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Thread: Missing bug fixes section of the patch notes?

  1. #1
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    Missing bug fixes section of the patch notes?

    Seems to be not many of the known bugs are fixed with this patch or at least aren't mentioned. The plane UI bug was a pretty obvious one which is fixed but what about Oligarchy save/load bug? What about the Courthouse bug/oversight which removes all base unhappiness from an annexed city?

    These 2 for example can be game breaking. Have they been fixed?
    Last edited by spfun; 06-19-2011 at 09:09 PM. Reason: to be easier to understand

  2. #2
    Quote Originally Posted by spfun View Post
    Seems to be not many of the known bugs are fixed with this patch or at least aren't mentioned. The plane UI bug was a pretty obvious one but what about Oligarchy save/load bug? What about the Courthouse bug/oversight which removes all base unhappiness from an annexed city?

    These 2 for example can be game breaking. Have they been fixed?
    Look under the UI section. The plane bug is fixed.

  3. #3
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    Quote Originally Posted by wyldmn View Post
    Look under the UI section. The plane bug is fixed.
    I know this already you didn't understand my post. After mentioning the UI bug(which is fixed because its obvious) i was referring to bugs not mentioned after that.

  4. #4
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    Quote Originally Posted by wyldmn View Post
    Look under the UI section. The plane bug is fixed.
    Did you read his post at all before writing yours ?


    Quote Originally Posted by wyldmn View Post
    These 2 for example can be game breaking. Have they been fixed?
    Judging from past experience, many bug fixes and AI improvements are not listed in the patch notes. We will have to wait for the patch and see.

    If after this patch AI cities and ranged units still ignore embarked enemies, if AI damaged units still fortify and don't return fire until they die, if AI still sends great people to the front-line for no reason, if menu settings and game settings are not remembered when you start a new game, I will be quite pissed off.

  5. #5
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    Quote Originally Posted by lietkynes View Post
    If after this patch AI cities and ranged units still ignore embarked enemies, if AI damaged units still fortify and don't return fire until they die, if AI still sends great people to the front-line for no reason, if menu settings and game settings are not remembered when you start a new game, I will be quite pissed off.
    I totally agree.
    Those things need to be fixed asap

  6. #6
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    Quote Originally Posted by lietkynes View Post
    ...
    If after this patch AI cities and ranged units still ignore embarked enemies, if AI damaged units still fortify and don't return fire until they die, if AI still sends great people to the front-line for no reason, if menu settings and game settings are not remembered when you start a new game, I will be quite pissed off.
    In the game I just finished, my targeted enemy Darius destroyed two mech infantries and two gunships before I could get them ashore, and he destroyed them with artillery and fighters. He ignored the ships I had around, and went directly for the invasion units.
    When I finally was ashore, he also pulled back damaged units to his nearest cities and replaced them with fresh units. I saw this at least three times, because I was thinking I'd finish them off in the next turn, but they were gone.

  7. #7
    Yes, I read his post and misunderstood, that is my mistake.

    And thank you for attributing a quote to me of something I did not say. So did you read my post?

  8. #8
    Greg 2K just posted "Oligarchy still works after you've loaded a saved game'.

    This bug has been fixed, as well as many others.

    Also, I'm going to get some clarifications from the devs about common concerns people have posted over the weekend. Obviously the balance of the game has been adjusted fairly considerably in this patch, and there are complex reasons for some of them that I'll try to get a more detailed explanation for. "

    http://forums.2kgames.com/showthread...ch-Notes/page5

  9. #9
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    yeah excellent i read up on that, now i wonder if they fixed the courthouse oversight! With happiness been a key thing balanced this patch, theres a chance if it isn't fixed that people can get an extra +3 happiness per city they shouldn't have.

  10. #10
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    Quote Originally Posted by tfordp View Post
    In the game I just finished, my targeted enemy Darius destroyed two mech infantries and two gunships before I could get them ashore, and he destroyed them with artillery and fighters. He ignored the ships I had around, and went directly for the invasion units.
    When I finally was ashore, he also pulled back damaged units to his nearest cities and replaced them with fresh units. I saw this at least three times, because I was thinking I'd finish them off in the next turn, but they were gone.
    were u songhai?
    cuz the ai only targets embarked units with ranged attacks if they the defensive embarkation promotion
    since in sp is actually a detriment

  11. #11
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    Quote Originally Posted by the man of doom View Post
    were u songhai?
    cuz the ai only targets embarked units with ranged attacks if they the defensive embarkation promotion
    since in sp is actually a detriment
    Yes, I was. Well spotted, learned something new.

  12. #12
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    Quote Originally Posted by tfordp View Post
    Yes, I was. Well spotted, learned something new.
    yeh only songhai gets shooted at while embarked, making their bonus actually a penalty, I hope the whole thing is fixed in the upcoming patch

  13. #13
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    not to mention that they also take maximum damage instead of a flat 4 damage everyone else takes.

  14. #14
    Quote Originally Posted by spfun View Post
    not to mention that they also take maximum damage instead of a flat 4 damage everyone else takes.
    Civilians take 10HP damage from (Jet) Fighters.

  15. #15
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    wow...that Songhai bug is HUGE. really hope it gets fixed...

  16. #16
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    Quote Originally Posted by lietkynes View Post
    yeh only songhai gets shooted at while embarked, making their bonus actually a penalty, I hope the whole thing is fixed in the upcoming patch
    well the Spanish conquistadors get it too
    so they will get shot at as well

  17. #17
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    Quote Originally Posted by bronzeager View Post
    wow...that Songhai bug is HUGE. really hope it gets fixed...
    there's no hurry, it's only been there for 10 months
    give it a couple of years and they will fix it

  18. #18
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    I'd never noticed it before because I hadn't played as Songhai until now. Just thought they'd caught up on the AI defence in the last patch (it was also my first overseas deployment since then). That sort of takes away the happy.

    Was removing the injured units from the front line to heal (see my earlier, stroppy post, #6) a bug in the Songhai game as well? That really did happen. He only didn't remove them when they were blocked by other units running away.

  19. #19
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    Quote Originally Posted by tfordp View Post
    I'd never noticed it before because I hadn't played as Songhai until now. Just thought they'd caught up on the AI defence in the last patch (it was also my first overseas deployment since then). That sort of takes away the happy.

    Was removing the injured units from the front line to heal (see my earlier, stroppy post, #6) a bug in the Songhai game as well? That really did happen. He only didn't remove them when they were blocked by other units running away.
    erm, how can a smart plan (remove hurt units to be healed) be considered a bug? If only I saw that more often. (healing units, that is)

  20. #20
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    Quote Originally Posted by MadDjinn View Post
    erm, how can a smart plan (remove hurt units to be healed) be considered a bug? If only I saw that more often. (healing units, that is)
    Yeah, I know, I was just making sure. The rest seemed a smart plan too, until it was shot down.

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