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Old 09-04-2007
Zemlor Zemlor is offline
Junior Member
 
Join Date: Sep 2007
Posts: 1
Default Why you have not seen an editor - Theory

In short, I think 2K is waiting to grab a few more bills from your wallet.
So untill they can charge us for their bonus content pack, they can not release the editor, or else we will get them for free anyway.

Evidence: Most of my evidence comes from the many .ini files that come straight from installing the game.
Lets take a look.

Manual.ini
Quote:
;Downloadable content announcement
ManualTopicName=PlasmidPack1
-----
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Downloadable content announcement
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[PlasmidPack1]
TopicType=Gene Tonics Unlocked!
FriendlyName=(Downloaded Content)
bHidden=true
Entry=\nNEW FROM RYAN INDUSTRIES!
Entry=\nHaving concluded clinical trials on four new Genetic Improvements, Ryan Industries is proud to announce the general release of their newest products:
Entry=\nMachine Buster
Entry=Vending Expert
Entry=Sonic Boom
Entry=EVE Saver
Entry=\nLook for them at a Gatherer's Garden near you!
Plasmids.ini:
Quote:
[ShockGame.AirBlast]
FriendlyName=Sonic Boom
Description=(Downloaded) Hurls creatures and objects BACK with a BLAST of force.
LockedContent=true
The same can basically be seen for AirBlastTwo, EVE Saver, VendingExpert, and Machine Bully.
There are many other plasmids that have the ; infront of their variables, meaning they are not read. These include, ElectricBoltZero, LifeDrain(3 versions), TelekinesisTwo, Revival (";; THESE ARE COMMENTED OUT UNTIL IMPLEMENTED IN ShockDesignerClasses")
Human Inferno has its locked content set to true.

There also appears to be an entire section for an unused plasmid type.
Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Ecology Plasmids -- TRACK CUT!
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; [ShockGame.AggressorBuff]
; FriendlyName=Mutant Synergy Plasmid (Ecology)
; Description=Junkers who are near to you will take less damage.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.DelayGathererAlarm]
; FriendlyName=Drone Neural Dampening Field Plasmid (Ecology)
; Description=Drones take longer to sound their alarms when near you.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.EnvironmentResetting]
; FriendlyName=Pressure Manipulation Plasmid (Ecology)
; Description=You can use a Pressure Station even if its timer is currently running.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.GathererAttractant]
; FriendlyName=Drone Attractant Plasmid (Ecology)
; Description=Makes Drones want to follow you.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.GathererBuff]
; FriendlyName=Drone Synergy Plasmid (Ecology)
; Description=Drones who are near to you will take less damage.
; Track=TRACK_Physical
; Color=COLOR_Green
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.HighPressureArmor]
; FriendlyName=High-Pressure Armor Plasmid (Ecology)
; Description=When local pressure is high, you take less damage.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.HighPressureConservation]
; FriendlyName=High-Pressure Conservation Plasmid (Ecology)
; Description=When local pressure is high, your Active Plasmids consume less EVE.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.HighPressureEntropicDampening]
; FriendlyName=High Pressure Entropic Dampening Plasmid (Ecology)
; Description=When local pressure is high, your weapons will not degrade.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.HighPressurePlasmidSynergy]
; FriendlyName=High-Pressure Plasmid Synergy Plasmid (Ecology)
; Description=When local pressure is high, all your other Plasmids are treated as if they had an extra slot.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.HighPressureSecCrateAccess]
; FriendlyName=High-Pressure Security Crate Access Plasmid (Ecology)
; Description=You can automatically open security crates in high pressure.
; Track=TRACK_Physical
; Color=COLOR_Green
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.LocalizedHighPressure]
; FriendlyName=Localized High Pressure Plasmid (Ecology)
; Description=Your Weapons and Plasmids are always treated as if they were in high pressure.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.LocalizedLowPressure]
; FriendlyName=Localized Low Pressure Plasmid (Ecology)
; Description=Your Weapons and Plasmids are always treated as if they were in low pressure.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.LowPressureArmor]
; FriendlyName=Low Pressure Armor Plasmid (Ecology)
; Description=When local pressure is low, you take less damage.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.LowPressureConservation]
; FriendlyName=Low Pressure Conservation Plasmid (Ecology)
; Description=When local pressure is low, your Active Plasmids consume less EVE.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.LowPressureEntropicDampening]
; FriendlyName=Low Pressure Entropic Dampening Plasmid (Ecology)
; Description=When local pressure is low, your weapons will not degrade.
; Track=TRACK_Physical
; Color=COLOR_Green
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.LowPressurePlasmidSynergy]
; FriendlyName=Low Pressure Plasmid Synergy Plasmid (Ecology)
; Description=When local pressure is low, all your other Plasmids are treated as if they had an extra slot.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.LowPressureSecCrateAccess]
; FriendlyName=Low Pressure Security Crate Access Plasmid (Ecology)
; Description=You can automatically open security crates in low pressure.
; Track=TRACK_Physical
; Color=COLOR_Yellow
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0


