
Originally Posted by
Rinnero
Science is great - nice idea and reballanced development (cause im really tired of nat college, workshop, ironworks, university, bigben, school, motoinf way). Most of us have their own "the usual" strategies, so its a refreshment for mind. I have a feeling that its again not the "best ever", but i just cant think of something else that is better (unlike policies, because i ve developed greatly improved version of original policies, but they allow you to concentrate more on one of many strategies, unfortunately i dont know how to make one of key features of it so for now its just a plan)
Policies are quite good, they seem to have everything they need. They are organized in an unusual and interesting way, have some real life logic, allow you to make decisions that are nor exactly good (like going into new era but you lose stab and some previous policies), and there are just a lot of em....
But this version is just far from being ideal - most of policies are just culture or other bonuses for some building, so if player considers this policies as minor (learned after some of 6 major ones), there is not so much to choose from. I wont say that i can do it better cause i cant(i mean implementation), but i didnt expect that its possible to mod it that much, maybe even my system of policies could be implemented...