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Thread: Big problem with switching technologies

  1. #1
    Join Date
    May 2011
    Posts
    3

    Big problem with switching technologies

    At least, its a big problem that I have. So, I was researching Masonry and decided to click over to Irrigation to finish it off - but before I had gone back to the cityview I realized I had way more Science than was needed. I tried switching to Warrior Code, but I had already triggered Irrigation...and ended up losing out on over 2200 Science.

    Frankly (like the regular Civ games) the Science points should be a bit more fungible and I should not have been charged three times more Science than it would have taken to finish Irrigation.

  2. #2
    Join Date
    May 2011
    Posts
    21
    Since we're talking about switching science....

    The Tech Screen is very difficult to manage. When mousing over a technology, its window will expand to the left or right revealing units, buildings, or wonders the tech activates. But more often than not the mouse-over then registers something that I don't intend, and all of a sudden I'm looking at a different tech instead of reading details about a wonder or unit.

    It would be much more manageable if the mouseovers weren't so, what's the word... aggressive? :dunno:

    Doesn't really seem like a bug, just a very difficult interface design.

  3. #3
    Join Date
    May 2011
    Posts
    19
    Agreed with both.

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