View Poll Results: What new aspect would you like to see?

Voters
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  • Religion

    19 70.37%
  • Corporations

    8 29.63%
  • Regional technology development

    7 25.93%
  • Immigration/Migration

    16 59.26%
  • Colonies

    13 48.15%
  • Health/Disease/Biological Warfare

    11 40.74%
  • Espionage

    14 51.85%
  • Foreign Influence and culture

    14 51.85%
Multiple Choice Poll.
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Thread: New aspects and ideals you'd like to see?

  1. #1
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    New aspects and ideals you'd like to see?

    Just a few things that the game is really lacking. Not just 'improvements' of what we already have, but totally new stuff. Suggestions open and welcome.

    Explanation:

    • Religion - A religion is founded in a civilization or city. It spreads across your empire and into other civs giving happiness, culture, diplomatic issues, etc.
    • Corporations - Major corporations are built in cities. They spread their company across other cities to dominate wealth and control. Could also consume resources to create money.
    • Regional technology development - Un-researched technologies owned by a neighboring civ will slowly leak into your research bank and possibly be granted to you.
    • Immigration/Migration - Citizens from foreign civs can move to another civ's cities; citizens from one civ's larger cities will move into its own smaller cities.
    • Colonies - Cities far away from capital and on other continents can be liberated to form colonies attached to its colonial "mother". Will provide mother civ with research, resources, etc.
    • Health/Disease/Biological Warfare - Health and disease to slow city growth and/or prevent it; Damaging health as an act of war.
    • Espionage - Using hidden spies to enter foreign cities and steal money, sabotage production, steal technology, etc.
    • Foreign Influence and culture - Tiles and cities being taken and given to other civ by its influence in the land. Induced by one empire's large population or culture. Also, units (mainly workers) could be automatically transfered to civ with higher influence in an area.
    Last edited by Floating Pants; 02-17-2011 at 02:10 PM.

  2. #2
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    The immigration/emigration idea has promise. It is an interesting dynamic especially diplomatically.

  3. #3
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    IIRC, there is a mod out already that handles Emigration, and I had plans at one point to add something akin to Revolutions... Possible to do, but a supreme PITA without DLL access.

  4. #4
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    This is not Civ 4 (or Civ 3 for some of those suggestions)... try looking for new ideas.

    ...

    (heh, oops)

  5. #5
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    Eh. Approach them in new ways, certainly, but the names, the ideas they represent, those can remain constant.

    There is absolutely no reason to represent Religion as it was in Civ4; However, it should be represented. It has played a major role in the development of civilization, and that role should be represented. Just in a way that allows for interesting gameplay, rather than tiptoeing around the subject in order to remain politically correct.

  6. #6
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    I would say either/or for Religion and Corporations. I'm tempted to default to Religion, simply because I don't know of any corporations that started before the Industrial Era at the very earliest (that's half the game there...). Although, I can see the argument being made that for the system to provide mechanical depth across the entire game, you need both Religion (for early) and Corporations (for late) to have it be an active thing, rather than passive.

    Imagration and Migration sound like very good ideas to me. Could also add some Migrating city-state like groups that slowly travel around the map, providing something (maybe maps of where they've been in the last X turns?)

    Health and Disease should certainly come back in some manner. I'm still getting over the habit of avoiding Flood Plains when looking for my next city site I picked up in Civ4. Inb4thisisn'tCiv4, it's a descendant of it. Deal with it. Bio-warfare would have to be earlier in the game than it was in 4 though. Gas weapons in WW1 for example, instead of waiting till the modern era and the missile units.

    Espionage had better work VEEEEEEEEEEEEEEEERRRRRRRYYY differently than it did in 4... That entire system was just broken. the AI's would constantly spam spies as soon as they were available, and even though I had the +50% counterintelligence building in every city, I'd constantly be discovering Spies from such-and-such empire performing such-and-such action from discovering Civil Services till the end of the game (for some reason that was when the AI's got interested...)

    Cultural city flipping. Yes please.

