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schoolboytim
08-20-2007, 06:05 PM
This is the year 2007, and you're trying to sell me a game that DOESN'T let me enable AA? Sorry, the game would look 10x better with AA, but the way it is now is horribly jaggy, and I will not be buying the game.

Unstoppable
08-20-2007, 06:05 PM
You can't even notice it really and I think your post is really immature. Grow up.

vwx
08-20-2007, 06:06 PM
The worst thing is that you can't enable AA through drivers either. :(

BounceDK
08-20-2007, 06:07 PM
You can't even notice it really and I think your post is really immature. Grow up.

You can if you play in 800x600. So shut it.

Def_Jef88
08-20-2007, 06:07 PM
Which is exactly why I play on consoles. A lot less **** to worry about.

Kasmoke
08-20-2007, 06:07 PM
That's pretty immature focusing on the games graphics but not gameplay. Graphics shouldn't matter at all, it only makes things slightly better, gameplay is what matters. BioShock delievers gameplay so that's why i'm buying it.

Unstoppable
08-20-2007, 06:09 PM
When i'm fighting multiple splicers I don't have time to see if they have "jaggies" around their arms. Seriously the game looks awesome. Stop denying that you're not going to get it. You know you will be lining up tommorow morning biatch. :)

DemonSVK
08-20-2007, 06:09 PM
I enabled AA through NVIDIA Panel...

Jiiiihad
08-20-2007, 06:09 PM
Which is exactly why I play on consoles. A lot less **** to worry about.
The AA is pretty much the same on 360.

Anyway I'm in the same position atm, if AA doesn't end up working I'm just gonna cancel my PC CE and get a 360 Elite and BioShock for an extra 10 pounds.

vwx
08-20-2007, 06:10 PM
That's pretty immature focusing on the games graphics but not gameplay. Graphics shouldn't matter at all, it only makes things slightly better, gameplay is what matters. BioShock delievers gameplay so that's why i'm buying it.

No it's not. Graphics matter also, they make the whole experience a whole lot better.

greylantern
08-20-2007, 06:11 PM
@schoolboytim - what resolution you runing at? Jaggies are a lot worse at lower res of course and I normally don't bother with AA on the higher res I run at these days (and I too detest jaggies). So, basically was it a low res?


@Kasmoke - nice sentiment, gameplay matters foremost for sure, but graphics DO matter or we would never have progressed technically since the Atari VCS (Which used to hold my imagination wonderfully over 25 years ago but couldn't convince me to spend even ten seconds with it now).

The perfect balance is graphics AND gameplay, they are not mutually exclusive and it's this that devs must strive for not always excusing poor gameplay with 'stunning graphics' or (slightly less bad) very poor gfx with great gameplay.

BCC
08-20-2007, 06:12 PM
NO AA and AA really don't make much of a difference on bioshock...you have to SQUINT to see the jagged edges.

Ethenyl
08-20-2007, 06:12 PM
Even without he AA, Bioshock is still one of the greatest game ... Grow up a little, even Fallout 2 that doesn't have any smallest graphical option is one of the best RPG games.

Of course, for such a recent game, AA would have been a normal thing, but high AA = Ouch ! Framerate ... And Bioshock would be deadly without a lot of frames/second

Jiiiihad
08-20-2007, 06:13 PM
Of course, for such a recent game, AA would have been a normal thing, but high AA = Ouch ! Framerate ... And Bioshock would be deadly without a lot of frames/second
Yes that's why AA should be optional, no need to punish people with high end cards who can handle the performance hit of enabling AA.

Vegitto-kun
08-20-2007, 06:14 PM
I just hope for a patch later for the AA

but honestly

I don't really notice

snoof378
08-20-2007, 06:14 PM
If you really think this game doesn't look good enough for you, you have some serious problems with your standards... As others have said, the graphics are not the main focus of a game (at least they shouldn't be). Maybe you should take your complaining somewhere else, because Irrational is not going to change the game just for you and I don't think most forumgoers here really care that you are foolishly depriving yourself of what looks to be a fantastic title.

blaydes99
08-20-2007, 06:14 PM
This is the year 2007, and you're trying to sell me a game that DOESN'T let me enable AA? Sorry, the game would look 10x better with AA, but the way it is now is horribly jaggy, and I will not be buying the game.

What a freaking loser you are.

Leave, and don't come back.

CitrusFreak12
08-20-2007, 06:14 PM
This is the year 2007, and you're trying to sell me a game that DOESN'T let me enable AA? Sorry, the game would look 10x better with AA, but the way it is now is horribly jaggy, and I will not be buying the game.
Don't let the door hit you in the ass on the way out.

Salt The Fries
08-20-2007, 06:16 PM
I finished Alone In The Dark 1, 2, almost finished first System Shock, and played the first Elder Scrolls: Arena 2 years ago, and I didn't care at all about graphics, and still these games remain highly playable.

BounceDK
08-20-2007, 06:16 PM
Lots of fanboy lovin' in this thread .. lol

greylantern
08-20-2007, 06:16 PM
and I don't know what the fuss is about the 360 being 'smoother' by default (maybe in bioshock, I haven't tried it) I know R6 vegas looked awful on my 360 (that WAS jaggies to the max) but on the PC version it's "ok" (nothing special mind).

Gears looked lots better but a lot of the times it comes down to more than just techincal stuff (ie, on or off) art direction, color choices and polygons/modeling play a big part and a lot of clever devs can use this to their advantage thus removing MOST of the need for anti aliasing.

I haven't played the Bioshock PC demo yet so I will reserve judgement on jaggies but I know if I run it below 1280 it's prob gonna look as aliased as any other game without AA ('cept maybe Doom3 engined games which do great with out AA).

greylantern
08-20-2007, 06:21 PM
oh and i've got an 8800gtx + e6850 C2D @ 3.6ghz so hopefully running it at 1440x900 won't show too much aliasing... if it does then I will wait till I can force AA on in the drivers rather than complain to the devs who have obv made the best use yet of UE3.

danicruel
08-20-2007, 06:22 PM
AA has always been a publicity stunt. Nothing more. The performance hit has been equal to going one res up which gives similar improvement in the picture. Oh - you wanna know a secret - on resolutions higher than 1280x1024 it is very very hard to notice jagged artifacts, because this resolution is higher than the native resolution of the human eye. On 1400x900 there were no artifacts at all and my card is not the high end - Asus EN7900GS.

Salt The Fries
08-20-2007, 06:23 PM
I noticed you're constantly talking about inhuman resolutions in this thread...

rebb
08-20-2007, 06:23 PM
I honestly can't believe people put the ****ing GIMMICK that AA is over anything else and threaten to cancel their orders of the game.

As i said in another thread, if you want really fast AA without any Performance Hit - take off your glasses :D .

Jiiiihad
08-20-2007, 06:25 PM
AA has always been a publicity stunt. Nothing more. The performance hit has been equal to going one res up which gives similar improvement in the picture. Oh - you wanna know a secret - on resolutions higher than 1280x1024 it is very very hard to notice jagged artifacts, because this resolution is higher than the native resolution of the human eye. On 1400x900 there were no artifacts at all and my card is not the high end - Asus EN7900GS.


You haven't got a ****ing clue, please shut up.

danicruel
08-20-2007, 06:28 PM
Since when the native resolution of the flat screens is inhuman?
And by the way - on LCD monitor if you play on lower res than the native you get AA for free due to the way lower res are emulated on them.

Amish
08-20-2007, 06:38 PM
Just for the record graphics do matter. So does gameplay but I don't spend a **** load of cash on PC parts so I can play games that look bad but have awesome gameplay.


BIOSHOCK looks amazing even if it doesn't have AA. I also loved RB6:Vegas and that game doesn't use AA either. Awesome game though!

greylantern
08-20-2007, 06:39 PM
Aliasing comes from many different areas and not just polygon edges (textures and other issues cause 'aliasing like' symptons) they all equal the same to the end user = a distracting effect that gets in the way of immersion. If someone sees this as dissapointing I can fully understand, all they can do is buy better hardware to allow higher resolutions to mostly bypass the aliasing effect.

If someone has a 15" LCD monitor @1024x768 that can't physically go higher and they notice jaggies, even with their 8800gtx ultra there is nothing they can do if there is no "choice" to enable AA (which would effectively be 'free' at such a resolution and on such a powerful card). (Of course they should have a bigger monitor with such a card to take advantage of it). This is not irrational/2Kbostons "fault" though, it's just we are a transitional point in technology and the ubiquitous unreal engine 3 chose a certain path to take for DX9... it seems DX10 will sort this (If the DX10 + AA thing is true)

Vegitto-kun
08-20-2007, 06:42 PM
Meh I run Bioshock at 1920 X 1200

with everything on max

jaggies don't bug me

greylantern
08-20-2007, 06:42 PM
I noticed you're constantly talking about inhuman resolutions in this thread...

Dunno if you were addressing that to me or the other guy but yes, 1440 x 900 is the common native (read: best looking) resolution on 19" widescreen LCDS which are quite common these days. 1680x1050 is the 22" (and 20") native res. Anyone who understands about LCD panels will always want to run it at it's native res rather than have scaling artifacts by running it lower which is why those 2 (and 1280 x 1024 for non widescreen LCDs) are mentioned a lot.

ON a CRT it doesn't matter - I can go from 800x600 upto 1600x1200 (on my old CRT) without hassle and everything looks smooth but times have changed and LCD's native resolutions are the areas of interest to a lot of 'hardcore' gamers.

punkedfloyd
08-20-2007, 06:46 PM
This is the year 2007, and you're trying to sell me a game that DOESN'T let me enable AA? Sorry, the game would look 10x better with AA, but the way it is now is horribly jaggy, and I will not be buying the game.

You registered just to post this? You're wasting server space.

Slim Boy Fat
08-20-2007, 06:46 PM
This is the year 2007, and you're trying to sell me a game that DOESN'T let me enable AA? Sorry, the game would look 10x better with AA, but the way it is now is horribly jaggy, and I will not be buying the game.

Hey no problem, don't buy it, aint gonna affect me. Yet another pointless thread!!

greylantern
08-20-2007, 06:47 PM
Meh I run Bioshock at 1920 X 1200

with everything on max

jaggies don't bug me

Yeah.. that is a cool res and would certainly NOT require AA at all. However at MAX SETTINGS??? Wow, what card you got? My single 880gtx would struggle no doubt, at that res, so are you SLI? Ultra?

