Sounds like a great expantion - I would like to see improved AI tactics however, that to me would make the game perfect.
I'm still finding the AI attacks easy to handle :(
Type: Posts; User: Goldbadger
Sounds like a great expantion - I would like to see improved AI tactics however, that to me would make the game perfect.
I'm still finding the AI attacks easy to handle :(
I'll say this thread is solved - cheers guys.
Yeah, could be - only the boat is stationary in the city. Maybe the AI gets the heads up years in advance?
i don't think it was due to a lack of documentation that made the age "dark", more it describes a recession if you like. This would be particularly true after the collapse of the roman empire. You...
I still would like some 'basic' stuff fixed before embarking upon new ideas -
that said One World does kind of excite me with it's possibilities.
I'd like to see colonies, where you could...
Did anybody see this series on the BBC?
http://www.bbc.co.uk/programmes/b01p65b9
He talks alot about art, but there were some interesting things in the series.
those who can, BBC iPlayer...
I have noticed that some CS build an extra work boat, why?
In my current game, the CS has whales and has a boat harvesting them.
They also have a 'spare' work boat in their city boundry.
...
I like the idea, maybe instead of costing more gold they should have an effect on happiness?
Cheers Sam, I didn't know about the embark issue.
Can't embark with certain units. One Brute will, another wont.
Slow loading graphics leaving gray blocks all over the place. They eventually load.
Some enemy units do not heal themselves and just...
Well everything was fine for me pre-patch - now when I load a game i get the grey tiles which eventually load in the correct terain when I scroll over them - pretty slow and frustrating -
You should post a saved game.
It seems the dx10/11 issue is common. I suggest you update your drivers.
Well Sam, I think that in the context of my poll most people would think 'Bugs' means new patch bugs?
As you will see over the coming days people will post about the patch and reveal what problems...
Well the aim was to determine how many people have a working patch. It's not about positive or negative - it either works or it doesn't. If it works great, end of - if it doesn't then there should be...
Poll to see if the new patch works or not.
We have only a few people on here so far reporting issues with the new patch.
Poll to find out how many!
Poll failed to work! - See new thread...
I agree and to be honest would like to know how many people are playing the game right now without any issues. I will download and test the patch tonight. I'm going to start a 'Works for me' thread :)
My city was completly surrounded. It had an Archer Garrisoned. I was producing another Archer and when appeared could not move out -
Is it normal to 'lose' this newley produced unit?
Maybe when alliances are formed, both Civs can win the game?
This might help the AI become more 'Human'?
Any one else notice you can now queue attacks? I could not do this in previous versions of the game - don't know if it's a G&K feature?
I must be one of the few people that has actually seen an improvement in turn times. I used to wait an age in late game, but now I find turn times are down to 10 to 15 seconds max (late game, 2 to 5...
Thank you for the replies, I think I have a little more understaning now. It seems the DLL release will be a huge boost to the modding community.
I know that Mods are already part of CIV5, but what exactly will releasing the DLL’s do for the modding community?
I kind of assume that this will allow a greater degree of flexibility for modders,...
I suppose it makes sense, but I must warn others...
I produced a missionary from a city that had a religion other than my own - Instead of coming out as my religion (Zoroastrian) he came out...