Thanks mate, I will give it a try.
Thanks mate, I will give it a try.
Version 11.3 Released to: http://forums.civfanatics.com/downlo...=file&id=16650
Manual Installation Instructions
- Download and copy file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
- Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
- Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
- Verify your cache and defrag your CIV V files through Steam (right click, properties, local files).
- Make sure your game is up to date with the December 2011 patch!
- Load CIV V and click Install button in the ModBrowser.
I have game updated and tried Reinstalling mod but whenever i meet or talk to another leader there is no options. All i can do is hit Esc to leave.
You could also defrag your Civ files through Steam. Which patch do you have? As its possible you're missing last one. And you're sure you don't have other mods running?
Do other mods work for you? Worst case scenario would be to reinstall if mods in general don't work properly.
I think the problem is with the patch....were can i download an earlier version of the mod?
Version 11.4 Released to: http://forums.civfanatics.com/downlo...=file&id=16650
Some of the major changes include reverting to a 3-space minimum instead of 4-space minimum when buildings Cities (the AI doesn't pack them in like they used to), and the inclusion of Manufactories and Customs Houses as buildable Worker improvements.
Mines also now yield +1 Production and +1 Science while Trading Posts yield +2 Gold. Manufactories double the yield of Mines, (and connect resources) while Customs Houses double the yield of Trading Posts - and Great People no longer are able to build improvements. (Although Culture Bombs now grant +100 culture plus an additional +50 per era to compensate for Landmarks). As for Academies... I don't think anyone ever built those.
Manual Installation Instructions
- Download and copy file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
- Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
- Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
- Verify your cache and defrag your CIV V files through Steam (right click, properties, local files).
- Make sure your game is up to date with the December 2011 patch!
- Load CIV V and click Install button in the ModBrowser.
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Version 11.4 Released to the ModBrowser.
Version 11.5 Released: http://forums.civfanatics.com/downlo...=file&id=16650 / ModBrowser.
Some of the major changes include reverting to unique abilities for each Civ, (albeit heavily modded UA's), a revamping of the tech tree layout, and more balanced AI expansion rates across difficulty levels. All Civ's also now start off the game with their choice of free tech to ensure optimal start biases.
Manual Installation Instructions
- Download and copy file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
- Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
- Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
- Verify your cache and defrag your CIV V files through Steam (right click, properties, local files).
- Make sure your game is up to date with the December 2011 patch!
- Load CIV V and click Install button in the ModBrowser.
Well I've tried re-installing this mod several times and I'm still having trouble with it, nothing big just that the tech tree is all zoomed in so i cant see the civilization nights at the top or use the scroll bar at the bottom because i cant see it.
As long as you have the proper width - which is important in order to see the entire policies screen that gets cut off on lower resolutions.
Version 11.7 Released: http://forums.civfanatics.com/downlo...=file&id=16650 / ModBrowser.
This update adds some more customization options to social policies, and also introduces some new units into the mod - including the Gladiator (strong defense unit that's unlocked with Colosseums), the Squire, (precursor unit to the Longswordsman that doesn't require iron), and the Grenadier - a ranged gunpowder unit that keeps archer/crossbowman/longbowman promotions.
Manual Installation Instructions
- Download and copy file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
- Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
- Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
- Verify your cache and defrag your CIV V files through Steam (right click, properties, local files).
- Make sure your game is up to date with the December 2011 patch!
- Load CIV V and click Install button in the ModBrowser.
Version 11.8 Released: http://forums.civfanatics.com/downlo...=file&id=16650
This update includes new custom artwork for each of the new unique buildings that each civ has.
Manual Installation Instructions
- Download and copy file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
- Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
- Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
- Verify your cache and defrag your CIV V files through Steam (right click, properties, local files).
- Make sure your game is up to date with the December 2011 patch!
- Load CIV V and click Install button in the ModBrowser.
I'm experiencing an issue with the latest version of the mod; technologies are represented twice on the drop down menu in-game and both must be researched in order to progress along the tech tree (e.g., "Agriculture" must be researched both times to build Pastures or research "Calendar").
Otherwise it looks great.
Sorry for getting back to you late - I usually post over at CivFanatics where Nights has a subforum.
Your bug is the result of having old versions of the mod installed. Just make sure you delete any old versions before installing the latest version and this tech tree bug goes away.![]()