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#21
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Additional Ideas
I have been playing Civ since III, and have been waiting for some expansions that include some ideas I have had. Seems like this is a good a place as any to throw them up.
1. Canals- It would be awesome if you could build canals to give your ships some ability to move across thin spots of land. I am actually kinda surprised this hasn't been included yet. Sure you can sail through a 1-tile city, but surely your workers build a canal over three or four tiles. Naturally travel would be a little slower, but who cares if it takes 4 turns to get across four tiles, if it saves you taking 30 turns to go all the way around your continent? 2. Have a world that has to deal with terrorism. Once a particular tech is learned you make your stand (a terrorist haven or terrorist "hunter"), your decision affects interactions with other Civs. Choosing to harbor terrorists allows you produce them (at a cost to population) to attack other Civs. Choosing to stand against them makes you a target, but gives you a bigger boost to diplomacy. Their abilities should be of a more destructive nature than spies. Effective attacks produce civil unrest. Perhaps a terrorist could even destory a Wonder. 3. More resources and QUALITY of those resources. Perhaps all Civs will have silk, but maybe one Civ has a better quality of silk, making it more desirable in other Civilizations' eyes. 4. Ability to trade units (or trade the ability to MAKE those units/buildings). Of course it would require being on EXCELLENT terms, but there's no real world reason I see why Korea couldn't learn how to build their own Samurai or for France to have their own Malls. 5. Propaganda or Spin Control- Want to go to war against Carthage, but your people would probably not approve? Spend a few turns spreading negative news about them. Inform your people to persuade them to see things in YOUR eyes. Nothing like convincing your people England is a society of heathens to get them on your side (and for realism, make it obsolete with the discovery of Internet). 6. Public Executions - Towns rioting? People getting out of line? No more luxuries to placate them? Lop off some heads. (Naturally not a very effective way to rule, but in a pinch.........) That's all I can think of for now, but Civ has always been a staple in my gaming collection. Thanks to all who work on it. Your efforts have really raised the bar in gaming. Bring on Civ 5. Last edited by SnS : 09-23-2009 at 05:12 AM. Reason: Thought of some more |
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#22
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#23
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One of the things I am really missing is the possibility of building bridges! This could make Islands close to continents more attractive, and more realistic.
Also maybe the ability of deciding which crops etc to grow on the fertile spots rather than as in Civ4 there being the same type with no opportunity to change it, etc. |
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#24
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Wonder completion
If any large nation was half or more completed a "World Wonder", would they really dismantle it and sell the materials? It would be completed, but have much lesser effect than the original. Second to complete Stonehenge? Free monument in your 3 largest cities. Third to complete Colossus? +1 commerce in water tiles in the city that built it and the city in closest proximity. Fourth to complete the Oracle? Add 100 research points. Give the nation a choice, for at some point taking the cash would be better than completing a near useless Wonder (especially if you are third or worse). But don't automatically assume it would be taken down...
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#25
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1 eiffel tower, 1 taj majal, 1 collusses.. etc.. also the second,third, forth bonuses you give on these wonders are more powerful than the original effects, if you make this the case many ppl will wait till the noobs build the wonders so they can get the good bonuses, getting a free wonder if you get stonehedge is very powerful because no one builds that wonder, and being the cheapest, why would you get another one for free.. also the east india is the most powerful wonder in the game, and if you make the collusses have the same effect but for 100 hammers, this would create a lot of turmoil. sorry ![]() |
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#26
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Secondly, I disagree with your thoughts of unique wonders. There is 1 Hollywood, but there is Bollywood and several other global film hotbeds. There is 1 Apostolic Palace, but there is the Potala Palace and the Temple Square in Salt Lake City. There is Stonehenge but there is also the Poulnabrone dolmen in the Burren. There is one Mausoleum of Mausallos, but there is also the Kosciuszko Mound (though from a later era). There is one Three Gorges dam, but do we dare forget the impact of the Hoover dam? There is one Hagia Sophia (now a museum), but there is the Louvre (formerly a great palace, now also a museum). In fact, I can come up with at least two lesser wonders for each Great Wonder in the game. And you will need to explain how the secondary, tertiary and quarternary effects are greater. The cost would be just as large, but you would need to accept lesser rewards. Second to complete Hagia Sophia? Workers complete improvements 30% faster. Second to complete Three Gorges dam? Three closest cities on the same continent get free powerplants. Second to complete Apostolic Palace? Receive several more votes when Apostolic elections take place. |
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#27
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lets say a wonder in the game produces lets say quadruples trade at 100 hammers, but built a second time you will only double trade.. or..you can use the building that doubles trade for a much cheaper construction |
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#28
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Most of us have great ideas for making this game better and it proves that this game have infinite potential. Let me tell you some interesting points that I'd like to see in Civ5.
