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Big_Daddy
02-24-2007, 10:29 PM
I've heard people talk about this around the forums, Could someone fill me in on what it is please? Cheers;)

Newbeing
02-24-2007, 10:37 PM
I believe it is a video they showed at X06 of one of the demoing guys going after one of the Big Daddy's. You see snippets of the video in the second trailer seen on the Spike Tv trailer. So just imagine the spike tv trailer with more coherent parts.

FrenchTart
02-24-2007, 11:24 PM
I thought this was the title of the upcoming video?

I've had one or two though, so I could well be wrong.

piet11111
02-25-2007, 04:58 AM
its a trailer to be released very very soon.

jackinthebox
02-25-2007, 09:31 AM
i also heard some rumors in different threads, but i dunno what it'll be... nontheless i like the title^^

Bartekk
02-25-2007, 10:04 AM
Newbeing and piet11111 already explained it, didn't they? The Hunt for Big Daddy is the second gameplay footage after Developer's Walkthrough. Just like Developer's Walkthrough was what IG shown at E3 2006, The Hunt for Big Daddy will be what IG shown at X06. The video will focus on confronting the Big Daddy to clear your way toward Little Sister so you can take all Adam from her. In Q&A dated February 6th it was mentioned that this footage will be released in less than a month.

Adabiviak
02-25-2007, 09:15 PM
Awesome - bring it. It'll be nice to see how much firepower it takes to drop one.

Avatar
02-25-2007, 09:33 PM
In Soviet Rapture, Big Daddy drops you.

Corgano
02-26-2007, 01:48 AM
Can't wait to see more! Just not.. too much more. :D

v.dog
02-26-2007, 02:00 AM
In Soviet Rapture, Big Daddy drops you.That'll happen more often than not in normal Rapture, too.

Alfie
02-27-2007, 01:46 PM
:confused: I've heard loads of references to the "X06" video, but isn't that just the one where the guy fights the "Drill" version of the Big Daddy?? i.e. the one that got its first showing at the X06 press conference:

http://www.gametrailers.com/player.php?id=15682&type=mov&pl=game

Click the one there 'X06 Trailer'

Although I could well be wrong..... I often am!! ;)

Necros
02-27-2007, 02:13 PM
No, that is the Award Winning trailer of the game. (Even thinking about it gives me the creeps. :eek: :D)

The Big Daddy video everybody is waiting for will be like the first, 15 minutes long demonstration, but now it will be about killing one of those heavy weight guys. :)

I just can't wait any longer, please, I want the video, NOW!!! :D

jackinthebox
02-27-2007, 02:13 PM
hmm maybe it has some reference... but the main difference between the X06 vid and the Big Daddy hunting video (has to be released) is that X06 is completely CGI... we already discussed it here (http://forums.2kgames.com/forums/showthread.php?t=64). the next vid will show some real ingame stuff...

edit: Necros was faster :P

Newbeing
02-27-2007, 02:38 PM
The Big Daddy Hunting video was shown at X06, just not publicly, like the CGI trailer.

If you read the descriptions of the video at IGN or Gamespy you'll see the "hunting the big daddy" video is the same footage as the Spike TV VGA trailer. So just imagine the VGA trailer with more in game footage.

Alfie
02-27-2007, 02:49 PM
hmm maybe it has some reference... but the main difference between the X06 vid and the Big Daddy hunting video (has to be released) is that X06 is completely CGI... we already discussed it here (http://forums.2kgames.com/forums/showthread.php?t=64). the next vid will show some real ingame stuff...

edit: Necros was faster :P

Cheers Jack, I'm just a newcomer here so I hadn't stumbled across that thread yet!

Joining the forums is kinda like the start of the game, just wandering around wondering what the heck is going on and trying to find a place to fit in!! ;)

Necros
02-27-2007, 03:27 PM
Joining the forums is kinda like the start of the game, just wandering around wondering what the heck is going on and trying to find a place to fit in!! ;)
Yeah, there's already a Big_Daddy here. :D

Big_Daddy
02-27-2007, 03:31 PM
Yeah, there's already a Big_Daddy here. :D

*Cough* Dont dare hurt the Little Sisters! *Starts up drill*
You dont want to end up like that guy on that trailer:p

Necros
02-27-2007, 03:45 PM
*Cough* Dont dare hurt the Little Sisters! *Starts up drill*
You dont want to end up like that guy on that trailer:p
If you don't bring your pal too, than you should be afraid of my shotgun. :p :D

vrap
02-27-2007, 08:23 PM
I think what they showed at X06 behind closed doors was an actual demonstration, rather than a video. No factual basis for that, just that even at e3 it was a demonstration, and also on at 2K's booth at Gamespot's After Hours show people were allowed to play it (or at least see a demo).

a rabid chicken
02-27-2007, 08:52 PM
Yes, vrap. Everyone knows it was an actual demonstration. Since we will be receiving it in video format people are used to calling it a video. The first gameplay video was an actual demonstration as well, but everyone refers to it as a video because that's the format in which we received it. Whoever called it a video just misspoke slightly. People were definitely not allowed to play it at After Hours. They just showed it again. Showed as in demonstrated.

vrap
02-27-2007, 10:22 PM
Heh I don't really know who knows what here, since there's a lot of discussion going on that suggests not everyone has been as obsessively following every detail like some of us ;) I don't want to come across as patronising in any way.

Necros
02-28-2007, 03:05 AM
Well, maybe we should refer to it as an "ingame video", but I think it's not really necessary to use the longer version. :)

a rabid chicken
02-28-2007, 05:28 PM
2K Elizabeth promised us the Hunting the Big Daddy video before the end of the month and now it's, you know, february 28th, so it looks like we were lied to. I am kind of getting tired of this. First they said that the screenshot contest would start up much sooner than it has and now they don't release the video. It's not big problem and it's probably not her fault, but they should be more cautious with their estimates because this is the second time something has been promised to us "within x period of time" and then it doesn't come out. It's fine if we have to wait longer, but especially for people like me who really really look forward to these things, it's extremely frustrating and irritating. In the post it said something like "mark you calendars!" or "start the countdown!" and I actually did, but then, in the end, I was let down. I wish 2k games (or whoever controls this) would be a bit better about this. Does anyone else share these feelings?

ffanxii4ever
02-28-2007, 06:23 PM
we still have five and a half hours left, so I'm keeping my fingers crossed

FrenchTart
02-28-2007, 06:33 PM
I share your disappointment in terms of not having the video yet...

...but, in all fairness to everyone at, well, anywhere - it's very very hard to be accurate in your estimates of timeframes for this sort of thing. Especially during (as Ken called it) "crunchy crunchy".