Vegitto-kun
08-20-2007, 06:50 PM
Yeah.. that is a cool res and would certainly NOT require AA at all. However at MAX SETTINGS??? Wow, what card you got? My single 880gtx would struggle no doubt, at that res, so are you SLI? Ultra?

lol

intel core 2 duo 6700 2.66 ghz
2 gig ram
radeon 1950XTX

Phenixer
08-20-2007, 06:52 PM
Ok beceause of the AA dont buy the game? Ok... Go play on XBox with a TV, no mods.

matches81
08-20-2007, 06:53 PM
Aliasing comes from many different areas and not just polygon edges (textures and other issues cause 'aliasing like' symptons) they all equal the same to the end user = a distracting effect that gets in the way of immersion.
[...]
This is not irrational/2Kbostons "fault" though, it's just we are a transitional point in technology and the ubiquitous unreal engine 3 chose a certain path to take for DX9... it seems DX10 will sort this (If the DX10 + AA thing is true)

both correct. I tried to explain why the Unreal Engine 3 doesn't support AA in Dx9 here (http://forums.2kgames.com/forums/showthread.php?t=4741&page=5).
So if you're interested you can read that. If you're not interested in the reasons why, here's the quick summary:
I highly doubt there will be AA in Bioshock under Dx9, don't know for sure about Dx10, but as it is possible there I think the Dx10+AA thing probably is true.
If any resolution bigger than 1024x768 you should consider getting a new screen and / or a new graphics card anyway. This resolution will always look crappy, no matter if you have AA or not. While AA helps a bit, it doesn't do wonders.

PS: this forum is getting really slow... took an eternity to put this reply up. :(

SliderFury
08-20-2007, 06:53 PM
Yeah, AA is kind of overrated. It's also the biggest performance hog of any graphics setting, in C&C 3, with AA even at level 1, I get serious slow down. Soon as I turn it off, the frame rate nearly doubles. I can then force an override in nvidia's control panel, or with nHancer at x2, or even x4, and it runs about the same, only with noticeably improved AA. But actually, when it comes down to it, I would gladly turn AA off on any game if it meant I could turn most other settings all the way up

empreality
08-20-2007, 06:57 PM
...........

Zoso Fan
08-20-2007, 06:57 PM
AA is not that needed. If you are playing at low resolution there is no reason to have strong AA anyway.

greylantern
08-20-2007, 06:58 PM
lol

intel core 2 duo 6700 2.66 ghz
2 gig ram
radeon 1950XTX

ok next question, you may be running at max settings @ 1920X but what frame rate you getting? Surely it can't be ultra smooth or comfortable?

I'm not saying my 8800gtx wouldn't do it (I don't know because for one I haven't got a monitor that can go that high and also I haven't D/L the demo yet ; ) If this is true then it's great news for performance @ 1440x900 (which is nothing compared to your res) and even 1680x1050 (the sweet spot perhaps).

I'll say no more till I've played it myself as there can be a lot of FUD on forums ;)

Death
08-20-2007, 06:58 PM
Whatever. Means theres a extra copy available if I decide to walk out to the store for it.

shocked
08-20-2007, 06:58 PM
AA is vital in helping people get off of booze....is that what you meant?

Zoso Fan
08-20-2007, 06:59 PM
BTW

Go to your GPU control panel (as somoeone else told me on teh forum) and you can manually add AA. It doesn't work well (i didn't notice a difference between 16xqaa and 8xqaa) but it was a step up from the standard setting. The game looks so incredible though, there is no need.

Gersen
08-20-2007, 07:04 PM
BTW

Go to your GPU control panel (as somoeone else told me on teh forum) and you can manually add AA. It doesn't work well (i didn't notice a difference between 16xqaa and 8xqaa) but it was a step up from the standard setting. The game looks so incredible though, there is no need.

Well if the game really use deferred rendering like some say it does, then enabling AA in the control panel is not going to do anything at all.

fischju
08-20-2007, 07:06 PM
X1950XT and X2 3800+ average of 45FPS, highest settings and forcing every bell and whistle in the catalyst control panel. 1280x1024. No AA, but you don't need it at those resolutions and higher. It's hardly noticable

blaydes99
08-20-2007, 07:08 PM
...1280x1024 it is very very hard to notice jagged artifacts, because this resolution is higher than the native resolution of the human eye...

This has to be the most retarded thing that I've ever heard. Were you born without a brain or something?

Shut the hell up you stupid lamer. What a moron!

M-O-S
08-20-2007, 07:09 PM
Wait what, it doesn't have AA option? ****...

whatthefchuck
08-20-2007, 07:09 PM
the people saying they are going to cancel and get it on 360 are tards. the 360 version uses the exact same shader system, UE3 does not support AA on 360 nor PC version!

your wasting your time.

there not going do redo the entire engine for AA, just bump the res up the jaggies go away with deferred shading.

Vegitto-kun
08-20-2007, 07:12 PM
ok next question, you may be running at max settings @ 1920X but what frame rate you getting? Surely it can't be ultra smooth or comfortable?

I'm not saying my 8800gtx wouldn't do it (I don't know because for one I haven't got a monitor that can go that high and also I haven't D/L the demo yet ; ) If this is true then it's great news for performance @ 1440x900 (which is nothing compared to your res) and even 1680x1050 (the sweet spot perhaps).

I'll say no more till I've played it myself as there can be a lot of FUD on forums ;)

I have no single bit of slowdown, I guess my framerate is going to be 30/40+

But you know, the new patch ****ed everything up (had driver version 7.7)
now out of nowhere there are multicolored lined on the right side and bottom when I play the game, no slowdown just those two lines

I wonder if its just my graphics card overheating

Calranthe
08-20-2007, 07:14 PM
I'll second that AA isn't needed, I love the look of the demo and am really looking forward to friday. post better come waaay early :)

CyberKing
08-20-2007, 07:14 PM
Aliasing comes from many different areas and not just polygon edges (textures and other issues cause 'aliasing like' symptons) they all equal the same to the end user = a distracting effect that gets in the way of immersion. If someone sees this as dissapointing I can fully understand, all they can do is buy better hardware to allow higher resolutions to mostly bypass the aliasing effect.

If someone has a 15" LCD monitor @1024x768 that can't physically go higher and they notice jaggies, even with their 8800gtx ultra there is nothing they can do if there is no "choice" to enable AA (which would effectively be 'free' at such a resolution and on such a powerful card). (Of course they should have a bigger monitor with such a card to take advantage of it). This is not irrational/2Kbostons "fault" though, it's just we are a transitional point in technology and the ubiquitous unreal engine 3 chose a certain path to take for DX9... it seems DX10 will sort this (If the DX10 + AA thing is true)
That pretty much sums it up. The lighting technique used in Unreal Engine 3 doesn't work in combination with Multi-Sampling-Anti-Aliasing under D3D9. Under D3D10 it's possible, but I don't know, if it is supported yet by drivers/engine.

And to all who think that Anti-Aliasing methods are useless in higher resolutions: that is not true at all! MSAA or even FSAA can have tremendous effect on picture quality, as it not only eliminates "jaggies", but also enhances certain textures (like alpha textures e.g.). MSAA is there to NOT be forced to raise the resolution of the rendered picture.

Or to put it this way: 1920x1200x1AA (1AA = "no anti-aliasing") worse than 1920x1200x4AA

It would be nice if Vista + DX10 graphics card user could post their results with forcing AA in the driver settings (does it work?).

whatthefchuck
08-20-2007, 07:18 PM
no it doesnt work look here

http://img3.freeimagehosting.net/uploads/th.ff71732b23.jpg (http://img3.freeimagehosting.net/image.php?ff71732b23.jpg)

http://img3.freeimagehosting.net/uploads/th.8e5e21599d.jpg (http://img3.freeimagehosting.net/image.php?8e5e21599d.jpg)
can we please shut up!

w00d
08-20-2007, 07:18 PM
I'm just gonna cancel my PC CE and get a 360 Elite and BioShock for an extra 10 pounds.

I wanna know where he's getting an Xbox 360 Elite and a copy of Bioshock and an extra 10 pounds ontop of the PC CE cost from O_O.

whatthefchuck
08-20-2007, 07:20 PM
btw i was running this at 1280x1024 outside of my native 1680x1050 just to prove a point that aa is useless. Im gonna load it back up and take screens with it off, and you will see it looks exactly the godamn same. now AF does seem to make an impact, textures in the distance look more crisp etc. I took these pics in vista, newtest drivers.

SliderFury
08-20-2007, 07:21 PM
I have such a set up (8600GTS w/ Dx10 plus Vista 64bit). As soon as I have the demo I will post here, and then again when I have the full game

whatthefchuck
08-20-2007, 07:22 PM
btw i was running this at 1280x1024 outside of my native 1680x1050 just to prove a point that aa is useless. Im gonna load it back up and take screens with it off, and you will see it looks exactly the godamn same. now AF does seem to make an impact, textures in the distance look more crisp etc. I took these pics in vista, newtest drivers.


ugh tired here. above pics where posted with 8xAA btw. no effect on IQ whatsoever, just like in R6:vegas.

neems
08-20-2007, 07:23 PM
Personally I like AA in my games (I went through a weird phase where I ran games in non-native low resolutions with AA on and details high, gives a kind of 'soft focus' effect) but it's not the be all and end all.

That said, it can be annoying playing in low res without AA; if schoolboytim doesn't want to put up with it, then fair enough.

It's not '2k have taken out AA' though, and it's not a sign of low tech - it is cutting edge technology, that because of hardware limitations could be either one thing or the other. UE3 went one way, other games went another.

In case anyone cares, other modern games without AA -

Stalker (has fake software AA)
GRAW (fake AA patched in? not sure)
GRAW 2
Rainbow 6 Vegas
Call Of Juarez (when run in SM3.0 mode, don't know about the dx10 version)
FEAR (supposedly enabling soft shadows disables AA)
Oblivion (at launch; subsequent graphic cards can mix AA/HDR)
Silent Hunter 4 (at launch; subsequently patched in)

There are quite a lot of games that take the 'HDR or AA, but not both' route, although of course high end cards can now get round that. The point though is that it's quite common, and a lot of games now have forced hdr - an awful lot of high end SM3/4 effects are about lighting and shadows.

And jesus I'm just rambling now. Sorry, shutting up.

SliderFury
08-20-2007, 07:24 PM
no it doesnt work look here

http://img3.freeimagehosting.net/uploads/th.ff71732b23.jpg (http://img3.freeimagehosting.net/image.php?ff71732b23.jpg)

http://img3.freeimagehosting.net/uploads/th.8e5e21599d.jpg (http://img3.freeimagehosting.net/image.php?8e5e21599d.jpg)
can we please shut up!

Wait, so what if it was at 1680 x 1050? Would the jaggies not be as prominent a.k.a. do higher resolutions progressively lessen the need an impact of AA?

Dutch
08-20-2007, 07:24 PM
its kinda a WTF that there is no AA

hopefully some patch will come an force AA like in oblivion

M-O-S
08-20-2007, 07:24 PM
perhaps you can modify AA in console......(not the actual console, but in-game)

M-O-S
08-20-2007, 07:25 PM
its kinda a WTF that there is no AA

hopefully some patch will come an force AA like in oblivion

is there an oblivion demo? 'Cause if there is, i'd like to know, if it came with AA option as well.

