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Thread: Civ Rev Video Archive by dukeblue1987

  1. #161
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    Quote Originally Posted by Zefelius View Post
    As always, it's cool of Duke to put this together. That takes a lot of self-confidence, knowing that others will be able to see your play from your perspective.
    I obviously have no shame! haha

  2. #162
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    Quote Originally Posted by Zefelius View Post
    A little bit of battle luck and a little bit of genius innovation goes a long way. It's very hard to critique anyone who wins with your lousy start (no 100 gold, early German attack, etc.), but if I could question one thing it would be showing Duke that you sold your galley. Obviously it didn't lose you the game, but it's one of those little things I generally tend to avoid. I'd rather move away from my opponent and then sell it, so that way he has a little less knowledge (e.g., for all he knows you could have sailed it in another direction for another attack).

    Well the thought crossed my mind while playing, but I thought it wouldn't matter in that particular situation. We both knew what was going on. I needed the gold and could only move it one space before selling so I went ahead and sold it.

  3. #163
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    [QUOTE=TyShine;1348253] The AI had its 100 g, because while I was stuck defending and taking the hill for strategic purposes, the AI took all of the villages to my south. Egypt had three cities while I had two.
    QUOTE]
    i just had time to watch the 1st segment but 2 things jumped out at me. you mention that egypt collected a bunch of gold from south of paris. i thought duke should have slipped his warrior down there instead of sending it back to berlin. also i understand putting the army on the hill, but having at least 1 fortified in berlin would have been almost as good, and not run the risk of him winning a close battle from the hill. funny how little things become huge early on. if he (austin)takes wounds on that 1st barb duke kills him and rolls thru paris like General Georg von Kuechler.

  4. #164
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    New game up.

    Part 1

    You can search for the other parts

  5. #165
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    [QUOTE=danthechan;1350311]
    Quote Originally Posted by TyShine View Post
    The AI had its 100 g, because while I was stuck defending and taking the hill for strategic purposes, the AI took all of the villages to my south. Egypt had three cities while I had two.
    QUOTE]
    i just had time to watch the 1st segment but 2 things jumped out at me. you mention that egypt collected a bunch of gold from south of paris. i thought duke should have slipped his warrior down there instead of sending it back to berlin. also i understand putting the army on the hill, but having at least 1 fortified in berlin would have been almost as good, and not run the risk of him winning a close battle from the hill. funny how little things become huge early on. if he (austin)takes wounds on that 1st barb duke kills him and rolls thru paris like General Georg von Kuechler.
    Its amazing how big a difference the first 10 turns of a game makes. Just getting double wounded vs no wounds against a barb can make a huge impact 20 turns later.

  6. #166
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    Quote Originally Posted by dukeblue1987 View Post
    New game up.
    A couple of comments...

    • That barb at the start grew because you took a friendly, not because Madrid was nearby.
    • You don't need to go back to peace with an AI to keep threatening. Just engage in diplomacy and choose "no" again.
    • Game was in the bag at that point, but you lost use of your KT and Blitz army by not healing them the turn before you moved up to that Greek city. When you leave units wounded in a boat (don't explicitly heal them), they will heal between turns, costing them movement on their next turn. Grayson has a video in which he loses a major opportunity due to this.

  7. #167
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    Quote Originally Posted by elthrasher View Post
    A couple of comments...

    • That barb at the start grew because you took a friendly, not because Madrid was nearby.
    • You don't need to go back to peace with an AI to keep threatening. Just engage in diplomacy and choose "no" again.
    • Game was in the bag at that point, but you lost use of your KT and Blitz army by not healing them the turn before you moved up to that Greek city. When you leave units wounded in a boat (don't explicitly heal them), they will heal between turns, costing them movement on their next turn. Grayson has a video in which he loses a major opportunity due to this.
    Thanks.

    Imagine how good I could be if I actually knew how this game worked.

  8. #168
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    Quote Originally Posted by dukeblue1987 View Post
    Thanks.

    Imagine how good I could be if I actually knew how this game worked.
    I couldnt believe you forgot how to make threats?