I'm sure something will be available soon and in the meantime we just have to sit tight :)

Don't lose hope, never surrender! (bad quote)

Necros
02-28-2007, 06:53 PM
I remember them saying "in a month, probably sooner". And now I think we're in the third week. So I think they still have time. But let me check this out.

edit.: Yupp, I was right. This is from Q&A2:
When is the next in-game video coming out?
The next video is coming out in the next few weeks. And that means in less than a month. Start the countdown!
So I think Thursday or Friday may be our lucky day. :D Oh, and this Q&A was posted on 6th February (my birthday :D).

Corgano
03-01-2007, 03:42 PM
I share your disappointment in terms of not having the video yet...

...but, in all fairness to everyone at, well, anywhere - it's very very hard to be accurate in your estimates of timeframes for this sort of thing. Especially during (as Ken called it) "crunchy crunchy".

I'm sure something will be available soon and in the meantime we just have to sit tight :)

Don't lose hope, never surrender! (bad quote) I agree, what she said.

a rabid chicken
03-01-2007, 03:57 PM
In response to the "crunchy" thing, they did this demo back in october or something, so I don't think they need to work very hard to get it ready. I would expect that it's already ready, but even if it isn't, they only need to spend around 15 minutes to record it. It's no problem that it's not out, especially given the delay, but I don't think that's the reason we don't have it yet. I would guess that maybe it's more of a conscious decision on the part of the marketing people. I could be wrong about this, but I highly doubt the "crunchy" nature of IG's current work conditions is the reason for the delay.

vrap
03-01-2007, 10:34 PM
Agreed; it's the responsibility of the marketing side, so it's their call. I'm pretty sure it's done and they're sitting on it, for whatever reason.

CrashT
03-02-2007, 05:32 AM
Agreed; it's the responsibility of the marketing side, so it's their call. I'm pretty sure it's done and they're sitting on it, for whatever reason.

It's probably tied to the release of new Bioshock Previews in print magazines; or maybe it's even been made an exclusive video for some magazine's cover disc. If either of those is the case it won't be publically available until said magazine has been released.

April issues for magazines are likely to be coming out over the next few days so I wouldn't be surprised if we get the video within a week.

Necros
03-02-2007, 06:00 AM
It will come out in 4 days if what Ken said is true.

vrap
03-02-2007, 08:29 AM
It's probably tied to the release of new Bioshock Previews in print magazines; or maybe it's even been made an exclusive video for some magazine's cover disc. If either of those is the case it won't be publically available until said magazine has been released.

April issues for magazines are likely to be coming out over the next few days so I wouldn't be surprised if we get the video within a week.
Good thinking, that's a possibility.

DSroyU DOW
03-02-2007, 10:59 AM
4 days i cant wait that long i need it now!!!! i need new material

jackinthebox
03-02-2007, 11:09 AM
4 days i cant wait that long i need it now!!!! i need new material

stay calm... your anger won't bring the vid faster to us ;)

Necros
03-02-2007, 11:25 AM
stay calm... your anger won't bring the vid faster to us ;)
Are you a Vulcan or something? :D How can someone stay calm when such a treat awaits but you just can't reach it? :D

ffanxii4ever
03-02-2007, 03:09 PM
well, i suppose he could go on a berserker rampage rather than staying calm, but then he would just get locked away, and not see it for that much longer

Corgano
03-02-2007, 03:55 PM
I suggest attacking a bag of popcorn... or an apple pie. Mmmmmm, tastey!

CrashT
03-02-2007, 08:31 PM
There's a new Bioshock Video available on GameSpot (http://us.gamespot.com/pc/action/bioshock/media.html), I'm going to assume this is the Big Daddy Hunting Video. Seems to be an Exclusive at the moment.

Rapture_Tourist
03-02-2007, 08:35 PM
There's a new Bioshock Video available on GameSpot (http://us.gamespot.com/pc/action/bioshock/media.html), I'm going to assume this is the Big Daddy Hunting Video. Seems to be an Exclusive at the moment.

IT IS!! Its called "Hunting the Big Daddy" !!! Everybody can watch the video low-res stream...Registered Users at Gamespot can download the Med-res video, but HD is just for subscribers

Newbeing
03-02-2007, 08:43 PM
Hmm. I wonder if someone at Gamespot Jumped the gun or if they exclusively got the rights to show the video first (even though I think every online game publication is owned by the same company:p )

CrashT
03-02-2007, 08:43 PM
Just watched the Low-Res Stream... Pretty neat.

Still go something like 2 hours left for the download of the Medium-Res version, which is going slooooooow... :(


EDIT:
The front page of GameSpot has been updated to include the "Exclusive" BioShock Video, so I guess we'll have to wait a day or so to get it from anywhere else.

Rapture_Tourist
03-02-2007, 08:51 PM
Right, but its worth waiting! Downloading Mid-res (slowly), too.

The video is about 7 minutes long, it starts with a Screenshot slideshow and then something comes, what all of us expected :). I just hope so much that this game will remain as beautiful as its shown in this video.

Does someone know if this was shown on PC or 360?

I think this video comes to CoR next week. Until that time, it might remain exclusive to Gamespot.

CrashT
03-02-2007, 09:01 PM
The smooth panning seems to imply it's the 360 version (Which the previous Talkthrough Video was as well).

Newbeing
03-02-2007, 09:59 PM
The end of that video is rather impressive. I'm pleased to say that I love the look of the animations so far.

witch
03-02-2007, 11:38 PM
Wow, that was amazing. The action and everything looked great. Cheers to the team.

That end was creepy, :D

Glottis
03-03-2007, 01:40 AM
In response to the "crunchy" thing, they did this demo back in october or something, so I don't think they need to work very hard to get it ready. I would expect that it's already ready, but even if it isn't, they only need to spend around 15 minutes to record it. It's no problem that it's not out, especially given the delay, but I don't think that's the reason we don't have it yet. I would guess that maybe it's more of a conscious decision on the part of the marketing people. I could be wrong about this, but I highly doubt the "crunchy" nature of IG's current work conditions is the reason for the delay.


I feel ya,but calling her a liar is a bit much ??!!!!

My pet peeve is that gamespot gets first dibs but not the fans WTF
!!?!?!?!?!!!!!!!!!!!!!!!!!!?? The 'fans' have to pay to get the 390 meg
version of the video !!! I thought we heard mention of perks,for being
in the cult of rapture,correct ? Is one of the perks getting leftovers ? :(

Glottis
03-03-2007, 01:49 AM
The 'hacking' looks more like a simple flipping of a switch then it was a in SS2.... Excellent animation,and good action.When are we going to see PC videos ? And why have we not seen them yet ? What is with all this 360 centric stuff ?

Uponemandus
03-03-2007, 02:19 AM
I feel ya,but calling her a liar is a bit much ??!!!!

