Hi Marcus,
So I came back to civ after playing Skyrim for a few weeks straight and have played around 200 turns of version 11 (my last play was on 10.7 I think), and some honest feedback for you given the scope of changes between 10.7 (I think!) and 11:
#1 – seems wayyyy too easy to make gold now. I am making over 650 gold per turn right now without a golden age. There appear to be many more buildings and wonders that give gold. I love a big city as much as the next guy, but having this much gold makes a lot of gameplay mechanics (trading, purchasing, upgrading, etc.) kind of broken… It’s just too easy.
#2 – not sure what happened with the policy tree, but I really prefer the way it was. I found it much more interesting when you could choose bits and pieces of various trees, rather than the current approach where all selections in a given tree are needed to unlock the next level. Very little choice involved now, and the myriad of choice is what, to me, made NiGHTS so great.
Those are the two things jumping out at me the most. NiGHTS still beats Vanilla hands down, but the ease of making gold and the trimmed-down policy options have taken some of the challenge and thoughtfulness away. I was playing on Emperor- I’ll try a Diety game…. I’ll probably appreciate the gold more
Sorry for the negative post - I appreciate your tireless work on this Mod as it's become the only way I can play Civ5!