PDA

View Full Version : Widescreen messed up ...


Pages : [1] 2 3 4 5

Paddywak
08-20-2007, 08:14 PM
Awwwww pants 2K ...

http://wsgfmedia.com/uploads/paddywak/screenshots/bioshock/BioshockFOV.jpg

Yep ... that's right ... the FOV is the same width whatever your screen ... so widescreen users are missing the top and bottom of the view (the red bit).

Question to the team ...
Are you going fix this ?

Stevedroid
08-20-2007, 08:35 PM
Seriously guys this is weak. Developers should know better these days. When you have widescreen resolutions you need to increase the FOV to go with it. Fix this ASAP and in the meantime tell us how to adjust the FOV and what the default is (so we can calculate the correct on based on our display aspect).

Alminie
08-20-2007, 08:42 PM
what is your native resolution? if your resolution is not set up right then it just maybe the reason why your having problems.

jfodder
08-20-2007, 08:47 PM
Very disappointing. Looks like i'll be getting my pre-order deposit back tomorrow.

No widescreen = no buy.

I find this very surprising, after reading and hearing the devs talk about it haveing properly implemented widesceen resolution and scaling support.

Clearly these folks need to look at http://www.widescreengamingforum.com/ and it's awesome community which will quite liekly some up with a fix. Though I'm sure this woudl be easier for the developers to implement.

Maybe they all play EA games, which is where they got their idea of "widescreen" from.

Paddywak
08-20-2007, 08:51 PM
what is your native resolution? if your resolution is not set up right then it just maybe the reason why your having problems.I'm not having a problem ... I know what I am doing ... the FOV is cut down for widescreen users.

The picture above shows the widescreen image scaled down and overlaid onto the 4:3 image to show what is missing.

Alminie
08-20-2007, 08:54 PM
I'm not having a problem ... I know what I am doing ... the FOV is cut down for widescreen users.

The picture above shows the widescreen image scaled down and overlaid onto the 4:3 image to show what is missing.

so how did you get the 2 images? off the same monitor?? or did you switch between monitors, for both screen shots?
did you uses a CRT? and a Widescreen monitor or something?

Paddywak
08-20-2007, 09:00 PM
I have three computers and 7 different monitors.

Paddywak
08-20-2007, 09:02 PM
Oh ... and you can run a 4:3 res on most widescreens.

Alminie
08-20-2007, 09:02 PM
I have three computers and 7 different monitors.

so how did you line up the screenshot the way you did?
there is no way to get it perfect like that inless you, changed monitors on the same PC :P

jfodder
08-20-2007, 09:04 PM
So doesn anyone know if the X360 version does this as well?

greylantern
08-20-2007, 09:04 PM
On widescreen resolutions you *should* get exactly the same amount of environment shown VERTICALLY (up to the ceiling and down to the floor as in the pink tinted picture) but then have 'extra' environment/gfx showing either side. It seems someone chose the easy route and just zoomed in and cropped which means widescreeners loose out because they get the same width and LOOSE vertical FOV which means you are gonna have to look around more to see the same detail/environment.

How is it on the 360 widescreen? If anyone can line em up and compare a similar scene. I will assume it's also cropped?

Freddo
08-20-2007, 09:06 PM
You could change the FOV manually in Default.ini.

greylantern
08-20-2007, 09:07 PM
And from the screenshot it also appears widescreen is missing out on the arm detail (the sleeve) and just gets the hand coming in... that can't be right cos the 'action' would be at the very base of the screen - not nice.

if you look at a 360 screen shot of the guy holding the wrench, see if you can see his sleeve or just his hand, may tell you (unless they adjusted it up to counter it)

jfodder
08-20-2007, 09:09 PM
Alminie: this is not a false positive or anything - the method is sound.

it does chop off the top and bottom.
it's NOT real widescreen.

a-la Battlefield 2 / 2142. But at least EA had a half-assed reason. They consider it as a cheat, having the increased viewing angle. Bu there's no reason to do it in a single-player game.

ok i think i've *****ed enough, i'll take a rest.

c'mon 2k..... please fix this bastard.

JohnnyWakko
08-20-2007, 09:13 PM
2K, first time post. Congrats on your success so far with BioShock, well done.

I registered to express my dissappointement with your lack of true Widescreen support.

It's 2007 for crying out loud, not 1998. Although this is not going to kill this fantastic game, it will significantly reduce the experience by reducing the field of view for those who are widescreen enthusiasts and players who like to be totally engrossed in the game through surround gaming and wider screens which try to imitate the human feild of view. Some people who try to get the best cutting edge experience out of such a good game have a right to share thier distaste at this what I think is laziness.

This is quite dissapointing and I would like to say weak on the developers behalf. It can't be that hard to support TRUE widescreen.

2K, please address this issue, or at least instruct someone to be able to create a fix.

But still a great game well done.

Alminie
08-20-2007, 09:14 PM
Alminie: this is not a false positive or anything - the method is sound.

it does chop off the top and bottom.
it's NOT real widescreen.

a-la Battlefield 2 / 2142. But at least EA had a half-assed reason. They consider it as a cheat, having the increased viewing angle. Bu there's no reason to do it in a single-player game.

ok i think i've *****ed enough, i'll take a rest.

c'mon 2k..... please fix this bastard.
I know what your talking about, but I think I'll wait to get the demo up and running before I jump to this conclusion. also it maybe limited to the demo,
and the full game maybe fine.

Stevedroid
08-20-2007, 09:14 PM
so how did you get the 2 images? off the same monitor?? or did you switch between monitors, for both screen shots?
did you uses a CRT? and a Widescreen monitor or something?
Alminie: Paddywak knows what he's talking about. He's a senior moderator over at the WSGF (http://www.widescreengamingforum.com/).

This is a problem any user of widescreen displays who plays older is familiar with. When you change the aspect ratio of the display, the FOV (field of view) has to change with it. If you don't change the FOV used for a 4:3 aspect with a widescreen aspect then the top and bottom of the image are going to get cut off.

Bioshock isn't changing the FOV appropriately for the display's aspect ration, it's always using the same FOV.

It's something we deal with in old games because they weren't designed with widescreens in mind. However, to see it in a new game, especially one developed for widescreen displays via the 360, is inexcusable. While the FOV is set correctly for widescreens with the 360 version, it's not for the PC version.

Paddywak
08-20-2007, 09:16 PM
You could change the FOV manually in Default.ini.You could if it had a FOV value to change in there ...
With Unreal engine games the FOV has always been in the user.ini ... it is not in the user.ini for this game.

so how did you line up the screenshot the way you did?
there is no way to get it perfect like that inless you, changed monitors on the same PC :PThink about it ... I'm sure you can work it out ...

greylantern
08-20-2007, 09:20 PM
So it's defo ok on the 360? :mad: :eek:

Wow... this is gonna need a patch asap.

And for anyone wondering what the fuss is, pretend that widescreen users are getting a "normal" display and non widescreen users are effectively getting "Tall Screen" which completely negates the point of having widescreen (other than the benfits of some small FOV peripheral vision to soak up). It would be like looking through the slot of a knight's helmet.

As for fixing it - in direct X (coding) you just specify your FOV/Ratio in your projection matrices while setting up and it's extremely easy to do (I do it stuff i've coded) it's basically "flick a switch" to technically get the 16:10 aspect when you are writing the code (if everything else is set up flexible). However maybe the devs chose not to for some other technical reason or maybe it was just an oversight (I doubt it).

Fingers crossed for official word on this soon.

Vroshnak
08-20-2007, 09:21 PM
Well I have a TripleHead2Go, I'm now worried I won't be able to run it in 3840x1024 at all. :(

Dragon
08-20-2007, 09:32 PM
I've just looked at the 360 demo, you can not see the sleeve when holding wrench.

CyberKing
08-20-2007, 09:34 PM
I hope that gets fixed soon.

It may be, that the developers did it this way, because of the ingame-cutscenes. But they could change the FOV every time a cut-scene starts (when the black bars appear) and have correct FOV for the rest.

Syvere
08-20-2007, 09:34 PM
I've just looked at the 360 demo, you can not see the sleeve when holding wrench.

I can confirm. FOV is not calculated correctly even on Xbox 360 version.

neems
08-20-2007, 09:36 PM
Well that's pretty bad, and I feel sorry for all the widescreeners out there, but I have a question - does this field of view problem mean that at 1280 x 1024 (19" LCD 5:4 ratio) I will in fact get a 'taller' screen? Or will my aspect ratio simply be screwed?

PS I assume Paddywak had both monitors running on one pc at the same time, which is why the screenshots match perfectly?

Stevedroid
08-20-2007, 09:36 PM
So it's defo ok on the 360? :mad: :eek:
From the screenshots it appears to be correct. You see the same amount of hand visible on widescreen 360 screenshots as you do in PC 4:3 screenshots. As the 360 would have been tested first and formost on widescreen displays (HDTVs) it makes sense that they'd get it right there. Probably they tested the PC version on 4:3 displays and changed the default FOV from the Xbox version, neglecting that the FOV needs to be adjusted for non-4:3 displays.

However maybe the devs chose not to for some other technical reason or maybe it was just an oversight (I doubt it).
No actually it's much more likely that it's an oversight. Any 3D engine worth it's salt includes a way to set the FOV, typically via console or a config file. Pretty much every first person shooter engine since Quake has a way to do this, which is why newer games that don't have correct widescreen support built-in can be very easily changed to run with the proper FOV. Certainly the Unreal 3 engine allows the FOV to be changed - the questions is whether or not Irrational exposed that setting to the end user.

PS. STALKER had the same problem, the devs just overlooked the fact that the FOV needed to change for widescreen displays because they developed on 4:3 displays. After the community brought it to their attention, they patched the game so that the FOV was set correctly based on the aspect ratio.

fish99
08-20-2007, 09:37 PM
God damn, what is the point in widescreen if all we get is part of the view missing and not something extra. Come on 2K, please get this sorted, plenty of other games managed to get it right.

fish99
08-20-2007, 09:41 PM
About FOV, basically the vertical FOV should be the same as when running 4:3 and the horizontal FOV should be 25% higher. These are two seperate settings you feed D3D when setting up the camera to render the scene. This is really basic stuff, I've written programs myself that could automatically adjust the FOV and give you a wider view on widescreen.

Stevedroid
08-20-2007, 09:43 PM
I can confirm. FOV is not calculated correctly even on Xbox 360 version.
Ack, I stand corrected. From screenshots it looked ok to me, but I don't have the actual game and I would presume that Irrational would have optimized the game for widescreen on the 360, but apparently not.

Wow, that's really kind of pathetic then. Given that the relationship between FOV and aspect ratio is apparent to us, most of whom aren't programmers but just reasonably smart people, I can never understand how some developers miss this stuff.

