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Thread: Civilization Nights Mod

  1. #81
    Thanks mate, I will give it a try.

  2. #82
    Version 11.3 Released to: http://forums.civfanatics.com/downlo...=file&id=16650


    Manual Installation Instructions

    • Download and copy file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
    • Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
    • Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
    • Verify your cache and defrag your CIV V files through Steam (right click, properties, local files).
    • Make sure your game is up to date with the December 2011 patch!
    • Load CIV V and click Install button in the ModBrowser.

  3. #83
    Join Date
    Jan 2012
    Posts
    4

    No Conversations

    I have game updated and tried Reinstalling mod but whenever i meet or talk to another leader there is no options. All i can do is hit Esc to leave.

  4. #84
    Quote Originally Posted by valkyrie87 View Post
    I have game updated and tried Reinstalling mod but whenever i meet or talk to another leader there is no options. All i can do is hit Esc to leave.
    Delete your cache folder, the contents of your ModUserData folder, and then verify the integrity of your cache theough Steam. Also make sure you've deleted old versions of the mod and that you arent running any other mods. These steps should solve the problem.

  5. #85
    Join Date
    Jan 2012
    Posts
    4
    Quote Originally Posted by markusbeutel View Post
    Delete your cache folder, the contents of your ModUserData folder, and then verify the integrity of your cache theough Steam. Also make sure you've deleted old versions of the mod and that you arent running any other mods. These steps should solve the problem.
    hmm tried all that and still nothing...

  6. #86
    Quote Originally Posted by valkyrie87 View Post
    hmm tried all that and still nothing...
    You could also defrag your Civ files through Steam. Which patch do you have? As its possible you're missing last one. And you're sure you don't have other mods running?

    Do other mods work for you? Worst case scenario would be to reinstall if mods in general don't work properly.

  7. #87
    Join Date
    Jan 2012
    Posts
    4
    Quote Originally Posted by markusbeutel View Post
    You could also defrag your Civ files through Steam. Which patch do you have? As its possible you're missing last one. And you're sure you don't have other mods running?

    Do other mods work for you? Worst case scenario would be to reinstall if mods in general don't work properly.
    The options come back if i dont use the mod or use a different mod. I have version 1.0.1.511

  8. #88
    Quote Originally Posted by valkyrie87 View Post
    The options come back if i dont use the mod or use a different mod. I have version 1.0.1.511
    That's strange then - as problems like this usually only show up if you have other mods active that alter the same files. If you've done all the install steps I'm not sure what else could be causing the problem.

  9. #89
    Join Date
    Jan 2012
    Posts
    4
    I think the problem is with the patch....were can i download an earlier version of the mod?

  10. #90
    Quote Originally Posted by valkyrie87 View Post
    I think the problem is with the patch....were can i download an earlier version of the mod?
    From Steam / the in-game ModBrowser. It's not a problem with the patch, unless it's an illegal copy.

  11. #91
    Version 11.4 Released to: http://forums.civfanatics.com/downlo...=file&id=16650

    Some of the major changes include reverting to a 3-space minimum instead of 4-space minimum when buildings Cities (the AI doesn't pack them in like they used to), and the inclusion of Manufactories and Customs Houses as buildable Worker improvements.

    Mines also now yield +1 Production and +1 Science while Trading Posts yield +2 Gold. Manufactories double the yield of Mines, (and connect resources) while Customs Houses double the yield of Trading Posts - and Great People no longer are able to build improvements. (Although Culture Bombs now grant +100 culture plus an additional +50 per era to compensate for Landmarks). As for Academies... I don't think anyone ever built those.

    Manual Installation Instructions

    • Download and copy file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
    • Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
    • Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
    • Verify your cache and defrag your CIV V files through Steam (right click, properties, local files).
    • Make sure your game is up to date with the December 2011 patch!
    • Load CIV V and click Install button in the ModBrowser.

  12. #92
    Version 11.4 Released to the ModBrowser.

  13. #93
    Version 11.5 Released: http://forums.civfanatics.com/downlo...=file&id=16650 / ModBrowser.

