View Full Version : To 2K Martin and 2K Denby Grace;
Mark Meltzer
04-29-2009, 08:25 PM
I don't know how far you guys are in terms of development (wether your still working on the alpha build or not), but I do know that you guys are truely working your butts off and tryin' to make this game GOTY:D
I heard recently during the Spike Mafia Presentation, that Mafia II story is still a work-in-progress. Now I don't know if the game is still scheduled for a Fall 09 release, but PLEASE if this game needs to be delayed for what-ever reason were all okay with that! Please, we want this game to be perfect and if that means delaying it then feel free! Because I think I speak for all of us when I say we will be more dissapointed if the game had bugs and missing features, than it being delayed for a few months...
That said you guys may be right on track, but I just want you guys to know don't rush this game!:D Because this game means ALOT to us (and you guys at 2KC as well) and like I said we want it perfect, and who knows when the next one comes out??...lol
ThaCrip
04-29-2009, 09:49 PM
GOTY (Game of the Year) it WILL be with US fans... but i would not be to surprised of some people dis it because it's NOT another GTA clone. but then again hard core GTA fans usually cant appreciate the masterpiece that Mafia is as it seems there main complaint is the 'driving' (it's not arcade (i.e. easy) enough lol) which us hardcore Mafia fans actually liked alot. (as it's partially what separates it from GTA in terms of general gameplay since you spend a moderate amount of time driving around in general)
because it seems like the original Mafia went under the radar and even though it was generally praised by game reviewers it did not get nearly the same popularity as GTA series. (in fact, i would have never known about it if it had been not for some guy i talked to online back in late-ish 2002 and o boy am i glad i ran into that guy as it's one of my all time favorite single player games... in fact since the dawn of the 3D era (i.e. 1995-1996ish.. basically 1996 for PC gaming as that's the year when PC's finally got good graphics cards) i would have to say Mafia is easily my 'overall' best single player game... because while i used to think games like GoldenEye (on N64... basically late 1997 early 1998) where great back in the day, nowadays it's quite dated in graphics and gameplay dept unlike Mafia which still holds strong to this day and i have replayed that quite a few times where as (like i said before) the GTA games i beat them once but i never cared to go back to them again which i think ultimately comes down to it just dont have nearly as interesting characters as Mafia does.
but basically you could say Mafia was a quality mob film (something Scorsese might have done) but turned into a quality game .... which is a rare occurance in video games. (i might even go as far to say as 'extremely rare' )
so as others have said... Mafia II should be the best game we played (for the most part) since the first one which was basically 7 years ago ;) (there's been other good/great games in between there but there in other genres and they dont give you the same feeling you get from Mafia as the ending to Mafia gave you a great 'feeling' )
p.s. for the record i still consider the original Mafia a masterpiece even to this day which is basically 7 years later and i cant really say that about other games in general... especially games that are that old-ish or older.
p.s. a tad bit off topic (but it's somewhat in the same genre as the Mafia games ;) ) but... a movie called "Public Enemies" is due out July 2009 which should be a quality film and one of the best (if not the best) films of the year ;) (Johnny Depp (plays John Dillinger)/Christian Bale ... with Michael Mann directing (i.e. 'Heat' (1995) , Collateral (2004) ... both GREAT films) ... so this film i think is a pretty safe bet to be one of the best of the year ;)
but anyways more on topic... i pretty much agree with the OP because even though a small delay might suck, it will be worth it at the end of the day if we get something on the same level as Mafia or even better than have them rush it for the Christmas 09 release and have the overall game not as polished.
but have they delayed stuff before in the past? ... i aint sure because you would think most companys would not say a general release time frame unless it was accurate to protect there image and keep it respected instead of stuff like Duke Nukem Forever which has been delayed for literally over 10+ years lol (im not joking either as im pretty sure i have a old video game magazine from around 1997-ish with it in there)
but anyways.... my guess is even though they got a moderate amount of work to do on Mafia II .. it's probably close enough to being done to the point where they felt confident giving the Fall 2009 release date.
2K Martin
04-30-2009, 03:58 AM
Hello guys,
Thank you for your nice posts.
We are working on Mafia II for quite some time and especially writers and designers had more than enough time to perfectly polish the story into something that we all believe to be a leap above the original Mafia.
As for the finishing the game, many things still need to come together and to go through careful iterations, as this is really one beast of a game - both technically/visually, gameplay-wise and from the general content point of view.
But you can bet on the fact that we are using every spare second to improve everything from the city buildings to the music...
I do not think that anyone in 2K Games would want to rush this great project for the sake of some deadline, we all know that we have something quite daring and special at our hands.
Thanks
m
vaults
04-30-2009, 04:09 AM
You guys just take your time to perfect the game. Thanks to me, you guys don't need to spend time on the cover art :D
Neil101
04-30-2009, 04:23 AM
Patience is a Virtue. :)
MafiaFan
04-30-2009, 05:10 AM
I fall into "take more time if you need it" camp.
I remember back in 2004-2005 or so when I would scrounge around for any sort of news on a sequel (being that the original was my favorite game ever) and only seeing stuff about the Illusion Softworks breaking up or Daniel Vavra leaving out of "differences". I don't know whether that was to throw us off the trail or if their really were "issues" inside the company. I was so pleasantly surprised when it was confirmed that the game was indeed in the works!
I put my faith in the 2KC team to perfect this game in the way they see fit. Games like this only come around every 7 years or so!
I only wish you guys had the kind of budget some other games have had. I'm guess you don't have $100M to play with like R* had with GTA IV. I could only imagine what magic you could work then. I hope Mafia II goes a long way to building the kind respect 2KC deserves, so we can get more masterpieces in the future.
