Then stop giving mixed signals lol. You mention that part of the review, then bash Yahtzee...this is what happens when you try to let others do your talking for you, hence why I'm a stickler for using ones own words to express what they're speaking of (not that there's anything wrong with using examples or analogies, just that you cannot solely rely on them, a bad habit you have)Originally Posted by Podtech
It's odd that you're bringing that up, as there's no specific characters to MAKE an appearance. Featuring the main alien enemy (that goes far beyond just X-Com, as when people think of aliens, they think of greys) that was featured so predominantly throughout the series is vital. As for Interceptor, I would suggest that it wasn't just because it had Sectoids that it only sold 30k copies. In fact, I'm certain that had NOTHING to do with that. Lackluster gameplay in a genre that had better contenders, plus gameplay that is outside the existing fanbases comfort zone is more likely the source. Really, I think you're the only one I've ever seen make the argument that the game sucked JUST because they used Sectoids and other classic aliens.The point I was making is a strong game/story doesn't need to.... oy.... doesn't need to have character appearance from other stories.
Hmm...maybe I should give you a few days to reply...you're like 3 posts behind lol.





it looks better then my Brainsucker.
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