Found city on food resource - lose that resource. Why?
I previously asked whether founding a city on resources gave you access to that resource. I was told it did.
Turns out this is not true in the case of food resources. I just tested by founding a city on a plain with a wheat, and then a plain without a wheat. The city tile gained exactly the same resources - 2,2,1
This is not documented anywhere.
So, beware. Don't found your city on a resource, as you will lose it.
weird, just yesterday i founded a city on deer and it was 3/2/1
Deer can move out of the way; wheat can't.
Originally Posted by Shiggs713
My understanding is that cities will provide access to any resource they are built on (luxury or strategic) if you have the tech to build the necessary improvement. However, tile yields work oddly for cities. They have minimum values, so if the minimum is 1 more than the non-resource tile, and the resource gives a +1, the resource won't make a difference to it.
I know a few guys who drive pickup trucks that would beg to differ about a deer's ability to get out of the way.
Originally Posted by Hormagaunt
I don't fully understand this last point.
Originally Posted by SamBC
food resources could have been implemented better.
And also, have the devs never heard of "planting" and "seeds?" I can assure you, even though corn is not native to Europe, it grows just fine there. Now, everyone has corn! Same goes with cows. A cow can reproduce anywhere. So can horses. I've seen it on the Discovery Channel.
An unmet apologist has denounced this post.
Originally Posted by psikoticsilver
filling up for character requirements
was a diplomacy joke.
Originally Posted by brxbrx