[RFE] lose fame (and/or medals) for leaving group
I've read a lot of the threads about wandering players. My 1st game (154), I was 2nd to join, and stayed the whole game (we won). After reading the complaints before (and during) my 2nd game (173), I tried out the various scenarios given and this is my response. Many of the penalties suggested have been draconian. Here's something simpler, and easier to implement.
When a player leaves a group, remove any fame points earned in that group. This could be most easily implemented by saving the fame counter as a player joins the group, and restoring it any time they leave the group. This would not apply to fame earned as an independent city-state.
A slightly harder to implement proposal would be that they also lose all medals gained during their stay. But that would require keeping the joining time, and a time for each medal. It's only per medal per group per game, and there really aren't that many medals, so it should scale.
The player can keep the achievements gained, as they actually happened and have already prevented other players from gaining them. Also, keep any related items purchased for their Throne Room.
Is this enough of a penalty to prevent folks from dashing into smaller groups, picking up an easier medal, and leaving again?
There's a LOT more to it than just the join/leave for medals. People wonder why there is closed borders everywhere and the main reason in simply because they don't want these random azz people just randomly joining because that civ is winning, with no penalty.
I'm sure it's just this way now, as it is beta. But, if there is no penalty for leaving/joining it will force me to stop playing this game, as I'd prefer not to sit in a closed civ forever and would actually like to use a different civic.
I disagree about a penalty for joining. Bandwagon effect. That's been part of Civ# forever. Huts, independents, cities, other nations, all wanting to join a successful civilization.
Originally Posted by Jimmy058910
IMnsHO, having a penalty for leaving your previous group will be enough. Then, you have to make the personal calculation on whether you are willing to sacrifice all your existing fame (and possibly medals) to gain more fame (and likely fewer medals) with a bigger group.
I think this is a valid point. And if a nation has open borders they're essentially welcoming newcomers, so I don't see any reason to penalize people for joining a successful civ.
Originally Posted by William Allen Simpson
However, I'm not sure I agree with the idea of penalizing people who leave a civ. I know some people do it to try to game the system, but sometimes there are valid reasons to bail on a civ. In my current game I left a large, fairly successful civ because it was full of idiots who'd pick fights with other civs but then not pony up troops when the battle was underway. After bankrupting my own city in an attempt to win a battle I voted against, I decided to leave and go play with smarter players (time will tell if that part happens...). Despite my haul of medals and fame points I'm still a nobody in the new civ. And frankly, medals and fame points don't win games anyway, as much as some people obsess over them.
Well yeah, penalty for leaving I mean... not for joining. Makes sense, sorry I stated that wrong.