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Thread: This game is awesome. Now go ahead and flame me !

  1. #41
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    Quote Originally Posted by Greasy Dave View Post
    I think many people are missing something...
    Snip.

    Ah here I was getting excited to see a post about why Civ V is so good. So sad that you didn't explain why Civ V was so good. You should have explained yourself so much, but all you did was just say this is good or that is good. Why is it good? As you said, you are accusing of so many people not getting it. Well if you don't want to explain why what we are not getting it, how can we be proven wrong when you can't say it?
    Simplification means only taking away elements, but with Civ 5, although elements have been removed, the elements that remain have been allowed to mature to their full potential.
    So what elements have been allowed to mature to their full potential? How is resources being random be unpredictable and therefore totally uncompelling? I don't get that statement. This doesn't prove at all that Civ V is an awsome game. Please explain further. To me, this doesn't explain nothing. Why does it make it better. Just saying it does, doesn't prove it.

    So many people have clearly explained why Civ V doesn't work. Read Sulla's post patch review and you will see that he clearly explains and gives examples why Civ V doesn't work. Why can't you do it? It seems you can't be bothered to take the time, to explain why a game you "love" so much to give details why. Just because plenty has been given praise to combat, you can't? Why won't you do it? You don't love Civ V to explain why? You know what. So many people say they love it, (I hate it) but nobody has explained why. If you so truely believe we don't "see it" please explain why we are blind. I find it funny I have asked what I am not seeing, and only 2 or 3 people tried to say something while the many others can't. They comment but can't say why Civ V combat is so good. So why don't you do it.

    For someone who made a nice long post, it basically explains nothing why Civ V is so good. If you need a link to Sulla's review let me know, then you can debate that. If anyone can debate Sullas review then I will believe Civ V is a great game.

    Then agian, I respect your opnion. I respect you love Civ V. So please explain yourself completely when you say you love Civ V. Don't just say, I love this, or I love that. Explain why you love it so much. For me, being a blind Civ fiver, I still don't see why Civ V is so good because you didn't explain yourself.

    So please explain why Civ V is so good.

  2. #42
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    That is assuming the game is unpopular ... I rather love the game despite it's issues

  3. #43
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    MegaBearsFan, you have done a bravura job of outlining the issues. They seem kind of wasted in this one thread. Hope you preserve them somewhere for posterity.

  4. #44
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    Quote Originally Posted by Kimono.Kitty View Post
    Actually, my point still applies, since weathering criticism from saying that this game is not half as bad as it is being portrayed is more difficult than riding the wave of general, over-dramatized consensus that this game sucks and is better left in a trash bin. In fact, look at the very first sample sentence on Mirriam-Webster's site: "She has the courage to support unpopular causes."

    And I'll be damned if the OP isn't supporting an unpopular cause on this forum.
    Which takes us right back to the original comment I made to you and then reiterated: posting anonymously in an internet forum doesn't require an iota of courage, because there is nothing to fear. It is an environment without lasting consequences. Refusing to acknowledge that simple truth is really all of your argumentative behavior boils down to.

  5. #45
    Quote Originally Posted by steveg700 View Post
    Which takes us right back to the original comment I made to you and then reiterated: posting anonymously in an internet forum doesn't require an iota of courage, because there is nothing to fear. It is an environment without lasting consequences. Refusing to acknowledge that simple truth is really all of your argumentative behavior boils down to.
    Refusing to acknowledge that the OP was sincerely providing his opinion and thus would face DIFFICULTY (notice the tie in with your definition now that it's spelled out for you?) in having to defend it against the general consensus on this forum is what your argumentative behavior boils down to, and it's why you lost this debate before it even began.

    EDIT: First, stop going back and editing your posts to try and make your argument look better than it is. Second, take special note how it is you who is now cherry-picking by only acknowledging that fear must be invovled when the definition you clearly provided says "danger, fear, OR difficulty".

  6. #46
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    Quote Originally Posted by steveg700 View Post
    MegaBearsFan, you have done a bravura job of outlining the issues. They seem kind of wasted in this one thread. Hope you preserve them somewhere for posterity.
    Now if only someone can do this as to why Civ V is such a great game. So all those people who say Civ V is a great game, please give us an explanation, like MegaBearsFan or Sulla has done.

