
Originally Posted by
MegaBearsFan
Part of the problem is that the game mechanics themselves are unbalanced in favor of rampant, unchecked expansion and production of an overwhelming number of military units.
Removing the +2 gold and research from cities MAY help, but its really just a band-aid fix. What this game really needs is some form of declining return for building too many cities (thus simulating the difficulties and increased cost of maintaining a larger infastructure and education of a large, but spread-out population). You should start the game with 100% multiplier to your gold and science. Each city you build should reduce this number by some small value. This way, each new city may provide extra raw science and gold, but it will decrease the productiveness of ALL OF YOUR CITIES. Some buildings (like Courthouses and certain wonders) and Social Policies should reduce this effect (but NEVER remove it completely). Essentially, every player in the game needs to reach a point where vertical expansion (increasing population and productiveness of existing cities) is more profitable than horizontal expansion (building more cities).
I've played single player games and followed a strategy similar to the AI: build butt-tons of cities and military units early, then conquer the map, razing any non-capital cities and pillaging all improvements in enemy territory while mostly ignoring your own happiness. The increased tech speed gives you access to better units, and the vast amounts of gold you get from owning lots of cities (and pillaging, capturing) allows you to upgrade these units whenever a new one is available. This strategy is particularly viable as Greece, since the decreased decline of relations with City-States allows you to befriend every City-State on the map and gain all the food and culture you need from them while you focus exclusively on killing the other Civs. Its almost laughable how outrageously easy it is to win with such a strategy, but its not very fun to play, as the poor tactical AI makes the game just a tedius series of declaring war, moving to a city, bombarding the city, capturing the city, heal your units, move to next city, repeat.
The AI is actually playing a very close to optimum strategy for winning the game (with military victory), except that their tactics suck.