
Originally Posted by
BoMbaStiXxX
He didn't say "Production", he said "productivity", which simply means the bonus/malus that is given in %. How many citizens do what job plays no role at all.
Let's take my current game as extreme example.
I have 25 citizens, all farmers.
I get 79 food per trickle with +340 % food. 79 / (100 + 340) * 100 = 17,95
I get 21 hammers per trickle with +25 % production. 21 / (100 + 25) * 100 = 16,8
I don't think that the 1,15 difference comes from the 25:0 house difference...
Furthermore in the beginning of the game with 6-7 citizens I got roughly 10 food with 0 % bonus, so the number of citizens doesn't influence the quantity in a big way.
Also note that (when I am down to 0 harvests), I get 30 x 79 = 2370 food per hour from trickles and only 1942 food per harvest. Which adds to my point from the "Ask the devs" - thread that I think harvests should be improved in some way.