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View Full Version : the hardest puzzle


splicer
04-11-2007, 06:52 PM
I can't pick just one,but the most taxing puzzles ive encounterd are-the piano puzzle in silent hill,3 statues in cthulu,water puzzle in onimusha,several hair pulling moments in forbidden siren and metroid prime-which ones have made you cry like a baby?:eek:

BioShockWins
04-11-2007, 06:54 PM
trying to figure out how to get the plastic off of my new Linkin Park CD :confused:

jackinthebox
04-11-2007, 06:57 PM
trying to figure out how to get the plastic off of my new Linkin Park CD :confused:

that's tricky ;)
the hardest puzzles i can think of were in Neverhood... who made this game without a walkthrough just had to be the developer :p

LowEnergyCycle
04-11-2007, 07:11 PM
trying to figure out how to get the plastic off of my new Linkin Park CD :confused:

Here's what you do: Smash it to bits. It's probably worth it in the long run.

splicer
04-11-2007, 07:39 PM
BTW how could the 3 statues in Cthulhu be taxing? You could figure that one out with simple trial & error if you didn't know which symbol went with which GOO :rolleyes:[/QUOTE] yeah,silly isnt it? i had logic block that day!:)

Silent Film
04-11-2007, 07:39 PM
Every puzzle in Discworld. Though they're not so much puzzles, more an exercise in guesswork.

Hatesink
04-11-2007, 08:31 PM
I personally find most adventure games to be either broken or just very poorly conceived, plus most of them seem to suffer from a lack of future-proofing, and a few basically have technical faults that require a patch before it's even possible to solve the puzzles.

But I guess I should choose something that's at least not broken.

I'd say the Bureau in Obsidian, basically because it's so obscure and has so many possible solutions that you basically have to try all the possible ways you can think of to solve it and then basically work your way through all of them to find the correct solution, each being less obvious and more unlikely than the last (as though they picked the most obscure answer you'd eventually end up with, having been through all the other possible alternatives, and decided they'd make that one the solution).

It might have got worse, but I kind of lost interest in it when I got to the spider, so I stopped playing :/

The swamp puzzle in Escape from Monkey Island is also a doozy, but more for the un-userfriendliness common to most adventure games, so I'm reluctant to count it.

Schizm was too hard also, given what it could have been (i.e. really fun in a high-quality, mainstream way)

Celtica, also very hard (it's difficult to solve some of the puzzles step by step with a walkthrough (it's practically impossible without one))

There's a whole bunch of really hard adventure games out there.

trying to figure out how to get the plastic off of my new Linkin Park CD :confused:Here's what you do: Smash it to bits. It's probably worth it in the long run.lol— Evil :D

My suggestion— leave it on. That way it should slide more easily into the trash ;)

gughunter
04-11-2007, 08:48 PM
I guess for me it would be wandering around in someone's brain in Infocom's Hitchhiker's Guide adventure for the C64, because I never got past that point. Nowadays if a puzzle takes more than a half-hour or so to figure out I just look it up on the Internet, but I manage to avoid a lot of puzzles by reading game reviews and just staying the hell away from puzzle-heavy games.

Puzzles. No sir, I don't like 'em.

splicer
04-11-2007, 09:11 PM
thats one way to avoid them!-Konami introduced a system in a few games to turn the puzzles off;)