I've been pondering the same thing, and I think that science definitely dominates. Now, that might be exactly what the developers intended, and from a historical perspective, it is fairly logical -...
Type: Posts; User: U-B
I've been pondering the same thing, and I think that science definitely dominates. Now, that might be exactly what the developers intended, and from a historical perspective, it is fairly logical -...
If it is randomised, and I realise there may be some precedent for that from past versions, that still seems like an odd design decision to me - how can you strategise which techs to go for, when the...
I have the full game, and not needing all of the prerequisites happens frequently. If, as bigden suggests, this is intended, then it would be useful if the tech screen actually indicated that - just...
This was already semi-explained in the Q&A thread:
And, yes, that does seem like an odd decision to me - but, if that's how it works, then there should at least be some information on, or...
I seem to be running into bugs when a game is initially created. I've played a number of single player games, across various difficulties, and twice I've noticed that from the first turn my palace...
That seems a little odd - a prerequisite is by definition something that is "required beforehand". If that is how the mechanic works, then shouldn't there be some indication or information in the...