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Old 07-31-2007
2K Elizabeth's Avatar
2K Elizabeth 2K Elizabeth is offline
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Talking Last Q&A Round Up!

Well, folks, tomorrow is August 1 and we're really closing in on the day when I'll be able to sit back and (metaphorically) watch you all play BioShock! So, in honor of this momentous occasion, I'm rounding up one last batch of questions to ask the team before the game ships.

Post them here, and I'll grab the best ones and try to get you some answers.
  #2  
Old 07-31-2007
lurchibald lurchibald is offline
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ok i have one that the others must absolutely know "would you like to have some toast?"
  #3  
Old 07-31-2007
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Bioshock_FTW! Bioshock_FTW! is offline
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sweeeet, thanks for the opportunity Elizabeth. You're awesome.

Here's a few I just drummed up
  • What was your favorite part of working on BioShock?
  • How do you think the completed game will stack up against the competition? (Halo 3, GTA IV, etc)
  • Are you satisfied with the final release? Are there any features you would want to add if you could?
  • If you could change one thing about the game, or anything you worked on personally, what would it be?
  #4  
Old 07-31-2007
lurchibald lurchibald is offline
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sort of like B_FTW but


was there anything that you took out of the final product because it A) didn't fit in or B) was cool, but did'nt add anything to the game?
  #5  
Old 07-31-2007
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1:Which gun is you favourite and why?
2:Which plasmid is your favourite and why?
  #6  
Old 07-31-2007
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matnatz matnatz is offline
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mine is

Is your goal to sell the game to a wide audiance or to satisfiy a small group of people?
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Old 07-31-2007
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Is there any kind of AI learning in the game?

For instance if you use one kind of attack against the splicers all the time do they "learn" that you're going to freeze them all the time and start avoiding water? Or do they start looking out for tripwires after a while?
  #8  
Old 07-31-2007
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The UK Lad The UK Lad is offline
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I've got something to say, everyone working on the game deserves medals for being completly original with this, it's just so unique (to me anyways)

Also my question is, can you do piggyback rides on the big daddies?
  #9  
Old 07-31-2007
lurchibald lurchibald is offline
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do some splicers run away instead of attack?

or are able to determine if your too powerful before the fight and run away?
  #10  
Old 07-31-2007
Shake Appeal Shake Appeal is offline
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I just got one for you, Elizabeth:

* what is the one stand-out reason that someone who devoted the last few years of their life making this game should be proud of it?

oh, and some housekeeping:

* a demo is inevitably coming, let's not kid ourselves, but will it be pre- or post-release?
 


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