    Some of the major changes include reverting to unique abilities for each Civ, (albeit heavily modded UA's), a revamping of the tech tree layout, and more balanced AI expansion rates across difficulty levels. All Civ's also now start off the game with their choice of free tech to ensure optimal start biases.


    Manual Installation Instructions

    • Download and copy file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
    • Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
    • Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
    • Verify your cache and defrag your CIV V files through Steam (right click, properties, local files).
    • Make sure your game is up to date with the December 2011 patch!
    • Load CIV V and click Install button in the ModBrowser.

  14. #94
    Join Date
    Feb 2012
    Posts
    2
    Well I've tried re-installing this mod several times and I'm still having trouble with it, nothing big just that the tech tree is all zoomed in so i cant see the civilization nights at the top or use the scroll bar at the bottom because i cant see it.

  15. #95
    Quote Originally Posted by Beeker575 View Post
    Well I've tried re-installing this mod several times and I'm still having trouble with it, nothing big just that the tech tree is all zoomed in so i cant see the civilization nights at the top or use the scroll bar at the bottom because i cant see it.
    The mod currently has a minimum resolution required to see the full tree and policy screens. Can you increase the resolution on your monitor at all? Unfortunately there's no other way around this right now, (it's not a bug).

  16. #96
    Join Date
    Feb 2012
    Posts
    2
    Quote Originally Posted by markusbeutel View Post
    The mod currently has a minimum resolution required to see the full tree and policy screens. Can you increase the resolution on your monitor at all? Unfortunately there's no other way around this right now, (it's not a bug).
    Ah i see well thank you! my screen resolution is 1366 x 768 and the problem is height wise so i dont think ill be able to change anything

  17. #97
    As long as you have the proper width - which is important in order to see the entire policies screen that gets cut off on lower resolutions.

  18. #98
    Version 11.7 Released: http://forums.civfanatics.com/downlo...=file&id=16650 / ModBrowser.

    This update adds some more customization options to social policies, and also introduces some new units into the mod - including the Gladiator (strong defense unit that's unlocked with Colosseums), the Squire, (precursor unit to the Longswordsman that doesn't require iron), and the Grenadier - a ranged gunpowder unit that keeps archer/crossbowman/longbowman promotions.


    Manual Installation Instructions

    • Download and copy file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
    • Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
    • Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
    • Verify your cache and defrag your CIV V files through Steam (right click, properties, local files).
    • Make sure your game is up to date with the December 2011 patch!
    • Load CIV V and click Install button in the ModBrowser.

  19. #99
    Version 11.8 Released: http://forums.civfanatics.com/downlo...=file&id=16650

    This update includes new custom artwork for each of the new unique buildings that each civ has.


    Manual Installation Instructions

    • Download and copy file into C:\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS
    • Delete your cache folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\cache
    • Delete the contents of the ModUserData folder in C:\<username>\Documents\My Games\Sid Meier's Civilization 5\ModUserData
    • Verify your cache and defrag your CIV V files through Steam (right click, properties, local files).
    • Make sure your game is up to date with the December 2011 patch!
    • Load CIV V and click Install button in the ModBrowser.

  20. #100
    Join Date
    Apr 2012
    Posts
    1
    I'm experiencing an issue with the latest version of the mod; technologies are represented twice on the drop down menu in-game and both must be researched in order to progress along the tech tree (e.g., "Agriculture" must be researched both times to build Pastures or research "Calendar").

    Otherwise it looks great.

  21. #101
    Quote Originally Posted by Invictus View Post
    I'm experiencing an issue with the latest version of the mod; technologies are represented twice on the drop down menu in-game and both must be researched in order to progress along the tech tree (e.g., "Agriculture" must be researched both times to build Pastures or research "Calendar").

    Otherwise it looks great.
    Sorry for getting back to you late - I usually post over at CivFanatics where Nights has a subforum.

    Your bug is the result of having old versions of the mod installed. Just make sure you delete any old versions before installing the latest version and this tech tree bug goes away.

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