Syvere
08-20-2007, 09:46 PM
From the screenshots it appears to be correct. You see the same amount of hand visible on widescreen 360 screenshots as you do in PC 4:3 screenshots. As the 360 would have been tested first and formost on widescreen displays (HDTVs) it makes sense that they'd get it right there. Probably they tested the PC version on 4:3 displays and changed the default FOV from the Xbox version, neglecting that the FOV needs to be adjusted for non-4:3 displays.

I'm sorry, but you're wrong. FOV is the same on xbox version as well. I just checked this as I have both my PC and xbox hooked on the same monitor. I put both demos on and compared the scene after the plane crash. BOTH VERSIONS HAVE MESSED UP FOV.

Dragon
08-20-2007, 09:47 PM
Considering the 360 was the primary dev platform, isn't it maybe as likely that the 4:3 view is seeing more than originally intended? though, granted looking at the screenshot on page 1, the fact you can see the bottom of the wrench does suggest that the fov may be wrong on widescreen.. hard to know what was intended.

Syvere
08-20-2007, 09:48 PM
Sorry, for the double post but apparently one can't edit posts.

2K Games / Irrational please fix the FOV. :)

Stevedroid
08-20-2007, 09:57 PM
I'm sorry, but you're wrong. FOV is the same on xbox version as well. I just checked this as I have both my PC and xbox hooked on the same monitor. I put both demos on and compared the scene after the plane crash. BOTH VERSIONS HAVE MESSED UP FOV.
Yup, I acknowledged my error, I was being a too presumptious. The screenshots I saw looked ok, but who knows from how far back in development they were; and I assumed they'd get it right for the XBox, but apparently not. I defer to anyone who actually has the XBox version.

I would edit my post to remove my misinformation but apparently they don't allow edits here :mad:

greylantern
08-20-2007, 10:03 PM
Ack, I stand corrected. From screenshots it looked ok to me, but I don't have the actual game and I would presume that Irrational would have optimized the game for widescreen on the 360, but apparently not.

Wow, that's really kind of pathetic then. Given that the relationship between FOV and aspect ratio is apparent to us, most of whom aren't programmers but just reasonably smart people, I can never understand how some developers miss this stuff.


Yup! though I am a programmer, of sorts and I dabble with Direct X and understand how easy it is to specify the aspect ratio/FOV in code. As you say they can patch it or it 'may' be exposed to the user, maybe even adding it to the .ini even if it's not there now (if you know the var needed), based on the unreal engine it should be perfectly possible to change it from the 'console' if you can get access to that (it always was do-able in unreal games as you probably know).

As for the 360 version being zoomed/cropped... well maybe THAT was done for performance reason (if it's not showing 'extra' graphics then it's going to render faster). However, that shouldn't carry over to PCs because it's obvious the first time someone compares std to widescreen (as has happened).

And knowing how 'easy' it is to specify 16:10/16:9 or whatever in Direct X (for 3D) is why I didn't believe it was an oversight as such... but maybe, but i'm just a lone coder who enjoys messing with DX not a massive company who's QA dept alone should have noticed this (I would, and I used to work in QA)

Looks like I will be sticking to my CRT until they patch it.

Syvere
08-20-2007, 10:03 PM
Yup, I acknowledged my error, I was being a too presumptious. The screenshots I saw looked ok, but who knows from how far back in development they were; and I assumed they'd get it right for the XBox, but apparently not. I defer to anyone who actually has the XBox version.

I would edit my post to remove my misinformation but apparently they don't allow edits here :mad:

Likewise, I was about to edit my post after seeing your post, but no edits allowed so :(

I just hope they intend to fix this.

greylantern
08-20-2007, 10:05 PM
Mind you (no EDIT!!!!!!!) FOV is one thing, but aspect ratio is another and I don't think you can set it up seperately for X and Y from the console (if even available).

I'm certain they will patch this as they've nothing to loose.

Destroy
08-20-2007, 10:07 PM
I specifically signed up on this forum to disclose my huge distaste for the improper widescreen implementation.

2K, please fix this issue promptly.

I will be holding off my purchase of this game until I hear a resolve to this issue.

Thank you.

greylantern
08-20-2007, 10:13 PM
... yeah fix it!

But let's not forget nor show lack of appreciation for 2k for making this game even if it does have one or two quirks at this (very) early stage.

It's great to see devs giving the PC some lovin' and we don't want them to think we are a bunch of whiny geeks who don't appreciate a game for what it is so thanks!*




*now fix the widescreen problem

greylantern
08-20-2007, 10:24 PM
Has anyone tried to access the console yet and changing the FOV? I think old UT used something like 'setfov 90' for example and the console key was the key next to the '1' top left of keyboard (I don't have the demo yet!).

If you do get the console up and fov command doesn't work maybe look at the roboblitz wiki for commands that it may use (ue3) or for that matter any other ue3 game.

If it could be set higher it would be something but not sure if that ends up a bit 'fish-eye lens' if you go too far (been a long time since I messed with it).

JohnnyWakko
08-20-2007, 10:29 PM
... yeah fix it!

But let's not forget nor show lack of appreciation for 2k for making this game even if it does have one or two quirks at this (very) early stage.

It's great to see devs giving the PC some lovin' and we don't want them to think we are a bunch of whiny geeks who don't appreciate a game for what it is so thanks!*


*now fix the widescreen problem

I 100% behind you lantern in what you said there. I think 2K have done a marvelous job, and it is quite obvious. It should be said and not left to the employees to imagine that we think they have done a good job. It deserves to be expressed. They should feel very proud of them selves for thier product and we as a community should let them know not just by buying it, but by rewarding them with comments and encouragement. This should be done as equally as we make negative suggestion and input. Sadly, it always seem one sided, and you don't see lot of praise.

The widescreen users and surround users are enthusiasts who spend alot of money on thier hobby and are not the "loud" bunch who whinge at any conceivable issue that they would have done differently had they designed a game. It is expensive to buy a bigger screen, and it does have it's occasional issues, ala what we see here. The widescreen cummunity is mostly a mature enthusiast community and I hope that becomes obvious in this thread.

Hopefully our rational arguments and requests are seen with reasoning and understanding. I think that is all we have to go on, not blatant forum whinging and whining which can become typical from certain parts of the online community.

*Now fix teh damn widescreen! :D

TomD22
08-20-2007, 10:35 PM
Surely nowadays more people are on widescreen than standard anyway? Most new generic-box pc's you see being advertised seem to come with one, and they're essentially the same price as 4:3 screens to buy anyway.

It's kinda pathetic not to have bothered with true widescreen support, and as this is a demo not a beta I guess we have to wait for a patch to fix (if at all). Another reason (broken sound being the first) not to buy the retail yet, I guess....

Andry611
08-20-2007, 10:51 PM
In this day and age, that's a HUGE mistake. Widescreen monitors and widescreen HDTV's are fairly inexpensive and widely available (pun intended :cool: ).

Hopefully this is fixed upon activation or with the full retail version.

Ol'BlueEyes
08-20-2007, 11:01 PM
it drives me nuts in the 360 version that it reads "Atla" instead of "Atlas".

Ryom
08-20-2007, 11:05 PM
I have also registered to express my disappointment with the widescreen hack used by the developers. Proper widescreen support is not optional in this day and age, lack of said support is incredibly disappointing when many games were properly supporting widescreen 8 years ago!

I won't be purchasing until the issue is resolved properly.

Essobie
08-20-2007, 11:09 PM
I just started playing games using 1600x900 resolution even though my LCD is 4:3 specifically BECAUSE I like a more natural FOV in my 3D gaming. It is somewhat disappointing to see that what we've got here is the 90 degree rotation equivalent of what pan and scan is.

As others have said, this was likely done to insure that the performance of 4:3 was the same as 16:9 for the console version. Unfortunately, this isn't even a good excuse. I can think of at least one other game for a console that supports widescreen that gives widescreen viewers additional information on the sides... and the development process specifically designed with that worst case scenario in mind. They also achieved a solid 60FPS throughout the entire game.

What I'm looking at here in the first post is just cheating, really. :(

Start with your worst case scenario (widescreen resolution), and base your performance testing on that. Then if the end user isn't using widescreen, they have buffer room on the performance side.

Wokcus
08-20-2007, 11:10 PM
Not properly supporting widescreen monitors in a new game is ridiculously lame. :mad:

I've been excited about this game for quite a while and since I've already purchased it I'll be playing it rather than seeking to get my money back. However, I will remember this on future purchases. Pre-purchases are rare for me, and henceforth I'll be waiting on all 2K games so that I can check the forums for problems like this.

Widescreen gaming is a large part of modern gaming. Get with the times and support it properly like you should! To do otherwise shows nothing but contempt for a large segment of your customer base.

Lurker28
08-20-2007, 11:13 PM
6600 core2
8800GTX
2GB XM2 Ram
Gigabyte MoBo
Vista Premium 32-bit

I have a problem when loading the demo (and everything on my computer of course is up to date), it appears that the wide screen is not expanding to take up my whole 22'' widescreen.

Here is the odd part, when loading the game up...it will load in full screen (but their is bars on the top and bottom, similar to a movie), when I go to the options menu and change the resolution to my monitors native resolution which is 1650x1080 it actually shrinks the screen into a 4:3 ratio. I can not for the life of me figure out what is going on. I even tried for the hell of it running the game in administration mode, reinstall nvidia drivers and the demo as well....no go.

Gitaroo
08-20-2007, 11:13 PM
I always thought the the 360 version looks a little too zoomed in and too close up to the screen for some reason, some of the texture looks kind of muddy, now I know why. Its a shame such a beautiful game has to have such crappy widescreen support, hope they will fix it with a patch or someone at WSG will do something about it.

greylantern
08-20-2007, 11:15 PM
BTW this is interesting from an older thread posted by a dev:

Originally Posted by ckline View Post
You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved.

see : http://forums.2kgames.com/forums/showthread.php?t=659

So why didn't this happen?

Lurker28
08-20-2007, 11:18 PM
I do hope it is just the demo issue and not the full game

MasterYoda
08-20-2007, 11:20 PM
it would be nice to get a response from one of the team...

this post shows they intended to have true widescreen support...i wanna hear from them why they don't...

hopefully it's a demo problem and not the full game...though i highly doubt it.

greylantern
08-20-2007, 11:24 PM
Well in all fairness, they didn't squash or stretch (which would ahve looked weird) but they just chopped the verticals off instead :rolleyes:

If they had a different project matrix set @ 16:10 ratio then the nominal FOV would have shown 'proper' widescreen, it appears they just zoomed in until the width was filled rather than show more of the environment... highly strange in this day an age.

I still think perhaps it's just a bug and they will fix is shortly because it's just madness otherwise.

