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Thread: science maze = money mashine

  1. #1

    science maze = money mashine

    I have been testing Civ Worlds extensively now for over 1 week and finished 2 games in the top 20. I think most of the game mechanics are very well done and just need a little tuning. The game is great fun, congratulations to the dev team.

    I played using CivBucks and I spent about 60 CivBucks during my first game over a period of 5 days. (this is just 4€ for me, same amount I would spend renting a blu-ray disc in the local video store - so value for money imho)

    I found out that solving the mazes in the end game with the aid of +5 moves for 1 CivBuck rewards the player with insane amounts of science that can be sold on the market for a decent amount of gold - even for a very bad price (e.g. panic sale of huge amounts).

    The turnover is more benefit than any other thing you can do with CivBucks in the game.

    Although I enjoy playing like this for the moment this issue needs to be adressed before open beta.

  2. #2
    Join Date
    May 2011
    Posts
    24
    Quote Originally Posted by Tobias A. Strauch View Post
    I have been testing Civ Worlds extensively now for over 1 week and finished 2 games in the top 20. I think most of the game mechanics are very well done and just need a little tuning. The game is great fun, congratulations to the dev team.

    I played using CivBucks and I spent about 60 CivBucks during my first game over a period of 5 days. (this is just 4€ for me, same amount I would spend renting a blu-ray disc in the local video store - so value for money imho)

    I found out that solving the mazes in the end game with the aid of +5 moves for 1 CivBuck rewards the player with insane amounts of science that can be sold on the market for a decent amount of gold - even for a very bad price (e.g. panic sale of huge amounts).

    The turnover is more benefit than any other thing you can do with CivBucks in the game.

    Although I enjoy playing like this for the moment this issue needs to be adressed before open beta.
    I disagree with you on that.. the amount you have to spend CivBucks wise to win a maze.. assuming you start with 5 moves, is generally 4-5 CivBucks a maze, and the payoffs are very low early in the game, it only gets worthwhile in the second half of the tech maze.

    I find CivBucks are better spent on harvests, my harvest right now is +250 production, if I use 10 CivBucks on just harvests I average 30-40 harvests (most I've gotten is 10, least is 1, so a happy medium is about 4 a CivBuck) I can easily get 10,000 production, which sells for way more than science, at 500 production cost I just made 50k, and thats normally a low cost for production.

  3. #3
    Join Date
    May 2011
    Posts
    160
    Even better value for money is civbuck harvests + being interior minister.

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