BioShock 2 left me wanting the solidity of the
BioShock story to be repaired;
BS2 added interesting narrative but it created as many plot holes as it did plot lines. The game play was solid, the duel wielding and plasmid combinations were fun, it was a good game but it left me wanting more. I have said this on the forum many times but it is pertinent: if the story were strong enough to not only stand on its own but mend a few narrative weak spots from
BS2 then I would buy the game(
BioShock 3... some sort of Rapture Title) in a heartbeat.
I would need to be assured though, through demos or interviews, that the narrative would shine through as it did in the original; otherwise it would be
BS2 all over again: a fun trip down something vaguely familiar that just feels off.
Did anyone ever watch
It's a Wonderful Life? That is what
BS2 made me feel like; at the end you are satisfied for a moment revelling in how adorable Zuzu is.... and then you recall that the entire film is a depressing story about a family man contemplating suicide whom is only convinced that living is worth while through the antics of a lack luster quasi-angel which shows him that life would be marginally worse for the people around him if he had never lived, but does nothing to show what the future lives of his loved ones would be if he offed himself that night. (despite my synopsis this analogy really makes more sense if you have seen the film)
What I mean is, you have the warm fuzzies one moment and then your sensibility is smacked with all of the unanswered questions, the plot holes, the "wait a second if the timeline was changed thusly then the outcome would be irreconcilably different anyway" 's.
BioShock 2 pulled at heart strings but upon reflection gave more questions than answers. I liked the game; I would play a third installment, I would just hope that the story was concrete.