    Also why does "city ass spam" have to be mentioned. Again that is just disprespecting people's opnions why they don't like Civ V. If you want to say why Civ V is so good please leave out words like "ass spam" to explain why it's so good and not be deragatory to people who don't like it.

  7. #47
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    Quote Originally Posted by Kimono.Kitty View Post
    Refusing to acknowledge that the OP was sincerely providing his opinion and thus would face DIFFICULTY (notice the tie in with your definition now that it's spelled out for you?) in having to defend it against the general consensus on this forum is what your argumentative behavior boils down to, and it's why you lost this debate before it even began.

    EDIT: First, stop going back and editing your posts to try and make your argument look better than it is. Second, take special note how it is you who is now cherry-picking by only acknowledging that fear must be invovled when the definition you clearly provided says "danger, fear, OR difficulty".
    You know, I was going to have the last word, but you're so deliciously defensive that I cannot help myself.

    First off, rather than forbid me to edit my posts, consider waiting more than thirty seconds before slapping out a hasty rejoinder. If I see I've made an error in spelling or didn't word something as intended, that's a pretty good use for the "edit" function. You do seem to be something of a literalist, after all.

    Second, whether we use the word "fear", "difficult", or "danger", what does it matter? There's not a trace of adversity in creating an anonymous account, saying something that gets folks riled up, and then sitting back and enjoying the spectacle. If there were consequences to be faced in speaking your mind, that would require courage. But nobody's shoving any hemlock down the OP's throat.

    Third, I humbly request you come up with something better than a mirror-game response where you just co-opt what someone said to you and regift it back to them with slight adjustments.

  8. #48
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    MegaBearsFan,

    That was perhaps one of the best of the best analysis of Civ V that I have read anywhere on the internet. Very sound criticism supported by solid arguments very well told through your personal experience and knowledge of Civ games. I applaud you for posting that, and I too, strongly suggest that you save up what you have typed somewhere because your stuff is something I won't hesitate to quote.

  9. #49
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    Quote Originally Posted by Kimono.Kitty View Post
    I agree. This, to me, is the single most legitimate point that can be leveled at the current game because it is a game-breaking flaw in the design, rather than just a bug in the programming. Bugs can be fixed, albeit some requiring many hours of effort. But a design flaw, if it's too serious of an oversight, might have to be thrown out altogether.

    It seems clear — and I'm not sure how the designers didn't see it clearly — that any direct correlation between total population and net player power would be problematic to Civ5's vision of having fewer but more powerful cities. Rather than rewarding expansion for the sake of seizing key resources or strategic points, the current system rewards expansion for the sake of expansion.

    Perhaps one solution would be to boost the cost and but also the effects of buildings so that city specialization will become more like it was in Civ4, where, in higher difficulty levels, cities have to be oriented toward some specific goal or purpose in the general betterment of one's empire and cannot deviate much.
    Along with diplomacy, this ICS mechanic is my major gripe with the game's design at the moment. MegaBearsFan pretty much said all I wanted to say and more, in great depth, so there is no need for me to repeat the same thing. What I wanted to make a quick comment was your statement about city specialization. That is something that I put to great use in Civ 4, but became something of a joke in Civ 5. And what you stated in the last sentence of your 2nd paragraph hits the nail on the head.

    As of right now, I don't even see a great return on investment for many of the city buildings. Civ 4 almost made me want to build everything, but not so in Civ 5.

    One more thing with the research being tied to population. Consider that we have 2 empires.

    Empire 1: 1 city with 12 population
    Empire 2: 4 cities with 3 populations each

    Considering that it takes much longer to grow one city to 12 population than to have 4 cities with 3 population each... yet, the base number of beakers produced (without any modifiers and bonuses) would be essentially the same... now isn't this an obvious sign that rapid ICS is indeed much more desirable and useful than grooming a city to be a large and powerful one?

  10. #50
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    LOL I'm sorry I have to sit and laugh about this ...

    good post concerning thread
    argue
    argue
    argue
    another good post
    argue
    argue
    good post
    argue
    argue
    mediocre but relevant post
    argue
    argue

    and the arguments have nothing to do with the thread but the definition and usages of words...GUYS SEND PRIVATE MESSAGES TO EACHOTHER WE DON'T CARE LMAO!

