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Thread: Possible instance of 'late game crash'

  1. #1
    Join Date
    Dec 2010
    Location
    Australia
    Posts
    5

    Possible instance of 'late game crash'

    Good evening,

    My Civ 5 (vanilla, as automatically patched via Steam) installation has recently begun crashing to desktop during in the latter half of the 20th century (game time). I believe these crashes may be instances of the 'late game crash'. Essentially, on hitting 'next turn' the screen goes black and a message box advising that the game has had to close, and offering to automatically report the problem, appears. The crash shuts down Civ 5 and reverts to desktop. This never happened to me prior to early Dec, when I began playing as USA on a larger map than normal. That particular game would always crash in around 1996 (it was always the same year, I just can't recall exactly which one). I restarted a game, with the same settings (which included a random map), and this time achieved a guaranteed crash, in 1963. I have a saved file of this game. Hitting 'next turn' always triggers the crash, without exception. I then tried a smaller map, and this evening achieved what appears to be the same crash in the late 1970s. As I was not saving every turn, I do not have a save file for this, but no doubt I can generate one by playing the last autosave for a few more turns, saving each time until it inevitably crashes.

    I have looked at a couple of other posts on this topic, and the advice seems to be to try the strategic view, which I will do, and to create a new thread reporting the problem and providing DXdiag information. I tried to insert my DXdiag settings below my signature block, however this blew the character limit on the message text. I do not have permissions to upload the saved game file.

    Happy to take advice.

    Sincerely,
    Chris Horscroft

    ------------------
    System Information
    ------------------
    Time of this report: 12/22/2010, 00:02:10
    Machine name: XPPRO-A793BAEF7
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636)
    Language: English (Regional Setting: English)
    System Manufacturer: To Be Filled By O.E.M.
    System Model: To Be Filled By O.E.M.
    BIOS: BIOS Date: 03/12/09 10:44:20 Ver: 08.00.15
    Processor: Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs)
    Memory: 3072MB RAM
    Page File: 876MB used, 4080MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.5512 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    DirectX Files Tab: No problems found.
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Music Tab: No problems found.
    Input Tab: No problems found.
    Network Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (n/a)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 9500 GT
    Manufacturer: NVIDIA
    Chip type: GeForce 9500 GT
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_064810DE&REV_A1
    Display Memory: 1024.0 MB
    Current Mode: 1152 x 864 (32 bit) (75Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: 1600,1200
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0011.8585 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 5/21/2009 13:56:37, 5896320 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 5/21/2009 13:56:37, 8055584 bytes
    Device Identifier: {D7B71E3E-4500-11CF-E752-432600C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x0640
    SubSys ID: 0x064810DE
    Revision ID: 0x00A1
    Revision ID: 0x00A1
    Video Accel: ModeMPEG2_C ModeMPEG2_D
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

    <<Omitted from this point to comply with character limit>>

  2. #2
    Join Date
    Sep 2010
    Location
    Support
    Posts
    1,791
    You can update those graphics drivers from www.nvidia.com and it may well clear up such an issue

  3. #3
    Join Date
    Dec 2010
    Location
    Australia
    Posts
    5

    Many thanks

    Much appreciate the quick response. Now downloading drivers and will see how it goes.

    Cheers
    Chris

  4. #4
    Join Date
    Dec 2010
    Location
    Tempe, AZ
    Posts
    1,751
    keep in mind, that may not be the problem. We're still getting crashes in spite of driver updates

  5. #5
    Join Date
    Dec 2010
    Location
    Australia
    Posts
    5
    Noted - a good reminder.

    I've upgraded the drivers and checked that microsoft update thinks I'm up to standard, so I guess the next thing is to try again.

    Cheers
    Chris

  6. #6
    Repost your DXDIAG please.

    Windows update is a bad indication of up to date drivers.

  7. #7
    Join Date
    Dec 2010
    Location
    Australia
    Posts
    5

    Crash appears to be resolved

    Many thanks for all the advice and suggestions - something has certainly worked. Ian - since updating the video drivers per your suggestion map scrolling and drawing appears to have improved markedly (no red spots anymore, faster scroll speed, tiles don't seem to take a noticeable period of time to draw correctly). Critically, my current game did not crash in the late 70s, and indeed I've just completed it with a diplomatic victory in 2005. I would suggest that on the basis of this admittedly limited evidence, this problem appears to have been solved, and that anything else that happens now is probably a new problem!

    I'll repost the DXdiag excerpt below, as requested, and keept testing by playing a couple of new games.

    (Much appreciate the tweaks to gameplay from the patch - particularly Cav and Lancer upgrades, the lack of which had irked me for a long time, and reducing the Maritime state ally bonus).

    Cheers
    Chris

    ------------------
    System Information
    ------------------
    Time of this report: 12/22/2010, 12:11:43
    Machine name: XPPRO-A793BAEF7
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636)
    Language: English (Regional Setting: English)
    System Manufacturer: To Be Filled By O.E.M.
    System Model: To Be Filled By O.E.M.
    BIOS: BIOS Date: 03/12/09 10:44:20 Ver: 08.00.15
    Processor: Intel(R) Core(TM)2 Quad CPU Q8400 @ 2.66GHz (4 CPUs)
    Memory: 3072MB RAM
    Page File: 2199MB used, 2757MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.5512 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    DirectX Files Tab: No problems found.
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Music Tab: No problems found.
    Input Tab: No problems found.
    Network Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (n/a)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (n/a)
    DirectMusic: 0/5 (n/a)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce 9500 GT
    Manufacturer: NVIDIA
    Chip type: GeForce 9500 GT
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_064810DE&REV_A1
    Display Memory: 1024.0 MB
    Current Mode: 1152 x 864 (32 bit) (75Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: 1600,1200
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0012.6099 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 10/17/2010 05:55:00, 6359552 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 10/17/2010 05:55:00, 9623680 bytes
    Device Identifier: {D7B71E3E-4500-11CF-BD64-442600C2CB35}
    Vendor ID: 0x10DE
    Device ID: 0x0640
    SubSys ID: 0x064810DE
    Revision ID: 0x00A1
    Revision ID: 0x00A1
    Video Accel: ModeMPEG2_C ModeMPEG2_D
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run

  8. #8
    Looks excellent, and please post back if any issues persist.
    We will be here to smooth out as much as possible.

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