
Originally Posted by
Jacsó Benjámin
We could certainly use a few more factors that determine the AIs attitude, and more diplomatic options in general; however, even in its present state, the number of options and everything far surpass what was in IV. The matter of fact is, diplomacy in civ has always been "boring and lifeless", and if anything then the predictable "randomness" of the AI which you and others are complaining about (despite it being rational, as I and others here seem to be able to foresee it, and can even relate to and justify most of their actions) actually makes diplomacy far more interesting than it ever has been before. There are still a few bugs that need to be addressed, but by no means anything that breaks the system or the game like you seem to suggest.
Plus, whether you like it or not, civ V AI try to mimic human behavior and don't just let you win or give you information you couldn't get out of a human opponent like it does in most grand-strategy, sandbox-AI games. It's different than most AI in most games, including its predecessors, but this does not necessarily make it bad; and if you can't get over this, well, then, we have nothing left to discuss. As I have said before, there are still pretty big AI issues that need to be ironed out with the AI, but this mostly isn't with their diplomacy, but rather with their tactical and strategic thinking.
As for the minority, I bet we're in an overwhelming majority, as mostly people that have issues with the game come onto these forums while the rest are happily playing it without ever saying a word, and the opinions of people here are but a small, biased sample of the general opinion.