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    Yeah, AI is a mess in this area. Hopefully it's...

    Yeah, AI is a mess in this area. Hopefully it's something they'll look into.
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    From the look of it, that's not a bad guess, also...

    From the look of it, that's not a bad guess, also with Poland being a new civ and all. Agra Fort is also not a bad option. Either way, I guess it's safe to assume that the wonder will inherit the...
  3. The wording of the UA is extremely ambiguous. As...

    The wording of the UA is extremely ambiguous. As we have already discussed, this can mean anything from you getting a total of 6 identical copies of one unique resource, over the possibility of there...
  4. Yes I think this is a fairly likely explanation....

    Yes I think this is a fairly likely explanation. I hope this means that each city gets two of the same resource, and that there will be a total of 3 different resources.
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    Didn't they also show the Mausoleum on the game...

    Didn't they also show the Mausoleum on the game poster? Would seem they include the wonders in the expansion. Are they on the tech tree?

    EDIT > Just checked: Yes, all three WOTAW are on the tech...
  6. Well if it is indeed 3 cities / 2 different...

    Well if it is indeed 3 cities / 2 different resources, that's the only likely way to make the split, but I hope it's not like that, it's the implementation I would like the least as indeed, losing...
  7. Oh interesting, I didn't know. That's a pretty...

    Oh interesting, I didn't know. That's a pretty strong support.

    Btw. new article I think on PC Gamer has a detailed discussion on each civ. About Indonesia it says: "...Obviously, you'll want to...
  8. Yeah, that's basically what I said back in post...

    Yeah, that's basically what I said back in post #3 already. :p
  9. Several sources indicate Saffron to be a common...

    Several sources indicate Saffron to be a common Indonesian spice. Certainly as being both well renowned and valuable, that would be an obvious pick. I personally don't believe in Cinnamon simply...
  10. Well, you can turn the argument around and say...

    Well, you can turn the argument around and say that having most (if not all) luxuries tied to plantations makes for greater balance. Salt was a not very succesful attempt at spicing things with the...
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    Wow, that's a tough one ... so you suggest adding...

    Wow, that's a tough one ... so you suggest adding a complete new unit branch going back to classical? Frankly, I would say no for several reasons. First of all, between melee units and melee ships,...
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    That depends on the implementation. Currently,...

    That depends on the implementation. Currently, one any map smaller than huge, not all luxuries will be in the game. But obviously if Indonesia introduce new unique luxes when they are in the game,...
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    The ability is called Spice Islanders. I'm pretty...

    The ability is called Spice Islanders. I'm pretty sure we'll see specific type(s) of spices appear as their unique resource(s) - something like for instance Pepper.
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    Well I've build one also, but have you actually...

    Well I've build one also, but have you actually ever used one? :rolleyes: (And by used I mean used it in a way thay you couldn't just have used any other unit?)
  15. Now you are just throwing stones. You've never...

    Now you are just throwing stones. You've never provided a single argument as to why it wouldn't be super easy - and hence bad for gameplay - to take cities with range-3 siege units, because these can...
  16. Poll: I wanted to vote for two, but could only pick...

    I wanted to vote for two, but could only pick one, so went with the Cover promotion. I would also give Archer type units a penalty vs. cities.

    With regards to Indirect Fire, it will help a little,...
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    I'm not convinced. From a real life point of...

    I'm not convinced. From a real life point of view, if they go for multiple resources, it will make more sense if each new city provides a different resource, as a picture of how each new continent...
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    My guess will be 1 unique resource, of which you...

    My guess will be 1 unique resource, of which you get 2 for each city settled (for a total of 6 x the same resource). But I would hope for 3 luxuries, so you get a new one with each city settled. That...
  19. Just seems a bit strange with them being tied to...

    Just seems a bit strange with them being tied to Quarries and these coming at Masonry. But I guess you can argue both ways.
  20. No, actually he didn't. But you just seem to...

    No, actually he didn't. But you just seem to blatantly ignore everything that people say against your suggestion and just restate over and over again that it would be a perfect solution to give siege...
  21. I can't prove that this isn't the reason, but if...

    I can't prove that this isn't the reason, but if it is, it's not a very good one. It is already much more viable to beeline top half of tree (Education) than bottom half due to science being there...
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    I see, I didn't even play the scenarios, so I...

    I see, I didn't even play the scenarios, so I guess if they are in there, they are unlikely to appear.
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    Not really, the Vandals started as a tribe in...

    Not really, the Vandals started as a tribe in northern Germany, and then made their way south through France and Spain and into Africa, and only then back into Rome. So you could say with some...
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    My guess would be Vandals for the European civ....

    My guess would be Vandals for the European civ. The Vandals made a pretty significant impact on European history (to the extend that they have even given name to the term vandalism). And they sacked...
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    That may be, but let's be real and look at the...

    That may be, but let's be real and look at the actual game, and then let me ask you: Have you actually ever used a Marine in the game? Because I for one haven't. And I never head of anybody who did...
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