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#21
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I have been playing Civ since III, and have been waiting for some expansions that include some ideas I have had. Seems like this is a good a place as any to throw them up.
1. Canals- It would be awesome if you could build canals to give your ships some ability to move across thin spots of land. I am actually kinda surprised this hasn't been included yet. Sure you can sail through a 1-tile city, but surely your workers build a canal over three or four tiles. Naturally travel would be a little slower, but who cares if it takes 4 turns to get across four tiles, if it saves you taking 30 turns to go all the way around your continent? 2. Have a world that has to deal with terrorism. Once a particular tech is learned you make your stand (a terrorist haven or terrorist "hunter"), your decision affects interactions with other Civs. Choosing to harbor terrorists allows you produce them (at a cost to population) to attack other Civs. Choosing to stand against them makes you a target, but gives you a bigger boost to diplomacy. Their abilities should be of a more destructive nature than spies. Effective attacks produce civil unrest. Perhaps a terrorist could even destory a Wonder. 3. More resources and QUALITY of those resources. Perhaps all Civs will have silk, but maybe one Civ has a better quality of silk, making it more desirable in other Civilizations' eyes. 4. Ability to trade units (or trade the ability to MAKE those units/buildings). Of course it would require being on EXCELLENT terms, but there's no real world reason I see why Korea couldn't learn how to build their own Samurai or for France to have their own Malls. 5. Propaganda or Spin Control- Want to go to war against Carthage, but your people would probably not approve? Spend a few turns spreading negative news about them. Inform your people to persuade them to see things in YOUR eyes. Nothing like convincing your people England is a society of heathens to get them on your side (and for realism, make it obsolete with the discovery of Internet). 6. Public Executions - Towns rioting? People getting out of line? No more luxuries to placate them? Lop off some heads. (Naturally not a very effective way to rule, but in a pinch.........) That's all I can think of for now, but Civ has always been a staple in my gaming collection. Thanks to all who work on it. Your efforts have really raised the bar in gaming. Bring on Civ 5. Last edited by SnS : 09-23-2009 at 09:12 AM. Reason: Thought of some more |
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#22
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#23
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One of the things I am really missing is the possibility of building bridges! This could make Islands close to continents more attractive, and more realistic.
Also maybe the ability of deciding which crops etc to grow on the fertile spots rather than as in Civ4 there being the same type with no opportunity to change it, etc. |
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#24
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If any large nation was half or more completed a "World Wonder", would they really dismantle it and sell the materials? It would be completed, but have much lesser effect than the original. Second to complete Stonehenge? Free monument in your 3 largest cities. Third to complete Colossus? +1 commerce in water tiles in the city that built it and the city in closest proximity. Fourth to complete the Oracle? Add 100 research points. Give the nation a choice, for at some point taking the cash would be better than completing a near useless Wonder (especially if you are third or worse). But don't automatically assume it would be taken down...
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#25
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1 eiffel tower, 1 taj majal, 1 collusses.. etc.. also the second,third, forth bonuses you give on these wonders are more powerful than the original effects, if you make this the case many ppl will wait till the noobs build the wonders so they can get the good bonuses, getting a free wonder if you get stonehedge is very powerful because no one builds that wonder, and being the cheapest, why would you get another one for free.. also the east india is the most powerful wonder in the game, and if you make the collusses have the same effect but for 100 hammers, this would create a lot of turmoil. sorry ![]() |
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#26
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Secondly, I disagree with your thoughts of unique wonders. There is 1 Hollywood, but there is Bollywood and several other global film hotbeds. There is 1 Apostolic Palace, but there is the Potala Palace and the Temple Square in Salt Lake City. There is Stonehenge but there is also the Poulnabrone dolmen in the Burren. There is one Mausoleum of Mausallos, but there is also the Kosciuszko Mound (though from a later era). There is one Three Gorges dam, but do we dare forget the impact of the Hoover dam? There is one Hagia Sophia (now a museum), but there is the Louvre (formerly a great palace, now also a museum). In fact, I can come up with at least two lesser wonders for each Great Wonder in the game. And you will need to explain how the secondary, tertiary and quarternary effects are greater. The cost would be just as large, but you would need to accept lesser rewards. Second to complete Hagia Sophia? Workers complete improvements 30% faster. Second to complete Three Gorges dam? Three closest cities on the same continent get free powerplants. Second to complete Apostolic Palace? Receive several more votes when Apostolic elections take place. |
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#27
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lets say a wonder in the game produces lets say quadruples trade at 100 hammers, but built a second time you will only double trade.. or..you can use the building that doubles trade for a much cheaper construction |
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