BTW, I hope Mafia II supports SLI configuration (I have 2 NVIDIA 8800 GTXs ready to tear this game up!), unlike errr....that other big budget game (very disappointing and frustrating to get worse performance with it enabled).
Neil101
04-30-2009, 06:06 AM
Nvidia Geforce 8600 ( I hope that will be ok and if not then it'll be worth saving up for a 8800 :o )
Lucky_Lu
04-30-2009, 07:52 AM
GOTY (Game of the Year) it WILL be with US fans...
You mean North America..
Nikita Voronin
04-30-2009, 10:10 AM
Yeah! Good thread! I absolutely agree! Do NOT rush your child! It has got to be the prettiest "child" so far. :cool: We CAN wait!
Dbeat
04-30-2009, 11:35 AM
hey one question...is there going to be like in Mafia the bullet shells? you know ..when you shoot that was cool.
DarthCvrnda
04-30-2009, 11:54 AM
Hello,
I have one question: Will be in the game any boards with czech words like in Mafia I? (Klíče u plavčíka, spediční hala etc.)
I think it would be interesting thing for czech or slovak players
Habbuba
04-30-2009, 11:55 AM
and then what about none czech ppl :D lol
ThaCrip
04-30-2009, 03:17 PM
I fall into "take more time if you need it" camp.
I remember back in 2004-2005 or so when I would scrounge around for any sort of news on a sequel (being that the original was my favorite game ever) and only seeing stuff about the Illusion Softworks breaking up or Daniel Vavra leaving out of "differences". I don't know whether that was to throw us off the trail or if their really were "issues" inside the company. I was so pleasantly surprised when it was confirmed that the game was indeed in the works!
I put my faith in the 2KC team to perfect this game in the way they see fit. Games like this only come around every 7 years or so!
I only wish you guys had the kind of budget some other games have had. I'm guess you don't have $100M to play with like R* had with GTA IV. I could only imagine what magic you could work then. I hope Mafia II goes a long way to building the kind respect 2KC deserves, so we can get more masterpieces in the future.
BTW, I hope Mafia II supports SLI configuration (I have 2 NVIDIA 8800 GTXs ready to tear this game up!), unlike errr....that other big budget game (very disappointing and frustrating to get worse performance with it enabled).
i also remember those issues back around 2004-2005ish like you said... thank god it was all BS ;) (because without Daniel Vavra (and probably a handful of others) i think we would have got a watered down version of Mafia II or at the very least it would probably have not felt the same.)
and yeah i pretty much agree that games of this quality (especially with story/characters.. but even gameplay was fun and different as weapons/driving felt nice) only come along pretty rarely. (especially in the shooter type game genre)
but about the budget thing...
i honestly dont think a bigger budget would have helped Mafia II much (if at all) because take movies for example... sometimes you got a massive budget and the film just turns out OK (or good) where as i have seen some movies with a low budget that end up being quite good/great (i.e. Felon (2008), which happens to be one of my Top4 films of 2008 along with 'Gran Torino' , 'The Dark Knight', 'Valkyrie' ... those are the only films i seen in 2008 that i gave higher than a 8/10. i gave all 4 a 9/10).
so basically my point is... as long as your budget is decent (as in not extremely limited) then the rest usually boils down to how good the developers etc are. ;)
it's sorta funny though if what you said is true about the 100million for GTA4 (or even close-ish) it's kind of funny that Mafia II probably has a much lower budget and will be a MUCH better game.
it's just nice that the devs are so concerned with keeping Mafia , Mafia :) (instead of cheapening it up to feel like another GTA clone to make more $$$) ... Mafia is for the more sophisticated gamer who really like's quality mob films instead of 'just a good GAME' without much else to it.
speaking of budget... does anyone know how much Mafia II's budget is roughly? (im just curious)
WiZeNgAmOtX
05-04-2009, 09:01 PM
Hello guys,
Thank you for your nice posts.
We are working on Mafia II for quite some time and especially writers and designers had more than enough time to perfectly polish the story into something that we all believe to be a leap above the original Mafia.
As for the finishing the game, many things still need to come together and to go through careful iterations, as this is really one beast of a game - both technically/visually, gameplay-wise and from the general content point of view.
But you can bet on the fact that we are using every spare second to improve everything from the city buildings to the music...
I do not think that anyone in 2K Games would want to rush this great project for the sake of some deadline, we all know that we have something quite daring and special at our hands.
Thanks
m You are a beacon upon a hill, an example for the whole world to look to in awe, in this highly commercialized gaming industry. The above post by "2k Martin" is the difference between the developers of Mafia II and the naiive developers of F.E.A.R. 2: Project Origin, who rushed and ported a highly anticipated game to failure.
Adam12
05-04-2009, 09:19 PM
You mean North America..
I think he meant US fans as in "us" fans... You and I... and not GTA4 fans.
2K Martin
05-05-2009, 01:31 AM
Hello guys,
Thank you for all the nice posts.
As for the bullet shells, we are still working on the special effects in general, you can expect those to be improved definitely.
About the Czech signs in the game - we are trying to make the game much more international this time around. Instead of eastern eggs just for Czech audience we are putting in some for hardcore fans of Mafia I - no matter their nationality.
And as for the 2004 rumors about Daniel Vavra, you can probably imagine that such strong/eccentric person as he is does have some "moments" here and there but generally that is what makes him the character he is and helps him to inspire the team.
mz
Fugue
05-05-2009, 04:04 AM
so there might have been "something" to the rumours....
must admit I was gutted when I first read he had left, without him as writer I couldn't imagine a sequel would be in the same league as Mafia 1, no offence to other writers involved of course ;)
spoons30
05-05-2009, 04:24 AM
is that mean dan vavra no more longer works for 2K?
damn, that would be a great catastrophic in Mafia game history!
