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Thread: Breaking news about dedicated servers on PC

  1. #41
    Join Date
    Jul 2011
    Posts
    1
    Quote Originally Posted by ilblogics View Post
    As an experiment I enabled the SOS console and had a play with it. I joined a multiplayer match and when you attempt to open the console it instead just opens the chatbox. The console is disabled in MP even when it's enabled in SP.
    What about if you where hosting a game instead of joining? And what about if you try start the Dedicated Server also?

    As wondering if you can then admin your server with console commands.

  2. #42
    Join Date
    Jul 2010
    Posts
    115
    I tried opening it in a game I was hosting and the same result - you can't open console in Multiplayer.

    I don't see why the games console is disabled to prevent cheating in multiplayer when it's impossible to open the console in multiplayer anyway. The only MP component that you can open the console in is My Digs.

    Anyway, I personally vote that the next patch for the game allows the console to be opened in single player. I mean the guys who really want to use it are using the SOS console anyway...

  3. #43
    Apparently, console commands still work in the "chatbox" when you try to open the SOS console in MP.

  4. #44
    Join Date
    Jul 2011
    Posts
    4
    Quote Originally Posted by 2K Elizabeth View Post
    Robsoles - LOL at your first parenthetical - I don't have updates yet on any changes/patches/fixes/etc. but when I do, you guys will be the first to know.
    Glad you can laugh Liz, but please confirm or deny that standalone dedicated server code will be released for Duke Nukem Forever by anybody that you know of, including your own group.

    I made a second identity at Steam and bought him a copy of DNF so I could run a 24/7 DS and actually get to join it etc etc; I still put my first copy up as a DS when I am not playing it and still try to engage friends to join it before I kill it to play (or do something CPU/HDD/LAN intensive on my rig) so I really am interested to know if this is the way it will be for long.

  5. #45
    Join Date
    Jul 2010
    Posts
    115
    Quote Originally Posted by MusicallyInspired View Post
    Apparently, console commands still work in the "chatbox" when you try to open the SOS console in MP.
    They don't. I tried that.

  6. #46
    Join Date
    Jul 2011
    Posts
    4
    Quote Originally Posted by robsoles View Post
    Glad you can laugh Liz, but please confirm or deny that standalone dedicated server code will be released for Duke Nukem Forever by anybody that you know of, including your own group.

    I made a second identity at Steam and bought him a copy of DNF so I could run a 24/7 DS and actually get to join it etc etc; I still put my first copy up as a DS when I am not playing it and still try to engage friends to join it before I kill it to play (or do something CPU/HDD/LAN intensive on my rig) so I really am interested to know if this is the way it will be for long.
    bump - I can start email campaign if that's required?

  7. #47
    Join Date
    Jan 2007
    Location
    San Francisco, CA
    Posts
    7,528
    Quote Originally Posted by robsoles View Post
    bump - I can start email campaign if that's required?
    Not required - we're looking into this stuff but I don't have any news yet on the patch.

  8. #48
    Join Date
    Jul 2011
    Posts
    4
    I'm not after a patch, I want a proper actual Dedicated Server.

  9. #49
    Join Date
    Jul 2010
    Posts
    115
    Quote Originally Posted by 2K Elizabeth View Post
    Not required - we're looking into this stuff but I don't have any news yet on the patch.
    So can you confirm that a patch is actually in development?

  10. #50
    Join Date
    Sep 2011
    Posts
    1

    Dedicated Server Ports?

    Can someone please post the port(s) that must be opened on a firewall to successfully run a DNF Dedicated Server? Thanks!

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