I love the simultaneous moves idea.
Type: Posts; User: dusematic
I love the simultaneous moves idea.
Yeah, true. And that's not even getting to the real heart of the issue either. Multiplayer is completely botched in this game.
Yeah, not really, supra.
Well sure. That's the point. It stopped people from settling 6 cities worth of land towards someone, and then filling in the space later. If people started close together, there isn't much...
I'm not going to respond individually, because I've already made my point several times. But it's worth noting once again generally that I do in fact understand why simultaneous turns exists. And...
Good post, thanks for the input. I wasn't aware that Civ 5 had distance to palace costs. Is that what you're saying? Because I'm not seeing a literal cost in terms of gold for "corruption." If...
I agree. Sounds great in theory.
The fact that you were able to overcome this happening to you doesn't mean it's not a problem. It's just anecdotal, and you were fortunate to be a much better player than the person you were facing...
You misunderstand me a little bit. I'm not sure if you played Civ 4, or previous Civs, but in those games you could stack units onto a tile. So, 50 units or more could occupy one space. When you...
I disagree because A) that assumes the other nation will attack you, B) if they do attack, you can still feel free to improve all the tiles of all rear cities without threat, while the person you...
I just thought it was interesting that Draco trolled the hell out of my point, but in a later thread stated that "multiplayer is just click fast and pick your battles"...
Thanks. It's retarded, and I predict people will start complaining about it more and more as people get more multiplayer action under their belts and are exposed to this crap more.
Not only is...
Has anyone noticed a growing trend towards "forward settling" in online play? Forward settling has always been a tactic to some extent in Civ. You want to maximize your resources in a land grab. ...
http://forums.2kgames.com/forums/showthread.php?t=92881
This is so stupid. There should be a loading bar by default. I'm not a tech guy but I have to imagine the resources required to run the video have to slow down the loading of the game somewhat.
I guess I should have expected more of this type of reply. Probably most of the people lambasting me don't have a lot of multiplayer Civ 5 experience and are conflating my criticism of the...
I address this same point in the following thread: http://forums.2kgames.com/forums/showthread.php?t=92881
Pretty good ideas. I think maybe an initiative value might be interesting. Anything to make it feel less random would be nice really.
Sure, but I don't like my Civilization so twitchy. If you do, that's fine, but we'll have to agree to disagree. I feel just as cheap when I'm taking advantage of the system as when I'm getting...
Mmmhmmm. :rolleyes:
That's not how it works in practice. I'm not sure if you've played a lot of multiplayer, but try to think practically. My entire point is that someone could cripple you before you had time to...
I'm struggling to see how people cannot understand this. Think back to Civ 4, and the little bits of cheese here and there with people attacking cities/tiles/units, and how often it came down to who...
No. I've never questioned why the game was designed the way it is. I'm criticizing their design decisions. Obviously.
No. It doesn't matter if you "keep the front close [sic]." The fact...
I agree it would help. But it really isn't feasible to do that with more than a few players. Not to mention they no longer give you an option to set the turn timer speed.
Ultimately though,...
No. The line before your quote also said there is nothing wrong with the game, just my "inability to understand." I disagree. You've expressed your disagreement, now kindly exit the thread or...