I would love to see them add it a few extra classes of Units:
Divebombers ->Ground Attack Fighte (Something like what F-18 as originally intended as); remove ability for Heavy bombers/Stealth...
Type: Posts; User: karlb
I would love to see them add it a few extra classes of Units:
Divebombers ->Ground Attack Fighte (Something like what F-18 as originally intended as); remove ability for Heavy bombers/Stealth...
How about a ranged unit update for the machine gun? It's great that they extended the path for ranged units, but the upgrade path goes away at the end of the game, seems like a bit of a waste to me.
Not a major one, but I did notice that if you ask the AI to declare war on someone and they say they need 10 turns, but you end up getting impatient and wiping out the target Civ in under 10 turns, a...
I like the Idea.. but only affecting the aggressor, and having it halved if you are declaring war due to a defensive pact or due to an alliance. It should be increased if you attack a city state, due...
A new Civ (or previously eliminated civ, if rebels) should spawn if they manage to capture a city (same with rebels), with the surrounding barbarian units joining that civilization. It would be a...
-Undersea colonization & associated resources
-Expansion a bit further into the future (~2200 or so)
-Power grid mechanic (Since when do I need a power plant in every single city) lines could be...
According to GS
http://asia.gamespot.com/sid-meiers-civilization-v-gods-and-kings/previews/gods-and-kings-brings-big-changes-to-civilization-v-6350514/
WWI Era "Land Ship" tanks will be added...
If we are going to add some luxury resources, some of them need to be farily rare. I like the idea of coffee, but I would also split up the "Gems" resource to be mostly "Diamonds" which are fairly...
I had an Idea the other day about some of the more powerful wonders requiring a specific technology (which is not required to advance to next era) to build. Civs would get the tech for free if they...
Offshore oil should require a more expensive rig unit, rather than the cheap fishing boat. Its kinda silly for undersea oil to be developed instantly for the cost of a workboat.
On another note,...
- Up the # of civ's allowed in a game. On huge maps there is more than enough space for all the Civs+DLC ones.
- fix the continents + map so not all the CS's are on islands.
- Up the cost of RA's...
Great Idea, should also give the ability to use roads roads in other Civ territory to connect cities, while this agreement is active.
1. Hotseat MP
2. AI, although its better now, there is still much work to be done.
3. CS diplomacy/missions could be flushed out to be much better then what is curently available (see below for...
http://rhye.civfanatics.net/pages/civ5-menu.php
Hmm I checked out the announcement on civfanatics, it does look like that mod is coming to civ V, and will be worth checking out. The only issue that I have, is that it seems to be totally scripted...
Firaxis- Would it be possible for either a Patch or part of the expansion to have a game option where new Civ's would appear mid game for a few of the few scenarios (in additon to fixing the...
Tessellation caused a lot of late game crashes for me. Turning it down to low resolved 99% of late game issues.
Here are a couple of suggestions I have with regards to resources
1. Mines need to have multiple tiers, unlocked by technology, they should be able to be improved and provide more...