Muggy
05-05-2009, 05:04 AM
is that mean dan vavra no more longer works for 2K?
damn, that would be a great catastrophic in Mafia game history!
And as for the 2004 rumors about Daniel Vavra, you can probably imagine that such strong/eccentric person as he is does have some "moments" here and there but generally that is what makes him the character he is and helps him to inspire the team.
From what I read there Daniel Vavra had not left and is very much involved in the development of Mafia II. :)
Fugue
05-05-2009, 05:42 AM
is that mean dan vavra no more longer works for 2K?
he does, but this...
you can probably imagine that such strong/eccentric person as he is does have some "moments" here and there
suggests something might have happened in 2004, but the reports were exaggerated, which isn't unusual for the net....
spoons30
05-05-2009, 05:57 AM
too bad he doesn't work there again.
so who's replacing his position in 2K Czech? maybe Mr. Zavřel can answer this question?
thanks.
too bad he doesn't work there again.
so who's replacing his position in 2K Czech? maybe Mr. Zavřel can answer this question?
thanks.
I don't think you get it, he still works there.
2K Martin
05-05-2009, 06:57 AM
...of course he is still with us, working hard on our next project.
His work as a writer/designer on Mafia II was finished: it is as simple as that. Now itīs up to people like our Animation Director or Director of Production - and of course all the individuals within the team - to deliver on Danielīs Vavra original vision and script, with which we are definitely on the right track I would say. You also have to remember that almost everyone from the Mafia I team is still at the core of the Mafia II team: that should be also quite strong guarantee.
...of course he is still with us, working hard on our next project.
His work as a writer/designer on Mafia II was finished: it is as simple as that. Now itīs up to people like our Animation Director or Director of Production - and of course all the individuals within the team - to deliver on Danielīs Vavra original vision and script, with which we are definitely on the right track I would say. You also have to remember that almost everyone from the Mafia I team is still at the core of the Mafia II team: that should be also quite strong guarantee.
How about vladimir simunek is he still around.
Will he compos main theme for mafia II.
cruelstein
05-05-2009, 07:36 AM
I have a couple of questions that hopefully can be answered by the nice guys at 2K:
*Collisions and damage - Unlike many others I really like the physics in GTA4 when it comes to damage effects on the cars. Will Mafia II include damage effects on the same level as that or will it be even better?
* The city - The city in Mafia I was a delight. It stands up even to todays standard. But the storyline never really took advantage of it - much to often the city was only a nice background while you travelled from Salieris to the next mission. Will the story interact the city much more in the sequel?
* Countryside - I really appreciated taking trips to the country in Mafia I and I was surprised that it was so big. How will it be this time?
* Blood - Mafia I wasnīt a splatter-game and that was good since it could have spoiled the feeling of "class" that surrounded the game. I think that the level of blood was spot on. But in the videos we have seen so far from Mafia II the amount of blood seems to be much to small, though. Will this be corrected in the final game?
* Playable demo - are you gonna release a playable demo and, if so, when will that occure? Personally I would love to try a level of this long awated game. A demo can also be a final check to see if the gamers have some serious concernes about it...
2K Martin
05-05-2009, 07:58 AM
Unfortunately since Mafia I Vladimir Simunek started to work on different kinds of music (Czech pop music etc.) outside game industry. But after setting up an international musician contest we have picked Matus Siroky and Adam Kuruc from many talented artists: and because Matus actually sits in the studio and works on the music 8 hours a day (and he is very talented to begin with), the results are surpassing Mafia I music in our opinion (and we had only positive feedback from outside so far as well).
How about vladimir simunek is he still around.
Will he compos main theme for mafia II.
2K Martin
05-05-2009, 08:13 AM
Damage on cars - our models are very detailed and enhanced by proper physics simulation. You can even notice things like opening doors because the lock was shot or tires bursting because of fire.
City usage - we do try to guide the player much more into the various corners of the city to explore, especially on some of the sub-quests.
Outskirts - we do have outskirts area of the city which feel very different and provide some quite unique experiences.
Blood - we are still working on the special effects and we do have our plans for improving the blood effects.
Demo - I cannot confirm or deny anything at this point, but I would say that it would make sense to have it sometime down the road.
mz
I have a couple of questions that hopefully can be answered by the nice guys at 2K:
*Collisions and damage - Unlike many others I really like the physics in GTA4 when it comes to damage effects on the cars. Will Mafia II include damage effects on the same level as that or will it be even better?
* The city - The city in Mafia I was a delight. It stands up even to todays standard. But the storyline never really took advantage of it - much to often the city was only a nice background while you travelled from Salieris to the next mission. Will the story interact the city much more in the sequel?
* Countryside - I really appreciated taking trips to the country in Mafia I and I was surprised that it was so big. How will it be this time?
* Blood - Mafia I wasnīt a splatter-game and that was good since it could have spoiled the feeling of "class" that surrounded the game. I think that the level of blood was spot on. But in the videos we have seen so far from Mafia II the amount of blood seems to be much to small, though. Will this be corrected in the final game?
* Playable demo - are you gonna release a playable demo and, if so, when will that occure? Personally I would love to try a level of this long awated game. A demo can also be a final check to see if the gamers have some serious concernes about it...
Lucky_Lu
05-05-2009, 08:16 AM
Awesome!!!:D ..I can't wait!!!:)
cruelstein
05-05-2009, 08:23 AM
Damage on cars - our models are very detailed and enhanced by proper physics simulation. You can even notice things like opening doors because the lock was shot or tires bursting because of fire.
City usage - we do try to guide the player much more into the various corners of the city to explore, especially on some of the sub-quests.
Outskirts - we do have outskirts area of the city which feel very different and provide some quite unique experiences.
