In jimmie's vendetta if go to the back door of the brewery (from mission/benchmark) on foot it will initiates a loading screen even though you can hear your character still moving around doing things...
Type: Posts; User: cdoublejj
In jimmie's vendetta if go to the back door of the brewery (from mission/benchmark) on foot it will initiates a loading screen even though you can hear your character still moving around doing things...
I'm still looking fora tool to mod car characteristics.
just saw those todya along with "Rick's tool" hopefully i can actually tweak the code.scripting of the game and do some cool stuff with cars. what i'd really like to see is an under ground tunnel...
i well i have driven all the cars so hard so long the wheels fell off. now i want change the handling and make them faster for fun. I also wanna make it so you can take the cop cars to the shop so...
there are few decent mods, mainly cars handling mods and those who manage to make them won't share the info on how? i've looked and looked and looked and looked some more for ini, cfg, and strings of...
where it installs the files too. ie "program files"
if you use the sds tools you can see whats in the car sds files, i just don't know witch file dictates the car's handling.
Has any one figured out what files in the car.sds's contain the values for speed and traction and even weather not the car can be used in the mod shop?