  11. #51
    Quote Originally Posted by steveg700 View Post
    First off, rather than forbid me to edit my posts, consider waiting more than thirty seconds before slapping out a hasty rejoinder. If I see I've made an error in spelling or didn't word something as intended, that's a pretty good use for the "edit" function. You do seem to be something of a literalist, after all.
    You and I both know that you didn't just correct errors in spelling and grammar. And you can keep on herping and derping about my literalism yet you're the one who corrected me on a false assumption of what the literal definition of the word 'courage' was.

    Quote Originally Posted by steveg700 View Post
    Second, whether we use the word "fear", "difficult", or "danger", what does it matter?
    Translation: The definition I provided actually destroyed my argument so now I'm going to ignore all reason and opt for an emotional appeal.

    Quote Originally Posted by steveg700 View Post
    There's not a trace of adversity in creating an anonymous account, saying something that gets folks riled up, and then sitting back and enjoying the spectacle.
    That issue has already been addressed.

  12. #52
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    OP: I'm glad you like the game. It is good but honestly it is much more simplistic. Had I not played a few games of Civ IV over the weekend I might not have said that. I forgot how deep Civ IV was as it had been a few months since my last game. Interestingly, I tried playing a few weeks ago but actually quit because I couldn't recall how some of the intricate mechanics worked in the game anymore. One example, is city placement. In V I just plop down the cities wherever because it really doesn't matter as the tiles all pretty much have the same value; however, in IV you really have to plan your city placement to try to capture those all important resources. Additionally, there aren't the same flexibility with respect to upgrading tiles in V. Basically, I just plop trading posts everywhere so I'll have enough money to rush everything. I try playing the civ IV style where I build lots of farms balanced with a few trading posts but I always end up bankrupt. In IV, tiles can be improved in many ways depending on your needs but each improvement is significantly different and productive enough to make it interesting and worthwhile.

    Remember, I like Civ V but in its present state it's nowhere near as complex as IV. Is this good? For some yes, for some no.

  13. #53
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    Quote Originally Posted by steveg700 View Post
    Posting in a forum takes no courage whatsoever. Many people enjoy the attention they get from saying unpopular things.
    I have no problem with you disagreeing with my views about the game. but this part really made me laugh. Ive got a hundred better ways to get attention than post on a small forum which about a hundred people read.

    I really like the game. Its only been getting criticism on this forum, from myself included. After playing the game, Ive changed my mind and decided to post my view. If you disagree with it, no problem. Strangely you seem upset that I disagree with you..

    So Ill send you the threatened smilies...

  14. #54
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    @OP: I have to agree that Civilization V has many interesting ideas I was very excited about before the game launched.

    There are still things I think are good additions: Tactical combat, cultural policies, a new way to generate science (even though the way it currently works is broken) and the animated leaders speaking their own language.

    But as already mentioned above some mechanics are simply broken.
    The lack of benefits of good relations (like trade routes) and a too profitable war system make peaceful games non-existent.
    The science mechanics is broken, as already mentioned many times in this thread alone (ICS)
    There are more points, which can be found by reading this forum for a while or in Sulla's review.

    I agree that simpler is not always worse, but in this game too many options or experiences have been simply cut, or don't work.

    In addition the game tends to crashes (my first crash came after the December patch and since them more frequent).

    I still have hopes that Civ V will recover with patches and expansions, since as mentioned above it has some great new ideas, but it will take a while and until then I will go back to Civ IV.

  15. #55
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    Waiting for OP's opinion on MegaBearsFan's post.

  16. #56
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    Quote Originally Posted by I Love Pies View Post
    Waiting for OP's opinion on MegaBearsFan's post.
    You'll be waiting a while my friend, I've got the attention I was originally seeking and now feeling satisfied have decided to ignore you all. Seriously though, as the OP has a two year old daughter who is more important than finer point discussions on a forum, you'll have to wait till I find time this evening, tomorrow or later in the week. I will try to reply. Though to be honest, it won't make difference, reading his points, i can see, though I agree with some of themn, we are in fundamental disagreement about most others.

    ps. Kimono, just send the big grouches some smilies, nothing better to shut someone up.............................

