I played a game as the Iroquois where my capital could hit a bit over 200, including all of the bonuses.
I'd imagine the Romans could leverage that +25% UA to reach some pretty high numbers too....
Type: Posts; User: Atzar
I played a game as the Iroquois where my capital could hit a bit over 200, including all of the bonuses.
I'd imagine the Romans could leverage that +25% UA to reach some pretty high numbers too....
I'd want friendships to become a little more stable than they are in the game right now. I'd like to see it become a little easier to establish bonds with an AI - alliances against a third party and...
395 hours myself. I'm currently playing other games while I wait for news of a new expansion.
This would be broken at normal game speeds, and just absurd at epic/marathon. You're underestimating how useful a free pop growth is in the very early game. A single pop can mean an extra beaker or...
In response to your idea, the Dog Sled is a neat UU and the ability to cross ice is okay. But the Igloos are way too powerful (six total output on a tile where everybody else gets zero?). I don’t...
The Iroquois become broken if you do this. Free trade routes and insane production.
You'd likely have to rework their UA if you allow the ability to plant forests.
Cavalry would fit. Or, what about a War Chief GG replacement? It has the usual GG abilities, but has 4 movement. Also, adjacent enemy units suffer a combat penalty. This can be explained by a war...
True. I think you could work around it, though. Instead, have the bonus only kick in if there has been a hostile action within the last ten turns. I'd define 'hostile action' as destroying a unit,...
Brainstorming is fun, so this looks like as good a place for my first post as any.
Regarding Armenia: if they could be given their own unique flavor, I would welcome their inclusion. The...