Jiiiihad
08-20-2007, 07:28 PM
is there an oblivion demo? 'Cause if there is, i'd like to know, if it came with AA option as well.
Yeah it had AA but you couldn't get HDR+AA working without a workaround.

Rainbow Six Vegas doesn't seem to like AA without a workaround either.

Really hope the AA gets enabled somehow and to anyone saying AA doesn't matter at high resolutions you haven't got a ****ing clue, open your eyes or get some new glasses because you're so wrong.

jfodder
08-20-2007, 08:52 PM
Like guy above said, just force it through your video drivers.

It's pretty easy and shoudl look as nice as an in-game AA option.

Unless they're using the ol' "no AA with HDR" coding... assuming the game uses HDR, which looks likely.

aNoN_
08-20-2007, 09:29 PM
jfodder you must be mistaking. Its no possible to force AA via the control panel and get it working ingame. A friend with a 8800gtx was just trying. Its Not possible. But if you think you can, why dont you activate AA and go in the game and make a screenshot to prove it? I wont beleave anyone saying AA works in bioshock demo until i see a screenshot proof!

Happy fraggin'

modelworks
08-20-2007, 09:38 PM
I was pretty surprised that they did unreal engine 3.0 without AA support for dx9. That to me is a major screw up.
I work in the industry and while most of the stuff I work with is opengl based and id tech, I don't think I would want an engine without AA.

You can change the resolution up to insane amounts but you will still get jagged edges or fonts, etc that could have been smoothed using AA.

Still , having played the bioshock demo its not as bad as some make it out to be.
Are there areas that could use AA ? yes
Does that mean the game sucks because of it ? Hell no.

modelworks
08-20-2007, 09:39 PM
The limitation is not with Bioshock, its with the unreal engine 3.0 that its built upon.
To put it simply, the way unreal engine 3.0 renders it does not allow for multisampling in dx9. Dx10 support is there but with bioshock they apparrently decided not to implement it.

Thats ok, the game still looks great.

modelworks
08-20-2007, 09:41 PM
Can they get an edit button ?

anyway before someone says Bioshock has dx10, yes it does.
But it appears they decided not to use unreal engine 3.0 dx10 's version of AA.

M-O-S
08-20-2007, 09:42 PM
i'm sure there'll be patches in the future......

kamm
08-20-2007, 09:47 PM
jfodder you must be mistaking. Its no possible to force AA via the control panel and get it working ingame. A friend with a 8800gtx was just trying. Its Not possible. But if you think you can, why dont you activate AA and go in the game and make a screenshot to prove it? I wont beleave anyone saying AA works in bioshock demo until i see a screenshot proof!

Happy fraggin'

Let me do quick check. I just fixed in my drivers AF at 16x, AA Gamma Correction On, AA Mode at Override, AA Setting at 8xQ, AA Transparency to Supersampling, texture at High Quality, Vsync On etc.
FRAPS is loaded so let's see...

BounceDK
08-20-2007, 09:49 PM
Well I can't force AA on my 8800 in this game and it looks butt ugly.
Jaggies are here to stay it seems.

Viper114
08-20-2007, 09:52 PM
Depends on your resolution. I'm now running the game in 1280x800 widescreen, and I don't see too many jaggies. You only really need AA to smooth the jaggies when your resolution is low, around 1024x768 or 1152x864. Around 1280x1024 and higher, the resolution provides its own AA without needing it turned on.

modelworks
08-20-2007, 09:53 PM
I think a lot of the reason that ported games from the 360 don't work well with the pc on AA is because of the differences in the way the 360 does AA.

In a PC its full screen AA,after the graphics have already been rendered.
Think of it like taking 4 pictures of a screenshot and then blurring those together. That would be 4xAA.

On the 360 its totally different. A scene is rendered at 4x as it enters the gpu.

So the pc does it after the gpu, the xbox before the gpu.
The xbox way is far faster.

kamm
08-20-2007, 09:54 PM
I'm back.

AA IS WORKING FINE.

Framerate went down to the basement so I will try to turn off Vsync first then lower AA if it doesn't help.

More later.

kamm
08-20-2007, 09:55 PM
PS: Will upload shots to Imageshack as soon as I can.

Jiiiihad
08-20-2007, 09:55 PM
I'm back.

AA IS WORKING FINE.

Framerate went down to the basement so I will try to turn off Vsync first then lower AA if it doesn't help.

More later.

Proof?
Depends on your resolution. I'm now running the game in 1280x800 widescreen, and I don't see too many jaggies. You only really need AA to smooth the jaggies when your resolution is low, around 1024x768 or 1152x864. Around 1280x1024 and higher, the resolution provides its own AA without needing it turned on.
FFS stop saying this bull****, jaggies are there at every resolution and are still butt ugly.

Jiiiihad
08-20-2007, 09:56 PM
PS: Will upload shots to Imageshack as soon as I can.

Alrighty, what method did you use for AA?

M-O-S
08-20-2007, 09:56 PM
Let me do quick check. I just fixed in my drivers AF at 16x, AA Gamma Correction On, AA Mode at Override, AA Setting at 8xQ, AA Transparency to Supersampling, texture at High Quality, Vsync On etc.
FRAPS is loaded so let's see...

that's the method he used, learn to read the posts

Viper114
08-20-2007, 10:00 PM
At those settings he's going to kill his computer!

And what I said isn't fake, it really works. You just must be looking at them too hard.

kamm
08-20-2007, 10:09 PM
Currently uploading sshots to Picasa - IS couldn't take the size - but due to the fact they are uncompressed bitmaps - so no chance for doctored pics - it's going to take a while (10pcs > 50MB).

kamm
08-20-2007, 10:11 PM
At those settings he's going to kill his computer!

And what I said isn't fake, it really works. You just must be looking at them too hard.

Correct, though it's not AA but the fact you run at high resolution. I play everything at 1920 and I don't use more than 2xAA usually - it's more than enough at this resolution.

Dutch
08-20-2007, 10:13 PM
So by only forcing your driver you got AA?

kamm
08-20-2007, 10:21 PM
So by only forcing your driver you got AA?

Correct.:)

M-O-S
08-20-2007, 10:21 PM
wheres the screenies at.........

Vegitto-kun
08-20-2007, 10:22 PM
I don't see any forcing AA in the catalyst drivers >_<

kamm
08-20-2007, 10:23 PM
First five shots are up: http://picasaweb.google.com/kammkamm
Three more will arrive with same settings - see individual captions for settings - then I will start uploading shots taken without Vsync (already taken, waiting for upload).
Finally I'll lower AA to 2xSS - Vsync off did not help enough,m fps is still in 20s at best case - and post another round of shots.

modelworks
08-20-2007, 10:25 PM
You must be using vista and dx10.
DX9 cannot do AA with unreal engine 3.0

Even then I am skeptical because the needed lines to tell the unreal engine to use dx10 AA are not in the ini file.

M-O-S
08-20-2007, 10:25 PM
good shots........

kamm
08-20-2007, 10:26 PM
You must be using vista and dx10.
DX9 cannot do AA with unreal engine 3.0

Even then I am skeptical because the needed lines to tell the unreal engine to use dx10 AA are not in the ini file.

I'm using Windows XP Pro SP2 and latest beta drivers - see album properties.

modelworks
08-20-2007, 10:28 PM
Drop the resolution down to 1024x768 and lets see the AA

Captain Buffalo
08-20-2007, 10:28 PM
That's pretty immature focusing on the games graphics but not gameplay. Graphics shouldn't matter at all, it only makes things slightly better, gameplay is what matters. BioShock delievers gameplay so that's why i'm buying it.

Graphics obviously DO matter to at least a few potential buyers. Why else would detail levels continue to progress at current levels? Now, if gameplay is all that matters to YOU, that's fine. However, calling someone "immature" for feeling differently is downright anti-social. This is, or should be, an open community. Mind your manners, sir.

kamm
08-20-2007, 10:28 PM
Just to counter any nasty accusations I'll record a small video with FRAPS, OK?

M-O-S
08-20-2007, 10:29 PM
just don't reveal spoilers........

kamm
08-20-2007, 10:30 PM
Drop the resolution down to 1024x768 and lets see the AA

After I finished the 2xAA shots I'll. However I will have to go in 30 minutes, I'll come back later though.

ITSIK86
08-20-2007, 10:31 PM
so with my X 1950 PRO there is no way to get AA work??

BounceDK
08-20-2007, 10:32 PM
Currently uploading sshots to Picasa - IS couldn't take the size - but due to the fact they are uncompressed bitmaps - so no chance for doctored pics - it's going to take a while (10pcs > 50MB).

Just use png instead of bmp .. They are pretty lossless.

punkedfloyd
08-20-2007, 10:32 PM
no it doesnt work look here

http://img3.freeimagehosting.net/uploads/th.ff71732b23.jpg (http://img3.freeimagehosting.net/image.php?ff71732b23.jpg)

http://img3.freeimagehosting.net/uploads/th.8e5e21599d.jpg (http://img3.freeimagehosting.net/image.php?8e5e21599d.jpg)
can we please shut up!

That iswhat AA does? It seems lie a really trivial reason to not buy the game. You can barely see the "jaggies".

Dutch
08-20-2007, 10:33 PM
srry dude i tried the sam setting but nothing happens still the same stuff, just look at that lighthouse instead of the intro.

M-O-S
08-20-2007, 10:34 PM
And i recommend to use www.photobucket.com.....you can upload up to 5+ pictures at the same time

M-O-S
08-20-2007, 10:34 PM
www.photobucket.com

Jiiiihad
08-20-2007, 10:34 PM
First five shots are up: http://picasaweb.google.com/kammkamm
Three more will arrive with same settings - see individual captions for settings - then I will start uploading shots taken without Vsync (already taken, waiting for upload).
Finally I'll lower AA to 2xSS - Vsync off did not help enough,m fps is still in 20s at best case - and post another round of shots.
Umm you picked the worst area to judge whether or not AA is working or not, that area is jaggie free anyway.

When you get near the lighthouse and beyond jaggies come into play, forcing AA on nHancer/ATi control panel or the nVidia control panel does not work.

Tom|Nbk
08-20-2007, 10:35 PM
FFS will people just get it into their heads this game don't support AA FULL STOP.

Unstoppable
08-20-2007, 10:35 PM
I couldn't care any less about AA lol.

M-O-S
08-20-2007, 10:35 PM
Umm you picked the worst area to judge whether or not AA is working or not, that area is jaggie free anyway.

When you get near the lighthouse and beyond jaggies come into play, forcing AA on nHancer/ATi control panel or the nVidia control panel does not work.


are you sure about that? maybe that's cuz he has a different card than you have

so the results may vary

kamm
08-20-2007, 10:35 PM
Just use png instead of bmp .. They are pretty lossless.

