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#1
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Hey guys,
As promised, I have an update for you about the next patch, and the MP reports you gave me. We have found the issue and currently all hands are on deck diligently finishing up a patch for you. I don’t have an exact date for release yet (I’ll give you another update when I know!) but I wanted you all to know that your posts really helped us out, and that the patch will be out to you soon. Also, although the patch is not completely finalized (I will never say the list is 100% complete until it’s out on consoles!) these are the fixes we have been working on and will be coming in 1.20. CHANGE LIST: DLC Functionality The game now recognizes downloaded DLC packs and provides instructions on how to access the new DLC content when the game begins. Wonder and Artifact Pack Functionality New Wonder and Artifact Packs appear in the single player game and have full Civilopedia entries accessible inside the game and on the main game menu when installed. These new Wonders and Artifacts do not appear in multiplayer games. Scenario/Single Player Map Functionality When a Single Player Map Pack or a Scenario Pack is downloaded, the new scenarios/maps appear under the "Play Scenario" option. Multiplayer map packs are also visible in the Single Player "Play Scenario" field. Multiplayer Map Functionality After the user has downloaded a Multiplayer Map Pack and the user creates a multiplayer game via Player Match or LAN Game, an additional Game Type is available - Scenario. This Game Type allow players to select from among any of the multiplayer maps they current have available to play their game on. The multiplayer lobbies have also been updated to display what map a game is playing. If a player in the lobby does not have the map that is being played, they will not be able to join that game and an icon and message will appear that states they are unable to join the game. Gamespy Version Increase The Gamespy version key has been increased to 1.01 to prevent players without the patch from seeing players with the patch. Joining Settlers to Cities Previously, when players moved a settler unit into a city, they could had the option of that unit "Joining" the city, automatically giving it a full population point. Now, to prevent exploits, when players join a settler to a city, that city will only receive a set amount of food, meaning that in the later game, they will not provide a full population point to a city, only help it grow. Instant Upgrades thanks to Retreating in MP Games Previously, whenever a player retreated from combat, their opponent's unit automatically received an upgrade. To prevent exploits, this feature has been removed from multiplayer. Now when a player retreats from combat in a multiplayer game, it counts as a victory for the defender, but the defender will not automatically receive an upgrade just because their opponent has retreated. If the retreating unit, for example, is stronger than the defender, or the retreat is the defender's third victory, the defender can still receive an upgrade, but they do not always receive an automatic upgrade. Retreating still provides an automatic upgrade to the defending player in single player. Disbanding Militia Units Previously, whenever a player disbanded a militia unit, they received gold for them. To prevent exploits, disbanded militia units now provide zero gold. Now when a player retreats from combat in a multiplayer game, his opponent's unit receives nothing. Montezuma Seam Fix A misplaced seam down the middle of the Montezuma model has been corrected. This has been corrected. Multiplayer Matching Fixes The game was mistakenly searching for a scenario type when looking for multiplayer games previously. This has been corrected. Scenario Screen Improvement The Single Player "Play Scenario" screen now has the ability to display colored text. Thanks, -elizabeth Last edited by 2K Elizabeth : 07-21-2008 at 04:32 PM. |
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#2
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Ahhh...Elizabeth. You are a peach. A welcome change from the usual forum madness and mean spirits.
Thanks for the update. Sounds like you guys over there are on top of it. Maybe we'll get a game in soon? Love you, Love yer work...(yer not the only one Mortey) ~Dasein X37~ |
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#3
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W00t! I can't wait for this new patch. It looks like we are getting a lot of cool updates and fixes.
Thank you for the information! |
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#4
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Should I take this to mean that MP in general on the PS3 will be fixed with the patch?
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#5
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i can't account that every single freeze and drop will go away, but you won't have any problems finding games anymore.
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#6
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This is good news i hope its fixes the MP issues.
However its still shocking that these bugs especially the MP issue made it through beta testing or were us europeans the real beta testers? |
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#7
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Why are you talking about map packs and people not being able to play with other people due to a map pack, why split the community up like that when the game is supposed to always have randomly generated maps? I'm confused now...
Also, I think retreating should do the same thing in single player and multiplayer...I shouldn't have to remember two sets of rules while playing the game... Also what about the issue where units get in a fight but never finish the battle? The game isn't frozen but the battle never ends so you're screwed? I had very few problems with the game but it sounds like none of the issues I was worried about are addressed in this patch which is pretty disappointing...I've been a strong supporter throughout all the complaints too... EDIT 1: Also what about the Diplomacy bug where people just lag out your whole turn and you can't play? These are much more pressing issues than most of the things I'm seeing in this patch... EDIT 2: Or the Nuke freezing issue. Last edited by ShadowXOR : 07-18-2008 at 10:17 AM. |
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#8
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Quote:
but 1.20 will be out soon. |
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#9
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Wow thats great news! Looking forward to your next update for when its released! Thank you Liz for the excellent news!! Thats quite a list.
Quote:
Last edited by Diddyo007 : 07-18-2008 at 10:26 AM. |
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#10
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Can you check out my post Elizabeth...I'm a sad panda. The PS3 issue was a major issue, but other than that the rest of the major issues were ignored for minor/insignificant fixes. Plus a bunch of "exploits" were removed that I have never seen, and all the ones that are constantly used remain unfixed.
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