Blood - we are still working on the special effects and we do have our plans for improving the blood effects.
Demo - I cannot confirm or deny anything at this point, but I would say that it would make sense to have it sometime down the road.
mz
Wow.. I must say that these kind of "questions and answers" really keeps the interest up! Many thanks for answering so quickly.
Greaser
05-05-2009, 08:24 AM
Blood - we are still working on the special effects and we do have our plans for improving the blood effects.
I wonder if the blood from flesh wounds seep through clothing. That would be great.
neon25
05-05-2009, 08:27 AM
I also wonder if aside from physical damage on cars, will bullet holes also be present? In the gameplay videos they were either impossible to see from that angle, or they just weren't there...
Fugue
05-05-2009, 08:55 AM
our models are very detailed and enhanced by proper physics simulation. You can even notice things like opening doors because the lock was shot or tires bursting because of fire.
excellent, so as with the first game you can aim for each wheel to shoot them out, which will make that car slow down, harder to steer etc?
Blood - we are still working on the special effects and we do have our plans for improving the blood effects.
nothing too over the top I hope, I know some fans are quite blood thirsty ;) & it's often complained about that games don't have enough blood, whatever that is... but it's not needed imo, the system used in H&D2 was very good, inc the bloody footprints if you stepped over corpses :)
I hope there is , like in the first Mafia, a realistic collision physics system. You know, when you drive right into a wall or something it's going to leave a big dent.
It feels a bit silly when the car is in the same "model" all the time but with different textures and perhaps just some objects coming off of it. (Like in The Godfather or GTA: 3 - SA)
Dbeat
05-05-2009, 10:24 AM
excellent, so as with the first game you can aim for each wheel to shoot them out, which will make that car slow down, harder to steer etc?
nothing too over the top I hope, I know some fans are quite blood thirsty ;) & it's often complained about that games don't have enough blood, whatever that is... but it's not needed imo, the system used in H&D2 was very good, inc the bloody footprints if you stepped over corpses :)
also in mafia1 and i think in mafia2 also...the think the i like too much about gta4 is the physic system it is so real...i hope they put some system like that
Max"The Ripper"
05-05-2009, 12:26 PM
Damage on cars - our models are very detailed and enhanced by proper physics simulation. You can even notice things like opening doors because the lock was shot or tires bursting because of fire.
City usage - we do try to guide the player much more into the various corners of the city to explore, especially on some of the sub-quests.
Outskirts - we do have outskirts area of the city which feel very different and provide some quite unique experiences.
Blood - we are still working on the special effects and we do have our plans for improving the blood effects.
Demo - I cannot confirm or deny anything at this point, but I would say that it would make sense to have it sometime down the road.
mz
Wow thank you soo much for doing these....like the other guys have said it builds interest. EVERY TIME i read one of these little Q and A posts my love for the Mafia series SPIKE again!!!!
Mark Meltzer
05-05-2009, 01:08 PM
Hey Martin I have a few questions as well
1) How will the missions be set-up? Will it be like in GTA games where 70% of the time your doing non-related story misions, or not?
2) This is mostly a Mafia I related question. Why was the city in Mafia I so bare? The npc's were awful, the city wasn't very detailed...
cruelstein
05-05-2009, 01:15 PM
2) This is mostly a Mafia I related question. Why was the city in Mafia I so bare? The npc's were awful, the city wasn't very detailed...
Canīt agree with you at all on that! Remember that Mafia I was released in 2002. The city looked gorgeous compared to every other game-citys at that time.
Mark Meltzer
05-05-2009, 01:23 PM
Compared to GTA III, Mafia II looked horrible (which were both released around the same time). GTA had better pedestrains, more detailed streets, while I feel all the pedestrians did in Mafia was walk with there hands behind there back///
cruelstein
05-05-2009, 01:26 PM
Compared to GTA III, Mafia II looked horrible (which were both released around the same time). GTA had better pedestrains, more detailed streets, while I feel all the pedestrians did in Mafia was walk with there hands behind there back///
Well...guess itīs all about individual taste...
To me Mafia I looked so much better. The colors were soft and warm, everything ran so smoothly. Maybe you are referring to the console version?
Compared to GTA III, Mafia II looked horrible (which were both released around the same time). GTA had better pedestrains, more detailed streets, while I feel all the pedestrians did in Mafia was walk with there hands behind there back///
Whaaat? Are you kidding? Have you even bothered to look for details in Mafia I? :P
Details such as all the various persons doing their daily thing throughout the missions. Like in one of hte first ones when you are running away from two gangsters and you run into an alleyway and you see all these normal people minding their own business, like a guy peeing on a wall, some woman yelling at her kids to come up, etc. I thought the city in Mafia I was really living but perhaps not when you're doing "outside" missions in the night.
Not to mention the graphics. They were outstanding for it's time (it's still looks good though) and it sure looks a helluva better than GTA 3.
WiZeNgAmOtX
05-05-2009, 08:41 PM
Mafia is one of the most detailed games that I have ever seen. Grand Theft Auto IV's physics system is very exaggerated, presumably for entertainment purposes--it is about as realistic in its action aspects as the refrigerator shelter in the movie Iron Man.
I do hope that the game is as realistic as possible, not catering to the action lust that we all, each to his own, carry. I do find that more action and more blood makes those action events within a game seem less special and therefore less enjoyable; compare constant action to constant pleasure. Eventually, that pleasure will no longer be pleasing. Fine food is best in moderation.
For this reason, I play games as if I were the character. In Grand Theft Auto IV, I follow all traffic, common, and federal laws, as I would in real life. I walk, pay taxis, and do not steal cars, speed, run red lights, stop signs, etc. Call me crazy, but when I have to shoot some one in-game, it is that much more intense.
