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View Full Version : Questions to Devs. and Ken (Plot Spoilers)


VileMethoD
08-27-2007, 11:08 PM
This contains major plot spoilers. If you haven'y beat the game, please don't ruin it for yourself by reading this.




Ok well.. I played the game. I loved it. Easily my favorite first person shooter. I'm the type of person who lives good story telling, and this game had that. I did manage to get all the audio diaries in the game, however there is SO much that I might ask a question that was answered. So I apollogize.

So here are my questions for Ken and the Devs. Whoever feels like answering.

If anyone feels like adding some, go for it.


1. What relationship is there with Greece and Andrew Ryan? Almost every section of Rapture seems to have a greek name. It seems to be a reoccuring theme in the game.

2. Why did Atlas play the role he did when he simply could have forced your character via mind control to do whatever? Why did Atlas go through the troubles of that charade?

3. In Rapture control there is a vitichamber but no enemies in the entire level at all, with the exception of the bots after Ryan is dead. Why can't you go back there later, and why is Andrew Ryans body the only body in the game that can't be manipulated in any way?

4. During the Point Prometheus level I went back to search for one gene tonic that I was missing, when in the Medical Center I noticed that a Vitichamber was going nuts making a loud electrical sound and pulsing. This one was not at all like the other ones in the game. Was this intentional or a glitch in the game? If not a glitch, what was it implying?

5. Are Big Daddy's competitive with each other when protecting a little sister? After Jack becomes a Big Daddy, during his gatherer escort, you get attacked by a Big Daddy, even though they are normally passive. Does this mean that Big Daddy's are only aggresive with other Big Daddy's or when a Gatherer is in danger?

6. I have the X-Box 360 version of the game since my PC isn't capable of playing the game as you intended. Was the 360 in any way influential on the amount of content you could put into the game? On the LE DVD there was mention of more. Was is it an artistic decision for the cuts, or a space issue?

7. What plans, if any, do you guys have for the future of Bioshock? Downloadable content? Expansion? or Sequel? Anything important we the fans should look forward to?

8. Rapture is clearly a very very large city. Rough estimate, how much of the city did the player explore during the game? 20%? More? Less?

9. What became of Tenanbaum?

10. Was Andrew Ryan so willing to let himself die because of the Vitichamber?

11. In development, were there any more weapons or plasmids that you guys really wanted in, but just couldn't get finished in time?

12. Who came up with Cohen? That guy was Bat**** crazy....

13. On a scale of 1 to 10. How satisified are you with the final version of Bioshock?

14. Finally. Anything you want to say to the fans?

VileMethoD
08-28-2007, 12:41 PM
One more question, concerning the FOV.

You guys had mentioned that the way the FOV is is exactly as you intended. However, during the game their is a point in Rapture control where you see pictures laying on a table. Without a full view of the wrist of the character, how is the player suppose to know that the man in those pictures on the table is Jack? Since in those pictures he's wearing the same sweater as Jack. (An assumption that it is Jack)

lurchibald
08-28-2007, 12:45 PM
3. In Rapture control there is a vitichamber but no enemies in the entire level at all, with the exception of the bots after Ryan is dead. Why can't you go back there later, and why is Andrew Ryans body the only body in the game that can't be manipulated in any way?

not true, there are 3 dead little sisters in the game (on a couch) that also cant be manipulated ;)

VileMethoD
08-28-2007, 12:50 PM
Oh yeah, in the apartments. Good call :)

Although I see the point in that one. Manipulating childrens bodies? haha

I don't see why Andrew Ryan, an adult, is not.

Bioshock_FTW!
08-28-2007, 02:06 PM
*applauds for the well-thought-out post*

theyre one in a million here...

VileMethoD
08-29-2007, 02:08 PM
*applauds for the well-thought-out post*

theyre one in a million here...

Thanks haha. Seems as though I chose a bad time to ask them though. I'm sure the team and Mr. Levine are busy addressing certain issues.

I have so many more questions though. :)

VileMethoD
09-07-2007, 04:41 PM
New question:

I've been thinking lately about this one. So I might as well ask.

As a developer, do you still find joy in playing video games or do you find yourself breaking them down into what was made and by who etc. ?

Does all the magic that non-game developer gamers experience still exist for you or do you enjoy games but enjoy them in a new light now?

dogbert1280
09-07-2007, 05:16 PM
if i may but into your thread to ask a question that is on my mind.

i was wondering about the process you folks have to use when you are creating a game. to be more specific how do you go about developing it, is it a very linear and first to last kind of process or do you have multiple groups working on making all kinds of different parts for the game. basically do you do level 1 then go and do level 2 then 3 and so on.