
Originally Posted by
BaffledWolf
Schweinfurt is an excellent example, methinks. If I remember my history correctly (and, I admit, I'm not an expert), the initial Allied attacks did devastating damage and crippled the German ball-bearing industry. German air units were assigned to better protect the city, and then much of it was restored (though, I believe, much of the machinery was dispersed elsewhere). So, the city was certainly not able to repair itself much, during the attacks, but it was, to a great extent, able to repair itself AFTER the attacks. That might be a good example for Civ5 to follow: Allow only minimal city healing, while enemy units threaten the city (are within striking range), but allow greater healing, when no enemy units are near.
The Armor issue is a bit more obtuse, I admit, because traditionally, armor units would travel with infantry units and work together (or infantry is actually part of the armor unit), and the game does not indicate whether a unit of tanks, for example, consists ONLY of tanks. Also, the act of "capturing" a city has near-infinite variables. If a groups of tanks was, for example, to attack my home town, there is a lot of room to maneuver and no major obstacles--all the tanks would have to do is start lobbing shells into the city, and everyone would flee or surrender. Quite simply, the tanks would continue to cause incredible damage, and it would be difficult to destroy them or defend against them. However, it would be much easier to blockade the streets of Paris against tanks. In other areas (such as a city surrounded by wide-open areas without cover), it would be easy to defend against infantry, whereas tanks would be able to lob shells over or through fortifications. My overall point was that tanks should not suffer such a vast penalty for attacking cities--depending upon the scenario, they could be as effective--or moreso--than simple infantry.
Perhaps I'm not seeing something, or not doing something right. But, I've never seen a damaged air unit heal, even when stationed in a city for a long time, and I've never seen an option to tell it to heal. Thus, my comments.
The introduction of carrier-based medium bombers would be nice--but I think it insignificant, compared with all of the other changes necessary to make the game more playable and enjoyable.