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  #61  
Old 01-30-2010
Argen_EsB Argen_EsB is offline
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One of the greatest things that Mafia 1 had, thou it had a lot of great things, was the weapons, all perfectly balanced and quite realistic, yeah there were some anachronisms such as the .357 revolver in early 30's missions, but those were negible.
Overall, the best handgun was the M1911 .45 caliber pistol, it was accurate, powerful enough and a faster shooter than any of the revolvers.
The best 2 handed gun was, obviously, the Thompson M1928, it behaved like a full auto version of the M1911 sharing the same accuracy and power, and adding to that a 50 round magazine and full auto capability. Following that was the Mosin-Nagant M1981/30 PU sniper rifle, that despite some flaws like no one shot kill on non vital parts (you really had to aim for the head), in Mafia it behaved quite realistically for a non-WWII shooter game, in fact it even had some ballistic effects such as bullet drop and windage.
The best melee, for me, was the knife, I just loved the slashing combo that Tommy performed, followed by the bat and fists.

Quote:
Originally Posted by Monko View Post
1911 have 11,4 mm! It's not a gun, it's real cannon.
Thompson have too 11,4mm. Just imagine that hole

9mm is Luger-Parabellum, for example, or Walther PPK or Walther p38 and lots of other cool guns.
The Walther PPK is chambered for .25 ACP, .32 ACP, .380 ACP, .22lr, but the most prolific were the .32 and .380 ones. It was meant for self-defence and police use in where they rather wound the assailant or criminal instead of killing him.

Last edited by Argen_EsB : 01-30-2010 at 01:17 PM.
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  #62  
Old 01-30-2010
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Xardas Xardas is offline
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Quote:
Originally Posted by ME! View Post
What was the name of that worthless gun in M1? The standard one wich we got in the begining.
Ok ok it came to use in very extream cases!(like when the otherguns ran out of ammo).
Hmm.... It looks like it was usefull after all. No no onlly in those cases!

Ahh i will never forget that one i belive!

Do you guys think it will show up in M2?

ME!
I believe that you're talking about the Detective Special in .38 caliber (although Argen-EsB seems to be our new resident firearms specialist so he can give you the complete technical name ). And I agree, even when you shot people in the head with that gun, you had to hit them at least 4+ times before they died. I only used it when I ran out of ammo for everything else and even then I only killed one or two people with it.
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  #63  
Old 01-30-2010
Argen_EsB Argen_EsB is offline
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Quote:
Originally Posted by Xardas View Post
I believe that you're talking about the Detective Special in .38 caliber (although Argen-EsB seems to be our new resident firearms specialist so he can give you the complete technical name ). And I agree, even when you shot people in the head with that gun, you had to hit them at least 4+ times before they died. I only used it when I ran out of ammo for everything else and even then I only killed one or two people with it.
.38 special bullet shot from a snub-nosed (short barreled) revolver is not particullary powerful. Even a .380 ACP is more powerful (shorter case but higher pressure load).
EDIT: Revolvers always lose some of the pressure because some of the gases escape from the gap between the cylinder and the barrel's breech leading to a lower muzzle velocity than a pistol of the same caliber and barrel length.
Also, in the first issued Mafia II screenshots, we can see a M3 grease-gun, a MP-40 submachinegun and a MG-42 machinegun (we saw it in action for the liqueur brewery mission in one of the gameplay videos), so it means that european weapons were either smuggled in or legally to sold America during and after WWII.

Last edited by Argen_EsB : 01-30-2010 at 01:22 PM.
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  #64  
Old 01-31-2010
vulture vulture is offline
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I just want a P-08 Luger. Classic.
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  #65  
Old 01-31-2010
Argen_EsB Argen_EsB is offline
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Originally Posted by vulture View Post
I just want a P-08 Luger. Classic.
Who knows, maybe we will see some rare, foreign weapons in Mafia II. Example of rare weapons is the chromed Colt M1911 with a extended clip that they use in the gameplay video in where Joe and Vitto infiltrate on that building disguised as maintenaince employees. Gagsters where well known for modifying the cars and weapons. Example: the shortened BARs used by Bonnie & Clide.
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  #66  
Old 01-31-2010
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Originally Posted by Argen_EsB View Post
Who knows, maybe we will see some rare, foreign weapons in Mafia II. Example of rare weapons is the chromed Colt M1911 with a extended clip that they use in the gameplay video in where Joe and Vitto infiltrate on that building disguised as maintenaince employees. Gagsters where well known for modifying the cars and weapons. Example: the shortened BARs used by Bonnie & Clide.
I still think it would be neat if they expanded upon the customisation of weapons instead of just during missions. I have a feeling that once we become made, we're going to have quite a bit of left over cash. And myself, being the conservative that I am, will most likely end up using very little on the clothes and the cars. It would be nice if we could upgrade our weapons for an expanded clip/more damage/faster rate of fire, etc. Since there's apparently going to be a "vertical element" maybe even a scope.
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  #67  
Old 01-31-2010
Argen_EsB Argen_EsB is offline
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Quote:
Originally Posted by Xardas View Post
I still think it would be neat if they expanded upon the customisation of weapons instead of just during missions. I have a feeling that once we become made, we're going to have quite a bit of left over cash. And myself, being the conservative that I am, will most likely end up using very little on the clothes and the cars. It would be nice if we could upgrade our weapons for an expanded clip/more damage/faster rate of fire, etc. Since there's apparently going to be a "vertical element" maybe even a scope.
Yeah it could be cool, but as long these modifications won't be generic, or unrealistic, or unsatisfactory or mandatory for them in order to be at least half decent. If you modify your weapon, it should have a visible change on the model, for instance, in the modified Colt M1911 seen in the gameplay videos has a visibly longer clib and chrome plating.
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  #68  
Old 01-31-2010
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Xardas Xardas is offline
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Quote:
Originally Posted by Argen_EsB View Post
Yeah it could be cool, but as long these modifications won't be generic, or unrealistic, or unsatisfactory or mandatory for them in order to be at least half decent. If you modify your weapon, it should have a visible change on the model, for instance, in the modified Colt M1911 seen in the gameplay videos has a visibly longer clib and chrome plating.
I agree. I've always had great respect for games that imposed external changes on their elements instead of just internal ones (i.e. if a character had higher physical stats, their outward appearance would change instead of just making them hit harder or run faster, etc.). I think Bioshock 2 and Hitman: Blood Money had great systems as far as this aspect goes (not to mention RPG's like the Fable and Gothic series).
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  #69  
Old 01-31-2010
Argen_EsB Argen_EsB is offline
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For instance of generic and too mandatory weapons upgrades is STALKER: Clear Sky. I love the STALKER series, but I hate the equipment upgrading system that Clear Sky has, it's just that the normal, unmodified guns and armor weren't even half decent in comparison as how they behaved in Shadow of Chernoby. In Clear Sky, you have, no you MUST HAVE to upgrade your guns and armor in order to make a difference. I preferred the Shadow of Chernobyl system in where all the weapons and armor of the same type performed equally and only depended on their actual condition (how worn they are), but there where some special, unique versions of them that were hard to find or in the hand of another stalkers.
If they are going to implement an upgrade system it should be based on real life upgrades. Medal of Honor: Airborne had realistic wise upgrades for all our weapons.

Last edited by Argen_EsB : 01-31-2010 at 02:17 PM.
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  #70  
Old 01-31-2010
vulture vulture is offline
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Personally, I hate weapon upgrades. Why not just make a separate weapon? The only upgrades I like are sawed off for shotguns. I think upgrades ruined COD WAW and are unorthodox for the mafia.
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