Author's note on BIOSHOCK: RAPTURE, the novel by John Shirley:
This novel is a dramatization of the backstory of BioShock and BioShock 2. It is essentially a “prequel” to the events in the first two BioShock games. It incorporates information I gleaned in playing the games through several times and in consulting with designers, online sites, books, interviews. I also pored over background and timeline materials provided for me by 2K and by Tor Books.
The tale begins shortly after Rapture was first conceived, and carries on, through Rapture’s civil war, into 1959. The main characters, and some minor characters, from Bioshock are to be found here; characters from Bioshock 2, like Sofia Lamb, and the Wales brothers and even Delta, as well as settings and historical details from BioShock 2, are also incorporated.
While we sometimes leap several years from one chapter to the next, the story’s arc is unmistakable, and is close as possible to the tale that emerges in the audio diaries, public address announcements, and radio conversation found in the game. It also incorporates consultancy provided by Ken Levine (through the conscientious efforts of Sarah Rosa). I drew terminology, large events, and characters from the game, but invented a certain amount of connective story and character background. I created a few new characters, as required in the composition of a novel, but never knowingly contradicted BioShock. As suggested by Ken Levine, the narrative’s chief protagonist is Bill McDonagh.
Most of the narrative threads begun in this book are resolved by its finale. A few are resolved within the games themselves.
I was very pleased to be involved in adapting this unique, artfully designed game.
[the novel will be released by TOR BOOKS in JULY]