WEll, size is moot now, it's Picasa so we have one gig to play with... :cool:

ITSIK86
08-20-2007, 10:36 PM
so with my X 1950 PRO there is no way to get AA work??

blaydes99
08-20-2007, 10:36 PM
Someone's gotta just play the game, and stop whining.

kamm
08-20-2007, 10:37 PM
Umm you picked the worst area to judge whether or not AA is working or not, that area is jaggie free anyway.


What are you talking about? Tail of submerging plane has all kind of angles.


When you get near the lighthouse and beyond jaggies come into play, forcing AA on nHancer/ATi control panel or the nVidia control panel does not work.

Lighthouse is STILL and has literally zero jaggies.

M-O-S
08-20-2007, 10:38 PM
i have 1 thing to say........

RTFM.

kamm
08-20-2007, 10:38 PM
FFS will people just get it into their heads this game don't support AA FULL STOP.

Idiots must shut the **** up and listen instead of talking out of their buttholes.

kamm
08-20-2007, 10:39 PM
i have 1 thing to say........

RTFM.

Manuals alomost always outdated so I'd give very little credibility what's written over there...

BounceDK
08-20-2007, 10:39 PM
Whatever, it must be the new drivers that actually works with forcing AA because 162.18 sure doesn't. I cranked up AA to 8 and AF to 16 and it doesn't do anything. But it does run pretty smooth, a few hiccups here & there but only because I was recording with Fraps ;)

WarAnakin
08-20-2007, 10:41 PM
Obviously, some of you people just jump to conclusions without thinking.
I registered here because i saw this topic and the only thing i can say is that it pissed me off like hell. DON'T jump to conclusions if you don't know what you are talking about and don't point towards the developers. IT IS NOT THEIR FAULT ! If you are using an NVIDIA based video card, UPDATE the drivers. It was pointed out days ago : "The demo will be available in the same time as the new Nvidia and ATI drivers". Install the drivers, run the game, turn AA on from the driver control panel, and enjoy the game in its glory with no jaggies.

Here are 2 screenshots. The 1st one is with no AA the 2nd one is with 8x AA.
You can clearly see the difference ! If not, get 5 pairs of glasses and see a doctor.

Screenshot no1 : No AA

http://i14.photobucket.com/albums/a312/WarAnakin/NoAA.jpg

Screenshot no2 : 8x AA

http://i14.photobucket.com/albums/a312/WarAnakin/8xAA.jpg

Also, for the lazy ones :
Nvidia driver : http://www.nvidia.com/object/winxp_2k_163.44.html (Download)

ATI drivers : http://www.3dacc.net/forums/f11/ati-catalyst-7-9-beta-2605/ (Info Here)

Hope that helps you and i hope you'll realise that you've been blaming 2K for nothing. These people did a great job, so please treat them right !

Maybe some of you already know me, maybe some don't. I'm WarAnakin, former XG WarCat driver modder for ATI based video cards. Google my name and you'll find plenty information about me and my work. So if you have any questions video cards related, pixel shaders, parallax mapping, per-pixel blur, the difference between DirectX 9 and 10, what is DirectX, any video related thing or if you have any problems running this game on your video card, let me know, and i'll help you myself.

That's all i had to say, sorry for being rush in the beginning, but i find unfair to blame some1 for your own mistake.

Jiiiihad
08-20-2007, 10:41 PM
What are you talking about? Tail of submerging plane has all kind of angles.



Lighthouse is STILL and has literally zero jaggies.

Please show us these lighthouse pictures immediately then, what are you using to force AA on then?

People have tried the control panels for nVidia/ATi and nothing works.

WarAnakin
08-20-2007, 10:43 PM
Here are the pictures in normal size :
NoAA (http://i14.photobucket.com/albums/a312/WarAnakin/NoAA.jpg)
8xAA (<a href="http://photobucket.com" target="_blank"><img src="http://i14.photobucket.com/albums/a312/WarAnakin/8xAA.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a>)

M-O-S
08-20-2007, 10:43 PM
Thanks for the shots, waranakin

How do you determine what driver version you have, though? I forgot.

Again, thanks for your post.

Vegitto-kun
08-20-2007, 10:44 PM
Obviously, some of you people just jump to conclusions without thinking.
I registered here because i saw this topic and the only thing i can say is that it pissed me off like hell. DON'T jump to conclusions if you don't know what you are talking about and don't point towards the developers. IT IS NOT THEIR FAULT ! If you are using an NVIDIA based video card, UPDATE the drivers. It was pointed out days ago : "The demo will be available in the same time as the new Nvidia and ATI drivers". Install the drivers, run the game, turn AA on from the driver control panel, and enjoy the game in its glory with no jaggies.

Here are 2 screenshots. The 1st one is with no AA the 2nd one is with 8x AA.
You can clearly see the difference ! If not, get 5 pairs of glasses and see a doctor.

Screenshot no1 : No AA

http://i14.photobucket.com/albums/a312/WarAnakin/NoAA.jpg

Screenshot no2 : 8x AA

http://i14.photobucket.com/albums/a312/WarAnakin/8xAA.jpg

Also, for the lazy ones :
Nvidia driver : http://www.nvidia.com/object/winxp_2k_163.44.html (Download)

ATI drivers : http://www.3dacc.net/forums/f11/ati-catalyst-7-9-beta-2605/ (Info Here)

Hope that helps you and i hope you'll realise that you've been blaming 2K for nothing. These people did a great job, so please treat them right !

Maybe some of you already know me, maybe some don't. I'm WarAnakin, former XG WarCat driver modder for ATI based video cards. Google my name and you'll find plenty information about me and my work. So if you have any questions video cards related, pixel shaders, parallax mapping, per-pixel blur, the difference between DirectX 9 and 10, what is DirectX, any video related thing or if you have any problems running this game on your video card, let me know, and i'll help you myself.

That's all i had to say, sorry for being rush in the beginning, but i find unfair to blame some1 for your own mistake.

there just is something odd, when I first played the demo I had catalyst 7.7 and it worked fine but when I got 7.8 and the hotfix I get this

http://users.telenet.be/Vegitto/bio.jpg

can this be something related to the drivers or did my graphic card overheat?

Tom|Nbk
08-20-2007, 10:47 PM
Idiots must shut the **** up and listen instead of talking out of their buttholes.

Open your ****ing eyes the game dosn't support it 2k took it out for a recieving and the only way its going to get in is with a driver hack. Moron.

Gatya-pin
08-20-2007, 10:47 PM
tiny question here.

can't I run or walk ? there isn't toggle key in keybind option...:(


anyway, is there a general discussion thread for PC users in this forum ?
meaningless threads are through the forum and little bit messy, I think.

Dutch
08-20-2007, 10:48 PM
Obviously, some of you people just jump to conclusions without thinking.
I registered here because i saw this topic and the only thing i can say is that it pissed me off like hell. DON'T jump to conclusions if you don't know what you are talking about and don't point towards the developers. IT IS NOT THEIR FAULT ! If you are using an NVIDIA based video card, UPDATE the drivers. It was pointed out days ago : "The demo will be available in the same time as the new Nvidia and ATI drivers". Install the drivers, run the game, turn AA on from the driver control panel, and enjoy the game in its glory with no jaggies.

Here are 2 screenshots. The 1st one is with no AA the 2nd one is with 8x AA.
You can clearly see the difference ! If not, get 5 pairs of glasses and see a doctor.

Screenshot no1 : No AA

screen1

Screenshot no2 : 8x AA

screen 2

Also, for the lazy ones :
Nvidia driver : http://www.nvidia.com/object/winxp_2k_163.44.html (Download)

ATI drivers : http://www.3dacc.net/forums/f11/ati-catalyst-7-9-beta-2605/ (Info Here)

Hope that helps you and i hope you'll realise that you've been blaming 2K for nothing. These people did a great job, so please treat them right !

Maybe some of you already know me, maybe some don't. I'm WarAnakin, former XG WarCat driver modder for ATI based video cards. Google my name and you'll find plenty information about me and my work. So if you have any questions video cards related, pixel shaders, parallax mapping, per-pixel blur, the difference between DirectX 9 and 10, what is DirectX, any video related thing or if you have any problems running this game on your video card, let me know, and i'll help you myself.

That's all i had to say, sorry for being rush in the beginning, but i find unfair to blame some1 for your own mistake.

euh dont think everybody is stupid because you know alot about something.
I got the new driver and I forced them to AA and still its looks like this:

http://img3.freeimagehosting.net/image.php?8e5e21599d.jpg

M-O-S
08-20-2007, 10:48 PM
Edit: nvm bout finding the driver current version

WarAnakin
08-20-2007, 10:49 PM
Thanks for the shots, waranakin

How do you determine what driver version you have, though? I forgot.

Again, thanks for your post.

What video card are you using ?
If you have an nvidia card, right click on desktop, go to Nvidia Control Panel.
Once there go to View System Information......
Hell man, here's a screenshot. One picture can be better then 1 million words.

http://i14.photobucket.com/albums/a312/WarAnakin/Info.jpg

M-O-S
08-20-2007, 10:49 PM
euh dont think everybody is stupid because you know alot about something.
I got the new driver and I forced them to AA and still its looks like this:

http://img3.freeimagehosting.net/image.php?8e5e21599d.jpg

maybe it's your computer, not the driver

b1g daddy
08-20-2007, 10:50 PM
gameplay>graphics but graphics have to be good also and bioshock delivers both

Vegitto-kun
08-20-2007, 10:50 PM
anakin

I just installed that 7.9 beta, is it normal that its done so quickly i mean it seriously took like 5 seconds installing. and am I supposed to see 7.9 in the driver number or not?

nirvanandude007
08-20-2007, 10:51 PM
Let me just tell you all this, so you stop looking foolish.

AA IS IMPOSSIBLE ON THE UNREAL 3 ENGINE, IT USES HIGH QUALITY FILTERING INSTEAD AND HIGH RESOLUTION TO GET RID OF JAIGGIES.

kamm
08-20-2007, 10:52 PM
Open your ****ing eyes the game dosn't support it 2k took it out for a recieving and the only way its going to get in is with a driver hack. Moron.

Ehh just get lost, you clueless little retard.
Noone gives a **** about your itiotic rumblings so you might just shut the **** up, wouldya'?:rolleyes:

M-O-S
08-20-2007, 10:52 PM
Here, i'll help you.....

AA IS IMPOSSIBLE ON THE UNREAL 3 ENGINE, IT USES HIGH QUALITY FILTERING INSTEAD AND HIGH RESOLUTION TO GET RID OF JAIGGIES.

blah
08-20-2007, 10:53 PM
This is by far one of the most ridiculous reasons for not purchasing a game I have ever heard.