  9. #169
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    Quote Originally Posted by TyShine View Post
    I couldnt believe you forgot how to make threats?
    For some reason I've always done war, peace, war. It works. This would just be a shortcut.

  10. #170
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    Quote Originally Posted by dukeblue1987 View Post
    Thanks.

    Imagine how good I could be if I actually knew how this game worked.
    It's amazing. You're one of the best players in the game. You won the tourney of all tournies against some elite competition. And you will actually get better since you keep picking up new ideas from fellow players.

  11. #171
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    Russia vs Chug E's Romans

    The last turn was pretty poorly played, but a pretty sweet game I thought! Complete with a few past and present Civ sound tracks.

    Also, apparently I am now eligible to upload vids over 15 mins on youtube. That's all they said. Anyone know what the max time is? I'm guessing no max time, but they still cap you at 2 GB per upload.

  12. #172
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    well, we've convinced him that using horses is good. now we just need to convince him that they are best used for offense, as opposed to defense. just kidding chug. with that start by duke there wasn't much anybody could have done. i don't ever recall seeing 3 ai's present their heads on blocks in such neat order. combine that with the gold and free tech and it was a bloodbath.

  13. #173
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    I can't really tell what you're trying to do on the last turn, to be honest. It looked like you had an opportunity to gallop into empty Rome if you'd moved your horses to the southern hill instead of the northern one.

    But anyway, sometimes Russia just has these amazing starts as if they are not only a real civ but a real good civ. I presume we have game genie to thank for this one!

  14. #174
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    what's happening with all those people getting 7cities in the first few turns? how often has that occurred to me? 2 times?

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    Quote Originally Posted by danthechan View Post
    well, we've convinced him that using horses is good. now we just need to convince him that they are best used for offense, as opposed to defense. just kidding chug. with that start by duke there wasn't much anybody could have done. i don't ever recall seeing 3 ai's present their heads on blocks in such neat order. combine that with the gold and free tech and it was a bloodbath.
    Yeah he tried horse rushing in the two games we played. The first he was Rome and took Tripoli. I was Russia and ended up building one horse. I won with warriors.

    Game 2 he was England and I was Germany. I didn't horserush and he did. By the time he had a HA attacking the AI I had an inf warrior army on the hill next to that AI.

    I found it funny that he went from saying it was Noob, to rushing with civs that I wouldn't normally horserush with. I've been using more warriors of late so maybe hes right horserushing is noob.

  16. #176
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    Quote Originally Posted by ShowtekGER View Post
    what's happening with all those people getting 7cities in the first few turns? how often has that occurred to me? 2 times?
    They happen more these days partly due to settler movement (more map vision, huts revealing artifacts, etc.).

  17. #177
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    Quote Originally Posted by Zefelius View Post
    They happen more these days partly due to settler movement (more map vision, huts revealing artifacts, etc.).
    Yup, you make your own luck.

  18. #178
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    Quote Originally Posted by elthrasher View Post
    I can't really tell what you're trying to do on the last turn, to be honest. It looked like you had an opportunity to gallop into empty Rome if you'd moved your horses to the southern hill instead of the northern one.

    But anyway, sometimes Russia just has these amazing starts as if they are not only a real civ but a real good civ. I presume we have game genie to thank for this one!
    Haha, I warned you the last turn was terrible!

    Kind of like you attacking me across a river with a warrior army against my completely fortified warrior in a forrest.

  19. #179
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    Quote Originally Posted by dukeblue1987 View Post
    Haha, I warned you the last turn was terrible!

    Kind of like you attacking me across a river with a warrior army against my completely fortified warrior in a forrest.
    That was a highly successful diversionary tactic!

  20. #180
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    Quote Originally Posted by danthechan View Post
    well, we've convinced him that using horses is good. now we just need to convince him that they are best used for offense, as opposed to defense. just kidding chug. with that start by duke there wasn't much anybody could have done. i don't ever recall seeing 3 ai's present their heads on blocks in such neat order. combine that with the gold and free tech and it was a bloodbath.
    Yea I was baffled while playing Duke. It seemed he caught some major breaks while I had bad luck constantly. I've actually been having bad luck a lot lately on this game.

