Veritas
02-28-2007, 03:46 PM
Hello, this may be the wrong place to ask this, but I was just wondering if any of the BioShock animators come on the board (possibility...).
I'm taking many classes to become an animator, and was wondering what form of texturing you are using. I was thinking it is most likely normal mapping, because with everything going on in the environment the game wouldn't run with a high Frames/Second on bump mapping or displacement. Normal mapping would seem like what you would use for this game, just to keep poly count low, but from current screens I've seen, it looks unbelievable with the lighting. Was just curious, if anyone could answer it would be appreciated. (Please don't respond if you have no idea what you're talking about :) )
I'm taking many classes to become an animator, and was wondering what form of texturing you are using. I was thinking it is most likely normal mapping, because with everything going on in the environment the game wouldn't run with a high Frames/Second on bump mapping or displacement. Normal mapping would seem like what you would use for this game, just to keep poly count low, but from current screens I've seen, it looks unbelievable with the lighting. Was just curious, if anyone could answer it would be appreciated. (Please don't respond if you have no idea what you're talking about :) )