Though of course, they shipped the Xbox version with this 'restricted' FOV (which 99% of user won't even realise!) which is scary.

greylantern
08-20-2007, 11:25 PM
damn the NO EDIT!!!!

I just meant they didn't squash - but they did obv stretch (and crop)

AddMPtoBioshock
08-20-2007, 11:27 PM
Gah! No true, FOV correct wide screen support....

That's just sad. Very sad for a game of this caliber.

Here's to hoping that the WSGF has a FOV hack soon.

Adabiviak
08-20-2007, 11:43 PM
This is something that's patchable, no? I'd like to enjoy this widescreen, myself.

1hrSleep
08-20-2007, 11:53 PM
Hurray for 1999! Oh, wait... It's 2007. Where's the true widescreen?

Stevedroid
08-21-2007, 12:00 AM
I just got around to playing the demo. At 16:9 it feels so zoomed in I can barely stand it. Based on past experience looks like the default FOV is 75 degrees, which is really quite small for widescreen.

I don't know if it's already been posted, but the game keeps it's config files in your App Data directory (C:\Documents and Settings\<user name>\Application Data\Bioshock). Specifically Bioshock.ini has the graphics settings.

While there is an FOV setting in there, it applies to the editor only. I tried the old Unreal engine standbys of "DesiredFOV"/"DefaultFOV" in the [WinDrv.WindowsClient] where the resolution is kept, but it didn't have any effect. I also tried "FovAngleDegrees", which is the setting for the editor, under that [WinDrv.WindowsClient] section in the odd that the changed the name of the setting, but it still had no effect.

I'm really hoping they didn't hardcode in the FOV.

Heyyou27
08-21-2007, 12:13 AM
I'm not buying the game until this is fixed.

afireinside0016
08-21-2007, 01:02 AM
yeah this is a little stupid on their part...I expect this to be fixed within a week or 2 of the 360 release

randyest
08-21-2007, 01:11 AM
I cried as I did it, but I just cancelled my preorder. I can't play a non-widescreen game on a 37" widescreen. Sorry. I'll check back periodically and see if it's been fixed...:confused:

yeah this is a little stupid on their part...I expect this to be fixed within a week or 2 of the 360 release
It was never fixed on BF2 or BF2142; same problem. Ignored to this day.

Heyyou27
08-21-2007, 01:19 AM
I cried as I did it, but I just cancelled my preorder. I can't play a non-widescreen game on a 37" widescreen. Sorry. I'll check back periodically and see if it's been fixed...:confused:


It was never fixed on BF2 or BF2142; same problem. Ignored to this day.I feel the exact same way; BF2 would have been a lot of fun had it not been for EA refusing to add widescreen support.

Ol'BlueEyes
08-21-2007, 01:55 AM
is a problem like this even patchable on 360?

Stevedroid
08-21-2007, 02:08 AM
I also won't be buying it until the FOV is adjustable. 75 degrees is just way too zoomed in for a 16:9 display, I don't know how people can stand it on the XBox.

However, the upside is that I'm 99.999% sure the FOV can be changed. It's certainly a feature of the Unreal 3 engine. The problem is we either just can't figure out the appropriate setting (none of the usual Unreal engine ones work), or they hardcoded the FOV. Even if they did hardcode it, it should be a simple matter to patch the game to use an FOV based on a user setting instead.

greylantern
08-21-2007, 02:16 AM
Yes... i'm sure if it was up to irrational (2kb) they would and could sort it out fairly simply, it's literally just ensuring the projection matrix code (which is obviously already in the engine) is allowed to choose from the correct ratios (16:9, 16:10 etc).

One thing that hasn't been mentioned about the 360 version is that it's 16:9 not 16:10 like the PC so will be different in some ways (but still 'wrong') and maybe even worse (I can't think just now cos i've been up all night and it's 5am)

However having just played through the demo twice (on normal CRT monitor) there is no way I would cancel my pre-order, this is so lovingly crafted even in this short demo and takes a brave depature from the norm when it comes to art direction, coupled with the typical SS2 depth (possibly/almost).

And on top of that it ran amazingly well on my 8800gtx/max settings (in dynamic lighting) on XP/DX9 with OLD driver (didn't even need new one so hopefully get a boost from them too) - this was at 1280x1024... didn't miss a beat and is comparable in performance to games from a year ago that didn't do half as much. Also at 1600x1200 @ max settings was easily playable but not 'perfect' cos it did have some slowdowns and minor jerks on occasion and i like to run as smooth as I can so it will 1280x1024 for me until they fix the widescreen thing then I will go to 1440x900 on the LCD.

Oh and tbh the game options should have included a seperate setting for aspect ratio like other games (not just 16:10) because many of us will hook the pc up to the HDTV and play at the relatively tame resolution of 1366x720 (1280x720) which would prefer a 16:9 aspect.

AA or lack of didn't bother me even at the lower of the two resolutions I tried (though probably would if I went lower than that). The only 'problem' with this game is the widescreen thing (and poss vista stuff that's happening with a lot of software anyway).

JohnnyWakko
08-21-2007, 02:17 AM
You know, now that I think about it, why would I want to play this game when I will be seeing less of it? It doesn't make sense to me now that i think about it. I purchase a legitimate screen, one that is extremely popular, and I get penalised for it. Well, I wont get penalised if I don't buy the game will I?

I won't sitting on the $20 deposit to my pre order until this problem is resolved. At least if the problem gets fixed I still get the $20 off. Its a real darn shame because I was so so very looking forward to playing it this friday (Australian release) too.

This is starting to get under my skin. :mad:

JohnnyWakko
08-21-2007, 02:23 AM
Sorry for double post, no edit.

Greylantern

Game goodness granted. However, you shouldn't be expected to put up with the reduced experience of seeing less just because you have a widescreen. I wouldn't want to ruin the game by playing it with zoomed in, I want the full experience as the developers SHOULD have intended. You should not have to go get your old CRT out of the garage just because someone...forgot to support widescreen.

BAH! I need to take a walk outside.

Glottis
08-21-2007, 03:33 AM
God damn, what is the point in widescreen if all we get is part of the view missing and not something extra. Come on 2K, please get this sorted, plenty of other games managed to get it right.



Yeah like UT 2004.... YEARS A GO :mad: :mad:

I asked about this many times and was assured by the devs it would be perfect....

Yeah right.... :rolleyes: A usual the PC users get the shaft.

From Unreal 2 on I have not had any real problems with getting PROPER widescreen support,with correct FOV.And this being LATE 2007,one would expect it to be perfect out of the box,without the need for ini editing,etc...

This will piss me right off,if I come home tommorow with my two fully paid for copies for pc,and have to screw around to get what should have worked by default.I am going to be paying VERY close attention to this issue,and it IS
a major one in my books.

We have 4,count em 4 widescreen LCD's in our house,and all are used for gaming.Two are 24" inchers.145+ bucks for two copies,and hunderds more for upgrades to the pc's in the house....

I wonder if this is yet another by product of having the PC version dev'd on the other side of the planet.... :(

tracertong
08-21-2007, 03:35 AM
I was going to buy this off steam tommorow until I heard of this anomaly and saw it in the demo. I dropped a lotta cheese on a new PC and 22" widescreen monitor...why the **** should i have to play a 2007 game without proper widescreen support?! I wont get it until its patched correctly

HurricaneJesus
08-21-2007, 03:35 AM
I had to join this forum just to say that you are all whining ****s! I just loaded up the demo again on 360 and the game looks beautiful! I can't believe anyone would say that they are no longer buying this game because the view isn't the way they want it.

All it takes is for the issue to be raised, and then just wait for a response. Crying about how the game is ruined for you is pathetic, and I bet the developer is happy a pice of **** like you isn't going to play their masterpiece.

GREAT JOB 2K. AMAZING GAME!

tracertong
08-21-2007, 03:38 AM
I was going to buy this off steam tommorow until I heard of this anomaly and saw it in the demo. I dropped a lotta cheese on a new PC and 22" widescreen monitor...why the **** should i have to play a 2007 game without proper widescreen support?! I wont get it until its patched correctly

I had to join this forum just to say that you are all whining ****s! I just loaded up the demo again on 360 and the game looks beautiful! I can't believe anyone would say that they are no longer buying this game because the view isn't the way they want it.

All it takes is for the issue to be raised, and then just wait for a response. Crying about how the game is ruined for you is pathetic, and I bet the developer is happy a pice of **** like you isn't going to play their masterpiece.

GREAT JOB 2K. AMAZING GAME!

stop trolling. you dont even know what this thread is about you stupid ass

Glottis
08-21-2007, 03:43 AM
It is BEYOND me how they could mess something like this up in this day and age !!! So I guess this will be added to the wall of shame on WSGF ? Along with many other EA games of ill repute....

I hope some of the great people over (WSGF) there can fix this,or that 2K Australia get on the ball,and get this sorted out ASAP.


Like say,before I come back from EB tommorow morning at 11am. :mad:

Glottis
08-21-2007, 03:57 AM
I'm sorry, but you're wrong. FOV is the same on xbox version as well. I just checked this as I have both my PC and xbox hooked on the same monitor. I put both demos on and compared the scene after the plane crash. BOTH VERSIONS HAVE MESSED UP FOV.

Ack, I stand corrected. From screenshots it looked ok to me, but I don't have the actual game and I would presume that Irrational would have optimized the game for widescreen on the 360, but apparently not.

Wow, that's really kind of pathetic then. Given that the relationship between FOV and aspect ratio is apparent to us, most of whom aren't programmers but just reasonably smart people, I can never understand how some developers miss this stuff.


I just ran back from a friends (same highrise) and we checked it on his 360 +
Sony 40" Bravia,and it is screwed up.Even on the 360 !! Didnt really notice it until it was pointed out to me by a few people. :mad:

greylantern
08-21-2007, 04:01 AM
Sorry for double post, no edit.

Greylantern

Game goodness granted. However, you shouldn't be expected to put up with the reduced experience of seeing less just because you have a widescreen. I wouldn't want to ruin the game by playing it with zoomed in, I want the full experience as the developers SHOULD have intended.

I agree. If I ONLY had a widescreen right now I would be pretty pissed because of a restrictive vertical FOV. My desire to play the game however means I am willing to play it on 4:3 CRT that I just have here also rather than cancel it.

I don't think anyone should put up with it and I've done my bit to spread awareness (digging up the digg post, posting the links on popular blogs and talking about it here).

I just don't want people to loose sight of the game itself, I have faith that they will sort it out because it's pretty easy to sort out (imo). If they REFUSE to sort it out AFTER you have bought it then it's a different matter. For now I say we register the complaint, hold back on the purchase if we feel like it and see what the response is cos this IS going to get a response for sure.

Paddywak
08-21-2007, 04:05 AM
PS I assume Paddywak had both monitors running on one pc at the same time, which is why the screenshots match perfectly?No I didn't ... two separate PC's ... you just need to know what you are doing ...