    Last night I was playing Zodiac and he was Egypt w/ Colossus. He ended up beating me w/ Oxford Bombers, but after the game he sent me a really nasty message calling me a piece of ** horse rusher and to grow some balls. I wanted to send him to this site, but I didn't think it would do any good. He told me I HR every game and I started laughing. Anyway, how would you guys respond to someone who approached you like this?

  21. #181
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    forget about zodiac. he is just a nasty human being. he has sent me some vile messages. i usually beat him but i've lost to him too. he had been avoiding me but finally realized i'm on too often to avoid. just report him when he pukes out his texts, or block him.

  22. #182
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    Quote Originally Posted by Chug E View Post
    Yea I was baffled while playing Duke. It seemed he caught some major breaks while I had bad luck constantly. I've actually been having bad luck a lot lately on this game.

    Last night I was playing Zodiac and he was Egypt w/ Colossus. He ended up beating me w/ Oxford Bombers, but after the game he sent me a really nasty message calling me a piece of ** horse rusher and to grow some balls. I wanted to send him to this site, but I didn't think it would do any good. He told me I HR every game and I started laughing. Anyway, how would you guys respond to someone who approached you like this?
    He avoids me too haha.

  23. #183
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    Quote Originally Posted by Chug E View Post
    Yea I was baffled while playing Duke. It seemed he caught some major breaks while I had bad luck constantly. I've actually been having bad luck a lot lately on this game.

    Last night I was playing Zodiac and he was Egypt w/ Colossus. He ended up beating me w/ Oxford Bombers, but after the game he sent me a really nasty message calling me a piece of ** horse rusher and to grow some balls. I wanted to send him to this site, but I didn't think it would do any good. He told me I HR every game and I started laughing. Anyway, how would you guys respond to someone who approached you like this?
    Zodiac whines and whines and whines. He also quits a lot of games within the first couple of turns. And he barb glitches. And....

  24. #184
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    Look for a video against Morte tomorrow. At least a part or two.

    I also have a couple nice Black Ops videos that I might upload. Would anyone be interested or no? I know a few people here play Call of Duty occasionally.

  25. #185
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    Part 1 and 2 of a RR game against Morte are up. Here is the link to part 1. Look for the remaining parts either tonight or tomorrow afternoon.

  26. #186
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    Looks like a sweet game, but I expected better from Morte >_>
    ->Maybe our champ's a bit rusty?

    Oh, and I'd love to see some BO vids....just put it on your channel

  27. #187
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    Quote Originally Posted by dukeblue1987 View Post
    Part 1 and 2 of a RR game against Morte are up. Here is the link to part 1. Look for the remaining parts either tonight or tomorrow afternoon.
    I know that map.

  28. #188
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    my god. PART 3, i demand part 3 !!!

  29. #189
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    Quote Originally Posted by ShowtekGER View Post
    my god. PART 3, i demand part 3 !!!
    Part 3

    Part 4
    Last edited by dukeblue1987; 03-01-2011 at 08:49 AM.

  30. #190
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    Quote Originally Posted by dukeblue1987 View Post
    very nice. didn't get why you hadn't switched into fundy earlier. hope you'll upload the next game with morte too. and many others as well

  31. #191
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    Quote Originally Posted by ShowtekGER View Post
    very nice. didn't get why you hadn't switched into fundy earlier. hope you'll upload the next game with morte too. and many others as well
    I think I wanted to keep the gold and production coming in so that I could rush archers. Then I wanted Demo so that I could get to modern. Then I switched to Fundy. I could have probably just teched to Fundy and attacked quicker, but I decided to play the safe route.

    Thanks for watching!