My pet peeve is that gamespot gets first dibs but not the fans WTF
!!?!?!?!?!!!!!!!!!!!!!!!!!!?? The 'fans' have to pay to get the 390 meg
version of the video !!! I thought we heard mention of perks,for being
in the cult of rapture,correct ? Is one of the perks getting leftovers ? :(

Chill man, gametrailers will get the high def version in like a week. Devs relationships to magazines and websites is politics- it's exclusivity traded for more coverage (and maybe more perks I'm too niave to have put much thought into). Let's not inflate our own importance too much here- they need to worry about selling copies and justifying this ginormous expenditure more than catering to the vocal minority at -every single point- in the development process.

Glottis
03-03-2007, 02:52 AM
Chill man, gametrailers will get the high def version in like a week. Devs relationships to magazines and websites is politics- it's exclusivity traded for more coverage (and maybe more perks I'm too niave to have put much thought into). Let's not inflate our own importance too much here- they need to worry about selling copies and justifying this ginormous expenditure more than catering to the vocal minority at -every single point- in the development process.


I just hope it isnt a week,I think someone will snag a copy early,and put it on File Front,megaupload,etc,for us lowly peons....

I would have done just that,but gamespot does not take Paypal,or Hyperwallet.

Alfie
03-03-2007, 05:28 AM
That looked good, even in low-res. Good ending as well. :D

Really looking forward to seeing a PC gameplay vid now......... :p

jackinthebox
03-03-2007, 05:52 AM
omg very cool :cool:
i like the glass-tunnel at the beginning... it looks very hard to take down a BG, but i haven't seen so much action before^^ at the end a splicer is throwing some grenades in your direction and the player throws them to the BG. that's awesome ;)
i've seen it only in low-res... wouldn't be bad if anybody had a high-res link ;)

v.dog
03-03-2007, 06:07 AM
The level design is beautiful (I'd buy the game just to explore, let alone anything else), and the animation is superb. Only thing I'd like to see tweaked is the telekenesis effects, they're a bit overwrought IMO.

Big_Daddy
03-03-2007, 06:10 AM
Slightly Higher Quality of the Vid. (http://www.gametrailers.com/umwatcher.php?id=46173)< Click
;)

vrap
03-03-2007, 07:20 AM
Here are my thoughts that I posted elsewhere, I guess I might as well put them here too.

Well I finally got to see the video, and it's been well worth the wait. It's great to see the attention to detail, there's a hell of a lot more stuff all over the place in comparison to the area we saw in the e3 video, and the place looks so much more busy and atmospheric. I like that some of the glitchiness in the graphics that we saw in the e3 video really looks solid now, especially the shadows, which are fantastic. There are sharply defined shadows of the character models, and the more fuzzier soft shadows of things in the environment. What I love is that the shadows are actually making a difference now - you can really tell what a character is doing just from their shadow, and this is shown a few times in the demo. The water looks great as always though there's only fleeting glimpses of it.

I guess now we've seen what the beginning of the game is like - doesn't the starting point look like where you enter Rapture from? I love the glass tunnel, it's a great way to just bombard you with visual flash, the signs and lights and view of the buildings in the distance - very nicely done. I think the shininess and bloom of everything that we've been complaining about isn't that bad when the game is in motion, though I do find the shiny reflection on the walls a little annoying - that effect is oldhat now, it should really be more subtle and less used and moreover only on some materials like metal. The decals from bullets hitting the floor at the end of the video are cool too, though I was disappointed to see them disappear so soon.

Another great improvement is the sound, there's a lot more ambience, stuff happening in the background that adds a lot to the atmosphere.

I like how difficult it is to take down the Big Daddy (even considering how bad a shot the player was ). The splicer was pretty damn cool, I frickin' love how he first pushed that table towards you - I hope there'll be more situational awareness like this, because it makes them a lot more believable if they can take account of things that are near them and react to them, so that every battle isn't just the same kind of behaviour in a different location, but different behaviour depending on the location. Suppose there was a Big Daddy and Little Sister rambling along behind you, minding their own business when the table you just dodged come crashing into them? That splicer'd have more than he bargained for.

This video really made me wonder the reason for the delay, this game is still half a year away from release, which is a heck of a long time considering the state the game looks to be in. It can be nothing but good news.

Shake Appeal
03-03-2007, 07:26 AM
The 'hacking' looks more like a simple flipping of a switch then it was a in SS2.... Excellent animation,and good action.When are we going to see PC videos ? And why have we not seen them yet ? What is with all this 360 centric stuff ?
It's a brave new world of console-focused development. :cool:

Also, there were screenshots of the hacking minigame out there at one point on xboxyde but I believe 2K asked for them to be pulled. I guess it just wasn't implemented at the time the Hunting demo was originally put together.

CrashT
03-03-2007, 07:27 AM
I guess now we've seen what the beginning of the game is like - doesn't the starting point look like where you enter Rapture from?

I thought you were meant to start near the Ball Room (Or whatever it is), where the New Year celebrations had been planned. The area shown in the latest video looks like the Medical Wing, it even had audio adverts for some kinda of Anti-Disease Treatment "Diseases won't wait 'till payday" or something like that.

vrap
03-03-2007, 07:30 AM
Yeah, actually the only thing that made me think so was the big 'Welcome to Rapture' sign above the entrance ;)

Necros
03-03-2007, 07:32 AM
Wow... Just wow... This is amazing! :cool: The animations, the action, the whole world, everything looks so good. http://forums.2kgames.com/forums/images/icons/icon14.gif And the ending was the best. :D

But I've got one concern... Killing the little girls will be pretty hard. Seeing them acting like in this video is making it morally difficult. :cool:

vrap
03-03-2007, 07:37 AM
And the ending was the best. :D
I think the only thing that would have made it better was if the player had brought up the wrench just before it faded out ;) ;)

Big_Daddy
03-03-2007, 07:56 AM
I think the only thing that would have made it better was if the player had brought up the wrench just before it faded out ;) ;)

Yeah, Like in the X06 trailer, And if you noticed when he is was battling the Splicer he got the Wrench out, And he was Hitting it onto his Palm Just like the X06 trailer, Would have been pretty bad ass if it did that at the end when the Little Sister was backing off into the corner....Its going to be so tough to kill one though.

Necros
03-03-2007, 08:24 AM
Here's a link for a bigger (385MB) version. :) Download. (http://hardwired.hu/dl.php?id=5041&dl=1)

This is from my country, I hope the site can handle the big traffic. :D

If anyone else has links, share it! :)

vrap
03-03-2007, 08:44 AM
Thanks a lot!

Big_Daddy
03-03-2007, 08:51 AM
Brilliant Man, Thanks alot, Much better quality:D

jackinthebox
03-03-2007, 08:54 AM
hey everybody... stop downloading from Necros link, the server seems to be overloaded ;) have to wait i guess...

