
Originally Posted by
Zhenon
I'm discussing game balance and the uselessness of garrisoning units:
1. If your city has very little "health" left and you build a unit the next turn, you will lose BOTH the city and the unit before you can use it unless you are quick to the click. If you already had a unit garrisoned in the city, you cannot move either of those units to attack a besieging army until you MOVE IT OUT of the city. In effect, you can lose 2 units and 1 city just because the other player is slightly quicker at moving units.
This is broken.
2. Garrisoned units add a minimal amount of defensive value to the city. There's little point to keep a unit in a city except to heal unless it is an archery-based unit or siege.
This is poorly thought out.
3. In the early eras, it is nearly impossible to take cities with warriors, archers, and spearmen. In other words, they are of little use except to upgrade, in the case of warriors, and to fight horse-based units, in the case of the latter.
This early-game combat system needs to be completely overhauled.
Why is unit garrison a part of Civ5 if it is not meant to have any place in the game? I'm getting tired of the lazy answer: "It's a new game! It's Civ5!" That is a ridiculous excuse and completely fallacious. If you disagree with me about my post, give me a real reason, please. Don't cop out.
The current implementation is broken. It would be easier just to get rid of city-garrisoning completely unless/until it is completely re-worked.