  32. #192
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    The highlights of this game for me are:

    1. Teching Irrigation 2nd without checking to see if it's still available, then later doing the same with Literacy. A player like Morte probably isn't interested in those silly techs, especially well after 0 AD. Actually, did the Romans get to Literacy first? You guys left it so long the AI might have.
    2. Expanding before CoL, but not after. There's really no point in expanding after CoL. As the English, you really just want CoL as a pre-requisite for Monarchy, right?
    3. NEVER using Fundamentalism. I know you're new here, but two vet horse armies (one with blitz!) on a hill with fundamentalism will beat an archer army. Take the cap. You could have had knight armies or cat armies as well. Morte even made you a road.


    I guess Morte must have paid a lot of that Seven Cities gold for CoL from the Romans? I was surprised he didn't have more cities. Neither of you really had enough or as many as I would expect. You left him alone for like ten turns. I know he was focusing on legions and production but I would have expected more cities with 200 gold to start with. I don't know how much CoL costs though.

    Good plays there were you getting archers first. Morte probably shouldn't have bothered running the KT around. Keep it for defense. It's useless against longbows. Use a warrior for scouting. Morte had a nice defensive structure, but it wasn't extensive enough and the GW sucked for him. His Seven Cities was nice, but I'd rather have two caps. He was really cramped in there. I would have tried going for islands, but I guess he didn't know you didn't get Nav off the Spanish and perhaps he had gone too far in prepping a legion rush before you got the GW.

  33. #193
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    Quote Originally Posted by elthrasher View Post
    The highlights of this game for me are:

    1. Teching Irrigation 2nd without checking to see if it's still available, then later doing the same with Literacy. A player like Morte probably isn't interested in those silly techs, especially well after 0 AD. Actually, did the Romans get to Literacy first? You guys left it so long the AI might have.
    2. Expanding before CoL, but not after. There's really no point in expanding after CoL. As the English, you really just want CoL as a pre-requisite for Monarchy, right?
    3. NEVER using Fundamentalism. I know you're new here, but two vet horse armies (one with blitz!) on a hill with fundamentalism will beat an archer army. Take the cap. You could have had knight armies or cat armies as well. Morte even made you a road.


    I guess Morte must have paid a lot of that Seven Cities gold for CoL from the Romans? I was surprised he didn't have more cities. Neither of you really had enough or as many as I would expect. You left him alone for like ten turns. I know he was focusing on legions and production but I would have expected more cities with 200 gold to start with. I don't know how much CoL costs though.

    Good plays there were you getting archers first. Morte probably shouldn't have bothered running the KT around. Keep it for defense. It's useless against longbows. Use a warrior for scouting. Morte had a nice defensive structure, but it wasn't extensive enough and the GW sucked for him. His Seven Cities was nice, but I'd rather have two caps. He was really cramped in there. I would have tried going for islands, but I guess he didn't know you didn't get Nav off the Spanish and perhaps he had gone too far in prepping a legion rush before you got the GW.
    I paid 150 gold for COL and got something like 40 gold back by selling two technologies. So I couldn't get so many cities as you think. Another problem is that Romans didn't want to die. I kept attacking them and had bad luck. At the end I asked them COL in fact. And, I even tried to steal them a great artist using 4 spies. I didn't play that game really well, and I know, but the main problem was the peninsula and the fail at Rome.

    The peninsula problem wasn't too big, but taking Rome earlier would have meant for me having all the cities I had something like 10 turns earlier (more gold, col faster, etc...)

    I also thought he got navigation, I didn't even bother to look in the tech planner (even if I couldn't see it I think).

  34. #194
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    Quote Originally Posted by elthrasher View Post
    The highlights of this game for me are:


    1. Teching Irrigation 2nd without checking to see if it's still available, then later doing the same with Literacy. A player like Morte probably isn't interested in those silly techs, especially well after 0 AD. Actually, did the Romans get to Literacy first? You guys left it so long the AI might have.
    2. Expanding before CoL, but not after. There's really no point in expanding after CoL. As the English, you really just want CoL as a pre-requisite for Monarchy, right?
    3. NEVER using Fundamentalism. I know you're new here, but two vet horse armies (one with blitz!) on a hill with fundamentalism will beat an archer army. Take the cap. You could have had knight armies or cat armies as well. Morte even made you a road.