Necros
03-03-2007, 09:05 AM
The speed is quite good, I guess the site can handle it well. :) I've still got 70 MBs left. :D

CrashT
03-03-2007, 09:13 AM
Man... It's been something like 7 hours since I started the the download of the High-Res version off Gamespot (As even for a Pro Member their servers are capped, unless I pay even more), and Necros's has finished in under thirty minutes... *Shakes Head* madness, why do I even bother paying for Gamespot I wonder.

Cheers Necros.


... Oh man this is pretty.

Bartekk
03-03-2007, 10:08 AM
Here's a link for a bigger (385MB) version. :) Download. (http://hardwired.hu/dl.php?id=5041&dl=1)

This is from my country, I hope the site can handle the big traffic. :D

If anyone else has links, share it! :)

How can I download it? Left clicking opens Media Player, right clicking and save-as does not want to save the file, but something like "dl.php".

Shake Appeal
03-03-2007, 10:54 AM
Xboxyde now have it available for download:

http://www.xboxyde.com/news_4063_en.html

Necros
03-03-2007, 10:59 AM
How can I download it? Left clicking opens Media Player, right clicking and save-as does not want to save the file, but something like "dl.php".
If you are using Firefox, go to the settings menu and you can configure what the browser will do with various file types. Or download the link with ReGet or something like that program.

paul
03-03-2007, 11:43 AM
hi,check out gamespot.com under pc and youll find it there,amazing!!!!!.

jackinthebox
03-03-2007, 12:01 PM
hi,check out gamespot.com under pc and youll find it there,amazing!!!!!.

we talk about the high-res version of the vid or did i miss something?^^ on gamespot you have to be a subscriber to download the full quality footage...

Necros
03-03-2007, 12:02 PM
That video's size is about 80MB, so that's a medium res. version, I think.

MacarenaRowBot
03-03-2007, 12:24 PM
Oh man. I cant resist it, I must download .... must download. Im a Bioshock Zombie for the next 24 hours.

Hatesink
03-03-2007, 12:46 PM
That looks absolutely awesome.

That little sister is amazing. The animation is just so emotive it's amazing. I don't know how anyone taking the game seriously could kill one of them.

I'd prefer to give her the teddy bear than to use it to torch the BD. I love the way she plays hopscotch on the tiled floor. I can't believe how good this game looks.

One criticism— the gas cylinder; If it was full, then when pierced, the speed at which the gas is released would be enough to propel the cylinder across the floor. The gas in a modern gas cylinder is under enough pressure to propel it through a cinder-block wall.

MacarenaRowBot
03-03-2007, 01:41 PM
Oh ....... my ..... god.
Its as if the game just took my expectations, and told me they suck, and proceded to show me something infinitely better.
Any concerns I had? insignificant! AMAZING.

ComradeP
03-03-2007, 01:49 PM
The gas in a modern gas cylinder is under enough pressure to propel it through a cinder-block wall.

It's a 1940-ish gas cylinder I'd guess, judging by the story line, and there are plenty of flammable types of gas available that won't propel the cylinder all across the room.

On the other hand: it part of "Gamer science" that gas cylinders will always remain immobile unless they have some sort of purpose. At most, they move around a bit before blowing up (example: HL 2). The pressure that is apparant due to the speed at which the gas escapes is never on par with the reaction of the cylinder itself or the quality of the cylinder.

Adabiviak
03-03-2007, 01:55 PM
What kind of rounds were in that shotgun? Usually at that range, it's a bit if a waste to use the shotgun.

Raveness
03-03-2007, 02:12 PM
- The shotgun reload animation doesn't need to be right in the players face like that, kind of obtrusive.

- I hope the player gained some sort of key access to be able to shut off the security drones, and didn't just flick a switch to disable them.

- Big Daddy/Little Sister shouldn't be on the coattails of the player after every kill he makes, certainly hoping they are not spawned in every instance of an enemy death

- The PSA announcements are a great touch, nostalgic of SS2

Necros
03-03-2007, 02:20 PM
I think the only thing that would have made it better was if the player had brought up the wrench just before it faded out
I think this way was better because it left every option open. :)

- I hope the player gained some sort of key access to be able to shut off the security drones, and didn't just flick a switch to disable them.
I think there will be different kinds of security stations. And I guess we haven't seen every hacking option either.
- Big Daddy/Little Sister shouldn't be on the coattails of the player after every kill he makes, certainly hoping they are not spawned in every instance of an enemy death
If they are in the area you might run into them, it's all dynamic. In this video I think it was set up like this to show us the good stuff.

Props for the team, the game will be amazing! I still can't watch it enough times. :D And I'd love to see more of the water in the next video. I'm still looking for my jaw. :)

ComradeP
03-03-2007, 02:21 PM
- I hope the player gained some sort of key access to be able to shut off the security drones, and didn't just flick a switch to disable them.


I believe one can conclude that, other than a cost in ADAM (mentioned in one of the videos) there is no skill, tool or ability related to disabling security stations. In fact, there seem to be hardly any (if any) non-plasmid related abilities.

- Big Daddy/Little Sister shouldn't be on the coattails of the player after every kill he makes, certainly hoping they are not spawned in every instance of an enemy death

Little sisters don't seem to roam, they're close to a pipe in most videos and they might respond to (ergo: be triggered by) a fight in the nearby area. Only Big Daddies seem to roam "looking for Little Sisters to help" which also means that Big Daddies are not tied to a specific Little Sister. A nice touch.

Hatesink
03-03-2007, 02:30 PM
I just downloaded the high-res video and it's just beyond awesome. That irritant thing he's squeezing (looks like an orange) you can almost taste. Also— what's it doing to his hands? Maybe it really is an orange and it's just reacting with his genetically modified flesh.

- I hope the player gained some sort of key access to be able to shut off the security drones, and didn't just flick a switch to disable them.Having seen it in high-res now, I really hope that hacking mini-game is just totally cut from the game. It just looks as though it would detract from the game more than it would add to the game. If it was a choice between the hacking mini-game screens we've seen and just having it as a switch I'd pick the switch option every time. Maybe you have to prime the security system in advance in order to be able to switch the security bots over to your control. It might even require a plasmid.

there are plenty of flammable types of gas available that won't propel the cylinder all across the room.But it's more about the pressure differential than the type of gas.

