
Originally Posted by
Tobias A. Strauch
I have been testing Civ Worlds extensively now for over 1 week and finished 2 games in the top 20. I think most of the game mechanics are very well done and just need a little tuning. The game is great fun, congratulations to the dev team.
I played using CivBucks and I spent about 60 CivBucks during my first game over a period of 5 days. (this is just 4€ for me, same amount I would spend renting a blu-ray disc in the local video store - so value for money imho)
I found out that solving the mazes in the end game with the aid of +5 moves for 1 CivBuck rewards the player with insane amounts of science that can be sold on the market for a decent amount of gold - even for a very bad price (e.g. panic sale of huge amounts).
The turnover is more benefit than any other thing you can do with CivBucks in the game.
Although I enjoy playing like this for the moment this issue needs to be adressed before open beta.