The game will render in full 16:9 aspect ratio, with no letterboxing unless your resolution is not true 16:9.


Folks, don't fret, there's no letterboxing in 4:3, nor in 16:9. The game will use the most bad-ass resolution available to your video card and monitor.

The HUD elements are adjusted appropriately align nicely in each aspect ratio.

These statements are both correct ... BUT ...
Doing the resolutions ... making sure that the HUD is in the correct place ... and not adding letterboxing are all great but they do not make TRUE widescreen ... you also need to adjust the FOV Chris.

It feels very odd with this restricted FOV ... :(

Please ... please fix this ... :cool:

Arbiter
08-21-2007, 04:25 AM
most computer monitors are 16:10, in the options higher for mine is 1680x1050 which is 16:10 widescreen and mine is clean

Glottis
08-21-2007, 04:36 AM
Dont fret !?!?! I am playing on a PC,not a 360.... My aspect ratio is 16:10,not 16:9,BIG difference.


Paddywak what is the chance of someone at WSGF fixing this given that the ini entries make no dif ?

JulianP
08-21-2007, 04:39 AM
2K Boston and Australia, I am HUGELY disappointed in the lack of proper widescreen support. I've been waiting for this game for ages and sadly the first thing I noticed when I played the demo yesterday was this. I had just days before read Bioshock's lead programmer Kevin Cline say that Bioshock will calculate the widescreen view properly. So why doesn't it then? Please, PLEASE fix this! Lack of proper widescreen support in a huge title like this in 2008 is simply UNACCEPTABLE. Sadly, I cannot enjoy this game the way it is at the moment. I will, however, buy it when it comes out and hope that you will address this issue. Thank you.

Paddywak
08-21-2007, 04:39 AM
I have asked Racer_S if he could do his magic ... I'm awaiting his response but my guess is he will need the full game before he can answer me.

BTW .. This issue is for ALL widescreen resolutions on both PC and the 360 ... :mad:

JulianP
08-21-2007, 04:48 AM
...Bioshock's lead programmer Kevin Cline say...
Err, Chris Kline, I meant of course. :D I can't edit my post dammit! :(

JohnnyWakko
08-21-2007, 05:09 AM
Lets all keep it together and have some faith in 2K that they will respond and fix this issue with urgency. Do we even know if it is similar in the full game yet?

Yes it is a major slip up, but I am sure they are reasonable people who will respond shortly regarding this issue.

So for forums sake lets keep it mature and civil, it will encourage a better response.

Gabbo
08-21-2007, 05:18 AM
2K, first time post. Congrats on your success so far with BioShock, well done.

I registered to express my dissappointement with your lack of true Widescreen support.

It's 2007 for crying out loud, not 1998. Although this is not going to kill this fantastic game, it will significantly reduce the experience by reducing the field of view for those who are widescreen enthusiasts and players who like to be totally engrossed in the game through surround gaming and wider screens which try to imitate the human feild of view. Some people who try to get the best cutting edge experience out of such a good game have a right to share thier distaste at this what I think is laziness.

This is quite dissapointing and I would like to say weak on the developers behalf. It can't be that hard to support TRUE widescreen.

2K, please address this issue, or at least instruct someone to be able to create a fix.

But still a great game well done.

+1

What he said...

Great game.

Please add HOR+ widescreen support.

Love,

Gabbo

Codmate
08-21-2007, 06:09 AM
Dear 2K/Irrational - please solve this issue.

I was so looking forward to playing this game - but the zoomed in view is simply not acceptable in 2007.

Would you buy a pan-and-scan movie?
No - of course not.

In the same fasion, I refuse to play a game with nearly 25% of the image missing and a vomit-inducing FOV.

LittleMic
08-21-2007, 06:13 AM
Let's reverse the question :

In a world where 16/9 screen ratio is the norm, how would you provide support for a 4/3 ratio screen ?

Phosphor
08-21-2007, 06:17 AM
Oh you whiny little c***s, just play the game you spoiled brats!

simonk83
08-21-2007, 06:35 AM
Another vote here for getting this fixed ASAP.

Lexx87
08-21-2007, 06:57 AM
This is so stupid! If it the other way around 4:3 users would get the sides chopped off...they made it this way. Battlefield 2 was exactly the same, NO-ONE CARES. Cancelling pre-orders...Irrational...no-one cares. It's fine. Don't fix it. If these people won't play the game because of it it's their loss. Not ours.

Rock on.

upstart_69
08-21-2007, 07:00 AM
Another vote for getting this fixed ASAP.

As in the first patch!

I am not going to lose my faith in Irrational(which they still are to me, despite the name change) because of the awesome support in previous products(swat4). Therefore, I will still plan on picking up my pre-ordered collector's edition as soon as it goes on sale.

However, this shoddy support for widescreen bothers me in every dev who lets us down. It does have an affect on the gameplay, no matter what people say. It is like driving with goggles on-it cuts off how much you can see around you at anytime. Everything feels much more cramped and you never see all of your weapon. And this is what we get for being hardcore gamers and investing in the best gaming gear money can buy?

Please devs, learn from your mistakes and move on. Widescreen Aspect Ratios(16:9 and 16:10) are here and getting more popular all the time, make your games properly support it!

LittleMic
08-21-2007, 07:03 AM
This is so stupid! If it the other way around 4:3 users would get the sides chopped off...they made it this way. Battlefield 2 was exactly the same, NO-ONE CARES. Cancelling pre-orders...Irrational...no-one cares. It's fine. Don't fix it. If these people won't play the game because of it it's their loss. Not ours.

Rock on.
Exactly my thought : this game is designed for widescreen and support 4/3 ratio

1hrSleep
08-21-2007, 07:07 AM
This is so stupid! If it the other way around 4:3 users would get the sides chopped off...they made it this way. Battlefield 2 was exactly the same, NO-ONE CARES. Cancelling pre-orders...Irrational...no-one cares. It's fine. Don't fix it. If these people won't play the game because of it it's their loss. Not ours.

Rock on.

Haha... Because lost sales aren't losses, right?

Lexx87
08-21-2007, 07:10 AM
It'll be a fraction of lost sales. Won't make any difference if it's 100,000 or 99,900 to them.

Basman
08-21-2007, 07:12 AM
Just posting to say that I'm very dissapointed in this. Half-Life 2 managed to do this in 2004, why not Bioshock, in 2007?

Gomen
08-21-2007, 07:29 AM
Dear 2K

thank you for an excellent game, congrats

also from me and a millions other widescreen gamers around the world, please fix the widescreen fov

thanks

Gomen

Waylander
08-21-2007, 08:03 AM
Another vote for getting this fixed ASAP.

raja
08-21-2007, 08:12 AM
Let's reverse the question :

In a world where 16/9 screen ratio is the norm, how would you provide support for a 4/3 ratio screen ?

Yup. Approach it the other way around and everyone should see how silly this thread is. I'd suggest that the game is designed primarily for widescreen, but it comes at a time when there are still a couple of common and quite different display shapes. Please have a proper think about the issues involved in catering for both...

Here's a fact: There are major widescreen films (those shot on Super 35mm as opposed to those using anamorphic lenses) that approach the widescreen to 4:3 issue in exactly the same way as BioShock. Artistically, the film is shot for widescreen presentation, but the film frame actually captures more than that. For 4:3 presentation, they keep the same image width, but reveal more of the originally captured image at the top and bottom to fit the format. Note, that doesn't make the 4:3 versions better, especially when the director's vision is better reflected in the widescreen version.

BioShock is the same. You're entitled to argue that the slightly increased angle of view in 4:3 BioShock gives the better play experience, but there hasn't been a stuff up here. Any change to the FOV is a subjective question and a creative one. I'd argue that width of view is more important in this context and the developers are right to set that and make the height the changing variable. Think of the way you see the world yourself - having good peripheral vision is more important than how far up and down you can see without tilting your head.

So, widescreen display owners... you aren't getting screwed. I suggest that many (most?) of you wouldn't even have noticed this alleged 'issue' with the widescreen FOV if 4:3 displays didn't exist.

Antigo
08-21-2007, 08:13 AM
so how did you line up the screenshot the way you did?
there is no way to get it perfect like that inless you, changed monitors on the same PC :P

kiddo dont be so dumb - one of the ways to do it is to make a screen shot on 4:3 rez then do one in 16:10 rez, then u go to photoshop then shrink one of them to have same width then after little photoshop magic u can make this reddish bars that will show the area which is cutted in WS rez

Codmate
08-21-2007, 08:24 AM
Yup. Approach it the other way around and everyone should see how silly this thread is. I'd suggest that the game is designed primarily for widescreen, but it comes at a time when there are still a couple of common and quite different display shapes. Please have a proper think about the issues involved in catering for both...

Here's a fact: There are major widescreen films (those shot on Super 35mm as opposed to those using anamorphic lenses) that approach the widescreen to 4:3 issue in exactly the same way as BioShock. Artistically, the film is shot for widescreen presentation, but the film frame actually captures more than that. For 4:3 presentation, they keep the same image width, but reveal more of the originally captured image at the top and bottom to fit the format. Note, that doesn't make the 4:3 versions better, especially when the director's vision is better reflected in the widescreen version.

BioShock is the same. You're entitled to argue that the slightly increased angle of view in 4:3 BioShock gives the better play experience, but there hasn't been a stuff up here. Any change to the FOV is a subjective question and a creative one. I'd argue that width of view is more important in this context and the developers are right to set that and make the height the changing variable. Think of the way you see the world yourself - having good peripheral vision is more important than how far up and down you can see without tilting your head.

So, widescreen display owners... you aren't getting screwed. I suggest that many (most?) of you wouldn't even have noticed this alleged 'issue' with the widescreen FOV if 4:3 displays didn't exist.

Comparing games to films in this respect isn't very informative.

If you really want to make this comparison, you have to realise that in games the player is the cinematographer, choosing what the camera does. Widescreen gamers have been given a camera with a broken lens and a cropping tool pasted on.

The game has been designed for 4:3 screens, as they are in the majority. Now - in order to convert to widescreen you can either HOR+, or VERT-. Adding pixels is always preferable.

It seems like a no-brainer to me anyway.

Agnus Déi
08-21-2007, 08:26 AM
One of the reasons i wont be getting a WS monitor in the near future, the support on todays games is a joke, seriously ws monitors has been around for ages and tons of people are using it yet it is so few games that fully support it, i dont get it are they lazy or what..:confused:

Mr_nonick
08-21-2007, 08:34 AM
One of the reasons i wont be getting a WS monitor in the near future, the support on todays games is a joke, seriously ws monitors has been around for ages and tons of people are using it yet it is so few games that fully support it, i dont get it are they lazy or what..:confused:
Almost all new games support widescreen fully. There are even ancient games which support widescreen.

