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#1
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Well, folks, tomorrow is August 1 and we're really closing in on the day when I'll be able to sit back and (metaphorically) watch you all play BioShock! So, in honor of this momentous occasion, I'm rounding up one last batch of questions to ask the team before the game ships.
Post them here, and I'll grab the best ones and try to get you some answers. |
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#2
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ok i have one that the others must absolutely know "would you like to have some toast?"
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#3
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sweeeet, thanks for the opportunity Elizabeth. You're awesome.
Here's a few I just drummed up
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#4
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sort of like B_FTW but
was there anything that you took out of the final product because it A) didn't fit in or B) was cool, but did'nt add anything to the game? |
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#5
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1:Which gun is you favourite and why?
2:Which plasmid is your favourite and why? |
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#6
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mine is
Is your goal to sell the game to a wide audiance or to satisfiy a small group of people? |
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#7
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Is there any kind of AI learning in the game?
For instance if you use one kind of attack against the splicers all the time do they "learn" that you're going to freeze them all the time and start avoiding water? Or do they start looking out for tripwires after a while? |
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#8
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I've got something to say, everyone working on the game deserves medals for being completly original with this, it's just so unique (to me anyways)
Also my question is, can you do piggyback rides on the big daddies? |
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#9
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do some splicers run away instead of attack?
or are able to determine if your too powerful before the fight and run away? |
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#10
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I just got one for you, Elizabeth:
* what is the one stand-out reason that someone who devoted the last few years of their life making this game should be proud of it? oh, and some housekeeping: * a demo is inevitably coming, let's not kid ourselves, but will it be pre- or post-release? |
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