; [ShockGame.ProtectorBuff]
; FriendlyName=Guardian Synergy Plasmid (Ecology)
; Description=Guardians near to you will take less damage.
; Track=TRACK_Physical
; Color=COLOR_Blue
; Prereqs[1]=0
; Prereqs[2]=1
; Prereqs[3]=0
; Prereqs[4]=0
Lastly, in the ini that stores your settings:
Quote:
[ShockGame.ShockUserSettings]
HasPlasmidPack1=False
NeedToShowPlasmidAnnouncement=False
Its in there... we just can not use it yet.
Quote:
[Engine.GameEngine]
EnableDevTools=False
And why not, this is what I could find on the engine in that ini.
Code:
[Engine.GameEngine]
EnableDevTools=False
CacheSizeMegs=32
UseSound=True
;ServerActors=IpDrv.UdpBeacon
;ServerActors=IpServer.UdpServerQuery
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
;ServerActors=UWeb.WebServer
ServerPackages=Core
ServerPackages=Engine
ServerPackages=IGEffectsSystem
ServerPackages=IGVisualEffectsSubsystem
ServerPackages=IGSoundEffectsSubsystem
ServerPackages=Editor
ServerPackages=UWindow
ServerPackages=VengeanceShared
ServerPackages=UnrealEd
;ServerPackages=IpDrv
ServerPackages=UDebugMenu
ServerPackages=Tyrion
ServerPackages=Scripting
ServerPackages=ShockGame
ServerPackages=ShockAI

[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=5.625,Yaw=5.625,Roll=5.625)
GameCommandLine=-log
FovAngleDegrees=75.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
UseAxisIndicator=True
MatineeCurveDetail=0.1
UseActorRotationGizmo=True
LoadEntirePackageWhenSaving=0
EditPackages=Core
EditPackages=Engine
EditPackages=FMODAudio
EditPackages=IGEffectsSystem
EditPackages=IGVisualEffectsSubsystem
EditPackages=IGSoundEffectsSubsystem
EditPackages=Editor
EditPackages=UWindow
EditPackages=VengeanceShared
EditPackages=UnrealEd
; EditPackages=IpDrv
EditPackages=UDebugMenu
EditPackages=Scripting
EditPackages=Tyrion
EditPackages=ShockGame
EditPackages=ShockAI
EditPackages=IGModEffectsSubsystem
EditorAutoLoadPackages=ShockAIClasses
EditorAutoLoadPackages=ShockDesignerClasses
EditorAutoLoadPackages=Doors
EditorAutoLoadPackages=AnimatedDecorClasses
EditorAutoLoadPackages=Prefabs
EditorAutoLoadPackages=Gen_Physics
EditorAutoLoadPackages=NonPhysicalReactiveObjects
TexturePackageExt=pkg
StaticMeshPackageExt=pkg
AudioPackageExt=pkg
AnimationPackageExt=pkg
MusicPackageExt=pkg
PrefabPackageExt=pkg
ClassPackageExt=pkg
LocalizablePackageExt=*.u
LocalizablePackageExt=*.pkg
LocalizablePackageExt=*.utx
LocalizableLevelExt=*.bsm

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[Engine.Console]
ConsoleKey=109
DisableAutoCompletion=false
DefineOwnDictionary=false
ExtraDictionaryEntry=Quit
ExtraDictionaryEntry=editactor
ExtraDictionaryEntry=editclass
ExtraDictionaryEntry=editobject
ExtraDictionaryEntry=rmode
ExtraDictionaryEntry=Recreation
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