AndyBRGN
05-05-2009, 09:01 PM
For this reason, I play games as if I were the character. In Grand Theft Auto IV, I follow all traffic, common, and federal laws, as I would in real life. I walk, pay taxis, and do not steal cars, speed, run red lights, stop signs, etc. Call me crazy, but when I have to shoot some one in-game, it is that much more intense.
You have a really good point there. And I wouldn't call you crazy, I would rather call you genius (lol), 'cause that's a great way to make the experience perfect.
Btw, I just wonder about one thing which really is a bit important to me, though it really isn't (?). To have different looking pedestrians around you makes the character you play really look like an "ordinary guy" and not "the one and only", if you get me? What I mean is, will we see the same people walking around at the same spot only by wearing different clothes? Or will it be like driving down a block looking out the window and there you see this beautiful girl in a white dress, then you drive across the city and you still haven't seen her again?
Hope you understand what I mean :) .
Mark Meltzer
05-05-2009, 09:14 PM
Well of course there'll be repeating pedestrians (I mean it's impossible not to), but 2KC has made sure you won't seem repeating pedestrains often considering they have currently made 270 different pedestrain models, and still making more...
AndyBRGN
05-05-2009, 09:42 PM
Thanks, Mark. 270+ different pedestrian will be well enough :D ! No need to doubt on 2K!
I'd really liked to know the PC spec^^ (yes,i will not play this game on my xbox 360^^,to be true,i can't!Its not the way its meant to be play^^)
I'm soon upgrading my pc in some way and for the moment i keep my 8800 gts 320 so...
SAME here very dessperate about the specs.! When are you guys planing on anouncieng them? plz hurry!
and i remember the flipp on M1 when pressing the side arrow. will this bee on M2. i really liked it but didnt get to use it sience there were not so many gun fighs. there where but not so many, what i really mean is BIG gun fight like the one in the garge ( the liquire misson with Sam) ahh really injoyed that one!
ME!
Braid
05-06-2009, 01:22 PM
2K Martin and 2K Denby - Whan 2k will show the System requirements of the game? It's very important!
james_beckerson
05-06-2009, 01:46 PM
They need to have stable game version to test it on different machines so they'd be sure what's software slowing and what's hardware slowing. They said many times they're working on many aspects, so they must not have enough stable version yet.
ThaCrip
05-06-2009, 05:39 PM
2K Martin and 2K Denby - Whan 2k will show the System requirements of the game? It's very important!
yeah i would also want to know this ;)
but even if they cant tell us now... it would be nice if they could give us a general time frame when they will release the official system requirements for the game on the PC.
like 'we will tell you about 2-3months from now' or something like that... or even if there's a general ball park figure of the system requirements (which i doubt they will tell us because then it will look bad if it's not close etc etc) ... but i guess if there still optimizing the code or something... then maybe it's to hard for them to tell as to how slow of CPU's will be supported at this point in time.
i would even be happy if they could say... 'single core' or 'dual core' ... like if anything single core at all will be supported or no chance etc.
p.s. i just HOPE i meet the minimum requirements... my CPU is pretty much my only real worry as far as minimum requirements. (which is a AMD Athlon64 3500+ (single core) 2.2ghz , overclocked to 2409mhz) ... because if my CPU meets the minimum then im almost sure ill be good since i doubt my video card and RAM wont at least be within minimum requirements.
WiZeNgAmOtX
05-06-2009, 07:23 PM
yeah i would also want to know this ;)
but even if they cant tell us now... it would be nice if they could give us a general time frame when they will release the official system requirements for the game on the PC.
like 'we will tell you about 2-3months from now' or something like that... or even if there's a general ball park figure of the system requirements (which i doubt they will tell us because then it will look bad if it's not close etc etc) ... but i guess if there still optimizing the code or something... then maybe it's to hard for them to tell as to how slow of CPU's will be supported at this point in time.
i would even be happy if they could say... 'single core' or 'dual core' ... like if anything single core at all will be supported or no chance etc.
p.s. i just HOPE i meet the minimum requirements... my CPU is pretty much my only real worry as far as minimum requirements. (which is a AMD Athlon64 3500+ (single core) 2.2ghz , overclocked to 2409mhz) ... because if my CPU meets the minimum then im almost sure ill be good since i doubt my video card and RAM wont at least be within minimum requirements.
Please, do not post messages with the intention of rushing the development of the game. Your opinions are not reflective of the community. Please, also, use common sense when formulating requests; most games are dual core supported--Cryostasis: The Sleep of Reason is the most recent and notable exception, and will soon be patched.
Lucky_Lu
05-06-2009, 08:35 PM
Please, do not post messages with the intention of rushing the development of the game. Your opinions are not reflective of the community. Please, also, use common sense when formulating requests; most games are dual core supported--Cryostasis: The Sleep of Reason is the most recent and notable exception, and will soon be patched.
How is that an "intention of rushing development"?..It's a simple question, that's very important to PC user's...
