Figured I'd add an update. I realized that I forgot to put down the info for Irrigation (because Cleo has it already). Anyway, I'd rather discuss the tech tree stuff here than the other thread, because the other thread seems to be filled with
other stuff and is bound to be locked soon.
Alpha Version:
http://i12.photobucket.com/albums/a2...vTechAlpha.jpg
Cost Version:
http://i12.photobucket.com/albums/a2...ivTechCost.jpg
One thing I noticed in my most recent game is that I
think the bonuses that apply to every city also apply to cities founded after you got the bonus. This is HUGE, especially for the Irrigation bonus (+1 population). Beelining for this tech seems like a viable strategy, because getting it will help your growth immensely.
Also, I'm going to try and get some info on the advance techs that are still locked in the demo but it may be harder now with a new map(and Cleo doesn't start with Colussus

). I'll try to keep you guys updated, but if anyone figures out info about the advance techs please post below.
Thanks!