"Gamer science" that gas cylinders will always remain immobile unless they have some sort of purpose. At most, they move around a bit before blowing up (example: HL 2). The pressure that is apparent due to the speed at which the gas escapes is never on par with the reaction of the cylinder itself or the quality of the cylinder.Personally I see that as more of a quality issue. If you had to sit down and design a rules-set for the perfect/ideal environment, it should comply with the laws of physics (possibly with exceptions being made for certain styles or genres, such as two-fisted adventures, where for example the most statistically unlikely feats (no pun intended) are usually pulled off quite easily unless the failure facilitates or enables plot deviations.)What kind of rounds were in that shotgun? Usually at that range, it's a bit if a waste to use the shotgun.Maybe he's firing slugs. The thing is, since it's a developer that's playing it I guess they can just use the console to get as much ammo or health as they want. :/

Hatesink
03-03-2007, 02:32 PM
Little sisters don't seem to roam, they're close to a pipe in most videos and they might respond to (ergo: be triggered by) a fight in the nearby area. Only Big Daddies seem to roam "looking for Little Sisters to help" which also means that Big Daddies are not tied to a specific Little Sister. A nice touch.That would make sense— them hearing the sounds of a fight and responding so as to collect more Adam. I hadn't considered the fact that they might just spawn right next to a fight, which could be pretty lame, especially if you've already searched the area and there wasn't a single Little Sister or Big Daddy to be found.

ComradeP
03-03-2007, 02:35 PM
But it's more about the pressure differential than the type of gas.


True.

The words "Pressure differential" also bring up the question whether certain rooms are pressured to cope with water pouring into Rapture. That might become a nice puzzle element, pressurizing and de-pressurizing rooms/areas.

Xerxes
03-03-2007, 04:17 PM
Wow, the video is amazing... What was the big daddy shooting at the player?

Guns wont be enough to get throught this game lol!

Hatesink
03-03-2007, 04:19 PM
What was the big daddy shooting at the player?It's shooting rivets

Necros
03-03-2007, 04:23 PM
What was the big daddy shooting at the player?
Rivets. :)

http://img63.imageshack.us/img63/9391/blindnietenhz9.jpg

Xerxes
03-03-2007, 05:05 PM
LS: Come here Mister Bubbles... Me and Mister B! lol

Glottis
03-03-2007, 05:12 PM
Here's a link for a bigger (385MB) version. :) Download. (http://hardwired.hu/dl.php?id=5041&dl=1)

This is from my country, I hope the site can handle the big traffic. :D

If anyone else has links, share it! :)


Your a god,if your ever up in Ottawa Canada holler @ me ! I owe you !! :)

Necros
03-03-2007, 05:25 PM
Your a god,if your ever up in Ottawa Canada holler @ me ! I owe you !! :)
I'm afraid I can't take you up on that offer. :) Besides, it's my pleasure to help out the fellow cult members. :D

MacarenaRowBot
03-03-2007, 05:35 PM
Pretty funny that someone else here is from Ottawa too. What are the odds?

Anyway, one of the things I like about this video (as apposed to the last one) Is how it actually looks like someones actually playing it rather than walking through it as though it was pre-rehearsed. With all the crazy things going on, you notice the player make little mistakes, but find other inventive ways around them. It did a good job of showing what gameplay will actually be like.

Necros
03-03-2007, 05:53 PM
It did a good job of showing what gameplay will actually be like.
One part of the gameplay, I hope. ;)

Glottis
03-03-2007, 06:18 PM
If you are using Firefox, go to the settings menu and you can configure what the browser will do with various file types. Or download the link with ReGet or something like that program.

I am going to upload onto a fileserver I know when I get it,that has a bit more bandwith,although it may take all night,as my upload is capped at 77Kb up.I am averaging about 25.5 down right now,first 10 or so minutes it was chugging along at about 45Kb down...

Thanks again Necro

Raveness
03-03-2007, 06:44 PM
That would make sense— them hearing the sounds of a fight and responding so as to collect more Adam. I hadn't considered the fact that they might just spawn right next to a fight, which could be pretty lame, especially if you've already searched the area and there wasn't a single Little Sister or Big Daddy to be found.

I just don't want to see a 100% exploitable situation where if the player requires the services of BD/LS she can always rely on getting them by whacking another living soul in Rapture, especially if the ventilation system is spread throughout every level in the game. If there is enough level variety so that BD/LS will not be in 95% of the game, then I don't mind the spawning instance situation.

Glottis
03-03-2007, 08:57 PM
I'm afraid I can't take you up on that offer. :) Besides, it's my pleasure to help out the fellow cult members. :D

Now if we could just get a faster link,I am @ 49% and its just crawling along here at 9Kbs down :( Plus it keeps dropping the connection(Opera 9.2)

Glottis
03-03-2007, 09:14 PM
http://www.xboxyde.com/leech_3591_en.html


Torrent is here,seeded fairly well. I am one of the seeds. I was getting it @ over 250 a sec,and had it in no time ! Give necro's server a break peeps. :)

Glottis
03-03-2007, 10:10 PM
Just watched the HD version (390+ megs)

Simply amazing video,for a just very amazing game,this will be 'Game Of The Year',hands down,no contest.Excellent animation,incredible graphics! Great A.I. and like DX and SS2 it will give players many ways to take on any given situation in the game,violence,stealth,etc... I loved seeing the school of fish,nice touch.Seeing the PC walk through ther glass tubes was a WOW moment for me :) I like the weapons,the way they sound,the way that they look,etc.I am a little surprised the LS didnt get killed.

Uponemandus
03-03-2007, 10:38 PM
got a link to the hd version?

Adabiviak
03-03-2007, 11:11 PM
So... will the Big Daddy 'forget' about the previous fight if you teleport away out of it's sight like that, or would it have come back after you if the other NPC wasn't present?

vrap
03-03-2007, 11:31 PM
I think the Big Daddy really only just fights to protect the Little Sisters, from everything I've heard and read there's never been any indication that He's an antagoniser; rather, he fights only as much as it takes to neutralise the threat against the Little Sister he's protecting, and then they carry on with their business.

Raveness
03-03-2007, 11:48 PM
I think the Big Daddy really only just fights to protect the Little Sisters, from everything I've heard and read there's never been any indication that He's an antagoniser; rather, he fights only as much as it takes to neutralise the threat against the Little Sister he's protecting, and then they carry on with their business.
But that doesn't answer Adabiviak's question. Does a Big Daddy stay in a permanent enemy state upon first attack, or does he revert to standard LS defensive mode after a certain amount of time or action (teleport, changing primary attack to another Rapture denizen)?

Uponemandus
03-04-2007, 12:06 AM
I think the Big Daddy really only just fights to protect the Little Sisters, from everything I've heard and read there's never been any indication that He's an antagoniser; rather, he fights only as much as it takes to neutralise the threat against the Little Sister he's protecting, and then they carry on with their business.

but it's weird..if you watch- the last room sequence, the player is kind of standing in the shadows as the LS and BD come in, and both continue on while ignoring the player. The player then activates the copters and advances on them again. The little sister points him out and screams 'there, there, aghhh' before the player actually fires a shot. I don't know if she re-recognized him or thought the hacked copters were a threat (though I don't believe those did anything until the player initiated the attack).