  17. #57
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    Quote Originally Posted by Greasy Dave View Post
    You'll be waiting a while my friend, I've got the attention I was originally seeking and now feeling satisfied have decided to ignore you all. Seriously though, as the OP has a two year old daughter who is more important than finer point discussions on a forum, you'll have to wait till I find time this evening, tomorrow or later in the week. I will try to reply. Though to be honest, it won't make difference, reading his points, i can see, though I agree with some of themn, we are in fundamental disagreement about most others.

    ps. Kimono, just send the big grouches some smilies, nothing better to shut someone up.............................
    Just to let you know that I was only interested in how you differ from his point of view. No sarcasm or hostility was directed at you.

  18. #58
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    Quote Originally Posted by Greasy Dave View Post
    You'll be waiting a while my friend, I've got the attention I was originally seeking and now feeling satisfied have decided to ignore you all. Seriously though, as the OP has a two year old daughter who is more important than finer point discussions on a forum, you'll have to wait till I find time this evening, tomorrow or later in the week. I will try to reply. Though to be honest, it won't make difference, reading his points, i can see, though I agree with some of themn, we are in fundamental disagreement about most others.

    ps. Kimono, just send the big grouches some smilies, nothing better to shut someone up.............................
    Awesome! Take care of your little Civ-er in training! No rush to respond. I really do think it is a shame that there aren't more people like you telling us how much you love the game and why. And I look forward to hearing any counter-points you may have, even if we do end up agreeing to disagree. Reading all the negativity does create a sort of unfortunate downward-spiralling effect on popular opinion within the forum community. But at the same time, it is very important that we (the players) make our voices heard in terms of what we don't like and what needs to be improved or fixed, so that if Firaxis is listening, they can take our suggestions and hopefully make a game that you, me, and everybody else will love and respect just as much as you do, Dave.

    And I'd like to point out again that I don't "hate" the game. I play it several times a week. Its the reason I haven't gotten very far in Fallout New Vegas and never beat Spider-Man Shattered Dimensions LoL. I could probably very easily write an equally long post detailing the things I like about the game and how the new combat mechanics actually make unit management in Civ IV feel just as broken as the current Gold and Science mechanics feel in this game.

    I for one, am planning on speaking with my wallet, and will not be purchasing any additional content for the game until it is updated (or expanded) to be in a more playable and enjoyable state, which hopefully happens sooner rather than later. And hopefully, if they do release a full expansion, they'll take the time to properly play and beta-test it this time...

  19. #59
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    @ megabearsfan In reply (this is a long one):

    I see what you’re saying. And many of the points you make are good ones. I can’t fault your reasoning concerning trade routes. However, my pleasure in playing the game lies elsewhere. And I think that this is the fundamental difference in our standpoints.

    What do I mean by strategic depth? I mean when a decision has consequences that could very well bite me in the ass down the line. When choosing one way opens up opportunities but also closes others. When despite your best planning, a decision can have unforeseen potentially game losing consequences.

    Lets look at tradeposts and resources. Because trade posts are limited to bonus of +2 gold, luxury resources remain a better source of gold than trade posts throughout the game. And therefore means they remain strategically important throughout the game.

    In Civ IV luxury resources become secondary to cottages as gold sources after a period of years. This in my view was unrealistic (if we compare it to the real world), and also limited the strategic importance of luxuries. Who cares if I have gold mines? The AI has spammed cottages all round his city which generate more gold than my gold mine. In Civ V not only do luxuries give me a bonus to happiness, but it is easily my best source of gold. When I have gold or silver mines being worked with mints, my income is significant. They become something worth fighting for.

    AS for non-luxury resources their limitation makes them even more important. In Civ IV you only had to hook yourself up to one source of a resource to get the bonuses or be able to build the unit. In Civ V, the number of resources you have access to determines the amount of units and buildings you can build using it.

    I can’t remember a single map from playing Civ 4, but I’ve already played 3 games of V which have stuck in my head because the maps and resource distribution threw up memorable scenarios. Here’s the example I cited in my OP. I entered the industrial era thinking I’d got the game wrapped up. Only to discover with electricity that Caesar had settled the biggest source of aluminium (and practically only source). He is also the most advanced of the opposing civs and has the largest army. It will provide me with an interesting set of decisions in the near future. The only other source of aluminium is a city state, who only possesses 3. This for me is what a strategy game is about. Oda had attacked me and I’d just discovered a new continent. I made a decision, ignore the continent and its potentially difficult to defend location. Seize Oda‘s vineyards. Caesar settled the continent. Now I am rich but he has the metal. I never experienced such twists and turns in Civ IV, simply because vineyards were not important as a source of gold and because you just needed to hook yourself up to one single source of a resource like aluminium to be able to mass produce units from it.

