What are things we can could add to civ5 to made a better more indef game. Most importantly how can we implemnt it in to civ5. I have some ideas of my own creation and some ideas that were once in civ4 and removed because they were "to complex for the regular gamer"
This is sorta like my thread http://forums.2kgames.com/showthread...Civ5-expansion but this focuses on how we can add it not what.
Some ideas that would return from civ4
Relgion - most people here call for a new system then that used in civ4
Vassalage - can be exactly how it was used in civ4 bts
Corporations - was treated just like relgion so a new system might be needed
Espionage - Good luck
Random Events - Random, just like in civ4
Brand new ideas/ concepts for civ5
Towns - this would not be like towns in civ4, but a new system altogether. Town would be the smaller versions of cities, population would grow just like cities, as would production (with a 25% production penalty) but would not be able to build wonders or projects or most units. You ask yourself then whats the piont of having them, to expand your territory quickly or to fill in gaps between your cities, and to add research and gold. Town will expand 2 tiles out instead of three. Towns can also become cities if you build a city hall and pay a certian amount of gold.
Allaince Victory (got idea from Gal civs 2) - You win the game if you have allainces with all surviving players ( perminant allainces ( if thats in the game alreay), vasalage, or defensive pacts) cause no civ wants to fight you because they are all your friends (not including city states). To accomplish this you become friends with all civs or you can just wipe out anyone your not friends with.
Now its your turn either give your own idea, or help fill out/ change existing ones.
Please disscuss away![]()




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