Waylander
08-21-2007, 08:37 AM
I suggest that many (most?) of you wouldn't even have noticed this alleged 'issue' with the widescreen FOV if 4:3 displays didn't exist.

I noticed it - it just felt wrong.

One of the reasons i wont be getting a WS monitor in the near future, the support on todays games is a joke, seriously ws monitors has been around for ages and tons of people are using it yet it is so few games that fully support it, i dont get it are they lazy or what..

Most of the new games these days support widescreen properly. Just check out http://www.widescreengamingforum.com/wiki/index.php/Main_Page
And if not - it's either patched or community finds a fix.

Waylander
08-21-2007, 08:43 AM
There are even ancient games which support widescreen.
Example: Civilization 2 (can't remember any others off the top of my head right now - but there certeinly are others)

MightyMouse
08-21-2007, 09:03 AM
I am LITERALLY downloading the demo on steam right now. In anticipation of DL'ing the game as soon as it was available.
While I was waiting I was reading digg.com and saw this article! http://www.widescreengamingforum.com/forum/viewtopic.php?t=11658

I WILL NOT buy this game until I hear this wide screen issue is fixxed!!!!!!!!!

:mad:

JulianP
08-21-2007, 09:05 AM
I suggest that many (most?) of you wouldn't even have noticed this alleged 'issue' with the widescreen FOV if 4:3 displays didn't exist. No, it's very noticeable even without comparison. It frickin slapped me in the face when the game started.

jruskell
08-21-2007, 09:23 AM
PLEASE 2k, fix this, you promised us true widescreen, it would be nice of you to actually deliver on that promise to those of us who have spent our hard earned money.

Essobie
08-21-2007, 09:28 AM
There's a few folks in the thread that seem to think that those of us wanting to play in widescreen are mad because we are losing the top and the bottom of the 4:3 aspect ratio. That may be the case for some, but in my case what I feel I'm losing is the information on the sides of the screen.

Remember, the widescreen resolutions are not just cropping the top and bottom, they are keeping the same horizontal FOV as 4:3, which to me is way too small. Some have estimated that it feels like 75 degrees, which may be pretty accurate. In practice, anything below about 100 degrees induces motion sickness for me, which is why I have increased 4:3 ratio games' FOVs to up to 110 when possible.

What is nice about playing in widescreen is that I can up the horizontal FOV to 110 without getting much, if any, distortion in the information being displayed.

Bioshock's vert- solution to widescreen support means that we are forced to play with the same horizontal FOV regardless of resolution or aspect ratio... an FOV that I find visually unappealing (and in some games, vomit inducing).

Personally, I'd be happy to just play in 4:3 if I was able to alter the horizontal FOV at all.

I'd also be interested to see if 2K's lead programmer (Chris Kline?) who posted in that other thread would pop in here and simply tell us that 1) the "more information on the sides" thing was just made up, or that 2) it was implemented at one point but got dropped because of some techical reason, or 3) other.

ixnay
08-21-2007, 09:30 AM
I knew while playing the demo that it felt awfully claustrophobic (and not in the good atmospheric, suspenseful kinda way). I immediately went to WSG and lo and behold, another Vert- game in 2007!!

Guys, GREAT job on the game (from what I see so far in the demo). It looks like the SP fun that I've been waiting a long time for. It has everything going for it and me on the edge of my seat. I don't need any of the web reviews to tell me how good it is. True gamers already know.

BUT, I want to play this game "The way it's meant to be played", not zoomed in and letterboxed. Please, fellas, release a patch that fixes this oversight (puntastic!) and gives me and fellow gamers the experience we deserve.

Thanks, and I look forward to the purchase (as soon as this is fixed).

.:iXnay

wOwy
08-21-2007, 09:31 AM
This makes me not want to buy it, but instead head to BlockBuster to use my Total Access free one game rental per month. Actually, this is turning out to be a good excuse to save money.:)

MasterRanger
08-21-2007, 09:35 AM
Just canceled my preorder. This is definitely NOT how to make a game. I"ll reconsider when/if it's fixed.

greylantern
08-21-2007, 09:41 AM
Will all those stupid people who do not understand the problem please stay out of the thread. You don't have a clue.

Yes, of course, it's as simple as "was designed for widescreen" and "if they did it 4:3 users would get the sides chopped off".. how dumb to think this?

The fact is 4:3 works FINE right now, no "chopping off" is needed for 4:3 users. Just widescreen users get EXTRA that doesn't AFFECT 4:3 users on the sides of their display, it wouldn't alter the 4:3 FOV one little bit if they set the correct projection matrix for 16:10 for widescreen users.

Please stay out of the thread until you at least learn the basics of why widescreen started in the first place, why people PAY to play in this aspect ratio and WHY many other games work perfectly for 4:3 and 16:10 with no 'negative' issues to either type of user.

Seriously think about what you are saying for just a second, no the 4:3 user wouldn't have the 'sides chopped off' at all. It would remain exactly as it is now, the only downside to 4:3 users would be the same downside they always have - less display horizontally which is WHY people buy widescreen in the first place! :rolleyes:

Playing in widescreen at the moment means you are in a restricted/zoomed in field of view. Imagine playing through a FPS while continually zoomed in with your sniper rifle by about 25% - it's just not 'natural' and would feel 'wrong' to almost anyone with half a brain... you would also loose some depth of scene with it zoomed this way.

So please stop posting "bunch of whiners" when you can't even begin to understand what it is we are asking for (an obvious fix that wouldn't affect anyone else but widescreen users; for the positive).

phlask
08-21-2007, 09:42 AM
I was going to head out and buy this game after work today.... but after playing the demo yesterday and seeing the lack of proper widescreen support I am going to hold off buying until this is fixed.

JohnnyWakko
08-21-2007, 09:58 AM
There's a few folks in the thread that seem to think that those of us wanting to play in widescreen are mad because we are losing the top and the bottom of the 4:3 aspect ratio. That may be the case for some, but in my case what I feel I'm losing is the information on the sides of the screen.

Remember, the widescreen resolutions are not just cropping the top and bottom, they are keeping the same horizontal FOV as 4:3, which to me is way too small. Some have estimated that it feels like 75 degrees, which may be pretty accurate. In practice, anything below about 100 degrees induces motion sickness for me, which is why I have increased 4:3 ratio games' FOVs to up to 110 when possible.

What is nice about playing in widescreen is that I can up the horizontal FOV to 110 without getting much, if any, distortion in the information being displayed.

Bioshock's vert- solution to widescreen support means that we are forced to play with the same horizontal FOV regardless of resolution or aspect ratio... an FOV that I find visually unappealing (and in some games, vomit inducing).

Personally, I'd be happy to just play in 4:3 if I was able to alter the horizontal FOV at all.

I'd also be interested to see if 2K's lead programmer (Chris Kline?) who posted in that other thread would pop in here and simply tell us that 1) the "more information on the sides" thing was just made up, or that 2) it was implemented at one point but got dropped because of some techical reason, or 3) other.

Actually this is a very good point you raised right there. A distorted field of view can cause motion sickness. I have a friend who suffers epoleptic fits in certain FPS games that make him feel sick. If he plays them for too long he can have a fit induced. I think you just tapped on his main issue. Its the tight field of view that could be effecting him in some FPS games and not others.

I can't wait till they fix this, I am so excited and looking forward to playing it when they do.

Stay positive people, 2K Games to the rescue. I can feel it...here they come! Arrrgh! :eek:

Are they here yet? :confused:







What about now? :D

Mr_nonick
08-21-2007, 10:03 AM
Didn't Chris Kline state that widescreen wouldn't be croppped or stretched. I seem to remember that from another thread.

greylantern
08-21-2007, 10:04 AM
I reposted/quoted that in THIS thread (a few pages back) and he did indeed say that.

Waylander
08-21-2007, 10:06 AM
Didn't Chris Kline state that widescreen wouldn't be croppped or stretched. I seem to remember that from another thread.
Found it!
http://forums.2kgames.com/forums/showthread.php?t=659

You will see more in widescreen.

vizionblind
08-21-2007, 10:17 AM
o no, this is not good :(

wrulol
08-21-2007, 10:23 AM
Nice QA, fix plz!! :confused: :confused: :confused:

SaII
08-21-2007, 10:27 AM
this is worst than EA not suppoting WS on FPS games.

at least they tell people

Deepo
08-21-2007, 10:33 AM
I would like to post my displeasure over this problem in a civil way.

Thank you.

Seriously, please fix it!

p2im0
08-21-2007, 10:34 AM
I had to sign up and join the crowd just to post my concern with this:

Especially after reading the following EA Post (http://forums.2kgames.com/forums/showthread.php?t=659) (Stolen from post above, thx). I must say I'm extremely disappointed.

I'm so close to buying this game for 360 & PC (360 for the siblings, and PC for me) - and both will be played on 16:10 23" Gateway LCDs.
I've been playing the demo for some time and I have felt myself trying to move further back from the screen to get the extra FOV that's needed. I had a hunch but I figured a game with so much effort put into the art/storyline/and liquid systems could certainly use the Unreal Engine to get a proper FOV going for those of us that enjoy gaming so much we spend extra $$$ to buy widescreen displays.

Please don't let Bioshock become another Rainbow Six: Vegas. Even their patch to fix widescreen did a sucky job.

FearTec
08-21-2007, 10:44 AM
Add +1 to the "I have cancelled my pre order until this is fixed".

Goodbye

nshahzad
08-21-2007, 10:45 AM
hey all,


i'm also posting about the widescreen support - playing the demo just gave me a huge headache because of the really zoomed in and weird view. half-life2, etc and other properly supported widescreen games never do this but its just the zoom.

i wont be buying either until its fixed, because well, i dont feel like getting a migraine every time i play.

dexd
08-21-2007, 10:46 AM
I got it to work on my 1920*1200 just fine in Widescreen (the demo), I also need to know if 1360*768 is an option so I can squeeze another 10fps or so out of it to make it smooth as silk

Paddywak
08-21-2007, 10:49 AM
You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved.

- Chris Kline, Lead Programmer, BioshockWhere ?
There isn't a single 16:9 ... 16:10 screenshot from either the PC or the 360 version that has the horizontal FOV increase that one would expect on a "TRUE" Widescreen game.
In fact the view in all the widescreen screenshots I have found on the net is cut down when in widescreen ...
So where is the ... You will see more in widescreen. ... ?

Paddywak
08-21-2007, 10:52 AM
I got it to work on my 1920*1200 just fine in Widescreen (the demo)The point is ... whilst it works the FOV is cut down compared to 4:3 ... and it feels very wrong when playing.

Take a look at the picture in the first post.