1.Changing the growing city radius. To be more realist, the city radius should follow the population and the geography, not all city in the real world are circular. Then it would be necessary to define the territory of a city inside it's country. 2.Spreading the city inside it's territory. There was a time where a certain density of population was impossible to maintain, so it became larger instead. I'd like to see the wonders inside the city but not necessarily in the same square. Like in google map, it would be more natural.(In Civ4, there a little of that but it's not well integrated with the rest of the city) 3.What about the roads. It so important, there could be a lot of it in the tech tree. Sand road, brick road(like in the time of Rome), asphalt, highways, each with it's advantages. I'd like to see it constructed more intelligently instead of a wave-like brown line that go nowhere. 4.Balance the different goals. In Civ4, it's OK. In CivRev, an all out attack is the sole strategy that guarantee success. It was a deception for me. 5.More technologies in the tech tree, Civ4 was great for that, why not make this better. Some ideas come in my mind; Glass(Égypt,-1500), metric system, telegraph, photography(which could lead to X-Rays). What do you think about that? |
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#29
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ok
well ive been a fan of civ since civ 2 and my dad was a fan since civ 1 but hes addicted to civ 2 lol. i think to be able to continue beyond are own age is really cool idea with futuristic technology and all. but like some ppl said before me more focus on navel and trade routes is a good idea. but i really don't focus on naval warfare anyways i just use my boats to take my little guys to other continents lol then conquer them all with out my navy. in civ 3 i used my navy more though cause it was pretty fun. like what i said earlier to go beyond 2050ad and to have better tech and new eras with new building and wonders will be awesome and maybe to get off the planet. yea i now there's that space race thing were the civs make a spaceship and all but that's the end of the game. yea you can keep playing but its not as fun after you win. then you hit 2050 aw man that's rely unfun. but yea thats what i have to say ty.
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#30
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My Thoughts for what they are worth...
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There is only one problem that I can see with this, though. Most of the secondary and lesser "wonders" were built in later eras. For example the Great Library was built several thousand years ago and the Library of Congress was built in very recent history. I have not figured out a way to compensate for this. After all, if you are in the Bronze age and building the Great Library, you should not have the ability to build the Library of Congress. I also think that the discovery of cement should be added to the tech tree. After all, if the Romans hadn't figured it out, many of their marvels would not have been possible. Then upgrade it to concrete then to asphalt. I think interstate highways should be added to the workers abilities with the Autobahn considered a national wonder. This would add +1 trade routes maybe. I also agree that terrorism should be considered in Civ 5. I played around with this concept in Civ 3 with some very interesting outcomes. They are very unpredictable and difficult to detect with varying results. Most often they attacked buildings and units but occasionally they got improvements and once they used a nuke on one of my cities. It certainly added spice to the game. More diplomacy options. The current diplomacy is good but not Great. Civ is the standard for these games and should reflect that. Not just relations between competing civs but also more emphasis on internal politics. Civilizations have to deal with their own people first and the rest of the world secondly. Each city should have mayoral elections, for instance. The winning party will determine the emphasis of that city. For example, one party could force the city to emphasize production, one party could emphasize unionizing and strikes would be more prevalent. One party may be in opposition to the civs civics causing disruptions in tax revenue or research. Maybe a religious party has taken power and wants to force the city to join an adjoining civ with their religion. The possibilities are quite astounding. Of course during election time, players have the option to run their own candidate or back a candidate already running. I, like all of you, have many other ideas but these are the ones I would MOST like to see incorperated into future Civ games. |
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