
Originally Posted by
ShanDaMan
This is a big deal for me, as well. The X-COM games are satisfyingly lengthy experiences, full of nail-biting choices. X-COM:UD has ways to cut the game time down considerably, especially by running the geoscape at fast speed. The game could take as long as you wanted, really, as you were free to keep on downing UFO's and stopping Terror sites without being forced to undertake the game-ending mission. It is possible to lose all of your craft and be down to one hidden base before rallying to win the game