Kindjal
08-21-2007, 10:59 AM
I don't have to play any game at the first day it is released. I can even wait until it is in the bargain bin.

No purchase until this is confirmed fixed.

CyberKing
08-21-2007, 11:00 AM
Where is the truth plasmid when you need it?

Chris Kline: "You will see more in widescreen. We use a different- shriek!!!:eek:" *using truth plasmid on Mr. Kline*
Community: "What were you saying?"
Chris Kline: "TOUGH! NO true widescreen for you! Haha!":p
Community: "Ermmm... thank you":mad:

Treeromeo
08-21-2007, 11:02 AM
Hmm, I might as well cancel my preorder at EB Games for the XBox 360 version till this gets fixed. Shame too, I was about to leave when I figured I'll check out Digg first and lo and behold I found this. Great game too but I refuse to play a game in 2007 without widescreen. I paid alot for my HDTV, I'm not going to let it go to waste. I hope this gets fixed soon 2K. Before more good games come out and I'll be uninterested in this game.

Laserbream
08-21-2007, 11:03 AM
I'd like to chip in and request that this be fixed on the 360 version as well. I shelled out for a 360 this weekend and Bioshock was number 1 on my list of reasons to do so. It must be easier to patch the PC version but please don't forget about us 360 owners.

*Razor1911*
08-21-2007, 11:06 AM
Awwwww pants 2K ...

http://wsgfmedia.com/uploads/paddywak/screenshots/bioshock/BioshockFOV.jpg

Yep ... that's right ... the FOV is the same width whatever your screen ... so widescreen users are missing the top and bottom of the view (the red bit).

Question to the team ...
Are you going fix this ?


2K - FIX THIS **** please!

2K Elizabeth
08-21-2007, 11:07 AM
hey guys,

i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.

mathesar
08-21-2007, 11:07 AM
Here's 360's version (Retail copy):

4:3
http://ded.zenblue.net/360_Bioshock/43mode.jpg

16:9
http://ded.zenblue.net/360_Bioshock/widescreen.jpg

Elchbulle
08-21-2007, 11:10 AM
Just adding my 2 cents as well, was going to buy the game for Xbox 360, now holding off until I hear a confirmation regarding the fix for this. 2K Games PLEASE fix this issue, it's just ridiculous. Thanks!

dandragonrage
08-21-2007, 11:11 AM
Not a problem. There is no logical reason why widescreen means you should see more. Sounds like you widescreen guys are just elitists whining that you're not getting preferrential treatment.

STKD
08-21-2007, 11:12 AM
Anyone with half a brain and the ability to go into the game and snap a screenshot at widescreen and non-widescreen resolutions can determine that the FOV is wrong and you in fact see less in widescreen.
Oh well, I had the game preordered for the last 2 months with amazon UK. Guess what just got cancelled until this is fixed, 2K..?

At least have the good sense to not try to lie to the customers about something so easy to check up on.:rolleyes:

Mr_nonick
08-21-2007, 11:12 AM
Why does everyone keep posting the same thing? And now that a 2K employee has replied saying they're checking on it, just give them some time. Yeah we get it now, the current WS support is ****.

kahjah
08-21-2007, 11:13 AM
I'm sure they will patch it. but this has got to be some of the most whiney **** ever, I played mine on my pc which is hooked up to my lcd and it looks absolutely fine. Bunch of whiney *****es in here. Seems more and more you go to any forum and its all about *****ing and complaining for something that really dosent ruin the game. Stop crying.

Camp1nCarl
08-21-2007, 11:15 AM
This sucks, but it won't stop me from buying the game....

Paddywak
08-21-2007, 11:15 AM
hey guys,

i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.Thank you ... :)

dogmatique
08-21-2007, 11:17 AM
hey guys,

i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.

Can't say fairer than that! Thanks Muchly :)

Codmate
08-21-2007, 11:20 AM
hey guys,

i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.

Many thanks - for some of us this is a deal-breaker.

Carenzi
08-21-2007, 11:21 AM
Hola,

This is sad, very sad indeed. I agree 100% with all of the previous posters about how can something like this happen, be allowed to happen, in 2007. Especially with a game that looks to be the highest rated games on all platforms, ever. It's a shame for sure. I use a Sony 57" WS TV when gaming on consoles, and a Dell 24" WS monitor when gaming on my PC. There's nothing like a good game running in real WS when gaming. Totally and absolutely AWESOME!

2K, please address this issue, and do it soon. Not only for the PC, but for the 360 too (I'm getting this game for the 360).

However, the thought of not getting the maybe greatest game of all times because of this issue..."get out of here LOL". That thought would NEVER cross my mind. Not even in a million years. I bet 9 out of 10 of you who said you are not getting it/canceled your preorder, are liars. LOL You will SO get it, and you will so enjoy it. Maybe a wee bit less than in true WS (I know I will) but nevertheless have an awesome gaming experience.

As I write this, looking at my wall clock, Best Buy opens in 35 minutes and I am off to pick up my preorder and spend the next week in total gaming bliss.

Have a great one...

Carenzi

dandragonrage
08-21-2007, 11:21 AM
Anyone with half a brain and the ability to go into the game and snap a screenshot at widescreen and non-widescreen resolutions can determine that the FOV is wrong and you in fact see less in widescreen.

Why should it show more? There is no logical reason to suggest that it should. The best you guys will be able to come up with is "because it does in other cases" which is usually true, yes, but why does it HAVE to be? Why is widescreen REALLY better? IT'S ALL MARKETING. There is nothing wrong with fullscreen.

Seriously, you guys are just whining because your parents bought you a nice new monitor and you guys get the short end of the stick for once.

DEAL. It will be "fixed." Stop whining.

Treeromeo
08-21-2007, 11:22 AM
Here's 360's version (Retail copy):

4:3
http://ded.zenblue.net/360_Bioshock/43mode.jpg

16:9
http://ded.zenblue.net/360_Bioshock/widescreen.jpg

Thanks. Didn't even know he had a tattoo.

Originally Posted by 2K Elizabeth
hey guys,

i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.

Thanks.

Jechtshot78
08-21-2007, 11:22 AM
I turned off D zoom on my TV and now it is fine :confused:

Jechtshot78
08-21-2007, 11:23 AM
I turned off D zoom on my TV and now it is fine :confused:

Edit: HD zoom*

Codmate
08-21-2007, 11:39 AM
Why should it show more? There is no logical reason to suggest that it should. The best you guys will be able to come up with is "because it does in other cases" which is usually true, yes, but why does it HAVE to be? Why is widescreen REALLY better? IT'S ALL MARKETING. There is nothing wrong with fullscreen.

Seriously, you guys are just whining because your parents bought you a nice new monitor and you guys get the short end of the stick for once.

DEAL. It will be "fixed." Stop whining.

Since you evidently don't have a widescreen monitor, what are you doing in this thread?

Since our 'whining' has no effect on you whatsoever, what is your problem?

For some of us, this is an important issue. Just becuase it doesn't affect you, doesn't mean that those whom it does affect, and who wish to complain, should be subjected to abuse.

dandragonrage
08-21-2007, 11:41 AM
It's a minor issue.

I have both a fullscreen and a widescreen monitor.

Paddywak
08-21-2007, 11:44 AM
Whatever your opinion of the issue it doesn't excuse your abuse ...

Codmate
08-21-2007, 11:46 AM
It's a minor issue.

I have both a fullscreen and a widescreen monitor.

Well - if you don't care how games look on your widescreen monitor, that's your choice.

Personally I don't like having nearly 25% of the image cropped off.

Like I said - if you don't care, don't post.

dandragonrage
08-21-2007, 11:48 AM
Personally I don't like having nearly 25% of the image cropped off.

So fullscreen users (the majority of people) should have a cropped image instead? You think you're better than them because you have widescreen?

Codmate
08-21-2007, 11:52 AM
So fullscreen users (the majority of people) should have a cropped image instead? You think you're better than them because you have widescreen?

Have a read of this please:
http://www.widescreengamingforum.com/wiki/index.php/FAQ

...and quit with the attitude. Especially since you haven't a clue what you're talking about.

Gabbo
08-21-2007, 11:52 AM
Why should it show more? There is no logical reason to suggest that it should. The best you guys will be able to come up with is "because it does in other cases" which is usually true, yes, but why does it HAVE to be? Why is widescreen REALLY better? IT'S ALL MARKETING. There is nothing wrong with fullscreen.

Seriously, you guys are just whining because your parents bought you a nice new monitor and you guys get the short end of the stick for once.

DEAL. It will be "fixed." Stop whining.

I don't believe anyone said there was anything wrong with fullscreen. I do believe you are missing the point of the thread.

And believe it or not, some of us have jobs and actually pay for our own things. There comes a time in most peoples lives where their parents don't pay for everything. I know... I know... It's a crazy concept that may be foreign to someone who still lives with his parents. Perhaps one day you will spread your wings and leave the nest. It is really liberating. You should give it a try sometime.

Anyhoo, back to topic:

At least the aspect ratio is correct. That is far worse than a cropped FOV. Nonetheless, I would love to see it fixed.

Nice to see that 2K has heard us.

ixnay
08-21-2007, 11:52 AM
So fullscreen users (the majority of people) should have a cropped image instead? You think you're better than them because you have widescreen?

Dan, seriously dude.

Take your Dragon Rage for Widescreen users elsewhere. You obviously don't understand and that's OK; We still love you.

jruskell
08-21-2007, 11:56 AM
For the few who don't understand, there is no need for users of 4:3 monitors to suffer just because 16:9/16:10 is properly implemented within a game. For example, Half-Life 2 is perfectly playable in all 3 aspect ratios, all that happens for non-widescreen users is they get slightly less at either side of the screen.

dommafia
08-21-2007, 11:57 AM
So fullscreen users (the majority of people) should have a cropped image instead? You think you're better than them because you have widescreen?

How dense can you be? Adding proper widescreen support wont change the fullscreen support AT ALL. You just made yourself look real stupid.

bocaJ
08-21-2007, 12:01 PM
Hello 2K folks!

After reading all the perfect reviews your game has been getting, I was planning on picking up a copy on the 24th - as soon as I got back to the states from Taiwan. After reading about this issue, I instead will be waiting until I hear confirmation that it the problem is resolved in such a way that widescreen users aren't given a reduced field of view.

Thanks!

panfist
08-21-2007, 12:01 PM
I have no yet had a chance to get my hands on BioShock because I'm on vacation, but this is absolutely poor form 2kgames. I registered just to put my 2 cents in...FIX THIS!

And dandragonrage... you have no idea what you're talking about. Widescreen or fullscreen is personal preference, who pays attention to the marketing **** anyway? There is no reason why anyone should not be able to choose between one or the other. I have a very nice widescreen monitor which I want to play the game on. If the fullscreen support was broken in the release version of the game, by your very same argument you could just say "widescreen is fine, why don't all of you use that instead?"

dandragonrage
08-21-2007, 12:03 PM
How dense can you be? Adding proper widescreen support wont change the fullscreen support AT ALL. You just made yourself look real stupid.