    I made a decision, and it has had signifiant strategic consequences. That’s what I mean by strategic depth. Choice and cosequences. To be honest, I don’t see the question of whether I have to build either one or two buildings to get a bonus from a resource in my empire as strategic. Sorry. That is planning. If you want to split hairs about it, it has a strategic element but it isn’t compelling strategy. not for me anyway. I will always have the option to build the building. I can build it now, I can build it later. The strategic decision whether to build it now or later isn’t game changing.

    Compelling strategy comes for me when one decision can close off a whole area, or steal a serious advantage. Do I expand and land grab the riches just over the border or do I trade for it? Both come with advantages and disadvantages. Do I set about monopolizing iron on my continent in order to get a strategic advantage over my neighbours but in doing so expand so quickly that my empire becomes unhappy and potentially unstable. This is what I love about the game, the exploition of the game area for advantage, balanced by potential consequences. Civ V has this in spades, because the map is important – a whole new element that wasn’t there in IV. It’s important for your troop distribution when attacking or defending (more so than in IV because placement of an archer now makes or breaks a battle), for your resources and source of units, and for your gold generation.

    In my view the weakest part of the game are the external consequences of strategic decisions concerning land and resources. We both agree diplomacy is broken. But I see it as an issue that is connected to the strategy area that I was just talking about and needs fixing to allow this area to achieve its full potential. For me its not about graphics, or tech trading. Right now my decisions concerning resources have consequences generated within my empire. But very few generated from without.

    In my current playthrough , all my neighbours attacked me first. So grabbing their resources wasn’t a difficult decision to make regards diplomatic consequences. And even if I’d attacked first, that probably wouldn’t have had any more significance than a round of denouncing from the various parties. This needs changing.

    Maintaining friendly relations and not land grabbing resources from my neighbours should have positive long term consequences. Deciding to land grab and seize resources to get a competitive advantage should also have serious diplomatic consequences with a resultant diplomatic disadvantage. This would really bring the strategic depth I was talking about out to its full potential.

    Let’s look at what you think is the weakest area, pop and science and exploitatoin.

    As you pointed out exploitation in V comes down to ICS and unbalanced horizontal city expansion

    OK. Well let’s compare the two games‘ means of restricting horizontal growth.

    In Civ IV , because of the slider, gold determined everything. This isn’t such a bad thing in and of itself . I’ve already shown that I believe its cottages that distorted the strategic importance of resources in IV. Base gold was generated by the population in your city working squares on the map, or by being specialists. Your development and ability to support further cities was not slowed by the slider but by city maintenance. City maintenance was determined by the social policies you had implemented. The social policies you had access to were determined by the techs you had researched. I always hated this aspect of Civ IV. It meant that no matter how you wished to play, your empire had to remain at 6 or 9 cities until you’d discovered a certain tech and their policies (I can’t remember which one right now), or the city maintenance costs became too high to pay and your empire was no longer competitive in the tech race. This denied all strategic decisions connected to it. Quite simply it wasn’t possible to expand and maintain the empire and the tech race until the policy and tech had been discovered. It restricted choice, it didn’t expand it. This, in my view is a limit on strategic depth. I agree horizontal growth needs to be checked but the method used in IV gave me no choice about when, hence no strategic element. It was a tech. End of story. Fluff in my view.


    I am not a huge fan of happiness in V, but it has a number of advantages. The biggest and fundamental one, for me is choice. I get to decide when I expand. There are consequences for this decision, both good and bad. But that’s as it should be, and the depth is supplied by giving me the choice.

    Lets look at the checks to expansion. To raise your science you need higher population – not gold. But as you increase your pop, your unhappiness increases. Simple. Your ability to expand is not limited to the researching of a specific tech, it is limited by population and thus three things.