Vegitto-kun
08-20-2007, 10:53 PM
Here, i'll help you.....

AA IS IMPOSSIBLE ON THE UNREAL 3 ENGINE, IT USES HIGH QUALITY FILTERING INSTEAD AND HIGH RESOLUTION TO GET RID OF JAIGGIES.

if you use dx9

kamm
08-20-2007, 10:54 PM
Let me just tell you all this, so you stop looking foolish.

AA IS IMPOSSIBLE ON THE UNREAL 3 ENGINE, IT USES HIGH QUALITY FILTERING INSTEAD AND HIGH RESOLUTION TO GET RID OF JAIGGIES.

Jesus, I'm already tired of these kind of **** and morons are yelling... call it whatever you want, moron but it DOES WORK AND ACHIEVES THE SAME EFFECT AA SHOULD.

:rolleyes:

WarAnakin
08-20-2007, 10:55 PM
The guy with the ATI card problem, uninstall the driver from add remove programs and reinstall it. I don't think it is related to overheating. Go in Catalyst Control Center, and make sure pixel center is unchecked.

The guy that thought "I know everything" . I haven't pointed out that you're stupid, i pointed out not to jump to conclusions just like that.

biofr3ak
08-20-2007, 10:55 PM
Here, i'll help you.....
AA IS IMPOSSIBLE ON THE UNREAL 3 ENGINE, IT USES HIGH QUALITY FILTERING INSTEAD AND HIGH RESOLUTION TO GET RID OF JAIGGIES.

No it doesn't. It uses a method called "smooth edging". All it does makes edges blurry to make jagged edges less conspicuous. It's the same "AA" that GRAW 1 and 2 (PC) use.

Dutch
08-20-2007, 10:56 PM
maybe it's your computer, not the driver

only 2 people on the internet claim to have AA working in bioshock and those fail to show us a screenshot of the same lighthouse with AA. So its not my pc.

Also its not about buying the game for me its just about the fact if AA can be enabled.

kamm
08-20-2007, 10:56 PM
Here, i'll help you.....

AA IS IMPOSSIBLE ON THE UNREAL 3 ENGINE, IT USES HIGH QUALITY FILTERING INSTEAD AND HIGH RESOLUTION TO GET RID OF JAIGGIES.

ALL YOU RETARDS: APPARENTLY YOU CANNOT UNDERSTAND THE POINT WHICH IS: NO MATTER WHAT THE **** YOU BELIEVE THE GAME DOES SHOW PROPER AA - REGARDLESS OF THEY WAY IT (OR THE DRIVER) DOES, IT IS WORKING.

kamm
08-20-2007, 10:58 PM
only 2 people on the internet claim to have AA working in bioshock and those fail to show us a screenshot of the same lighthouse with AA. So its not my pc.


Stop spreading your BS, please. I said it's working, I have uploaded so far a dozen pics.

Go and ****in see it before you start spreading BS.

M-O-S
08-20-2007, 10:58 PM
I DONT ****ING KNOW, IT IS HE WHO STATED IT I THOUGHT I BELIEVED HIM

Dutch
08-20-2007, 10:58 PM
ALL YOU RETARDS: APPARENTLY YOU CANNOT UNDERSTAND THE POINT WHICH IS: NO MATTER WHAT THE **** YOU BELIEVE THE GAME DOES SHOW PROPER AA - REGARDLESS OF THEY WAY IT (OR THE DRIVER) DOES, IT IS WORKING.


pls show the lighthouse picture with proper AA on your computer, because ours are not working somehow and yours is.

kamm
08-20-2007, 10:59 PM
PS: I still did not get any ****in reply why lighthouse would be any different.

Jiiiihad
08-20-2007, 10:59 PM
No it doesn't work, gimme a link to the pics of the lighthouse because that's a very easy place to stop jaggies.

modelworks
08-20-2007, 10:59 PM
ok, I lowered the resolution to 1024x768 so you could see jaggies easily.
I used drivers 162.18 with a 7900GTX in winxp.
I forced AA to 8xSupersampling in drivers.

Its a strange one.
The AA does affect the text and most of the 2d graphics, but the 3d seems to make a tiny bit of improvement. Its not as good as you would normally get at those settings but its an improvement.

first shot, logo without AA.
http://www.modworks.net/bioshock.png

Second shot, logo with AA
http://www.modworks.net/bioshock_SS.png

last shot, lightouse with AA
Notice the jaggies persist.
http://www.modworks.net/lighthouse.png

kamm
08-20-2007, 10:59 PM
pls show the lighthouse picture with proper AA on your computer, because ours are not working somehow and yours is.

From WHERE? From the WATER, looking upon it?

M-O-S
08-20-2007, 10:59 PM
provide The Sources And More Specific Informations Please To Make It A Bit More Clear

Thank You.

Jiiiihad
08-20-2007, 10:59 PM
No it doesn't work, gimme a link to the pics of the lighthouse because that's a very easy place to stop jaggies.

Stop = Spot.

Dutch
08-20-2007, 11:00 PM
PS: I still did not get any ****in reply why lighthouse would be any different.

the lighthouse pictures clearly show sharp blocks and not smooth lines thats why.

Vegitto-kun
08-20-2007, 11:00 PM
The guy with the ATI card problem, uninstall the driver from add remove programs and reinstall it. I don't think it is related to overheating. Go in Catalyst Control Center, and make sure pixel center is unchecked.

The guy that thought "I know everything" . I haven't pointed out that you're stupid, i pointed out not to jump to conclusions just like that.

I ****ing

****ing love you, the pixel center did it

Dutch
08-20-2007, 11:00 PM
From WHERE? From the WATER, looking upon it?

http://img3.freeimagehosting.net/image.php?8e5e21599d.jpg

like that

nirvanandude007
08-20-2007, 11:01 PM
if you use dx9

Actually, there hasn't been a single U3 game with AA.

period.

WarAnakin
08-20-2007, 11:02 PM
The guy that asked me about Catalyst 7.9, i don't know, i'm using an Nvidia card, i switched from ATI because i got very disappointed in them. I won't comment. I can't help much there. Sorry man.

About AA not being possible on UT3 engine, where did that came from ?? Please give me a clear pice of evidence so i can see it for myself.

Jiiiihad
08-20-2007, 11:03 PM
Actually, there hasn't been a single U3 game with AA.

period.
Rainbow Six Vegas works with AA via a workaround.

nirvanandude007
08-20-2007, 11:03 PM
Erm, ya your right, let me clarify.

There hasn't been a single U3 game with ingame AA.

modelworks
08-20-2007, 11:04 PM
look at the shots I posted.
Its doing AA on the framebuffer as thats the only way to do AA with dx9 on unreal engine 3.0. It is not the same as having the AA working in the pipeline.

Vegitto-kun
08-20-2007, 11:04 PM
sooo

UE3 is ****ty cuz it doesn't support AA?

kamm
08-20-2007, 11:05 PM
No it doesn't work, gimme a link to the pics of the lighthouse because that's a very easy place to stop jaggies.

http://picasaweb.google.com/kammkamm/BioshockAA/photo#5100969413398024786

modelworks
08-20-2007, 11:05 PM
PCGH: You are using deferred shading. Will there be any chance to get FSAA working with DX9-Level-cards? What about DX10-cards?

Tim Sweeney: Unreal Engine 3 uses deferred shading to accelerate dynamic lighting and shadowing. Integrating this feature with multisampling requires lower-level control over FSAA than the DirectX9 API provides. In Gears of War on Xbox 360, we implemented multisampling using the platform's extended MSAA features. On PC, the solution is to support multisampling only on DirectX 10.

kamm
08-20-2007, 11:05 PM
look at the shots I posted.
Its doing AA on the framebuffer as thats the only way to do AA with dx9 on unreal engine 3.0. It is not the same as having the AA working in the pipeline.

Which has nothing to do with the fact you can play the game with AA enabled, period.

nirvanandude007
08-20-2007, 11:06 PM
I personally love the UE3 because its incredibly powerful, and my computer can tear it apart.

:D

Can't wait for Bioshock tonight and Unreal 3 Soon.

Vegitto-kun
08-20-2007, 11:06 PM
http://picasaweb.google.com/kammkamm/BioshockAA/photo#5100969413398024786

get bigger picture

honestly

Jiiiihad
08-20-2007, 11:07 PM
http://picasaweb.google.com/kammkamm/BioshockAA/photo#5100969413398024786
Need bigger screenshots, everyone knows if you scale down a screenshot then the jaggies don't appear as easily. :mad:

kamm
08-20-2007, 11:07 PM
Integrating this feature with multisampling requires lower-level control over FSAA than the DirectX9 API provides.

In other words spacific drivers can do the trick, right.

biofr3ak
08-20-2007, 11:07 PM
http://picasaweb.google.com/kammkamm/BioshockAA/photo#5100969413398024786

Jagged edges aren't apparent when you downscale images.

modelworks
08-20-2007, 11:07 PM
kamm, your screenshots look good.
But lower it to 1024x768 and run with AA again.
You will see its not the AA affecting your game, its the higher resolution.

AA on in this game does not effect 3d geometry much.

kamm
08-20-2007, 11:08 PM
Need bigger screenshots, everyone knows if you scale down a screenshot then the jaggies don't appear as easily. :mad:

Ouch. 1920x1200 isn't enough for you? :rolleyes:

Or perhaps you never noticed there's a magnifying glass in upper the corner? :rolleyes:

BounceDK
08-20-2007, 11:08 PM
sooo

UE3 is ****ty cuz it doesn't support AA?

I'd say so.

john2gr
08-20-2007, 11:09 PM
1600x1200 Without FSAA
http://img210.imageshack.us/img210/8227/bioshock200708210353314ih9.jpg
1280x960 + 8xFSAA
http://img456.imageshack.us/img456/3192/bioshock200708210503229rj8.jpg

PS: Using the new beta 163.44 and Windows XP :D .Look and keep in mind that i'm closer to the objects in the 1600x1200 screenshot (so there would be even more aliasing if i were in the same place of the 1280x960 screenshot

kamm
08-20-2007, 11:09 PM
Jagged edges aren't apparent when you downscale images.

It is true. However it's 1920 but not 8xQ, only 2xMS if I remember correctly (correcting caption).

kamm
08-20-2007, 11:13 PM
get bigger picture

honestly

dUDE, IT'S 1920, FOR gOD'S SAKE.

BounceDK
08-20-2007, 11:14 PM
Must be the new drivers then. I shall try em out and see if it helps (nvidia).

WarAnakin
08-20-2007, 11:14 PM
Guys ! Let's make this clear. I don't want to see any stupid posts regarding UT3 engine with no AA and others with the tower not supporting AA and all that.
The game SUPPORTS AA, the tower is aliased properly. I did 2 new screenshots and as you can see, it is working fine. Another thing, I AM RUNNING ON DX9 ! So, AA is working on DX9 and 10 with no problems.