I'm thinking the LS are nearsighted. At the beginning, look how close she has to get to the corpse to notice it. She/and or the Big Daddy he probably forget you, but don't necessarily forgive you.

Nik
03-04-2007, 12:41 AM
just got done watching it, very nice.

Adabiviak
03-04-2007, 01:19 AM
I did think it was funny how the player sat there watching the Little Sister do her thing and then out of nowhere, she fires on the Big Daddy. I didn't see it coming because I figured if you're going to pull a punch with the shotgun, at least close the distance a little bit.

Corgano
03-04-2007, 04:56 AM
All right, let's see if I can go back and respond to everything I just read:

1) This maybe near the start of the game, but it's not the start for the player. Why? Because she has a wrench, a gun, a shot gun, and at least 2 plasmids, and enough Adam to hack 2 bots. Plus, there may be "Welcome to Rapture" signs all over the place. We don't know for sure...

2) I doubt that the LS/BD react to the sound of the fight. As you know, from previous pod casts and such, she (Melissa?) talks about how to fight BD and what those fights are like. She also had the spot to teleport to all ready set up. The LS/BD seem to be making rounds looking for Adam as they go through the level. So, the player knowing this set up a trap/choose a spot to attack the BD at. (Or that seems to be the case. Not sure how 'Dynamic' that is...)

3) Seeing the player raise a wrench at the end wouldn't make sense... I know they're trying to demonstrate and drill in the point that "What happens next" is up to you. If the player wanted to, she could have blown away the LS in the very beginning. It would have made for a short video though. :)

4) Not having seen the High-Res video yet, that stress-ball thing was gross. I'm not sure what it was or if that's your blood or it's oozing something, but yuck! Guess Rapture is going to be a pretty gross place.

5) Would the BD recognize you again? Or would he go back to passive? Good question. It may be a timed thing. The BD's sole purpose is to "escort" the LS around. Beyond that, they leave you alone. How would that change after you've attacked one? Don't know... One way to find out. Wait till August. :D


Later,
Cor

Big_Daddy
03-04-2007, 05:13 AM
No way was it the beginning of the Game, You wouldn't have a Shotgun or even a Magnum infact, At the start of the game you possibly wont even have anything, Perhaps you find a wrench when you first enter Rapture.

Adabiviak
03-04-2007, 06:41 AM
Yeah, I just took a closer look at the irritant plasmid - yuck! The way he keeps squeezing snot out of it is even better.

vrap
03-04-2007, 07:10 AM
This maybe near the start of the game, but it's not the start for the player. Why? Because she has a wrench, a gun, a shot gun, and at least 2 plasmids, and enough Adam to hack 2 bots. Plus, there may be "Welcome to Rapture" signs all over the place. We don't know for sure...

No way was it the beginning of the Game, You wouldn't have a Shotgun or even a Magnum infact, At the start of the game you possibly wont even have anything, Perhaps you find a wrench when you first enter Rapture.

These points are moot because we know for a fact (http://www.ttlg.com/forums/showthread.php?p=1563561#post1563561) that the player had those weapons and abilities for the sole purpose of the demonstration. My point was more about the physical location being the start of the game, and of course it may well not be.

Seeing the player raise a wrench at the end wouldn't make sense... I know they're trying to demonstrate and drill in the point that "What happens next" is up to you. If the player wanted to, she could have blown away the LS in the very beginning. It would have made for a short video though.
Again, you missed my point :) , I was just kidding with that statement - I was implying that it'd have been a funny nod to the CGI trailer, that's all.

ahrel
03-04-2007, 08:00 AM
Hopefully the Smash n Grab is a viable option. Kill the Little Sister get the Big Daddy to try and chase you, run past them with the speed boost plasmid and snatch the ADAM then book like your life depends on it (because it does :p). Or just teleport to a nice safe (far away) location you set up previously.

Though I would hope that the Big Daddy wouldn't forget and continue to look for you for the rest of the game. Because...I mean, if their only purpose in Rapture is to protect the Little Sister, here you come and cause them to fail at that. They have two options as I see it: Hairi Kari, or find you and make you pay for destroying their purpose to live.

I also wonder if there will be ways to make the Little Sister and Big Daddy think you're the Big Daddy and have her just offer you the ADAM she found...

When given the option in a game, I usually go for a sort of rogue (surprising from a guy who picks the name Blackbeard I know :p) that can trick enemies out of their items or lives, with as little harm to me as plausible.

ComradeP
03-04-2007, 10:00 AM
Though I would hope that the Big Daddy wouldn't forget and continue to look for you for the rest of the game. Because...I mean, if their only purpose in Rapture is to protect the Little Sister, here you come and cause them to fail at that.

They protect Little Sisters and it seems they're not tied to a Little Sister per se (otherwise they wouldn't roam). I guess they'd forget after a while and return to roaming, until they spot you again.

When given the option in a game, I usually go for a sort of rogue (surprising from a guy who picks the name Blackbeard I know ) that can trick enemies out of their items or lives, with as little harm to me as plausible.

I prefer a "sneaky"/ diplomatic style too. Usually, being good with health-related skills can be a serious boost in that case: Whilst playing Deus Ex I was happily hacking everything that could be hacked but could also "do a heart bypass with kitchen equipment".

Xerxes
03-04-2007, 11:20 AM
The "door to rapture" we see on the cult of rapture webiste maybe it's just a pressurized shaft (bulkhead) that we will see everytime we change building in this underwater city....

So unlike SS2 where the player had to start the game in MED/SCI because of the cybernetic implants. I would find it odd that the fist location we visit in Bioshock is the Medical Pavillon since a hospital is always in a central location... ie not like right next to the entrance... My two cents

Beside Maybe oppotuny awaits is just the motto of the city...

MacarenaRowBot
03-04-2007, 12:06 PM
The "door to rapture" we see on the cult of rapture webiste maybe it's just a pressurized shaft (bulkhead) that we will see everytime we change building in this underwater city....

So unlike SS2 where the player had to start the game in MED/SCI because of the cybernetic implants. I would find it odd that the fist location we visit in Bioshock is the Medical Pavillon since a hospital is always in a central location... ie not like right next to the entrance... My two cents

Beside Maybe oppotuny awaits is just the motto of the city...

You definately have a point there.

Uponemandus
03-04-2007, 12:21 PM
Plus according to the website's Enter Rapture section, the medical section is actually the second level. It sounds like players arrive at the Kashmir Restaurant level.

"The Kashmir was once a popular destination for the inhabitants of Rapture to both eat and play in style; its New Years Eve celebrations were legendary. It also served as a staging area for fresh arrivals, welcoming them to their new home."