ThaCrip
05-06-2009, 11:11 PM
How is that an "intention of rushing development"?..It's a simple question, that's very important to PC user's...
exactly! (no offense to him as maybe he misunderstood me?)
because all i was asking is a rough idea on what the system requirements might be or a estimate as to when we could expect to hear a official statement on them be it 1 or 2 or even 3 to 4months from now. (not like i actually expect to here from them as i dont think they like giving 'estimates' ... but i just had to ask anyways :) )
or if there is any idea of the game will support single core or is it dual core for sure etc.... but if they do end up commenting about my post i wonder if they know at this point if single core or dual core is 'REQUIRED'... that much i would like to know "IF" possible at this point in time.
he also said, "most games are dual core supported" ... sure they are, but are they REQUIRED? (that's all im asking is 'minimum requirements' as im sure i wont be in the recommended requirements, i have no illusions about that :) )
for the record... i want them to take as much time as needed to make a quality game on release ;) (even though i (like many others) WANT IT NOW (lol) , at the end of the day it's not worth rushing a game of this caliber ;) )
weedle667
05-07-2009, 02:22 AM
i want to ask martin or denby if when you swith off a light in a room with window does the sun from the windows shine tthe room or when its night you can see a few sparks from the moons light:)
Woodee
05-07-2009, 10:42 AM
i want to ask martin or denby if when you swith off a light in a room with window does the sun from the windows shine tthe room or when its night you can see a few sparks from the moons light:)
Did you need to ask 3 times though?
cruelstein
05-08-2009, 01:23 AM
I have a few more questions:
* Streetrace - Rumours are that Mafia II will include a streetrace. To me that sounds a lot more fun than the out-of-placed racemission in Mafia I. Are rumours true...?
* The weight of the cars - One of the best things with the cars in Mafia I was that they felt so "heavy" and drove tight against the street. In lots of other driving games the cars handle like they are light as feathers. It can sometimes feel as gravity rules are out of control. Will the original reality-based car-mass return in Mafia II?
* Details console/PC - Modern consoles can show amazing graphics, but still I think that PC manages to deliver more details. How will this affect Mafia II? Will there be differences between PC and consoles when it comes to details?
* Dead people - In Mafia I, when a person got shot, the body became "non-interactive" and, sort of, melted in to the picture. Will it be the same in the sequel? (This is no big issue - just curiosity)
spoons30
05-08-2009, 01:53 AM
great question, cruelstein.
hope Martin will answer this question ASAP!
spoons30
05-08-2009, 08:38 AM
i have question about weapons to martin zavrel. please answer this.
can we save any weapons that we found through the mission? and then, can we choose and bring that saved weapons for another mission?
sedlbob
05-08-2009, 09:23 AM
i have question about weapons to martin zavrel. please answer this. can we save any weapons that we found through the mission? and then, can we choose and bring that saved weapons for another mission?
Think there is an ability to store weapons in a trunk, so maybe it could resist a time-shift to another mission there, because the game use streaming -> no in-game loading screens.
So if you didn't lose the car, you could be able to find the good inthere next time. :cool:
That could be some sort of saving weapons system.
But I think you meant something else. ;)
Alex1911
05-08-2009, 11:29 AM
Actually I would be happy if you could choose the weapons at the start of the mission. This is the mafia after all , i cannot see them being unable to provide adequete weapons. :rolleyes:
Always was pissed that Vincenzo didn't give me a Tommy :D
Braid
05-08-2009, 11:30 AM
Always was pissed that Vincenzo didn't give me a Tommy :D
It would be too easy!
Habbuba
05-08-2009, 01:02 PM
main weapons i maybe would take would be like hmm colt 1911 and eeeeh bat and tommy if i could but my main weapon would be the colt ofc.. cant get enough of that weapon :p
2K Martin
05-12-2009, 07:46 AM
I still hate when people call the days and events in life of Vito "missions". You see, there is the difference between Mafia II and other city-roaming games: we do try to tell one big coherent realistic story and anything that happens has to be an organic part of that. Even optional events fit the story smoothly and make a difference in your situation later on.
And as far as Mafia I is concerned I still believe that at its time it was one of the best looking games, period :D
mz
Hey Martin I have a few questions as well
1) How will the missions be set-up? Will it be like in GTA games where 70% of the time your doing non-related story misions, or not?
2) This is mostly a Mafia I related question. Why was the city in Mafia I so bare? The npc's were awful, the city wasn't very detailed...
2K Martin
05-12-2009, 07:52 AM
Although I cannot give away any information or estimates at the moment, you have to keep in mind that the same game utilising the same engine runs on both of the consoles... and you know that those machines are multicore. I believe you can draw some conclusions from that ;)
2K Martin
05-12-2009, 08:00 AM
Streetrace - I cannot confirm or deny anything now, but it would surely make sense to make use of the great cars in the game in more ways than just transport.
Weight of the cars - you can absolutely definitely bet that there will be very realistic physics simulation tied to the cars. And as hinted before, there could be a way to set the behavior of the driving to suit both more and less skilled players.
Details - I think that the current consoles still have a lot of unused potential. Just look at some of the games out there and you have to agree that there is not too much that can be upped for PC (aside from resolution). However these things are still work-in-progress on Mafia II.
Dead people - we are still playing with our physics and optimalisation there so you have to wait a little bit more for that answer to come.
mz
I have a few more questions:
* Streetrace - Rumours are that Mafia II will include a streetrace. To me that sounds a lot more fun than the out-of-placed racemission in Mafia I. Are rumours true...?
* The weight of the cars - One of the best things with the cars in Mafia I was that they felt so "heavy" and drove tight against the street. In lots of other driving games the cars handle like they are light as feathers. It can sometimes feel as gravity rules are out of control. Will the original reality-based car-mass return in Mafia II?
* Details console/PC - Modern consoles can show amazing graphics, but still I think that PC manages to deliver more details. How will this affect Mafia II? Will there be differences between PC and consoles when it comes to details?
* Dead people - In Mafia I, when a person got shot, the body became "non-interactive" and, sort of, melted in to the picture. Will it be the same in the sequel? (This is no big issue - just curiosity)
Fugue
05-12-2009, 08:05 AM
And as far as Mafia I is concerned I still believe that at its time it was one of the best looking games, period
it was, and still looks great, am sure most Mafia fans would agree that the package as a whole more than made up for the few very minor issues, most of which were just nit picks anyway, imo ;)
I always saw the city as a means to get from A- B, ok there was little to interact with but I think the description of it being a stage works well, once you got the destination the actual locations were amazingly detailed, way ahead of anything released at the time. Anyone who doesn't think so should go back and do the farm part of A trip to the country again, or the the museum in Death of Art.
admit I'm a bit biased :D but In terms of atmosphere nothing since has even come close to Lost Heaven as a believable world.
