
Originally Posted by
SlickSlicer
Sid Meier has stated in an interview already that he doesn't like this idea. The reason he gave is that he found from playtesting and feedback that when people get a negative event like a schism within their civilization, they would tend to just reload their old game. This is also why things like negative random events were removed.
I see other problems with this as well. Cities play too central a role for some of them to simply separate in Civilization V, especially when it comes to people adopting leaner city strategies at times for winning. In a multiplayer game they would be really imbalanced too, essentially just randomly damning anybody who's unlikely enough to suffer an independence movement. If Civilization were a game that included extensive amounts of territory like Paradox's or Creative Assembly's games, I'd say it'd work better.