    Firstly, by your building priorities within your city – do I build a colliseum and allow my pop to grow or do I build a temple and increase culture, or do I build a unit for defence? So immediately there is a strategic decision to make – with consequences down the line. (I know courts had this effect in IV, but that was just one building with a fifty percent straight effect. In V you need to keep making building decisions as the pop grows).

    Secondly it is limited by the game map and the distribution of resources. Do I trade for luxury items, do I build a new city to exploit them (increasing unhappiness), do I invade and conquer my neighbours city? Again, all strategic decisions with consequences.

    The thirdly, it is limited by the social policies I have enacted. And the social policies an expanding civ has access to (as I’ve experienced first hand), post-patch, are severely restricted. So again, we can see a decision with consequences and a check and balance.

    Expolitation. You point out very persuasively the strength of ICS. I have a couple of points about this.

    Firstly, you doubted that the small empire is competitive. I am not sure that the single city model is so weak. Granted, I haven’t played it but there’s a couple of threads on the strategy forum talking about completing the single city challenge at immortal (pre-patch). I’ve never tried it. But clearly it’s possible if you’d like to play it. Not sure how it runs post patch.

    Secondly, with regards ICS, as you explained trade posts can be exploited. I’m not the type who sits at his computer playing at King level, frustrated and angry that someone somewhere is using an exploit to beat the game at Deity. Pre-patch the game clearly had balance issues. But i think its wrong to condemn a whole systém because of one balanceable/fixable weakness. On my present play through post-patch, its been alot harder to keep an expanding empire stable than it was before (and at the same time, much smoother – I know, a seeming contradiction, but that’s why I think they’re getting the balancing act about right). As I’ve expanded my access to social policies has shrunk significantly faster than it did pre-patch. I can’t realistically expect to get happiness benefits from social policies. So I’m having to build and build happiness buildings. Meaning my access to social policies is shrinking even faster because I’m not building culture buildings. I’m not complaining about this. I think this is good. I took the decision, my decision to expand. It gave me benefits – gold – its had signifiant disadvantages, very limited access to social poliicies. Which the gold won’t be able to counterbalance directly. Luckily I’m planning a tech victory, not a cultural one.

    Anyway my point is, V’s limitation of horizontal growth didn’t work pre-patch because of balance. It’s better now (I’m not saying perfect), but in my view is significantly better than IVs’mechanism.. Maybe I play an ass backward game. But the thing you dislike, is the same thing that allows me to play ass backward.


    I’m running out of time. So quickly just to tackle some of your other points. About the tech tree and the start of the game being boring. Civ 2 and Civ 3 started in the same way as civ V. It wasn‘t boring then and I find it less so in this game, I’m exploring, finding resources and trying to plan which way I will expand.

    I’m out of time. LIke I said in a different post, I have a very busy RL. I’ve tried to tackle the points you made directly at my post. Some of your points are true and I agree with them. But I think on the ones I disagree with, we’ll both disagree no matter what the other says.- it coming down to seeking different things from the way we play. Maybe because I’m an ass backward player, maybe because I like different things in a game to the posters who have disagreed with my OP.

    Quickly regarding your comment on espionage, if I remember rightly vanilla IV had almost no spying. That all came in with BTS. TBH, I was really horrified by the lack of espionage in the game when I first played. Now I quite like it. Not knowing exactly what the others are researching or how advanced they are makes the game much more interesting. I was never a fan of IV’s espionage slider anyway. I’ve had no problem getting open borders agreemetns going, so scouting hasn’t been an issue either. So really, for me it’s no loss.

    The same with tech trading. TBH, this was the feature I most missed but am now most glad its gone. In IV trading always developed into an opposing group made up of the best of the civs, normally determined by religion, trading amongst themslves and firing the whole group into the future, with your own civ, left to pick up the pieces with the two or three other of the weakest civs in the game. No amount of gifts or open borders diplomacy ever solved that (or even free religion) – or adopting their religion – my own view is that diplomacy in IV was fundamentally flawed as well but that’s a whole different debate.

    Ultimately, the reason I find V so awesome, is that it provides me with choices and consequences.

    I know from your post you believe the opposite is true. So like I said at the top of this post, it comes down to personal perception.

    I won’t have time to reply to further debate in the near future. That’s not a cop out. Just the truth. I wish you all well. I have to get back to my life and use my spare time to play.