No AA :

http://i14.photobucket.com/albums/a312/WarAnakin/towernoAA.jpg

16x AA:

http://i14.photobucket.com/albums/a312/WarAnakin/towerAA.jpg

nafester
08-20-2007, 11:14 PM
I'm sure everyone has been sold by now since others have posted images but figured I'd post the lighthouse.

This is with 8xQ AA forced from the latest forceware drivers on my 8800gtx.

http://img248.imageshack.us/my.php?image=lighthousejh2.png

Certainly looks better than it did previously.

kamm
08-20-2007, 11:15 PM
By popular request I'll post 1024 pics later on, with and without AA but I gotta go now, for a while. Be back later.

Vegitto-kun
08-20-2007, 11:15 PM
dUDE, IT'S 1920, FOR gOD'S SAKE.

well **** you, I didn't see that ****ing magnifying glass


anyhow, how do I do this AA forcing with my catalyst

nafester
08-20-2007, 11:15 PM
Gah - see what you all mean about the no edit being a pain in the arse - forgot to say XP SP2, hence DX9.

modelworks
08-20-2007, 11:15 PM
In other words spacific drivers can do the trick, right.

LOl.

You have to understand how AA works.
Its not just a driver setting.
The engine needs to have control over the rendering pipeline of the gpu.
If all it was is turning it on in the drivers, why do you think so many programmers spend weeks and months adding support for it in the engines ?

Do you think that they didn't know you can force it on in drivers ?
All that forcing it on in the drivers is going to do for this game is texture anti-aliasing. Look at the screenshot I did of the title screen and then again at the lighthouse with the same settings.

Notice the title screen looks smoother but the lighthouse is unaffected.

I do this for a living.
I know the difference between gpu enabled AA and texture AA.

greylantern
08-20-2007, 11:17 PM
Hooray! My 8800 gtx will earn it's right to exist if this is possible.

simonk83
08-20-2007, 11:18 PM
http://picasaweb.google.com/kammkamm/BioshockAA/photo#5100969413398024786

I'd say that ends the argument right there :D

So what settings do we need to enable in the Nvidia control panel to overide the AA?

WysockiSauce
08-20-2007, 11:18 PM
Wait does the AA work with ATI cards?

WarAnakin
08-20-2007, 11:18 PM
How come the lighthouse from my pictures is affected then ?
What video card are you using ?

greylantern
08-20-2007, 11:19 PM
Hey well texture anti aliasing is something and I hate 'swimming' textures more than jagged edges ;)

WarAnakin
08-20-2007, 11:20 PM
I'd say that ends the argument right there :D

So what settings do we need to enable in the Nvidia control panel to overide the AA?

Just go to 3d settings and click on AA settings, force it on and the 2x setting will be chose by default. Chose another setting click apply and have fun.

modelworks
08-20-2007, 11:22 PM
yeah, texture anti-aliasing does help with the game.
The text on screen and in game on the pictures, etc looks a lot better.

If AA were implemented properly in the game you would only need a 2x setting to get rid of the lighthouse jaggedness not 16 X and not 8X supersampling.

modelworks
08-20-2007, 11:23 PM
I'd say that ends the argument right there :D

So what settings do we need to enable in the Nvidia control panel to overide the AA?

Look at the resolution that the pictures taken at.
At that resolution the need for AA is nil.

WysockiSauce
08-20-2007, 11:25 PM
Wait so you have to do at least 8xAA to get rid of jaggies? wow!!!

Jiiiihad
08-20-2007, 11:27 PM
At that resolution the need for AA is nil.

Not true, not in the slightest.

nafester
08-20-2007, 11:29 PM
Look at the resolution that the pictures taken at.
At that resolution the need for AA is nil.

Clearly not:

http://img126.imageshack.us/my.php?image=lighthousenoaayu6.png
http://img248.imageshack.us/my.php?image=lighthousejh2.png


I'm sure you have a great deal of technical knowledge about this that and the other but ultimately the game looks better with AA forced on through the drivers, and not just on the textures.

simonk83
08-20-2007, 11:29 PM
Look at the resolution that the pictures taken at.
At that resolution the need for AA is nil.

Ok, how about this one: http://forums.2kgames.com/forums/showpost.php?p=114938&postcount=169

:)

TheRetroFox
08-20-2007, 11:34 PM
Ok- I finally joined these forums after I've been readin them so much (damn spoilers, but whatever XD )

Anyhow, I know how to go to Nvidia control panel ( my video card is an 8800gts, 640 mb, and I'm running dx10 on vista)

Could someone help me understand how to get AA in the game? I know, it sounds stupid- but I've been reading this thread and I'm still confused at what the clear solution is.

WarAnakin
08-20-2007, 11:36 PM
Ok- I finally joined these forums after I've been readin them so much (damn spoilers, but whatever XD )

Anyhow, I know how to go to Nvidia control panel ( my video card is an 8800gts, 640 mb, and I'm running dx10 on vista)

Could someone help me understand how to get AA in the game? I know, it sounds stupid- but I've been reading this thread and I'm still confused at what the clear solution is.

Sure man.

Look here :

http://i14.photobucket.com/albums/a312/WarAnakin/info2.jpg

modelworks
08-20-2007, 11:37 PM
Ok, how about this one: http://forums.2kgames.com/forums/showpost.php?p=114938&postcount=169

:)

lets see the originals and not a down sampled version.
You also do realize that the setting there is 16X ?
If it were true AA it wouldn't take anything over 2x to remove the lighthouse edge lines.

nafester
08-20-2007, 11:37 PM
It seems forced 2xAA tidies it up quite nicely too:

http://img259.imageshack.us/my.php?image=lighthouse2xaahi5.png

And 1024 res at 2xAA seems not too bad at all:

http://img259.imageshack.us/my.php?image=lighthouse10242xaaut6.png

TheRetroFox
08-20-2007, 11:38 PM
Ok, thank you- but unfortunately I've done that- My AA is at 4x and I am overriding the app settings- but still no difference- do I need to go higher?
I've also heard some stuff bout texture AA???

Man, I wonder if that tweakguides man will do bioshock.... Anyhow, thanks for the help so far

nafester
08-20-2007, 11:40 PM
Are you running the latest drivers TheRetroFox?

simonk83
08-20-2007, 11:40 PM
lets see the originals and not a down sampled version.
You also do realize that the setting there is 16X ?
If it were true AA it wouldn't take anything over 2x to remove the lighthouse edge lines.

http://img126.imageshack.us/my.php?i...usenoaayu6.png
http://img248.imageshack.us/my.php?i...hthousejh2.png

I don't care if it's 16x. The point is, it works.

WarAnakin
08-20-2007, 11:40 PM
lets see the originals and not a down sampled version.
You also do realize that the setting there is 16X ?
If it were true AA it wouldn't take anything over 2x to remove the lighthouse edge lines.

Here you go man .

2xAA :

http://i14.photobucket.com/albums/a312/WarAnakin/tower2xAA.jpg

No please cut off the thing with fake AA and all that thing.

WarAnakin
08-20-2007, 11:43 PM
Ok, thank you- but unfortunately I've done that- My AA is at 4x and I am overriding the app settings- but still no difference- do I need to go higher?
I've also heard some stuff bout texture AA???

Man, I wonder if that tweakguides man will do bioshock.... Anyhow, thanks for the help so far

Make sure you have the right drivers and also, you could try using the same settings i have in the picture that i posted .
Here is is again : <a href="http://photobucket.com" target="_blank"><img src="http://i14.photobucket.com/albums/a312/WarAnakin/info2.jpg" border="0" alt="Photo Sharing and Video Hosting at Photobucket"></a> (Picture)

I too, have an 8800, geforce. Maybe the people that have the same card as me, could try using the same settings i have in the picture. It won't kill your GPU.

Jiiiihad
08-20-2007, 11:43 PM
You play at 800x500? :rolleyes:

2xAA, 4xAA, 8xAA, 16xAA, 16xQAA, none give any difference at all when forced in the nVidia CP or nHancer on 163.44.

WarAnakin
08-20-2007, 11:44 PM
Dumb URL thing. Here's the picture again.

http://i14.photobucket.com/albums/a312/WarAnakin/info2.jpg

nafester
08-20-2007, 11:44 PM
If anyone is interested in getting to the state I got my shots - I just enabled override in the nvidia control panel then for the first AA shot I did 8xQ AA and the 2 in the second post at 2xAA. That's it, no other fiddling.

Necrosis
08-20-2007, 11:44 PM
People, stop uploading images that are scaled down. It is true that rendering an image at a higher resolution and scaling it down will produce AA, cards dont do this and at any real resolution the fillrate would be rediculous and unplayable. For example, lemme show you the screenshot someone posted, and scale it down.

Native
http://img206.imageshack.us/img206/3734/beforejn9.jpg

Downscaled, effect is similar to 2x
http://img451.imageshack.us/img451/696/afteryy9.jpg

See? Antialiasing, but it's not real because you cant play with supersampled AA. Not just because you dont have the option, but you would be rendering the game at a high resolution, plus scaling it down, and you end up with a lower resolution image with a significant amount of overhead. So stop scaling your images down, they tell nothing.

And it doesnt matter what resolution you play at, every image we view is displayed 1:1 pixel on YOUR monitor. Higher resolultion just means a bigger image that will still show the same size jaggies. What matters is the SIZE of the pixels on YOUR MONITOR when speaking of resolution.

I envy those who claim they cant tell the difference, because those of us that can will see aliasing effects (aka shimmering and escalators). We can spot image tearing when a game isnt vsync'ed, and we can tell when anisotropic filtering isnt high enough on steep angles of textures. Ignorance is bliss, if you dont see it then dont look for it because it will only make it more frustrating in the long run. And I saw a few people comment about having to squint to notice things like this.... you may want to get your eyes checked because having to squint to spot details is a sure sign your eyes arent working to their full capacity.

I heard someone claim that upscaling (running lower res than the native res of their LCD) provides AA. This is false. The image is being upscaled making it blurry, but it wont antialias, it will produce an effect called dithering which makes the jaggies more noticable and edges of objects appear stranger with a transparent outline.

For users of a 360 with a typical 1366x768 LCD HDTV, it's even more dramatic. First off, lets say the HDTV is 32", the physical size of the pixels is rougly TWICE AS LARGE AS A COMPUTER MONITOR. This means each jaggie is twice as easy to spot, or easily viewed from twice the distance. Now second, 768p is higher res than the native 720p the 360 produces (1280x720). So in addition to more dramatic visual anomolies, the image is being upscaled a little bit making each jaggie LARGER THAN THE SIZE OF THE ALREADY LARGER PIXELS! Most people play on TV's from much farther than a monitor and it's reasonable to conclude this is why they may think it appears better. Again, if this applies to you BE HAPPY because ignorance is bliss.

