I played Civ IV since release in 2005 all the way up to the release of Civ V in 2010. With your oh-so-great pay-to-play OnLive, I would have had to pay $900 to play Civ IV as much as I did.
Civ V...
Type: Posts; User: twiceagain
I played Civ IV since release in 2005 all the way up to the release of Civ V in 2010. With your oh-so-great pay-to-play OnLive, I would have had to pay $900 to play Civ IV as much as I did.
Civ V...
Yes. I would advise waiting for some patches before purchasing this game.
It's current state doesn't do it justice.
I voted average game. There's nothing in Civ V that blows my socks off. It's a fun diversion of a game to kill a few evenings, but doesn't have the depth to keep me coming back for more. Unless major...
Yep. I don't think a lot of people realize how difficult creating good AI is.
It's actually many magnitudes more difficult than developing the game itself. It's easy to code in some rules for a...
Most modern military units carry their own food and ammunition and have a few medics and engineers among their ranks, so its not completely outrageous. As well, units heal slower within enemy...
It's not just imperfect, it's extremely counter-intuitive to how one would think naval warfare should work. If I control the ocean, then my enemy should not be able to just set sail off of my shores...
People will help with any questions regarding how the game works.
The moment you voice an opinion on how the game should be, all hell breaks loose...
Atleast with an actual transport unit, you can stop an opponent from setting sail with his land units by destroying or blockading his transport ship. Now it doesn't matter how you position your ships...
lol no.
RTS games aren't defined by how resources can be used. Throwing vespene gas into a civ game wouldn't make it an RTS just because starcraft has vespene gas in it.
I couldn't care less if things didn't make sense in Civ IV or Civ III or Civ II.
I want things to make sense in all games. I want game designers to impress me with their brilliance rather than...
The changes to mechanics from previous Civ games has been pretty small. Most of the mechanics in Civ 5 have already been in previous games and, on the whole, isn't that complicated of a game. In...
I don't like this mechanic. How does it make sense? Do all land units carry a ship around with them? Does your cities send out invisible ships that follow your land units around the continent? I...
Civ 5 isn't that much more complicated in terms of game mechanics than previous Civ games. The only real change has been the graphics. Where is all this extra code being needed?
I'd say you missed the victory message.
Civ 5 doesn't seem to have any victory cinematic or event when you win by domination, but just a box popping up telling you that you won. You may have...
Didn't they playtest this before release?
If so, then how did so many glitches slip through the cracks?
I paid $50 for a finished product and not to help playtest a work in progress for future...
I don't think the game itself is to blame for your hardware problems.
I don't think personal computers even existed in 1971. lol
lmao I hate this as well.
Why the hell wouldn't my ally allow my worker to occupy the same tile as his unit? I like the 1 unit per tile change, but non-military units should be given a pass.
...
One thing I never liked in any of the civ games is that you can't relocate or spread certain resources. Cows are not particularly picky eaters. They don't need to be raised in the same area you find...
You get no immediate benefit from improving a tile without a citizen working it. You should improve it so you don't have to later.
There's a difference between surprises that make sense and delight you at how brilliant they are and surprises that just make you scratch your head and have to remind yourself to remember next time....
I feel your pain. There are so many WTF moments when I play this game.
A lot of things don't make sense, are annoying or are just plain dumb. Some are just errors that will hopefully be fixed...
lol civ 5 gandhi is a straight up gangster.
I wonder how he finds the time to fast with all the ass kicking he does in this game.
For those who want more to do than move units and decide which buildings to build, perhaps there could be options added that add additional gameplay features such as direct control of government...
you had to keep your own civilization supporting you as a leader?
If you fail, then they would revolt and overthrow you/your party. For a number of turns, their would be an AI "revolutionary...