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Thread: I told you so!

  1. #1
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    I told you so!

    I knew it! I wrote awhile back that the reason for the delays / silence was because they were working on a PS3 version. Day 1 purchase obviously. I love 2K so much that my wife should be jealous, lol. With games such as BioShock series, The Darkness II, Mafia II, Borderlands, Spec Ops, Duke Nukem Forever (preordered & loved demo) and XCOM. What's not to love?

  2. #2
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    nothing personal, i had console some time ago to, but

    BURN CONSOLES!!! SAVE THE GAMES!!!
    http://www.youtube.com/watch?v=WsqjuFzAY1g

  3. #3
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    I did a lot of PC gaming in the 90's along with consoles. Nowadays I just stick to my PS3. I did own a 360 for awhile but sold it. Plan on getting one again for Alan Wake 2 and Gears 3 as seeing that Wake, Gears, Dreamfall and Quake 4 are the main reasons of owning one.Everything else can be bought on the PS3 that's good. Eventually a Witcher 2 port (they're doing the 360 port first) and also Diablo III is going to be on PS3 (found out at GT). Not suprising given that Diablo was on the original PS.

  4. #4
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    Come on guys, pc vs console wars or console vs console wars aren't the subject of discussion in the XCOM boards. The place for that is here. Lets try to get back on topic. Thanks.

  5. #5
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    Quote Originally Posted by SolidGear3 View Post
    What's not to love?
    the fact that it is a ☺☺☺☺ty shooter that has nothing to do wih xcomm

  6. #6
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    Congratulations, 2K, you've found your target audience.

  7. #7
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    LoL.. I don't care.if they change the name and make a traditional X-Com. I just know I want this badly. Whenever I finally get a 3DO I plan on getting Terror From The Deep. If anything, there's more of a resemblance between this and Binary Domain than BioShock. Except BD is robots (similar to Snatcher) and XCOM is aliens.

    So you think it's a crappy FPS on it's own merit or because it has the XCOM name?

  8. #8
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    ^

    Actually both.

    From the looks of it it's a generic FPS with some candy, that people now consider "deep gameplay". Pathetic if you ask me.

  9. #9
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    Quote Originally Posted by AlphaCent View Post
    ^

    Actually both.

    From the looks of it it's a generic FPS with some candy, that people now consider "deep gameplay". Pathetic if you ask me.
    I have not actually seen anyone refer to an FPS as a game with "deep gameplay." If I have, the person was surely saying it had deep gameplay relative to other FPSs.
    Either way, deep gameplay is not necessary for a fun game. I could play Pong all day long if I wanted to. It is as simple as simple can be (two lines and a dot), but it is still immensely fun.

  10. #10
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    Quote Originally Posted by SolidGear3 View Post
    LoL.. I don't care.if they change the name and make a traditional X-Com. I just know I want this badly. Whenever I finally get a 3DO I plan on getting Terror From The Deep. If anything, there's more of a resemblance between this and Binary Domain than BioShock. Except BD is robots (similar to Snatcher) and XCOM is aliens.

    So you think it's a crappy FPS on it's own merit or because it has the XCOM name?
    Half and half for me. On one hand, the combat looks rather anemic. The guns in the trailers don't have any sense of oomph, the aliens aren't particularly visceral (compare, say, Crysis 2 Ceph who die in huge bloodsplatters versus lego aliens, who fall down with a tiny explosion), and the combat doesn't look all that intense, based on the few seconds we've seen.

    That just feeds into the main problem though: An XCOM FPS game should have incredibly intense combat. Every alien should be fantastically lethal. It should be like Crysis 2's PHW difficulty level, except all the time. The way to make the aliens scary and the game good isn't focusing on horror - 90% of the time the developers simply overdo it ala Doom 3 - but to focus on making the enemies deadly.

    You ever play Clive Barker's Undying? First enemies you fight are fast, lethal, and tough. Consequently, when you heard their bat-like howls, your heartrate started rising and you started getting nervous. That's what an X-Com game should be like. The minute you hear/see an alien - any alien, you should think "oh crap." Even if you're packing a super plasma gun and power armor, you should still be vulnerable to any mook alien, just marginally less so.