Lucas78
03-04-2007, 04:23 PM
Like others said regarding the location, for pre-release demonstration you have to take them as a grain of salt: they're often out of context, especially regarding the weapons at player's disposal.

Overall, it's an awesome video ! Loved the attention to the details when it comes to architecture and general artistic style. Having the furniture correctly placed and stuff like that is a HUGE immersion-enhancer: remember when you first entered the UNATCO offices in Deus Ex? The organization made a lot of sense, and you felt like you were really there.

Regarding hacking, it really depends on the general pace of the game. It may detract if done wrong, but yeah, just "right-clicking" on an object to hack it is a little dull.

Finally, like others, I'm curious about the behaviour of the BDs: in some games, when triggered, the aggression of the enemies are somewhat "linked" to the PC 'til he/she changes area or the enemy itself is destroyed, so that may result in your aggressor following you (albeit slowly) across the entire "level".
------------

BTW, sorry if this was already answered somewhere, but will Bioshock feature an inventory? (and, if yes, free or slot based?)

Xerxes
03-04-2007, 05:24 PM
Plus according to the website's Enter Rapture section, the medical section is actually the second level. It sounds like players arrive at the Kashmir Restaurant level.

Yeah but anyway, again unlike in SS2, where you were on a spaceship with different decks for different purposes... In Bioshock you are in an underwater city and the "levels" (Kashmir and Medical Pavillon) are only a section of a normal underwater building. I don't see the restaurant being as big as a deck in SS2.

Plus I just think those little "sections" in Rapture are just more important for the non-linear gameplay/story then mmm i dunno the splicer convenience store :D you loot for precious ammo or adam...

The brochure we see on the main website is not about the "levels", it's about the landmarks of Rapture... I can't wait to see the golf course :D

a rabid chicken
03-04-2007, 07:04 PM
Lucas, over at ttlg Chris Kline said that the reason the player just had to press a single button to hack the bots was because he had a ton of hacking plasmids equipped to make him an amazing hacker, capable of hacking them instantly, without playing that minigame we saw the screenshots for a while back. It also takes him less resources and time. The minigame looks kind of like pipe-down.

Uponemandus
03-04-2007, 09:45 PM
Yeah but anyway, again unlike in SS2, where you were on a spaceship with different decks for different purposes... In Bioshock you are in an underwater city and the "levels" (Kashmir and Medical Pavillon) are only a section of a normal underwater building. I don't see the restaurant being as big as a deck in SS2.

Plus I just think those little "sections" in Rapture are just more important for the non-linear gameplay/story then mmm i dunno the splicer convenience store :D you loot for precious ammo or adam...

The brochure we see on the main website is not about the "levels", it's about the landmarks of Rapture... I can't wait to see the golf course :D


They have referred to one level as the mall level in the past though, so...who knows

Rapture_Tourist
03-05-2007, 05:59 AM
HD Version now available at Gametrailers.com for free.

http://www.gametrailers.com/player.php?type=wmv&id=17457

Persistence
03-05-2007, 07:21 AM
I just love it how the Little Sister is playing hopscotch on the paving tiles while roaming for bodies filled with Adam in a very dangerous and haunting environment :)
Further establishing that she, with all her creepy aspect of course, is still a little girl, which will eventually let you hesitate whether you simply slay her for the Adam.

These guys from Irrational Games truly have an eye for detail, very wicked detail, and that's what I love about their games :p

Hatesink
03-05-2007, 08:46 AM
I just don't want to see a 100% exploitable situation where if the player requires the services of BD/LS she can always rely on getting them by whacking another living soul in Rapture, especially if the ventilation system is spread throughout every level in the game. If there is enough level variety so that BD/LS will not be in 95% of the game, then I don't mind the spawning instance situation.True— although it would be good if that was at least one of the ways a player could create an ambush for a BD/LS combo., or maybe just for an LS on her own (what if you could kill a Splicer and drag its body to where an LS would see it so as to create a trap. (In Codename 47 you can drag a body into an alley or alcove and have a patrolling guard spot it and run over to investigate.)).

Maybe there's a Little Sister playing hopscotch with a BD patrolling nearby and the player can kill a Splicer, drag it into a lift and send it down to the LS's floor. The doors to the lift could open and the LS could spot the body, call Mr. Bubbles to follow and walk over and begin to extract the Adam, at which point the doors could close and the lift could carry the LS, sans BD, to the floor you're on (where you could be waiting with either a wrench or a laundered teddy bear ;) )

Also— Is it possible to drown in BioShock? In Silent Assassin you could chloroform an NPC and drop it into a swimming pool where it'd lay on the bottom of the pool, underwater, for five or so minutes before regaining consciousness, standing up and running away.

If there's a way to render NPCs unconscious in BioShock, I'd hope that if left underwater they wouldn't just stand up after five or ten minutes. If it hasn't already been implemented I doubt it would be now, but it'd be good if you could drag inanimate bodies out of the water, or into position for ambushes.

Also— I'm really hoping you can't push the ragdolls all over the floor with gunfire (Newton's third law of motion). The ragdolls should have realistic weight, and if they present a problem you should be able to dispose of them (depending on your character's profile/development/alignment.)

I basically think that every new innovation should (within reason) become standard and should be expended upon, rather than just exist as USP for a single game —I'd like to see game studios have as many staff members as the Disney studio had for their animated features, so that new heights in depth can be achieved (if you pardon the oxymoron).

I think the Big Daddy really only just fights to protect the Little Sisters, from everything I've heard and read there's never been any indication that He's an antagoniser; rather, he fights only as much as it takes to neutralise the threat against the Little Sister he's protecting, and then they carry on with their business.But that doesn't answer Adabiviak's question. Does a Big Daddy stay in a permanent enemy state upon first attack, or does he revert to standard LS defensive mode after a certain amount of time or action (teleport, changing primary attack to another Rapture denizen)?I'd say the BD's main priority when escorting the LS should be the safety of the LS.

I think the BD should act as a barrier to her harm, and seek to get her to safety first and defend her with force second, so should the immediate threat have retreated he should break off his attack and herd her to a safe place. Once the LS is back in her vent I'd imagine the BD should be free to pursue the antagonist, although until that time (i.e. the LS being safe in her vent) its main focus should probably be to maintain her safety (The logic of its actions in that respect is, I guess, debatable.) It wouldn't surprise me if they totally disregarded your attack in favor of helping the LS back to the safety of the vent, should they be right next to the vent when the player initiates an attack. Also, I don't see why a BD shouldn't be pro-active about eliminating the antagonist as a threat once the LS is safely back in her vent.