No. As it is, fullscreen shows more. As you guys want it, widescreen shows more (and thus fullscreen less). Someone always gets the short end of the stick. Both ways are perfectly logical. I am not complaining that I don't want this behavior changed, because frankly, I don't care which way it works.

What got on my nerves is all the people who take this minor issue (which isn't really an issue, other than in their logic, but we'll assume it's a minor issue with the game) and use it to flame the developers, state that they're cancelling their orders, etc.

heizusan
08-21-2007, 12:05 PM
Actually, most everybody in here is 'looking stupid'. Arguing the wrong points about the aspect ratios.

The reason that widescreen is 'better' than full screen has to do with peripheral vision. The human eye sees more periphery to the sides than it does up and down. You can do an experiment to show this. Take your hand, and point straight ahead of you. Now take your hand to your peripheral vision in any direction and stop when you can't recognize it as a hand any more. Personally, I have about a 120 degree vertical fov, and a 180 degree horizontal. Even widescreen doesn't come close to this, obviously, but this is the entire *POINT* of widescreen.

Widescreen attempts to simulate 'real' vision closer than fullscreen. Which requires that the FOV be greater for widescreen than fullscreen.

Which it is not the way Bioshock is implemented right now.

dandragonrage, the issue isn't the 'cropping' - whatever everybody else in here is saying. It's the FOV. Which would, in essence 'fix' the cropping, as well.

Essobie
08-21-2007, 12:08 PM
I don't believe anyone said there was anything wrong with fullscreen.

Actually, I did. Well... Bioshock's implementation of fullscreen anyway.

I feel that the horizontal FOV in 4:3 is too small for a first person shooter and I prefer a wider FOV. Many have estimated that the horizontal FOV in this game is about 70 degrees... it might even be less. I typically get nauseous playing games at anything less than 90... and I prefer 100 to 110.

In many games, 16:9 or 10 aspect ratio coupled with a wider FOV gives me the best of both worlds: a more adequate horizontal FOV and a non-distorted view in the center of the screen.

I play in widescreen by choice by not scaling my LCD display and playing in 1600x900 (instead of my monitors native resolution of 1600x1200).

Bottom line of course is that if I get the ability to alter the horizontal FOV in some .ini file, I'd be happy.

dandragonrage
08-21-2007, 12:10 PM
dandragonrage, the issue isn't the 'cropping' - whatever everybody else in here is saying. It's the FOV. Which would, in essence 'fix' the cropping, as well.

So I assume the combination of your monitor and viewing distance are actually taking advantage of this, then? I'll shut up if so. But my guess is no.

Squeetard
08-21-2007, 12:10 PM
This sucks, it better be fixed in the final release.

~points fingers at eyes, points fingers at 2K~

xvalue
08-21-2007, 12:10 PM
No. As it is, fullscreen shows more. As you guys want it, widescreen shows more (and thus fullscreen less). Someone always gets the short end of the stick. Both ways are perfectly logical. I am not complaining that I don't want this behavior changed, because frankly, I don't care which way it works.

What got on my nerves is all the people who take this minor issue (which isn't really an issue, other than in their logic, but we'll assume it's a minor issue with the game) and use it to flame the developers, state that they're cancelling their orders, etc.

I think we all understand that you cant have it both ways. But the fact remains that a 16:9 screen is called "widescreen", not "shortscreen". The key benefit of choosing a widescreen is the "wide" part.

Either way you cut it, it needs to be fixed, but Im still on my way to Best Buy to get it. Im confidant that it will be fixed.

LittleMic
08-21-2007, 12:10 PM
There's a few folks in the thread that seem to think that those of us wanting to play in widescreen are mad because we are losing the top and the bottom of the 4:3 aspect ratio. That may be the case for some, but in my case what I feel I'm losing is the information on the sides of the screen.

Remember, the widescreen resolutions are not just cropping the top and bottom, they are keeping the same horizontal FOV as 4:3, which to me is way too small. Some have estimated that it feels like 75 degrees, which may be pretty accurate. In practice, anything below about 100 degrees induces motion sickness for me, which is why I have increased 4:3 ratio games' FOVs to up to 110 when possible.

What is nice about playing in widescreen is that I can up the horizontal FOV to 110 without getting much, if any, distortion in the information being displayed.

Bioshock's vert- solution to widescreen support means that we are forced to play with the same horizontal FOV regardless of resolution or aspect ratio... an FOV that I find visually unappealing (and in some games, vomit inducing).

Personally, I'd be happy to just play in 4:3 if I was able to alter the horizontal FOV at all.

I'd also be interested to see if 2K's lead programmer (Chris Kline?) who posted in that other thread would pop in here and simply tell us that 1) the "more information on the sides" thing was just made up, or that 2) it was implemented at one point but got dropped because of some techical reason, or 3) other.
Contrary to your belief, we do perfectly understand why you are all mad. You are all mad because, unlike all previous PC games, your FOV (nice acronym to throw at everyone face to show them they are stupid, along with matrix, and so on) is inferior en 16/10 ratio compared to 4/3.

For the stupid like us, it translates in "you see more things in 4/3 than in 16/10".

The following is just an hypothesis but, consider :
This game is designed for widescreen, which means : game "art direction" decide that the canon version of the game will be 16/9 (did you notice the black borders in the introduction to match the wide screen ratio ?). Great, that would be the first game intented to please the widescreen crowd.

Wait, there are still people with 4/3 screen, what are we doing for them ?
- Cut sides, commonly called pan&scan
- or unlike movies, we can render a little more top and bottom, let's do this.

That's would be a good think : widescreen would not be an afterthought, no ? This way, the designer could use all horizontal FOV of widescreen and don't restrain to active zone of 4/3.

As I've said, that's just an hypothesis, an hypothesis that would perfectly fit with the care and attention that was obviously poured into the game.

We are waiting for a confirmation/imfirmation, but it seems forums jury has already judged.

Squeetard
08-21-2007, 12:11 PM
Also, I didn't read the whole thread, has anyone from 2K responded to this yet?

heizusan
08-21-2007, 12:12 PM
Ok, well I may be misusing FOV... but the point is that widescreen is meant to show *more* at the sides for peripheral view. Not *less* at the top and bottom. Completely regardless of fullscreen, other than fullscreen being the original standard it's compared against. Cropping the top and bottom completely defeat the purpose of widescreen - the 'wide'r horizontal view.

dandragonrage
08-21-2007, 12:13 PM
Also, I didn't read the whole thread, has anyone from 2K responded to this yet?

Yes, they're looking into it. We're just arguing amongst ourselves now.

dandragonrage
08-21-2007, 12:14 PM
Ok, well I may be misusing FOV... but the point is that widescreen is meant to show *more* at the sides for peripheral view. Not *less* at the top and bottom. Completely regardless of fullscreen, other than fullscreen being the original standard it's compared against. Cropping the top and bottom completely defeat the purpose of widescreen - the 'wide'r horizontal view.

The purpose of widescreen is to get people with perfectly good fullscreen monitors/TVs to buy new ones. Seriously.

Squeetard
08-21-2007, 12:16 PM
Yes, they're looking into it. We're just arguing amongst ourselves now.

Excellent, carry on then :D

kahjah
08-21-2007, 12:16 PM
Let me know when you finish argruing, im gonna play the game. Try not to get any tears on the keyboard while you cry. :rolleyes:

heizusan
08-21-2007, 12:17 PM
dandragonrage, I am the exception, but more than others yes.

My "monitor" is a 56" widescreen DLP TV, set maybe 10 ft. in front of my couch. With the lights turned off, it's like sitting in a movie theater, and I doubt anybody would argue that that isn't as absorbing a visual experience as media gets these days.

That said, I have to admit I didn't notice a problem playing the demo. I only had to throw in my 2 cents that the focus shouldn't be on who's seeing 'more', but who's seeing 'more lifelike'.

Maybe the hypothesis about 'adding' to 4:3, instead of 'removing' is true. Is there a way to get measurements on the angle of view, though? That would determine it pretty well, I should think.

dandragonrage
08-21-2007, 12:17 PM
Let me know when you finish argruing, im gonna play the game. Try not to get any tears on the keyboard while you cry. :rolleyes:

I would too, if it didn't crash on load.

greylantern
08-21-2007, 12:17 PM
Not a problem. There is no logical reason why widescreen means you should see more. Sounds like you widescreen guys are just elitists whining that you're not getting preferrential treatment.

People like you just don't have the BRAINS to ever get what we are talking about.

And stop being jealous of widescreen owners, it's quite common not 'elite' in anyway.

If we got the SAME view (but stretched) that would be one thing, but widescreen users (who have payed for widescreen) are now getting LESS view and not just that but it's ZOOMED IN can you get this through your heads (all you people who don't understand), if you play on widescreen you get a CHOPPED OFF PICTURE top and bottom, exaggerated field of view (which can cause nausea, headaches), and are missing out when you are the very people who should be gaining immersion not loosing it.

The next person to post 'whiny elitists' is probably the dumbest mofo of all, there have been enough explanations as to why this is not just a whinge thread for the sake of it. It's WRONG. It NEEDS FIXING.

Xyphus
08-21-2007, 12:19 PM
I was so looking forward to playing this game on my newly purchased wide screen monitor. However, until the FOV issues are ironed out, I'm afraid that I will be holding back on purchasing this game. I appreciate all the hard work that must have gone in to making this game, but a simple thing like being able to switch FOV modes should have been implemented. Many games allow for various displays and formats, it is disappointing to see that a title of this caliber may be missing something as basic as this.

2K, please consider revising the game to allow for proper display selection and FOV viewing/modification.

Thank you.

LittleMic
08-21-2007, 12:21 PM
Let me know when you finish argruing, im gonna play the game. Try not to get any tears on the keyboard while you cry. :rolleyes:
Actually, some of us are just trying to calm down and convert people to the wonders of rapture (Welcome to the cult of Rapture :-p). But our holy book of conversion doesn't mention anything on "widescreen thingie", so we are just trying to play the clock before the divine revelation. ^_^

The unfortunate part for me is : the game won't be available before the end of month where I leave. *CRY*

dandragonrage
08-21-2007, 12:24 PM
People like you just don't have the BRAINS to ever get what we are talking about.

And stop being jealous of widescreen owners, it's quite common not 'elite' in anyway.

But people like you that resort to saying things like that have plenty of brains. Gotcha.

And as mentioned before, I have both fullscreen and widescreen, and I much prefer my fullscreen monitor (Mitsubishi Diamond Pro 2070SB 22" CRT) over my LCD.

