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#41
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As promised my moves. I'm doing this at work from memory, so I didn't remember the moves exactly. Your mileage may very...
4000: settler W, NW 3900: settler SW (disco bonus), W ( should be NW of barb) 3800: settle, set to all science (HBR) and rush a warrior. Militia goes SW and warrior attacks barb, getting 30 gold. 3700: militia grabs hut, getting a caravan. Sell the caravan and rush galley. Galley moves W, NW I think, it should be on the dye tile. Move the warrior west, it doesn't matter as it's useless now, but it's needed to make the promotions work out. 3600: move the galley next to KT and grab it. Move the knight S (disco bonus) then onto the galley. Move the miltia and the warrior where ever. 3500: Load up the militia onto the galley, then galley goes 2 NW and attack Delhi with the knight from the galley. Knight wins 3:5 and gains blitz. Attack again to take delhi. Set delhi to all science. Move militia and warrior again. 3400: Finish HBR. Set delhi to all prod and cap to gold. Sell galley, rush horseman. Knight moves 2 NW, just south of a barb I think. Rushed horseman get march and attacks the barb the knight is by. Sell the warrior and move the militia. 3300: Attack the barb again with the march horseman getting a caravan. Do NOT move it and just sell it. March horseman goes NE, E (around the lake towards america) Rush another horseman. Knight moves W, NW I think (should be able to attack the barb the next move). Rushed horseman gets blitz, move 2 NE. Move militia. 3200: With the knight overrun the barb twice and get infil. Getting another caravan, again don't move it, just sell it. March horseman NE, E, SE I think. and blitz horseman NE, N I think. Both horseman should end up W of a barb. Rush another horseman that gets infil and moves 2 NE. Move militia. Rush a warrior out of you cap (again fixes promotions) 3100: Knight SW and attack China 8:8, winning gaining march. Have the infil horseman join the other 2 horseman and form an army. Overrun the barb once with the army. Then attack China again with the Knight 8:7. Overrun the barb again and move army 2 NE (should meet america). You get a caravan from the barb, sell it and rush a horseman. Get blitz and move towards spain NW NW I think. Sell the warrior and move the militia. 3000: Take china and move the knight 2 NE. Army goes NE, E then attack America 12:8. Then army goes E (if you attack now, you will lose!). Move blitz horse N, NW I think ( or maybe 2 N ). Move militia. 2900: move knight NE, should meet spain and see a legion. Use the blitz horse to attack the legion 3:1.5. Next attack madrid twice with the knight winning both 8:8. Attack america with the army winning 12:8. Take washington and madrid. 2800: everybody dance! |
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