Regarding hacking, it really depends on the general pace of the game. It may detract if done wrong, but yeah, just "right-clicking" on an object to hack it is a little dull.I'd like to see dynamic real-time hacking, but if it's a choice between a separate mini-game that breaks frame and interrupts the pacing of the game, I'd rather it just be a switch. I don't think that if you're in the middle of a fight and about to die that diving for a security-bot should be a viable option if enabling the security-bot means spending time in a mini-game on a totally separate interface screen. I think it'd just be a bit lame. I'd like there to be dynamic, real-time hacking.

As for wrench-smacking at the end of the gameplay movie. I don't think it should have been included since it might have suggested that the player should attack the Little Sister. I don't think there should any kind of wrench-smacking when the Little Sister is in the player's sights, even when the wrench is equipped (unless the player has already demonstrated the habit of attacking Little Sisters). I don't think the game should influence the player to attack the Little Sister, or give the player the excuse, even through letting the Little Sister antagonise the player by ignoring the player's "might" by playing hopscotch in his presence under the protection of a Big Daddy. She should show appropriate concern so as not to justify her own attack. If you're hiding in the shadows, or viewing from a distance and she doesn't see you; or if the Little Sisters are aware of you as an ally, or are for some other reason already comfortable in your presence, then they should play around and be free (so-to-speak), but otherwise (if they're unsure of you) or know you to be a threat they should be more guarded.

MacarenaRowBot
03-05-2007, 09:10 AM
If there's a way to render NPCs unconscious in BioShock, I'd hope that if left underwater they wouldn't just stand up after five or ten minutes. If it hasn't already been implemented I doubt it would be now, but it'd be good if you could drag inanimate bodies out of the water, or into position for ambushes.


Im no expert in how people react when thrown in the water, but Ive always believed that people float. If you tie them down with a weight, then I could understand them sinking and drowning, but If someone wakes up whilst floating (depending on how much water they have injested) there may be the potential for them to wake up, swim to shore, and continue about their business. Thats just my thoughts.

Hatesink
03-05-2007, 09:14 AM
Im no expert in how people react when thrown in the water, but Ive always believed that people float.That was one of my complaints to the Hitman forum. In the first game the bodies floated, but in one of the sequels they sank.

Technically it's possible to drown in just three inches of water.

Another thought about the Hunting video. When the player takes the Bear there's still a bear left sitting where he got it from. It seems to suggest you can take an infinite number of bears from 'bear spawn points'. If they're to be used for interaction with the Little Sisters shouldn't there be a finite number, maybe in a toyshop in the shopping arcade?

Hatesink
03-05-2007, 09:30 AM
As for wrench-smacking at the end of the gameplay movie. I don't think it should have been included...unless the player has already demonstrated the habit of attacking Little Sisters...Thinking about it, I don't think this is a very good idea after all, since it'll probably cause some players to kill as many little sisters as possible as quickly as possible so as to enable wrench-smacking to complete their character development. I think it should be totally neutral.

irrationallevine
03-05-2007, 07:29 PM
I suppose you wouldn't believe me if I told you that guys on fire in BioShock now seek out bodies of water to extinguish themselves in?

GH Illustrations
03-05-2007, 07:42 PM
I suppose you wouldn't believe me if I told you that guys on fire in BioShock now seek out bodies of water to extinguish themselves in?

Very NICE!

Newbeing
03-05-2007, 07:45 PM
I suppose you wouldn't believe me if I told you that guys on fire in BioShock now seek out bodies of water to extinguish themselves in?

I foresee some interesting opportunities with a fire and electro bolt plasmid combo.

irrationallevine
03-05-2007, 08:41 PM
I foresee some interesting opportunities with a fire and electro bolt plasmid combo.

Ah! give that man a kewpie doll!

Newbeing
03-05-2007, 09:01 PM
http://www.amydale.com/images/kewpie_doll02.jpg


How disturbing...
It's like it is staring just to the left of my soul.

In any case, it will be interesting to see the double whammies you can pull with your plasmids and with the advantages you can take with the AI.

irrationallevine
03-05-2007, 11:43 PM
Yesterday, I was waiting to lure a splicer into the water with electrobolt equipped. Right before he came around the corner and put his foot in in it, I looked down in the water and thought..."Maybe I should jump first..."

Uponemandus
03-05-2007, 11:56 PM
The spastic bladder jokes must be flying fast and furious around Irrational HQ...

Diabolik
03-06-2007, 01:31 AM
Man that enrage plasmid looks nasty lol, great vid

ComradeP
03-06-2007, 02:25 AM
I suppose you wouldn't believe me if I told you that guys on fire in BioShock now seek out bodies of water to extinguish themselves in?

That could lead to some very unrealistic gameplay, though. Most of the videos we've seen thus far (which covered quite some rooms) didn't feature any body of water that was suitable for extinguishing a fire on a human-sized creature. The possible exception being that pool in one of the toilet areas.

Furthermore: judging by the suit of the Big Daddy, it would probably be physically impossible for him to kneel or bend over without falling. Let alone rolling on the floor, with all that stuff sticking out of his suit.

Concerning using electricity on water: is it possible for characters to become "wet"/"soaked", lowering resistance to electricity?

Another thing I'm wondering about: if an NPC remains on the source of the fire (say, that burning gas cylinder in the video) will the NPC take more fire damage per second than whilst on fire? That would be fairly logical.

Hatesink
03-06-2007, 04:56 AM
I suppose you wouldn't believe me if I told you that guys on fire in BioShock now seek out bodies of water to extinguish themselves in?I could believe that, but— are you really Ken? :p ;)

irrationallevine
03-06-2007, 09:33 AM
The Big Daddy's don't do this. Splicers do sometimes when water is around and they know about it. Rapture leaks a lot.

Most of the other questions you ask come into the area of feedback. If we can't properly feed it back to the gamer, we don't do it. As a wise man once said, "No simulation without representation!"

That could lead to some very unrealistic gameplay, though. Most of the videos we've seen thus far (which covered quite some rooms) didn't feature any body of water that was suitable for extinguishing a fire on a human-sized creature. The possible exception being that pool in one of the toilet areas.

Furthermore: judging by the suit of the Big Daddy, it would probably be physically impossible for him to kneel or bend over without falling. Let alone rolling on the floor, with all that stuff sticking out of his suit.

Concerning using electricity on water: is it possible for characters to become "wet"/"soaked", lowering resistance to electricity?

Another thing I'm wondering about: if an NPC remains on the source of the fire (say, that burning gas cylinder in the video) will the NPC take more fire damage per second than whilst on fire? That would be fairly logical.

kabumon77
05-07-2007, 08:48 PM
did the person playing have god mode on or is it just that easy??? :confused:

splicer
05-07-2007, 10:26 PM
What a cheat!...So whats the code then?:p

kabumon77
05-09-2007, 05:53 PM
What a cheat!...So whats the code then?:p

im sure every one would like to know:D

ORBITER-1
05-09-2007, 07:51 PM
I gave it to Splicer!-He my buddy!:)