And you've provided no logic about why it's wrong. Widescreen is all about picture aspect ratio. It's not about FOV at all. Widescreen is DEFINED by aspect ratio. Whine about FOV all you want, feel good about yourself for using the term FOV all you want, but all you're doing is whining.

I've never, ever gotten a headache or nausea from a video game. It's puzzling to me that you guys would, but if that's truly the case, then I guess your argument is somewhat more valid.

tracertong
08-21-2007, 12:31 PM
But people like you that resort to saying things like that have plenty of brains. Gotcha.

And as mentioned before, I have both fullscreen and widescreen, and I much prefer my fullscreen monitor (Mitsubishi Diamond Pro 2070SB 22" CRT) over my LCD.

And you've provided no logic about why it's wrong. Widescreen is all about picture aspect ratio. It's not about FOV at all. Widescreen is DEFINED by aspect ratio. Whine about FOV all you want, feel good about yourself for using the term FOV all you want, but all you're doing is whining.

I've never, ever gotten a headache or nausea from a video game. It's puzzling to me that you guys would, but if that's truly the case, then I guess your argument is somewhat more valid.

you DONT get it. Have you ever played half life 2? It is about FOV. You get extra space since we spent EXTRA MONEY to get a widescreen monitor. It is very easy for the devlopers to implement. As seen in half life 2 the 4:3 users will be fine and the 16:9 or 16:10 will get extra on the sides.

Do you get it yet? Half life 2 was a major, major, MAJOR game and it got this right, so dont try to discount what i said with some bull****

Fehlawl
08-21-2007, 12:31 PM
fix widescreen.

UnnamedWill
08-21-2007, 12:32 PM
I know this won't be popular to point out, but as a game programmer in the industry myself, I have to point out that the idea that widescreen essentially has to show more onscreen than fullscreen is false.

The issue is FOV. Either the horizontal or the vertical FOV between widescreen and fullscreen is going to be constant. If the vertical FOV is constant (as it is in films and in the games that widescreen gamers think do it properly), then the widescreen will have an extended horizontal FOV and show more at the edges. But there's nothing fundamentally wrong with the horizontal FOV being constant instead, in which case the "fullscreen" one would be the one showing more, but at the top and bottom. Instead of calling 16:9 "widescreen" and 4:3 "fullscreen, you could call 16:9 "fullscreen" and 4:3 "tallscreen".

(Movies, btw, traditionally end up cropping the fullscreen version simply because of the aspect ratio of the standard film being used. If you used film that was natively 4:3, then filling a 16:9 screen would require cropping the top and bottom.)

The principle question is what is the horizontal FOV in BioShock? If it's down around the 90 default of FPS fullscreen games, then certainly the vertical FOV should be constant and the widescreen should have a larger horizontal. However, if the horizontal FOV of the game is already at a widescreen-friendly 110 or so, then it is completely technically valid to keep the horizontal FOV constant and just add extra vertical FOV to the fullscreen version (and more friendly to the non-widescreen gamers).

Personally, if I were making the game I would have done what most people here are demanding: make the vertical FOV constant and give a larger horizontal to widescreen. But, having a constant horizontal FOV and giving the higher vertical FOV to the fullscreen version instead would be perfectly valid as long as that constant horizontal FOV was plenty wide (110 or 120 at least).

greylantern
08-21-2007, 12:33 PM
And you admit you haven't played the demo/game cos it won't run? So you have not even been able to see it first hand yet still defend it?

Where tf do you get off telling us why we shouldn't care. GTF out of the thread already you are just muddying the issue.

And for gods sake stop *****ing about widescreen you DO NOT understand how it attempts to simulate the natural human field of view to enhance immersion do you?


You thought that by 'fixing' the issue that somehow a 4:3 user would 'loose out' which shows everyone who does know about these things just how little you know.

I suggest you go and read wikipedia or do a google on widescreen theory and start to understand there are thousands of widescreen users out there (i'm 33, I work damn hard and I pay for all my gear and i'm NOT elitist).

The only akward/elitist person around here is you with your liberal, attack anyone that has a problem attitude. at least 50 to 1 against your POV (stands for Point Of View in case you have a problem seeing how you think FOV is some 'exotic' term) and you still insist we are all wrong? :rolleyes:

And yes sure, I understand you may be pissed at the MINORITY of people who chose to attack the devs rather than just discuss it calmly, I think the game rocks and the devs deserve all the success they can get. They still need to fix this or there are going to be thousands of widescreen users missing out and wary of purchasing future 2K games.

Now if you have any technical/logical reasoning as to why widescreen should NOT be implemented then lets have it, but if you still think it's because 4:3 users will miss out then don't bother because you are completely wrong with that opinion.

bocaJ
08-21-2007, 12:34 PM
No. As it is, fullscreen shows more. As you guys want it, widescreen shows more (and thus fullscreen less). Someone always gets the short end of the stick. Both ways are perfectly logical. I am not complaining that I don't want this behavior changed, because frankly, I don't care which way it works.

What got on my nerves is all the people who take this minor issue (which isn't really an issue, other than in their logic, but we'll assume it's a minor issue with the game) and use it to flame the developers, state that they're cancelling their orders, etc.

The solution being called for here would not affect fullscreen (4:3) users at all. Your logic is flawed, just because one group of users is given a better experience doesn't mean that you are being harmed - unless you are very concerned about your e-peen.

The reason we are complaining is because as the various DX developers who have posted on here mention, there is an easy solution that will give widescreen users a better experience. In fact, since the solution is so easy, it is important to have people suffer some financial ramifications if the problem is not addressed - to make it clear to the developers that the cost of fixing it (small) is < the cost of doing nothing (probably small to, but people can at least make it seem greater.)

A (admittedly not perfect) analogy is to consider widescreen DVDs. there are two methods to accomplish widescreen - letterboxing and anamorphic widescreen. The former displays at the normal aspect ratio but is actually recorded with black bars at the top and bottom of the screen. Anamorphic widescreen on the other hand is actually encoded at 16:9 (or whatever resolution) and relies on the DVD player to render the image properly depending on what type of screen is being used.

For 4:3 users, the method really doesn't matter at all, since you still see black bars, but for widescreen users, this sucks balls, because you not only see the bars on the top and bottom, but also on the left and right. Sometimes (depending on your DVD playere/software) you can zoom in, which helps a lot, but you still get a reduction in quality, because the image only has about 400 interlaced verticle lines to work with rather then 480i.

The point of this ramble is that like DVD makers who use letterboxing for widescreen, the make a simple choice that hurts widescreen users, but does nothing to help fullscreen users.

Or, you could just look at the F*!%&@# pictures to see this.

greylantern
08-21-2007, 12:36 PM
my last post was @ dandragonrage obviously. "no edit" strikes again.

Hankoo
08-21-2007, 12:40 PM
first I want to say I completed the demo, and I have to say that the game is well worth 10 out of 10 siliconetitts any day.

I told my girlfriend that the effort they put into this game deserves the few dollars it cost, and I still believe that, however I did notice during playing that the FOV feelt a bit weird, I googled for it to see if I did anything wrong and tada! this thread showed up.

I did some further research and most people like me playing on a 20-22" widescreen are frustrated.

All you guys need to do is to issue a quick statement that you will fix it in a patch ASAP and everyone is happy again.

All these tards in the thread talking about CRT and so on are probably products of growing up during the 90's so I dont blame them personally for being braindamaged, I blame their rotten parents for letting them eat Mcdonalds and such **** full time.


But please issue the statment that you will release a patch soon, and I will be a very happy and proud owner of this superb game on Friday with they toyfigurines.


Kind regards,
Hankoo from Sweden
(English is my fifth language so STFU if I spell like a tard)

Codmate
08-21-2007, 12:40 PM
But people like you that resort to saying things like that have plenty of brains. Gotcha.

And as mentioned before, I have both fullscreen and widescreen, and I much prefer my fullscreen monitor (Mitsubishi Diamond Pro 2070SB 22" CRT) over my LCD.

And you've provided no logic about why it's wrong. Widescreen is all about picture aspect ratio. It's not about FOV at all. Widescreen is DEFINED by aspect ratio. Whine about FOV all you want, feel good about yourself for using the term FOV all you want, but all you're doing is whining.

I've never, ever gotten a headache or nausea from a video game. It's puzzling to me that you guys would, but if that's truly the case, then I guess your argument is somewhat more valid.

You still haven't read the widescreen gaming FAQ:
http://www.widescreengamingforum.com/wiki/index.php/FAQ

It's quite simple.
Playing the game as is crops off the top and bottom of the 4:3 image. It also makes a 'zoom' effect. Imagine playing through a game with the sniper-rifle zoomed in by 20%. It's that kind of effect. It can produce nausea, and in a very few people, increase the possibility of photosensitive seizures.

If a game had been designed for widescreen and then mangled for 4:3, rather than properly converted, I would be just as concerned for the sake of the 4:3 players.

As it is, it seems the vast majority of 4:3 players mis-understand the issue entirerly; and becuase we're asking for more pixels on the side, imagine they're somehow getting a raw deal, and that widescreen gamers are being elitist and 'pixel greedy'.

They pile into threads concerning widescreen gaming, not understanding what we're talking about, but feeling free to throw around abuse because of their erronious pre-conceptions.

In reality there are very real issues around widescreen gaming - most of which are detailed on the excellent widescreen gaming forum (http://www.widescreengamingforum.com).

Until you actually understand what we're on about and support us, why not leave us to our threads rather than coming in and calling us names? We should stand together as gamers and consumers.

dandragonrage
08-21-2007, 12:42 PM
You still haven't read the widescreen gaming FAQ:
http://www.widescreengamingforum.com/wiki/index.php/FAQ


I actually read it the first time you linked it, but I don't agree with it.

cartoonsmart
08-21-2007, 12:43 PM
I only have one question...
can this issue be fixed (as far as the X360 version is concerned) by
means of a 'Live update'?

I really need to know this so I can buy this game and download a fix, or wait for an adjusted copy of Bioshock to come out.

greylantern
08-21-2007, 12:43 PM
Someone needs to mock up a screen shot of what a TRUE widescreen pic would look look to show these idiots, then maybe they would get it.

A. They (4:3 users, of which i'm one btw - suprised huh?) don't miss out

B. Widescreen users get what they paid for and expect in 2007 (5 year old games do it perfectly)

It really is as simple as "throwing a switch" in code and will not affect 4:3 users in any way... at all... ever... promise!

So someone mock one up. For the record the picture would look like the screen shot taken in the first post (the full screen/pink part) but with extra on the sides and overlay perfectly rather than being SHRUNK down (zoomed in in field of view/realitime 3D terms)

Mr_nonick
08-21-2007, 12:47 PM
I actually read it the first time you linked it,