Hello
Could you please have a look at the unnecessary movement being done by whole groups of units on the map.
For example...
In the game that I'm currently playing, which is a large continental map, I am allied with a few City States and thus their "empire" is available for me to see. When I press the next turn button I then have to wait before it concludes for their units to shuffle one tile to the left and then on the next turn for their shuffle to the right back to where they were. Multiply that by the number of City States that I can observe this occurring with and I imagine that it is taking up processing time to calculate and for the animation to finish before I can take my turn.
Other AI's are doing this as well. The Babylonians, who are my neighbour, I have taken all their cities except for one, constantly feels the need to move their units in such a way. They never seem to go beyond their borders but they do constantly move one or two tiles each turn and then back again. If they remained static and fortified their position it would make more sense than their constant twitching.
Late game turns can take long enough and I would like to believe that they could be reduced if these "unit dances" could be addressed.
Thanks![]()



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