  7. #7
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    I tried a similar thing before http://forums.2kgames.com/showthread...Civ5-expansion but yours is better ( oh and I tried again here http://forums.2kgames.com/showthread...ld-add-to-Civ5)

    I would like to see the return of colonies, coperations, and Health

  8. #8
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    In the development phase of Civ 5, I remember that it was mentioned by whoever at 2K or Firaxis that religion would be removed because it settled diplomacy into blocs and how you could never be friends with someone of a different religion. CSs were supposed to create a better mobility in diplomacy, which I sadly announce that it is not working. How about an introduction of both? Keep CSs (because I really think the idea as merit, it just needs to be reworked) and add religion that would simply be toned down (aka that in friend/enemy calculus of the AI, religion would less factor in). This will add the long term benefits of sustained religious diplomacy among friends, while keeping the pivotal clashing points between civs associated with CSs.

    Immigration/emigration is a fine idea, but I fear that additional population arriving will only upset the happiness meter, especially when playing in higher difficulty. Perhaps before letting these immigrants in, a civ could decide it wants them to, therefore creating a nice premise for international refugees and diplomacy issues... Just fishing...

    Land grabbing through culture? Yes Sir! The idea adds for more tension and deeper games, as the whole concept was trashed in Civ 5 (imho the Great Artist's culture bomb is really useless, as it hardly grabs anything and you get like one or two in a game, slightly more if your any better). City flipping im less sure though, maybe you could keep as an option in the game setup.

    Comments, insults, ideas?

  9. #9
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    Regional technology development ?

    what's that?

    also, I'd like to see all of those, but mostly religion, corporations, and colonies.

  10. #10
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    Health is already in the game, just in a less obtrusive way than it was in previous civ versions (hard city limits in Civ3 if you didn't have certain buildings, and that g****** pollution, and a duplicate of the happiness system in Civ4). You still need certain buildings/techs/improvements to make your cities grow faster.

    I like the idea of Regional technology development, although probably more as a "Friends technology development", and then as a replacement of Research Agreements, which I think are very exploitable in their current implementation.

    I'm not too sure about cultural landgrabbing. One of the problems with it in Civ4 that it went on for far too long from a historical perspective, it should have stopped working with Nationalism or so. In Civ5 there is far more culturally unclaimed land later in the game (and there will be even more with the next patch changing the minimum distance between cities to 3), so it is not as much needed to flip tiles from your neighbors.

  11. #11
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    Good turnout! Looks like corporations were less popular than I thought. I'd like to see real-life corporations dominate, like GM or Microsoft. Guess you can't do that with copyright and legal stuff, though.

    I guess a bit too many people are confused about regional technology development. It's really an aspect that happened in history. Like how European countries of medieval times advanced together and not at the same rate as Eastern countries.

  12. #12
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    Quote Originally Posted by Floating Pants View Post
    Good turnout! Looks like corporations were less popular than I thought. I'd like to see real-life corporations dominate, like GM or Microsoft. Guess you can't do that with copyright and legal stuff, though.

    I guess a bit too many people are confused about regional technology development. It's really an aspect that happened in history. Like how European countries of medieval times advanced together and not at the same rate as Eastern countries.
    So we would have to come up with our own ideas

    Sids Mining Co. ( or something like that)

    I hope you don't mind but I put your ideas in my new thread http://forums.2kgames.com/showthread...an-Add-to-Civ5

  13. #13
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    None of the above

  14. #14
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    Quote Originally Posted by Kevik View Post
    So we would have to come up with our own ideas

    Sids Mining Co. ( or something like that)

    I hope you don't mind but I put your ideas in my new thread http://forums.2kgames.com/showthread...an-Add-to-Civ5
    That's fine, but just cite my name somewhere for me coming up with the ideas.

  15. #15
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    Quote Originally Posted by Floating Pants View Post
    Good turnout! Looks like corporations were less popular than I thought. I'd like to see real-life corporations dominate, like GM or Microsoft. Guess you can't do that with copyright and legal stuff, though.
    You're approaching that the wrong way. You don't go to companies asking them "Can we use your name in our game?", you go to companies asking "Do you want to buy advertising space in our game?".

  16. #16
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    Quote Originally Posted by Floating Pants View Post
    That's fine, but just cite my name somewhere for me coming up with the ideas.
    Alrighty, keep up the good ideas and I'll add them to my thread

  17. #17
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