  20. #60
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    Quote Originally Posted by MegaBearsFan View Post
    I want to apologize in advance for the length of this post...
    Well, I could say I don't use your build order and certainly don't build a monument early as Napoleon and...

    But it's impossible to argue with a post like this without turning the thread into the forum itself: most anything to do with Civ.

  21. #61
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    No other Civ provides this kind of strategic depth.
    Are you kidding? If anything the other civs have even more depth. It's just that the AI is notoriously awful for anything that concerns combat. You just got "lucky" - and of course Civ5 being a simpler game helps the AI to not completely mess everything up (that is before it blocks it's own forces behind some archers...)

    In Civ IV luxury resources become secondary to cottages as gold sources after a period of years.
    False. Remember that luxury resources, in addition to their inherent bonus, give you 1-2 happiness when the required buildings have been built. That's 1-2 more potential population (therefore cottages, mines or specialists) PER city.

    The part about strategic choices can and does happen in Civ 4 too. No Iron and you're screwed. You didn't get that luxury resource, and an inexperienced player might not understand it, but your growth potential just has been reduced. Overexpand too quickly, and you might be caught off-guard when another civ invades you just at the wrong moment.
    All that doesn't apply just to Civ4 by the way, SMACX for instance too (and it doesn't have special resources).

    You can overexpand early in Civ4 if you want to - you'll get far more production that way. You just have to plan so that this expansion will be worthwhile : an early rush at a neighbor for instance. And I don't know about vanilla BTS, but in A New Dawn, Republic is not that far away.

    Same thing a bout the building decisions and distribution of resources.

    To return your argument : I'd like to have a strategic choice in Civ5 about using spies to prepare myself, or ignore them to focus on what I planned to do. In Civ4 and SMACX (and many other games) I have that choice. In Civ5 I don't.

    You don't have to allow tech trading if you don't like this part of the game. Same problem, in Civ5 you can't allow tech trading even if you wanted to.

    All things considered, for some reason you seem to think the other 4X games don't have all those features you keep thinking Civ5 is so great for... Myself I only see a dumbed down game with some interesting ideas (like hexes, but it has been done in Space Empires 5 first) that sadly aren't enough to redeem it.

  22. #62
    oh dear.. the thought police are now performing necromancy

  23. #63
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    This thread has recently been linked to from the civfanatics homepage...

  24. #64
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    Are you sure you didnt load up Civ IV by mistake?
    Was going to type out a detailed response to this, but you already seemed to have gotten the attention you wanted, so I'll just close with saying I wish my exceptions were so low, I'd prob enjoy this game alot more.

  25. #65
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    Thumbs up

    Quote Originally Posted by Greasy Dave View Post
    I think many people are missing something.

    I finally managed to get time to play a post patch game, this week. I‘ve played up to the Industrial era. I know this isn’t a populár view here, but I really feel the fundamentals of the redesign and the game itself are awesome.

    Yes, I know about the broken multi-player. I know about the flawed diplomacy. I know about the bugs- I´ve posted here as recently as last week about one.

    These things are annoying, bad, frustrating.etc. And I dont believe that my first statement is any excuse for these fundamental flaws. The game was released way too early. But the person who was responsible for that decision should be taking the flack on this forum and not John Schaffer – unless, of course, it was his decision.

    Now the game has better balance, it is outstanding. Its not Civ 4, and I can understand why people are uncomfortable with that - often people don't like to try something different. But in my own view its fundamentally better than Civ 4.

    Why?

    Lets get this quite clear, simplifying something does NOT mean it is DUMBER, or that those who appreciate it dont have the intellectual capacity to appreciate something more complex. I have two masters degrees. I am not dumb. But I appreciate this game more than Civ 4 precisely because the designers have stripped it down to the basic elements. And allowed them greater depth and significance. I do not want to get into a debate here about religion or no religion. I am talking about something else.

    When I played my first game I was sceptical about the lack of science slider and tech trading. What had they done to the fundamental game? This had to be a mistake. Now I can see it wasn’t.

    In any civ game there are always the 3 basic variables that govern the game – science, gold, and happiness. Altering one, effects the others and the game is about balancing them to achieve the greatest returns.