    Unfortunately, this sort of threat is at odds with a strong narrative shooter, because if the player dies, they have to reload from save (or hijack Bioshock's vita chamber mechanic, which would also eradicate the tension by making death meaningless). One way around this is to have Carter stay back at base like a leader in the age of radio should and allow him to "possess" (perhaps through alien technology) one of his teammates to fight in his stead, thereby making death in combat something you don't have to reload over. This would require larger squads though. Starting transport in X-Com 1 could carry 14 guys, or 10 guys + a tank. Three guys including the player isn't enough to make this mechanic work.

    Edit: One thing I should note is that the humanoid aliens with guns is a really good change. It's all well and good to say "unique enemies are great!", but unique enemies tend to be not very fun to fight. Case in point: Crysis 1 Ceph. Flying tentacle robots who leap around and explode when you kill them. Pretty unique compared to most other enemies in FPS games. Except they were boring to fight, especially compared to the Koreans, because they basically just floated around and shot at you instead of taking cover or flanking you like human enemies will. The Crysis 2 Ceph, meanwhile, were much, much, much more entertaining to fight.
    Last edited by Cpl_Facehugger; 06-05-2011 at 09:42 AM.

  11. #11
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    Yeah, I agree that Crysis 2 was hectic at times and I highly enjoyed it. We haven't seen all the weapons and tech in XCOM so we really don't know how far it goes. I'd like to know the possible average length of this game though. Anything below 15, possibly 20 hours would seem to short for the type of involving structure the game is aiming for. I'd also be interested to know if you can switch between characters at any given time. Say the situation deems better for you to be character X so you swirch over to be able to complete objective Y.

  12. #12
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    Haven't played Undying but I always wanted to. Me and my wife's computer is crap. That's why I use my MyTouch 4G or PS3 for everything. Speaking of Clive Barker.. I played Jericho a few years back and I found the AI atrociously stupid so I gave up.

  13. #13
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    I'd like to know the possible average length of this game though. Anything below 15, possibly 20 hours would seem to short for the type of involving structure the game is aiming for.
    This is a big deal for me, as well. The X-COM games are satisfyingly lengthy experiences, full of nail-biting choices. X-COM:UD has ways to cut the game time down considerably, especially by running the geoscape at fast speed. The game could take as long as you wanted, really, as you were free to keep on downing UFO's and stopping Terror sites without being forced to undertake the game-ending mission. It is possible to lose all of your craft and be down to one hidden base before rallying to win the game

    There is a series of Youtube videos showing someone play a complete game of X-COM:UD in an hour, which is a phenomenal feat! This must have required hundreds of hours of practice. Nobody could do that on their first playthrough, as he knew beforehand exactly what to build, what to research, who to capture, as well as navigating alien bases using tell-tale locations. But that play-through completely missed out on a huge part of the game's content.

    So in addition to the new game having significant length it needs to be replayable, too. Randomly generated terrain in randomly generated missions would make that happen. Let me challenge myself by playing without the superweapons for a change if I want to. Give me that kind of freedom.

  14. #14
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    Quote Originally Posted by SolidGear3 View Post
    Haven't played Undying but I always wanted to. Me and my wife's computer is crap. That's why I use my MyTouch 4G or PS3 for everything. Speaking of Clive Barker.. I played Jericho a few years back and I found the AI atrociously stupid so I gave up.
    You should definitely play Undying. It's one of the scariest games I've played, up there with Silent Hill, Aliens vs Predator 1, and the like, and this is due almost entirely to the fact that most of the enemies are very deadly. Fortunately, it's pretty old, so most modern computers can run it if you can find a copy.

    If I were making an X-Com FPS, enemies in that style, ie "no such thing as mooks" would be an idea I'd definitely implement.

    Quote Originally Posted by ShanDaMan View Post
    This is a big deal for me, as well. The X-COM games are satisfyingly lengthy experiences, full of nail-biting choices. X-COM:UD has ways to cut the game time down considerably, especially by running the geoscape at fast speed. The game could take as long as you wanted, really, as you were free to keep on downing UFO's and stopping Terror sites without being forced to undertake the game-ending mission. It is possible to lose all of your craft and be down to one hidden base before rallying to win the game
    X-Com games can last for hundreds of hours due to the semi-random nature of the strategic portion of the game. And that same nature makes every game different and awesome and replayable.

    Unless this game has full on random missions, that replay value is going to be lost.

    Example: Bioshock. Exploring rapture was very fascinating the first time. It got tedious the second time. By the third time I uninstalled the game halfway through. Total gameplay time, maybe 30 hours over a course of a year or two. Bioshock 2 lasted a little longer because drill dash is fun, but in the end it still doesn't hold a candle towards X-Com in terms of value.

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