    I guess Morte must have paid a lot of that Seven Cities gold for CoL from the Romans? I was surprised he didn't have more cities. Neither of you really had enough or as many as I would expect. You left him alone for like ten turns. I know he was focusing on legions and production but I would have expected more cities with 200 gold to start with. I don't know how much CoL costs though.

    Good plays there were you getting archers first. Morte probably shouldn't have bothered running the KT around. Keep it for defense. It's useless against longbows. Use a warrior for scouting. Morte had a nice defensive structure, but it wasn't extensive enough and the GW sucked for him. His Seven Cities was nice, but I'd rather have two caps. He was really cramped in there. I would have tried going for islands, but I guess he didn't know you didn't get Nav off the Spanish and perhaps he had gone too far in prepping a legion rush before you got the GW.
    1. We got Irrigation on the same turn. He got the bonus because he was host. I think I mentioned in the video that I should have gone for Literacy instead, or worked gold to make more cities. I knew it was available because his cities had not grown and he had just gotten the free wall. It was risky and I lost.

    2. Yes, I also mentioned I didn't expand very well after COL. I really didn't need to though. Keeping his cities was the priority.

    3. You're the 2nd person who mentioned this. Did I get Fundy off him on the galley drop in or something? I don't think I realized I had it so early. Either way, I wasn't sure how many legions he had in his cap. I decided to play it safe and tech up to modern and pick off the outer cities. You can't win with just a cap, and I didn't have the Rome anyways. In my opinion, trying to take his cap would have made no impact other than give me a risk of losing units.

    I'm not sure how much he paid for COL. I personally was surprised when he said he paid for it. He could have gotten out a few more cities and just teched it.

    Had I not gotten the Great Wall I'm not sure how effective his legion rush would have been. Longbows plus a Great Leader are tough to beat. I only had my cap close, it would have been a hike to my other cities. I would have defended at 27 in my cap if my math is right.

  35. #195
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    Quote Originally Posted by MorteEterna View Post

    I also thought he got navigation, I didn't even bother to look in the tech planner (even if I couldn't see it I think).
    You wouldn't be able to see anything there because obviously the Spanish already had it first. The only way you'd know if he got Nav is if you knew his tech total before he took Madrid and it incremented. Not likely he'd get anything else off Spain at that point in the game.

    Quote Originally Posted by dukeblue1987 View Post
    3. You're the 2nd person who mentioned this. Did I get Fundy off him on the galley drop in or something? I don't think I realized I had it so early. Either way, I wasn't sure how many legions he had in his cap. I decided to play it safe and tech up to modern and pick off the outer cities. You can't win with just a cap, and I didn't have the Rome anyways. In my opinion, trying to take his cap would have made no impact other than give me a risk of losing units.
    Yes. You got Religion the first time you dropped in on him. Then you stayed in Republic while attacking and not building cities.

    Quote Originally Posted by dukeblue1987 View Post
    Had I not gotten the Great Wall I'm not sure how effective his legion rush would have been. Longbows plus a Great Leader are tough to beat. I only had my cap close, it would have been a hike to my other cities. I would have defended at 27 in my cap if my math is right.
    Yeah, I wouldn't expect great things for a legion rush against the English. The English are really tough to beat when they have a better start. Still, he needed to build some legions because obviously you had at least one horse army (evidenced by Madrid falling when it did, if nothing else). One could argue that he needed to build even more of them than he did!

  36. #196
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    Did I get Fundy off him on the galley drop in or something?
    you did get it by taking the first city away from morte if i remember correctly. and you had a lot of battles afterwards where it would've probably been useful.

  37. #197
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    I have a new Black Ops video here.

    I know this is a Civ forum, but I've had just as many forum members request Black Ops videos as Civ videos. If you're not interested, then just don't watch! I promise there will be plenty more Civ videos to come.

    Thanks

  38. #198
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    I told you that game isn't fun. Look at your poor suffering and misery!

  39. #199
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    Quote Originally Posted by elthrasher View Post
    I told you that game isn't fun. Look at your poor suffering and misery!
    Reminds me of another game... haha

  40. #200
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    Please no music on COD clips....it ruins the immersion

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