Thordir
05-12-2009, 08:18 AM
2k martin: Do you think we`ll see a demo of mafia or even a beta this summer?
mobster_1930
05-12-2009, 08:43 AM
One question from me :
If we could talk about Mafia 2 progress in percentage, how much is done ? Is it above 80% ?
ThaCrip
05-12-2009, 08:57 AM
One question from me :
If we could talk about Mafia 2 progress in percentage, how much is done ? Is it above 80% ?
good question, i would also like to know that.
but it may not be a simple answer lol
but lets just say the game comes out around Nov 2009... that leaves roughly 6months from now til release time. so you would think that the game would have to be at least around 70+ percent done and the rest is mostly just bug fixing / fine tuning the game and a few other odds and ends.
p.s. on a side note i would like to know a rough estimate as to when the system requirements will be released to the general public.... within 3 months?
Zorro
05-12-2009, 09:41 AM
Do we know if there will be gambling yet ?
http://img.photobucket.com/albums/v73/ZORRO/Vitocard-1.jpg
ArchangelX
05-12-2009, 09:48 AM
Do we know if there will be gambling yet ?
http://img.photobucket.com/albums/v73/ZORRO/Vitocard-1.jpg
Well if I recall correctly it was at least mentioned something about poker in an early preview of the game, but that may have changed of course, I think it may have been the "Gamereactor" preview not sure.
Just to add some hefth to the artwork you link to.
Dbeat
05-12-2009, 03:02 PM
hi, martin ...emm hey do you tell that the Vito's episodes..levels are not so sort of missions, instead you say that the moment its very special to be called mission as i undestand, so my question is : it will be more than going to a place and kill?, would you tell us ( if its posible) what kind of thing you'll(activities like chasing,spying, murdering someone quietly, etc) do?
WiZeNgAmOtX
05-12-2009, 08:32 PM
hi, martin ...emm hey do you tell that the Vito's episodes..levels are not so sort of missions, instead you say that the moment its very special to be called mission as i undestand, so my question is : there are is be more than go to a place and kill, would you tell us ( if its posible) what kind of thing you'll do untill you kill somebody (not too specific but some other activities) My answer to your question: drive, walk, and enjoy the city for the moment. I think that you are looking for a Grand Theft Auto IV approach, as the game had comedy clubs amongst other activities. I would not mind much of the same implemented in Mafia II ... there is no reason that one game's realism should be shunned in another just because that first game implemented those said features first.
jpa2k4
05-13-2009, 01:54 PM
First off, thanks Martin for taking time to answer some questions from the M2 community.
I'm curious about the official gameplay videos. I assume all segments of the gameplay are from a single platform. If so, which one? Also, what's the gameplay footage resolution?
BTW, it looks great!
Thanks.
JPA
Dbeat
05-13-2009, 02:36 PM
My answer to your question: drive, walk, and enjoy the city for the moment. I think that you are looking for a Grand Theft Auto IV approach, as the game had comedy clubs amongst other activities. I would not mind much of the same implemented in Mafia II ... there is no reason that one game's realism should be shunned in another just because that first game implemented those said features first.
hey ...youre martin?? wait a minute youre not.
pS: you dont even understand my question
tnmke
05-13-2009, 05:51 PM
Yeah, I mean as recently as a year and a half ago we all thought Mafia II was dead. Now we are on the verge of seeing it come to life.
I'm just excited it's being made with such careful consideration. I will not be upset if I have to wait a little longer.
Ganja
05-14-2009, 07:47 AM
hey ...youre martin?? wait a minute youre not.
pS: you dont even understand my question
I dont think a majority of us understand the question because the English provided in the question was very poor
I dont think a majority of us understand the question because the English provided in the question was very poor
Yeah, It was hard to understand.. ;)
Dbeat
05-14-2009, 04:07 PM
I dont think a majority of us understand the question because the English provided in the question was very poor
well the question was for martin not for you??! sheesees
spoons30
05-15-2009, 12:30 AM
@2K Martin
hey martin. when you will release the information about the weaponry? i'm a big fan of small arms of world war 2. just curious, is there any german MP40 in Mafia II?
Alex1911
05-15-2009, 08:04 AM
@2K Martin
hey martin. when you will release the information about the weaponry? i'm a big fan of small arms of world war 2. just curious, is there any german MP40 in Mafia II?
Yes I think it was already confirmed along with an MG 42 :D
2K Martin
05-15-2009, 08:19 AM
Hello guys,
Sorry for long time no see, I had a really busy (but successful ;) ) week in the studio.
Well, we are able to play the game from start to finish, but many things are being refined and added, including specific events. And as you can imagine, we are swimming in bugs. Balancing/polishing the gameplay and optimalising the performance while implementing many nice special and post-processing effects is the biggest chunk of work that we still have ahead of us. But in any case I cannot really give you a number, since we are perfectionists and we are going to test/polish the hell of this project :)
mz
One question from me :
If we could talk about Mafia 2 progress in percentage, how much is done ? Is it above 80% ?
2K Martin
05-15-2009, 08:31 AM
Well, there is soooo much more than the things you just mentioned :D
Being member of "the family" is mostly about business. And there are many ways to make money without actually murdering anyone. For example, you can be stealing things and then selling or distributing them. But I really cannot talk too much about the activities inside the core story as I do not really want to spoil the narrative. Also there will be other activities and specific side-events in the city that could bring you money, goods or just help to kill the time.
mz
hi, martin ...emm hey do you tell that the Vito's episodes..levels are not so sort of missions, instead you say that the moment its very special to be called mission as i undestand, so my question is : it will be more than going to a place and kill?, would you tell us ( if its posible) what kind of thing you'll(activities like chasing,spying, murdering someone quietly, etc) do?