Whew, thats enough for me, I dont intend to defend any of my claims so take them for whatever you want. Oh and PS, with normal games I play (under Vista anyways) with a regular 8800gts, I can have 4xAA at only 1-2fps loss at most, with no performance difference between 2x and 4x, while the higher modes including the newer CSAA modes do make FPS hits at diminishing returns. I dont take those "not worth the FPS loss" claims because good cards dont have problems with this, and people with budget cards dont get a say.

WarAnakin
08-20-2007, 11:45 PM
You play at 800x500? :rolleyes:

2xAA, 4xAA, 8xAA, 16xAA, 16xQAA, none give any difference at all when forced in the nVidia CP or nHancer on 163.44.

No mate. I play at 1440x900 all setting on High, except for VSYNC. Is not my fault photo bucket downsizes my pictures. Sarcasm is a way of demonstrating the intelligence's step brother.

Jiiiihad
08-20-2007, 11:47 PM
No mate. I play at 1440x900 all setting on High, except for VSYNC. Is not my fault photo bucket downsizes my pictures. Sarcasm is a way of demonstrating the intelligence's step brother.
Yes well downscaling in an image reduces the amount of jaggies for christ sake them pictures are VERY misleading, I'm playing in 1440x900 with forced AA and the jaggies on that lighthouse are horrendous.

modelworks
08-20-2007, 11:49 PM
You guys really think you have found a way to do AA when Tim Sweeney the man that wrote Unreal Engine 3.0 says its not possible in dx9 ?

WarAnakin
08-20-2007, 11:49 PM
People, stop uploading images that are scaled down. It is true that rendering an image at a higher resolution and scaling it down will produce AA, cards dont do this and at any real resolution the fillrate would be rediculous and unplayable. For example, lemme show you the screenshot someone posted, and scale it down.

Native
http://img206.imageshack.us/img206/3734/beforejn9.jpg

Downscaled, effect is similar to 2x
http://img451.imageshack.us/img451/696/afteryy9.jpg

See? Antialiasing, but it's not real because you cant play with supersampled AA. Not just because you dont have the option, but you would be rendering the game at a high resolution, plus scaling it down, and you end up with a lower resolution image with a significant amount of overhead. So stop scaling your images down, they tell nothing.

And it doesnt matter what resolution you play at, every image we view is displayed 1:1 pixel on YOUR monitor. Higher resolultion just means a bigger image that will still show the same size jaggies. What matters is the SIZE of the pixels on YOUR MONITOR when speaking of resolution.

I envy those who claim they cant tell the difference, because those of us that can will see aliasing effects (aka shimmering and escalators). We can spot image tearing when a game isnt vsync'ed, and we can tell when anisotropic filtering isnt high enough on steep angles of textures. Ignorance is bliss, if you dont see it then dont look for it because it will only make it more frustrating in the long run. And I saw a few people comment about having to squint to notice things like this.... you may want to get your eyes checked because having to squint to spot details is a sure sign your eyes arent working to their full capacity.

I heard someone claim that upscaling (running lower res than the native res of their LCD) provides AA. This is false. The image is being upscaled making it blurry, but it wont antialias, it will produce an effect called dithering which makes the jaggies more noticable and edges of objects appear stranger with a transparent outline.

For users of a 360 with a typical 1366x768 LCD HDTV, it's even more dramatic. First off, lets say the HDTV is 32", the physical size of the pixels is rougly TWICE AS LARGE AS A COMPUTER MONITOR. This means each jaggie is twice as easy to spot, or easily viewed from twice the distance. Now second, 768p is higher res than the native 720p the 360 produces (1280x720). So in addition to more dramatic visual anomolies, the image is being upscaled a little bit making each jaggie LARGER THAN THE SIZE OF THE ALREADY LARGER PIXELS! Most people play on TV's from much farther than a monitor and it's reasonable to conclude this is why they may think it appears better. Again, if this applies to you BE HAPPY because ignorance is bliss.

Whew, thats enough for me, I dont intend to defend any of my claims so take them for whatever you want. Oh and PS, with normal games I play (under Vista anyways) with a regular 8800gts, I can have 4xAA at only 1-2fps loss at most, with no performance difference between 2x and 4x, while the higher modes including the newer CSAA modes do make FPS hits at diminishing returns. I dont take those "not worth the FPS loss" claims because good cards dont have problems with this, and people with budget cards dont get a say.

Tell me your host forpictures and i'll upload my normal sized pictures.
I am not using any supersampling AA or Multisampling.

nafester
08-20-2007, 11:51 PM
First off, lets say the HDTV is 32", the physical size of the pixels is rougly TWICE AS LARGE AS A COMPUTER MONITOR.

First of all, my png's weren't downsampled, imageshack does that but you can click the image to display it at full size - you'll see they're all 1280x1024, with the exception of the one 1024 res image.

Also, I have my x360 hooked up to a hi def projector running at exactly 1280x720 res. It's projected on to a 106" screen and I sit about 12 foot away from it. I can say for 100% that jaggys are not as noticeable on the xbox version as the unforced AA PC version.

nafester
08-20-2007, 11:55 PM
You guys really think you have found a way to do AA when Tim Sweeney the man that wrote Unreal Engine 3.0 says its not possible in dx9 ?

I think I really don't care what he says. I think I'm not blind. I think that there's some pretty indisputable photographic evidence. I think I'll be playing the game with forced 2-8xAA as it ACTUALLY DOES LOOK A BIT BETTER.

Necrosis
08-20-2007, 11:55 PM
Tell me your host forpictures and i'll upload my normal sized pictures.
I am not using any supersampling AA or Multisampling.

http://imageshack.us/

Just choose your image and use the Direct link that appears near the bottom to tag here.

Princess_Frosty
08-20-2007, 11:55 PM
I just had to register after seeing this thread, theres so much Mis-information in here it's untrue.

1) The unreal engine 3.0 uses whats called Deferred Shading to render the scene, because of a limitation of DX9 it is not possible to support MSAA, however it is possible with DX10 based hardware.

2) MSAA is part of the DirectX API specifications, in fact with DX10.1 they're even making 4xMSAA a prequesite for games that use it. Any modern game which uses the DX architecture can use some form of AA except for when Deferred Shading is used in which case DX10 must be used, even if the game has no support for it, it can be abled through the drivers (NOTE: THIS IS NOT A HACK)

3) Bioshock uses the Unreal engine 3.0 and so is only capable of use MSAA when used with DX10 hardware, the demo and POSSIBLY the full game don't allow you to enable AA through the menu's probably due to the lack of people who actually have DX10 cards AND Vista (which is required for DX10)

4) Other games using the Unreal engine 3.0 have had AA supported added through drivers, such as Rainbow 6 Vegas. Again this is NOT a hack, MSAA is a feature built into DirectX and is native to all games which use DirectX, enabling it at driver level is a basic feature of all modern drivers. Mark Rein also has been interviewed to say that MSAA will work in UT3 but only under DX10.

I cannot personally get AA to work in the demo, I suspected at first that it was because some people were setting Transparency to SuperSampled AA which is different from MSAA and a LOT more performance heavy. As far as I'm aware SuperSampled AA is possible in DX9 in the Unreal engine 3.0, SSAA basically just renders the screen 2x2 larger (4x total) and then scales the image down to fit the screen again, which is a different method to MSAA which works in a different way to achieve the same kind of effect but is much much faster. (I maybe wrong but Mark Rein only specifically excluded MSAA - it's a bit of a moot point since SSAA is way too performance heavy to use anyhow)

mojo151
08-20-2007, 11:56 PM
with my comp i'll proply be playin it on low or medium detail but i could care less i'm playin it for the fun not the graphics

modelworks
08-20-2007, 11:56 PM
Also, I have my x360 hooked up to a hi def projector running at exactly 1280x720 res. It's projected on to a 106" screen and I sit about 12 foot away from it. I can say for 100% that jaggys are not as noticeable on the xbox version as the unforced AA PC version.


The xbox version has MSAA where the AA is done in the gpu pipeline before the actual rendering processs. Thats the way it gets aa almost for free. Where as the pc does it in the gpu during the rendering process using up precious gpu cycles. This is why I think there are so many xbox ports with poor AA support on the pc. Its a totally different layout in the pipeline.

What people are seeing now with 16x forced is rendered frames blurred together, this is not the same as aa done in the engine pipeline and why you have to have it so high to see results.

nafester
08-20-2007, 11:57 PM
Also - just in case anyone reads this post before seeing the top one (wishful thinking) AVOID THE FIRST POST OF THIS PAGE. I've just had the game totally spoiled for me. I'm sure the author of said post has gotten a boner out of the fact that he's slightly affected someone's life in the outside world. Well done.

Necrosis
08-20-2007, 11:59 PM
I'm just gonna hang out in this thread since there are spoilers all over the forum subjects outside.

My little rant is not pointing fingers at anyone. Alot of it is in reference to things said as early as the second page.

nafester
08-21-2007, 12:00 AM
First post of page 21 even - total game spoilers. Avoid.

What people are seeing now with 16x forced is rendered frames blurred together, this is not the same as aa done in the engine pipeline and why you have to have it so high to see results.

If you see all my posts you'll see that even 2xAA provides pretty solid results.

john2gr
08-21-2007, 12:00 AM
Regarding the lighthouse. Here is fullscreen comparison.

1280x960 WITHOUT FSAA
http://img204.imageshack.us/img204/4307/bioshock200708210559184id0.jpg


1280x960 WITH 8XFSAA
http://img248.imageshack.us/img248/4483/bioshock200708210555500kk2.jpg


So the game supports FSAA. IT'S A FACT. Believe your very own damn eyes. Look the difference :)

Princess_Frosty
08-21-2007, 12:01 AM
Also AA matters at all native resolutions, monitors phsical dimensions change with resoltion, bigger monitors have larger resolutions but they require them because they have a greater area to cover.

Jaggies are just as easy to spot at 1280x1024 as they are at 1920x1200 since all monitors capable of the latter resolution are significant larger (approx 24" upwards) where as 1280x1024 tend to be 17" and below

This is called the dot pitch of the monitor, most monitors are roughly the same, the only major exclusion is CRT monitors which can come in very high resolutions even with relatively small screens such as my 2048x1536 19" Iiyama monitor.

kamm
08-21-2007, 12:01 AM
LOl.

You have to understand how AA works.
Its not just a driver setting.
The engine needs to have control over the rendering pipeline of the gpu.
If all it was is turning it on in the drivers, why do you think so many programmers spend weeks and months adding support for it in the engines ?

Do you think that they didn't know you can force it on in drivers ?
All that forcing it on in the drivers is going to do for this game is texture anti-aliasing. Look at the screenshot I did of the title screen and then again at the lighthouse with the same settings.

