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Thread: Physics and Killing Enemies with Cars??

  1. #1

    Physics and Killing Enemies with Cars??

    In the latest Eurogamer preview, they stated that the physics weren't that great, and there was generally a low level of interactivity with the environment. However, the worst part was when they said that throwing cars at enemies didn't kill or even hurt them. Just wondering if one of the moderators can comment on the reason for such design choices or whether or not it has been fixed for the final version?

  2. #2
    Join Date
    Jun 2007
    Posts
    21
    thats sh*t. hope its not true, or is fixed

  3. #3
    Join Date
    May 2007
    Posts
    811
    Quote Originally Posted by Razzel View Post
    In the latest Eurogamer preview, they stated that the physics weren't that great, and there was generally a low level of interactivity with the environment. However, the worst part was when they said that throwing cars at enemies didn't kill or even hurt them. Just wondering if one of the moderators can comment on the reason for such design choices or whether or not it has been fixed for the final version?
    This sounds like an article about a very old build of the game, if you watch the new vids the game has high interactivity, and jackie kills people by throwing dumpster, cars, and even a helicopter at one point.

  4. #4
    Well, it's a fairly recent preview, found here:

    http://www.eurogamer.net/article.php...d=77608&page=1

    Here are the parts I'm talking about:

    In regards to side quests and physics: "However, they send you around districts which are generally empty of NPC characters, which miraculously repair themselves after firefights and which generally feel a bit more artificial and non-interactive than we've come to expect from next-gen entertainment. Combined with the game's weak physics system, this can result in The Darkness feeling very much like last generation's gaming wrapped up in a beautiful shell of modern graphics, superb storytelling and great level design..."

    In regards to throwing cars: "Others benefit from using the Dark Tentacle to create impromptu shields from garbage skips and cars, and sniping from cover, although we were disappointed to note that throwing cars at enemies doesn't actually hurt them. It merely impedes them."

  5. #5
    the new videos show that you can kill people with them, remember that was a preview code, not a review code, it wasn't what they sent out to be harshly viewed and judged, so maybe they have fixed the problems since then.

  6. #6
    oops forgot to add, just because the review was posted recently, doesn't mean the code was recent, remember the press had a preview of bioshock for a few weeks before they were allowed to talk about it.

  7. #7
    Quote Originally Posted by Razzel View Post
    Well, it's a fairly recent preview, found here:

    http://www.eurogamer.net/article.php...d=77608&page=1

    Here are the parts I'm talking about:

    In regards to side quests and physics: "However, they send you around districts which are generally empty of NPC characters, which miraculously repair themselves after firefights and which generally feel a bit more artificial and non-interactive than we've come to expect from next-gen entertainment. Combined with the game's weak physics system, this can result in The Darkness feeling very much like last generation's gaming wrapped up in a beautiful shell of modern graphics, superb storytelling and great level design..."

    In regards to throwing cars: "Others benefit from using the Dark Tentacle to create impromptu shields from garbage skips and cars, and sniping from cover, although we were disappointed to note that throwing cars at enemies doesn't actually hurt them. It merely impedes them."
    they said riddick was one of the worst films of the year
    it was really one fo the best. Actually, more of a you love it or hate it films. I loved it

  8. #8
    riddick was a horrible movie, just horrible, pitch black was great, but chronicles was far-fetched even for a sci-fi.

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