Greaser
05-15-2009, 08:42 AM
there are many ways to make money without actually murdering anyone. For example, you can be stealing things and then selling or distributing them.
Wow, that thing reminds me with Lufthansa heist :D
You know when $5 million in cash and $875,000 in jewels were stolen by Jimmy Burke.
jackennils
05-15-2009, 08:43 AM
Hi Martin & Denby!
Are there plans about showing the game at this year's GamesCom in Cologne?
Best regards,
jackennils
Alex1911
05-15-2009, 08:44 AM
Wow, that thing reminds me with Lufthansa heist :D
You know when $5 million in cash and $875,000 in jewels were stolen by Jimmy Burke.
LOL
I actually think Martin perhaps refers to grand theft auto , stealing some exotic cars.
BUT
Why would you need MONEY this time. Can you buy houses, buy weapons ...:eek:
2K Martin
05-15-2009, 09:23 AM
Well, letīs concentrate on E3 for now...
...but I would say that it would make sense for Mafia II to be present at any important game exhibition this year ;)
mz
Hi Martin & Denby!
Are there plans about showing the game at this year's GamesCom in Cologne?
Best regards,
jackennils
2K Martin
05-15-2009, 09:26 AM
Heh... as stated before, Mafia means business and you definitely need money for that. But do not expect me to reveal any more on this topic here.
As explained before, me and Denby are not on this forum to spoil/reveal any big new information, we are here just to enjoy the time with fans and to help clear up some confusions if needed.
mz
LOL
I actually think Martin perhaps refers to grand theft auto , stealing some exotic cars.
BUT
Why would you need MONEY this time. Can you buy houses, buy weapons ...:eek:
Ganja
05-15-2009, 09:44 AM
Mafia I looked astonishing for its time. If you look at the game now, yea it might look aittle dull/bare. IMO, it still looks amazing because in 2002-now the game was incredible. Now this era is becoming more advanced in technology they are working hard to make Mafia 2 look like real life. Because now we have that type of technology. And I put all my respect and patience in the team for making a sequal. Because Mafia was the best game ever created.
Next project needs to be a movie related to both games! :cool:
mobster_1930
05-15-2009, 10:13 AM
Nothing wrong to use GTA as role model in some things ...
I was really disappointed with GTA 4 and it's enormous hardware requirments and above all - there is no AA (anti aliasing).
So, my second question to Martin or Denby is :
Is Illusion Engine capable of doing AA effect in Mafia 2 ?
RkoPlayer_DE
05-15-2009, 11:00 AM
Question to Martin
I sent already a email away, because of the mafia 2 T-shirts. I received an answer and me was told that T-Shirts are not for fans not yet. One can buy such a T-shirt soon or so?
I hope you can help me
Question to Martin
I sent already a email away, because of the mafia 2 T-shirts. I received an answer and me was told that T-Shirts are not for fans not yet. One can buy such a T-shirt soon or so?
I hope you can help me
Yeah, I would want to buy one too.
cruelstein
05-15-2009, 02:19 PM
Thanks for taking your time, Martin!
Hereīs some more:
* Access to all areas - In Mafia I there were a couple of areas that you could only access in missions, but not in freeride (the racingtrack, the trainharbour, the airport etc). Can players explore the whole map in Mafia II?
* Gamesaving - I have read criticism about how the savegame worked in Mafia I. Some gamers thought that it was to long between save-points. Some prefered the option to save anytime they want to. I donīt agree with those. The fact that I had to reach the next saving-point made the experience more thrilling. How will the saving system be in Mafia II?
* Collisions - I guess Iīm a little childish when it comes to car-crashes, but I have allways enjoyed looking at spectacular collisions (thatīs the reason I loved Carmageddon!). Have you thought about these things while optimising the physics?
* Body movement - I have really enjoyed the gameplay videos - in particular the way people are moving. But when it comes to action scenes I think the movements are to rapid. It sometimes feels like viewing a movie on double-speed. This is probably not typical for Mafia - I guess most games suffer from this. Maybe developers want it to be like this - the purpose can be to make the action scenes more intense. Any comment on that?
Dbeat
05-15-2009, 06:42 PM
Well, there is soooo much more than the things you just mentioned :D
Being member of "the family" is mostly about business. And there are many ways to make money without actually murdering anyone. For example, you can be stealing things and then selling or distributing them. But I really cannot talk too much about the activities inside the core story as I do not really want to spoil the narrative. Also there will be other activities and specific side-events in the city that could bring you money, goods or just help to kill the time.
mz
cool, looking foward to this
Kickflipkid687
05-15-2009, 06:47 PM
I think everyone should hold off on questions until after E3, since they will be showing more up to date footage, as well as releasing more info. I'm sure.
It's only a couple weeks away.
Mark Meltzer
05-15-2009, 07:44 PM
Since this seems to be a hot Q & A page I guess I'll post my question here...
* Eating/Resturants - What's the point of being able to eat in resturants and diners if it has no purpose (like increasing health to the player, giving the player more energy/stamina, ect...)? Like I mentioned in a previous thread it's like showcasing a gun without bullets, it's pointless and might as well as take it out if it does nothing benifical to Vito...
2K Elizabeth
05-15-2009, 09:03 PM
Hey!
There's already a thread dedicated to questions for Denby and Martin (which they try and answer when they can, but again, they are quite busy making the game so don't be upset if they don't get to every question.)
In the interest of not duplicating threads, I'm shutting down this one and leaving the first.
Thanks.