Notice the title screen looks smoother but the lighthouse is unaffected.

I do this for a living.
I know the difference between gpu enabled AA and texture AA.

It's quite funny when people try to be condescending and it backfires - FYI I work for an animation studio, I know pretty well how AA works, hence my comment.

I have a strong feeling you simply didn't understand the meaning of Sweeny's words.

modelworks
08-21-2007, 12:02 AM
Which animation studio ?

WarAnakin
08-21-2007, 12:03 AM
NoAA

http://img466.imageshack.us/img466/5412/towernoaatf4.jpg

2xAA

http://img338.imageshack.us/img338/5997/tower2xaapj1.jpg

16xAA

http://img338.imageshack.us/img338/8382/toweraafl5.jpg

Have fun !

This is not MSAA or SSAA ! This is normal AA. Enabled from Nvidia Control Panel using the 163.44 BETA drivers.

kamm
08-21-2007, 12:04 AM
People, stop uploading images that are scaled down.

None of my pics were scaled down. Try ****in learn to use such a 'sophisticated' toolset as Picasa's UI instead... :p

modelworks
08-21-2007, 12:07 AM
Which animation studio do you work at ?

Ion67
08-21-2007, 12:08 AM
Which animation studio do you work at ?

Do you know how many smaller, non-well known animation studios there are?

nafester
08-21-2007, 12:09 AM
Modelworks rather than going the arguementative route, would you care to address the images posted by myself/WarAnakin (and Kamm too probably, didn't look at them too long). They show pretty clearly that AA works fine, even at 2x.

Necrosis
08-21-2007, 12:10 AM
Regarding the lighthouse. Here is fullscreen comparison.

1280x960 WITHOUT FSAA



1280x960 WITH 8XFSAA



So the game supports FSAA. IT'S A FACT. Believe your very own damn eyes. Look the difference :)

Yep, thats AA alright. Edited the quote, all these image quotes are annoying :P

kamm
08-21-2007, 12:10 AM
Shots taken in 1024 WITHOUT AA are up: http://picasaweb.google.com/kammkamm/BioshockAA

Currently uploading shots taken in 1024 WITH 12xQ (will ad proper captions).

Princess_Frosty
08-21-2007, 12:10 AM
Still cant get AA working through the control panel even with the latest drivers :/

Tried forcing, overriding, tried with TSAA on and off, with it set to MSAA and SSAA, no luck. I KNOW its possible for DX10 i just cant get it working.

WarAnakin
08-21-2007, 12:12 AM
Try using these settings :

http://i14.photobucket.com/albums/a312/WarAnakin/info2.jpg

kamm
08-21-2007, 12:12 AM
Which animation studio do you work at ?

PM sent...

Princess_Frosty
08-21-2007, 12:14 AM
ah so these are global settings, not application specific ones?

WarAnakin
08-21-2007, 12:15 AM
Those are global settings.

kamm
08-21-2007, 12:15 AM
Shots taken in 1024 WITHOUT AA are up: http://picasaweb.google.com/kammkamm/BioshockAA

Currently uploading shots taken in 1024 WITH 12xQ (will ad proper captions).

Upload finished, 1024 shots both WITH and WITHOUT AA are online (2x 5 pics).

modelworks
08-21-2007, 12:16 AM
Modelworks rather than going the arguementative route, would you care to address the images posted by myself/WarAnakin (and Kamm too probably, didn't look at them too long). They show pretty clearly that AA works fine, even at 2x.

I'm not saying you will not see a benefit from turning on AA.
What I am saying is that its not proper AA.
At 2x is does not look fine.
Your seeing texture based AA not object based.
There is a huge difference.

I've tried my best to explain it , but I can't explain it to someone who hasn't studied gpu pipelines and the way the whole rendering process breaks down.

Its like trying to explain the difference between a cisc and risc instruction to someone who has never studied asm.

BounceDK
08-21-2007, 12:17 AM
Still doesn't work on my comp so I give up. Either you need to run it in Vista or live with the crappy no AA bull****.

kamm
08-21-2007, 12:18 AM
Those are global settings.

Absolutely, I use global settings too.

Again, depending on resolution you can play with your AA Setting but set the rest as follows:

AA Gamma Correction ON
AA Mode OVERRIDE
AA Transparency SUPERSAMPLING

WarAnakin
08-21-2007, 12:18 AM
Use global settings in Nvidia Control Panel, make sure you sue the 163.44 BETA drivers.

Idylla
08-21-2007, 12:19 AM
Well I've been following this thread with great interest and decided to add my two pence.

I can't seem to get Anti-aliasing to work via the NVIDIA Control Panel AT ALL, it seems to be completely ignoring my settings. I've tried Super Samping, Multi Samping and Off, and all combination of AA Settings :(

I've got an 8800GTS and the only thing I can see that looks slightly odd is:

http://www.idylla.co.uk/files/nvidia.jpg

Which still shows the old driver version hanging around, can anyone with it working confirm if they have a similar screen (NVIDIA Control Panel -> System Information)?

Cheers;

Dave.

WarAnakin
08-21-2007, 12:19 AM
Absolutely, I use global settings too.

Again, depending on resolution you can play with your AA Setting but set the rest as follows:

AA Gamma Correction ON
AA Mode OVERRIDE
AA Transparency SUPERSAMPLING

I don't use SuperSampling...

Princess_Frosty
08-21-2007, 12:20 AM
ok nope, doesnt work for me...

I see you're using XP, and therefore DX9, it's strange you have AA working considering what has been said about DX9 and AA with the Unreal engine 3.0

Maybe enabling MSAA disables other features in game, this will probably require some investigation.

kamm
08-21-2007, 12:22 AM
I'm not saying you will not see a benefit from turning on AA.
What I am saying is that its not proper AA.
At 2x is does not look fine.
Your seeing texture based AA not object based.
There is a huge difference.

I've tried my best to explain it , but I can't explain it to someone who hasn't studied gpu pipelines and the way the whole rendering process breaks down.

Its like trying to explain the difference between a cisc and risc instruction to someone who has never studied asm.

The problem is you stuck with your pretty useless argument while the pictures say everything.

It seems you are unable to understand that AA means anti-aliasing, period, regardless of the way it's performed.
Just ask yourself: are there lot less jaggies?
Anser it: yes.

That's all you have to grasp. :P
No need for deeper discussion here - yes, it's not the good ol' way but it still WORKS. You must understand: our point was to prove there's AA in Bioshock - which has been proven, regardless you like the way it works or not.

WarAnakin
08-21-2007, 12:22 AM
Well I've been following this thread with great interest and decided to add my two pence.

I can't seem to get Anti-aliasing to work via the NVIDIA Control Panel AT ALL, it seems to be completely ignoring my settings. I've tried Super Samping, Multi Samping and Off, and all combination of AA Settings :(

I've got an 8800GTS and the only thing I can see that looks slightly odd is:

http://www.idylla.co.uk/files/nvidia.jpg

Which still shows the old driver version hanging around, can anyone with it working confirm if they have a similar screen (NVIDIA Control Panel -> System Information)?

Cheers;

Dave.

Dave ! Are you using the old Control Panel ? If you do, get the new one.

kamm
08-21-2007, 12:23 AM
ok nope, doesnt work for me...

I see you're using XP, and therefore DX9, it's strange you have AA working considering what has been said about DX9 and AA with the Unreal engine 3.0


<Shrugs>

:rolleyes: Gee, go back and read what Sweeny said.

nafester
08-21-2007, 12:23 AM
That's all well and good, but as I understand it texture based AA would be anti-aliasing on the wallpaper of the polygons, as it were. Object based being on the structure of the 3d object.

On the lighthouse images, it appears that the actual CORNER of the structure is smoother, so not the texture on it but the structure itself. After all's said and done I'm not so bothered as either way, 2xaa and 8xaa both look pretty significantly better than none at all.

Idylla
08-21-2007, 12:25 AM
I don't have nTune installed yet - since I don't have a Nvidia based motherboard it isn't so important, but I am using the 'new' Nvidia control panel - that page is a popup you get clicking on the bottom left link "System Information"

kamm
08-21-2007, 12:25 AM
I don't use SuperSampling...

Well, I just wanted to show the best AA. :) Sure it's the most tasking, no question about it, you can try MSAA as well.

kamm
08-21-2007, 12:27 AM
That's all well and good, but as I understand it texture based AA would be anti-aliasing on the wallpaper of the polygons, as it were. Object based being on the structure of the 3d object.

On the lighthouse images, it appears that the actual CORNER of the structure is smoother, so not the texture on it but the structure itself. After all's said and done I'm not so bothered as either way, 2xaa and 8xaa both look pretty significantly better than none at all.

That's my point. I did not and still don't want to speak of the nature of AA here because I don't have enough info (yet) about UE3, all I wanted to show that the OP is wrong, there's AA in this game. :cool:

kamm
08-21-2007, 12:28 AM
Dave ! Are you using the old Control Panel ? If you do, get the new one.

That's weird. I didn't even know the old one still works... well apparently it doesn't. :)

WarAnakin
08-21-2007, 12:28 AM
This is texture AA : http://homepage.mac.com/arekkusu/bugs/invariance/TexAA.html

This is full scene AA :

http://img98.imageshack.us/img98/4195/fsaa1lz6.png

nafester
08-21-2007, 12:28 AM
To clarify my above post was in response to modelworks post at the start of the previous page (forgot to quote :\).

I don't have nTune installed yet - since I don't have a Nvidia based motherboard it isn't so important, but I am using the 'new' Nvidia control panel - that page is a popup you get clicking on the bottom left link "System Information"

I don't seem to have nvgamesr.dll as you do, just the nvgames.dll.

Did you uninstall the drivers prior to updating? Do it in safemode? Are these things painfully obvious and insulting to your intelligence? If so I apologise :)

kamm
08-21-2007, 12:33 AM
To clarify my above post was in response to modelworks post at the start of the previous page (forgot to quote :\).



I don't seem to have nvgamesr.dll as you do, just the nvgames.dll.

Did you uninstall the drivers prior to updating? Do it in safemode? Are these things painfully obvious and insulting to your intelligence? If so I apologise :)

Safe mode is unnecessary. However after restart/before installing new driver I have a long-standing superstition of peeking into CurrentControlSet\Video and checking what's left then deleting if anything else than default keys... :)

Necrosis
08-21-2007, 12:49 AM
So anyone get AA in Vista? No luck on my end.

nafester
08-21-2007, 12:54 AM
FWIW it appears you can do this trick in application specific or global settings, both have the same effect (as I guess one would expect).

kamm
08-21-2007, 12:56 AM
FWIW it appears you can do this trick in application specific or global settings, both have the same effect (as I guess one would expect).

Makes sense. I just never use app-spec settings