    In all the previous games, science depended on gold and the slider. However, in Civ 5, they have attempted to make these variables interdependent but also independent of each other, in the sense that science depends on population (and not gold) and gold and happiness depend on resources. Your access to pop or gold or happiness is determined by the random distribution of resources on the 2 dimensional randomly generated map. The effect this has, in my view is to make the game fundamentally more strategic.

    Yes, I know, in Civ 4 gold was raised from resources. But the cottage could also be spammed for gold. Now if you want gold, you have to locate and control resources. Similarly happiness. And to a degree, population and thus science. Access to a resource no longer means a nationwide bonus. The effects are localised and limited in quantity. By doing this, the game has been given a strategic depth and complexity that the others cant attain. To say the game has been simplified is itself a simplification. Simplification means only taking away elements, but with Civ 5, although elements have been removed, the elements that remain have been allowed to mature to their full potential.

    I personálly, love it. Even if I am in the minority. Every game is different, because every map throws up a different distribution of resources. Each game I have to think strategically about how I wish to grow my nation, which way to expand, and which way to gain resources, via bribery, conquest or trade. Sure, this is what every other civ was about. In Civ 5, this is full on because its simpler and more mature. Spamming won’t save your ass.

    Také a look at the resource distribution and its effect on available units and buildings. Totally unpredictable and therefore utterly compelling. I just reached the industrial era. I was behind on techs, but, i had been concentrating on my gold rate. Able to fire myself into the future with research agreements (OK, there is some spamming– but this was only possible bcause I made sure to keep all eight other civs up and runnning – so it required strategy), I was comfortable that it was game over. Then I discovered electricity and aluminium. Or rather, that my civ had none, and Caesar, who has been hostile to me for the last 60 turns, and is ahead in the tech race, is sitting on the only source. My modern era looks like its going to be a bumpy ride indeed! I love it.

    Plenty has already been written in praise of combat. I don’t really need to state what’s already been stated. I am not going to praise the AI for its attacking tactics. It is weak. I personálly think its because of a problem with the pathfinding. It seems to have the same difficulty as human players in marching a large number of units to a particular location to arrive in position simultaneously. But aside from that, the combat is awesome. And the AI has, with me, demonstrated some surprisingly effective and interesting tactics. After beating off a surprise attack from Oda, I took his closest city to my lands, Osaka. Kyoto was wide open and defenceless across the plains. A rich prize because of its vineyards. But the AI tactics surprised me. The AI lined up its remaining SAmurais just outside my border. The formed a fortified last line of defence. The left flank was covered by a river, the right by a mountain range. Try attacking fortified samuraj with bushido directly. Your units cut themselves up faster than the samurai. And outflanking his forces meant attacking over a river. I had to use my knights speed to ford the river upriver, outflank the line and break the units on the plains from behind. The samurai on the hills were impossible. Fortunately, my scientists discovered crossbows during the campaign and my archers dislodged them with a rain of bolts. The route to the South and the riches of the capital was open. Awesome. No other Civ provides this kind of strategic depth. I would have been screwed if Oda's scientists had been quicker than me at getting the crossbow.

    This game has problems, sure.But the main problem was its early release. Not the design.

    The design, in my view, is awesome. If they put in the time to fix the bugs, then firaxis might just have the best Civ ever. WE don’t know who was directly responsible for the poor state of the release game. It seems to me that SChafer has become an easy target because most of the posters here worship Civ 4. I personály think, that he deserves alot more praise than he is getting.

    Now, flame away. I’m sure that many, many of you don’t agree with me. But I don’t really care. I really, really, really enjoy playing this game. Much more than any of the others.

    I pray, pray, pray, that diplomacy is pulled into a shape that is as good as the rest of the design.

    Cheers.
    well said man couldn't agree more 2 thumbs up!

  26. #66
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    Quote Originally Posted by BlueTemplar View Post

    This thread has recently been linked to from the civfanatics homepage...
    Really? I'm honoured! Though I suspect its more because of Megabearsfans views than mine.................

    OK...and seeing as how the threads been necrofied, I might as well admit (after finally having had time to play a second post-patch game) that I'd tame my reaction down a little now from outstanding and awesome, to pretty damned good. I still stand by most of my initial reactions and I still prefer the most of the basic game design to CIV IV for the reasons I stated..., but diplomacy trul;y blows. no time to reply to Templar cos I have to go to work...aach real life

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