THREE mods to change the stacking limits to 2, 5 or unlimited units per tile.
(Unlimited is actually 99)
You can find these mods on the Mod Hub under Game Rules.
THREE mods to change the stacking limits to 2, 5 or unlimited units per tile.
(Unlimited is actually 99)
You can find these mods on the Mod Hub under Game Rules.
I went straight from Civ to Civ V
There is a pPlot:GetNumUnits() method and a pPlot:GetUnit(iIndex) method - between them you can certainly work out how many civilian/combat units there are in a stack - which you could probably add to the tooltip
Showing it is fairly easy (just add an offset to the unit flag's world anchor position depending on the unit's index on the plot), but the hard part is a) changing the rest of the UI to make stacks workable - and even if you manage that, b) changing the AI to be able to arrange troops sensibly for combat (which needs DLL access)
It's not an area I'm interested in so I've given it no deep thought, beyond the list of "problems needing solving".
The AI is really geared to 1UPT